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Development:Prey (2006)/Preyweb/standard.htm
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This is a sub-page of Development:Prey (2006)/Preyweb.
Prey standards—what we must meet and then exceed
3D Architecture
- Quake and Quake 2
Lighting
- Quake 2
- Hexen 2
- BladeRunner (movie)
Texture Art
- Quake
- Hexen 2
Weapons
- Turok (Nintendo 64)
- Hexen 2
Enemies (coolness, power, impact)
- Urotsukodoji (video)
- Doom
- Robotech (Invid)
- Quake 2
Enemy AI
- Descent 2
- MechWarrior 2 Mercenaries
- Half-life
Control
- Duke 3D/Shadow Warrior
- Descent 2
- Quake
- Jedi Knight
Interface
- Duke/Shadow/Quake/Doom (simplicity and functionality)
- System Shock (most information and supported the fiction of the game)
Story (interest, intensity, intelligence)
- Bioforge
- System Shock
Mood/environment
- the Alien movie series
- HardWired (movie)
- System Shock
- Schismatrix stories by Bruce Sterling
- BladeRunner
- Dune (movie)
- Metroid
- Jedi Knight
Central Character (depth, growth, sense of "heroism," individuality, etc.)
- Gabriel Knight
- The lead character of "When Gravity Fails" (book)
- Elric of Melnibone (Michael Moorcock series)
- Thomas Covenant (the reluctant hero from the Stephan Donaldson trilogy)
- Bruce Campbell in the Evil Dead series
- Lara Croft of the Tomb Raider series
Cinematics (excitement)
- MechWarrior 2
- Starcraft
Character Animation/Models
- Tomb Raider
- Turok
- Bioforge
- Diablo
- Tekken 3
- Quake 2
Interactivity
- Shadow Warrior
- Jedi Knight
- Tomb Raider
Single Play
- Duke Nukem 3D
- Shadow Warrior
- Tomb Raider
- Jedi Knight
Multiplay
- Quake
- Jedi Knight
Traps/Puzzles
- System Shock
- Shadow Warrior
- Bioforge
- Tomb Raider
Water and liquid effects
- Tomb Raider, Tomb Raider 2
- Turok
Level/environment design
- Jedi Knight
- Quake 2
Music
- Descent 2
- Quake
- Jedi Knight
Sound Effects
- Quake
Speed of the engine
- Quake
- Jedi Knight
Extensibility
- Quake
- Duke Nukem 3D
Totally cool, "holy shit" moments
- Seeing the T-Rex for the first time in Tomb Raider
- Swimming in Tomb Raider
- Shooting someone in the neck in Turok
- Seeing a CyberDemon for the first time in Doom
- Beating an enemy with his own severed arm in Bioforge
- Telefrags in Quake
- Body growing more and more bloody in Bioforge
- missiles and nukes in Turok
- Shodan’s threats in System Shock
- Seeing GLQuake for the first time
- The guide bot in Descent 2
- The first time underwater in Quake
- Walking through blood and leaving bloody foot prints in Duke 3D
- Seeing the scale of the tubes in the Jedi Knight demo (as well as riding up that elevator)