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Development:Super Mario 64 (Nintendo 64)/Animations

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This is a sub-page of Development:Super Mario 64 (Nintendo 64).

Mario Animations

"chase" Animations

SM64Internal animMarioChaseWalk.gif
chasewalk

Mario walking and chasing with his arms out. His hands are also positioned differently.

SM64Internal animMarioChaseJog.gif
chasejog

A chasing animation, which seems to be for Mario when he is chasing MIPS or something or someone else.

SM64Internal animMarioChasing.gif
chasing

Yet another chasing animation, this time with Mario in full sprint.

"climb" Animations

SM64Internal animMarioClimbing.gif
climbing

A different climbing animation which depicts Mario climbing a wall, possibly a chain link fence or ladder. Mario cannot climb up the sides of walls in the final game.

SM64Internal animMarioClimbDown.gif
climbdown

Mario moving down while climbing something.

SM64Internal animMarioClimbLeft.gif
climbleft

A similar climbing animation, but Mario is facing left.

SM64Internal animMarioClimbRight.gif
climbright

Another climbing animation, with Mario facing right.

"float" Animations

SM64Internal animMarioFloating.gif
floating

An animation of Mario floating in water. This was used in the SpaceWorld 1995 demo.

SM64Internal animMarioFloatMoving.gif
floatmove

Mario slowly wading through water. This was not used in the SpaceWorld '95 demo.

SM64Internal animMarioFloatTake.gif
floattake

An early animation of Mario grabbing something, such as a shell, while underwater.

SM64Internal animMarioFloatHold.gif
floathold

Mario holding onto something underwater, presumably a shell or cork box.

SM64Internal animMarioFloatThrow.gif
floatthrow

Mario throwing something while underwater, which he cannot do in the final game.

Waking Up Animation

SM64Internal animMarioGiddyWakeup.gif
giddywakeup

An earlier animation of Mario waking up. Based on the name, it would have triggered when A was pressed while sleeping.

"hatwait" Animations

SM64Internal animMarioHatWaiting1.gif
hatwait1

An earlier animation of Mario taking his cap off after completing a goal, like a mission or a Star.

SM64Internal animMarioHatWaiting2.gif
hatwait2

The same idea, but instead Mario puts his cap back on.

"log" Animations

SM64Internal animMarioLogLanding.gif
loglanding

An animation where Mario lands on a narrow log or plank.

SM64Internal animMarioLogWait.gif
logwait

Seems to be a nervous Mario balancing precariously on a narrow log.

SM64Internal animMarioLogWalkL.gif
logwalkL

Mario stepping his left leg ahead on a narrow log.

SM64Internal animMarioLogWalkR.gif
logwalkR

Similar to the above, but with Mario stepping with his right leg.

SM64Internal animMarioLogWaverL.gif
logwaverL

Seems to be for Mario almost falling off a narrow log, maybe for being too close to the edge, or knocked off balance by a strong gust of wind. Interestingly, this animation was repurposed for use in the 64DD boot logo.

SM64Internal animMarioLogWaverR.gif
logwaverR

The same animation as above, but Mario is facing right instead.

"mant" Animations

SM64Internal animMarioMantFlyGear.gif
mantgear

Based on the name, it appears to be Mario changing flying modes during flight. This could have been a way for Mario to slow down or maybe come to a complete stop while flying.

SM64Internal animMarioMantLanding.gif
mantlanding

Mario landing after falling and flying.

SM64Internal animMarioMantLandEnd.gif
mainlandend

Mario landing from jumping, or getting off of a ledge or platform.

"mario_slip" Animations

SM64Internal mario slip accele anm.gif
mario_slip_accele

Seems to be Mario preparing to speed up while sliding. Of note, this animation uses an earlier version of the animation format, even having different joint orders, making this one of the earliest files in the leak.

SM64Internal mario slip brake anm.gif
mario_slip_brake

Mario braking while he is sliding, possibly when the player holds back on the joystick. This animation also uses an earlier version of the animation format with different joint orders, making this another one of the earliest files to be found in the leak.

"notaking" Animations

SM64Internal animMarioNoTaking1.gif
notaking

Based on the name, it appears to have occurred when taking or picking up something failed.

SM64Internal animMarioNoTaking2.gif
notaking (2)

Part 2 of the above animation, where Mario returns to his regular idle position.

