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Development:Prey (2006)/Preyweb/standard.htm

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This is a sub-page of Development:Prey (2006)/Preyweb.

Prey standards—what we must meet and then exceed

3D Architecture

  • Quake and Quake 2

Lighting

  • Quake 2
  • Hexen 2
  • BladeRunner (movie)

Texture Art

  • Quake
  • Hexen 2

Weapons

  • Turok (Nintendo 64)
  • Hexen 2

Enemies (coolness, power, impact)

  • Urotsukodoji (video)
  • Doom
  • Robotech (Invid)
  • Quake 2

Enemy AI

  • Descent 2
  • MechWarrior 2 Mercenaries
  • Half-life

Control

  • Duke 3D/Shadow Warrior
  • Descent 2
  • Quake
  • Jedi Knight

Interface

  • Duke/Shadow/Quake/Doom (simplicity and functionality)
  • System Shock (most information and supported the fiction of the game)

Story (interest, intensity, intelligence)

  • Bioforge
  • System Shock

Mood/environment

  • the Alien movie series
  • HardWired (movie)
  • System Shock
  • Schismatrix stories by Bruce Sterling
  • BladeRunner
  • Dune (movie)
  • Metroid
  • Jedi Knight

Central Character (depth, growth, sense of "heroism," individuality, etc.)

  • Gabriel Knight
  • The lead character of "When Gravity Fails" (book)
  • Elric of Melnibone (Michael Moorcock series)
  • Thomas Covenant (the reluctant hero from the Stephan Donaldson trilogy)
  • Bruce Campbell in the Evil Dead series
  • Lara Croft of the Tomb Raider series

Cinematics (excitement)

  • MechWarrior 2
  • Starcraft

Character Animation/Models

  • Tomb Raider
  • Turok
  • Bioforge
  • Diablo
  • Tekken 3
  • Quake 2

Interactivity

  • Shadow Warrior
  • Jedi Knight
  • Tomb Raider

Single Play

  • Duke Nukem 3D
  • Shadow Warrior
  • Tomb Raider
  • Jedi Knight

Multiplay

  • Quake
  • Jedi Knight

Traps/Puzzles

  • System Shock
  • Shadow Warrior
  • Bioforge
  • Tomb Raider

Water and liquid effects

  • Tomb Raider, Tomb Raider 2
  • Turok

Level/environment design

  • Jedi Knight
  • Quake 2

Music

  • Descent 2
  • Quake
  • Jedi Knight

Sound Effects

  • Quake

Speed of the engine

  • Quake
  • Jedi Knight

Extensibility

  • Quake
  • Duke Nukem 3D

Totally cool, "holy shit" moments

  • Seeing the T-Rex for the first time in Tomb Raider
  • Swimming in Tomb Raider
  • Shooting someone in the neck in Turok
  • Seeing a CyberDemon for the first time in Doom
  • Beating an enemy with his own severed arm in Bioforge
  • Telefrags in Quake
  • Body growing more and more bloody in Bioforge
  • missiles and nukes in Turok
  • Shodan’s threats in System Shock
  • Seeing GLQuake for the first time
  • The guide bot in Descent 2
  • The first time underwater in Quake
  • Walking through blood and leaving bloody foot prints in Duke 3D
  • Seeing the scale of the tubes in the Jedi Knight demo (as well as riding up that elevator)