Development:Prey (2006)/SDK Content
This is a sub-page of Development:Prey (2006).
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Look for anything super juicy and any other differences between the two releases of the SDK. |
On October 9th, 2006, 3D Realms would release an SDK for Prey for would-be modders of the game.
Later a new version of the SDK was released on October 13th, this version is more or less the same outside of removing actual source code of the collision model.
Collision Model Source Code
As mentioned earlier the initial release of the SDK included had source code for the collision model of the game found in src/cm. 3D Realms seemingly didn't intend to include this, so it was removed in the later release.
The files removed were CollisionModel_contacts.cpp, CollisionModel_contents.cpp, CollisionModel_debug.cpp, CollisionModel_files.cpp, CollisionModel_load.ccp, CollisionModel_local.cpp, CollisionModel_rotate.cpp, CollisionModel_trace.cpp and CollisionModel_translate.cpp.