"oshin" Animations

Mama Mia, I do believe I have-a the vapors.
oshinwait

Mario covering his face. "oshin" translates to "nausea", so it might've been when Mario got nauseous. This potentially occurred on the ship in Jolly Roger Bay, which has unreferenced shake code in the files.

Mama Mia, I can't-a believe I'm not-a feeling too good!
oshinwalk

A similar animation to the last one, but with Mario walking.

Pulling Animation

SM64Internal animMarioPulling.gif
pulling

Mario pulling something heavy with both arms, digging his heels into the ground as he moves backwards.

"punch" Animations

SM64Internal animMarioPunching.gif
punching

An earlier version of the punching animation.

SM64Internal animMarioPunchPick.gif
punchpick

An earlier animation of Mario picking something up.

"slip" Animations

SM64Internal animMarioSlipAccele.gif
slipaccele

A faster and updated version of mario_slip_accele.


SM64Internal animMarioSlipBrake.gif
slipbrake

A faster and updated version of mario_slip_brake.

SM64Internal animMarioSlipLeft.gif
slipleft

Mario steering left while sliding, but his arms are motionless. This is similar to his sliding animation in the SpaceWorld '95 demo.

SM64Internal animMarioSlipRight.gif
slipright

Mario steering right while sliding. Again, his arms are motionless.

"squatkick" Animations

SM64Internal animMarioSquatKickStart.gif
squatkickstart

The start of the "Squat Kick", a move that was cut early on. Based on the name, it was likely replaced with the Sweep Kick move in the final game.

SM64Internal animMarioSquatKicking.gif
squatkicking

Mario in the middle of doing the Squat Kick.

SM64Internal animMarioSquatKickEnd.gif
squatkickend

The ending animation for the Squat Kick.

"swim" Animations

SM64Internal animMarioSwimChase.gif
swimchase

Mario chasing something/someone while swimming.

SM64Internal animMarioSwimHold.gif
swimhold

Seems to be Mario picking something up underwater, similar to floattake.

SM64Internal animMarioSwimCarry.gif
swimcarry

An earlier animation of Mario carrying something while swimming.

SM64Internal animMarioSwimJumping.gif
swimjump

Looks like a more detailed animation for Mario jumping underwater. Interestingly, it appears to be synced to waterwait, meaning it might have been for the earlier version of the Metal Cap.

SM64Internal animMarioSwimStop.gif
swimstop

Mario ceasing swimming, synced to floating, maybe meant for when the player stops making him swim.

SM64Internal animMarioSwimSoftDown.gif
swimsoftdown

An early version of Mario drowning, but he is spinning instead of staying in one direction like the final game.

Taking Animation

SM64Internal animMarioTaking.gif
taking

Mario picking something up, but lifting it instead of grabbing it.

"water" Animations

SM64Internal animMarioWaterStand.gif
waterstand

Similar to swimstop but faster. Likely meant for landing underwater, possibly with the Metal Cap.

SM64Internal animMarioWaterWait.gif
waterwait

Mario idle while underwater, which is similar to his normal standing idle animation as he moves his head from left to right. It might have been for an early version of the Metal Cap, as it syncs well with the running animation.

Star Dance Animation

SM64Internal animMarioWinDemoAold.gif
windemoAold

Mario performing an extended version of his Power Star victory dance. This is the only animation in the leak that seems to be motion captured.

Lost Animations

Animations that no longer exist but are referenced by names in "shapedef". Names will be presented with their animation reference names, as their actual file names are unknown.

animeCannonJump

Likely for leaving the cannon, instead of firing. The final game has no way to leave the cannon without firing.

animeDash

Concept art depicting Mario dashing into a wall and breaking it.

An unused dashing animation, likely the one seen in the above concept art. It bears a similarity to Wario's Dash Attack.

(Source: Super Mario 25th Anniversary Collection Booklet/Super Mario 25th History Booklet)

SM64 AnimeDashMockup.gif

A somewhat-broken mockup made using the final game's assets.

animeUTurnCont

Possibly for turning repeatedly. A duplicate, unreferenced animation exists in the final game, but shapedef indicates it was originally a separate file.

animeTitleDemo

Possibly the animation seen in 1995 B-Roll footage. Was likely used for the early title screen with RCP_MarioTitle and RCP_TitleLuigi.

Animation of Mario turning and performing a victory sign, as seen when the Nintendo 64 boots in the 1995 B-Roll footage.

(Source: "Promotional Video (Software)" - Nintendo 64 B-Roll (1995))