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Development:Prey (2006)/Chapter 2 and 3 Gameflow

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This is a sub-page of Development:Prey (2006).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Chapter 2

Chapter synopsis of 3D game content:

Actors:
Talon Brave
Saurian Cat variation
Cyber-zombie tripod
Cyber-zombie leader
“Away” Keeper
Mary Thunder
Indian captives (male and female?)
Inventory/gameplay objects:
Weapons locker
Weapons:
Colt Peacekeeper
Level 2 Mod blaster
Level CH2L1 – Trocaran shuttle ship

Scene 1

Environ: Storage room
Actors: Talon, Zombie guard, beast
Objects: Crates to move, hide behind
New weapons:
Puzzle:
Challenge: Get out of room and shut down alarm
Cinema:
Plot progress: sets up the Trocaran shuttle environment, and makes the player really feel like he’s cruising away from Earth
Scene 2

Environ: Hallways
Actors: Talon, beasts
Objects:
New weapons:
Puzzle:
Challenge: find trap-door down to service area
Cinema:
Plot progress: give the player the desperate sense that he is alone, set up the feel of the ship
Scene 3

Environ: Service conduits
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: get to electrical service bay undetected
Cinema:
Plot progress: get the player used to the fact that he will explore “hidden” areas like this often
Scene 4

Environ: Electrical service bay
Actors: Talon, zombies
Objects: Weapons locker, mod blaster batteries
New weapons: level 2 mod blaster
Puzzle:
Challenge: get weapon, find schematic\map
Cinema:
Plot progress: give the player a sense of the ship as operating without him, also gives him the first taste of a weapon’s locker
Scene 5

Environ: Service conduits
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:
Scene 6

Environ: Double-door puzzle
Actors: Talon, zombie-guards
Objects:
New weapons:
Puzzle: open first door, shoot out portal before gas fills up room (w/colt), destroy override switch, open second door
Challenge: kill first guards, get doors open
Cinema:
Plot progress: present a mental puzzle to the player—get him using his brain, but also make the player feel like he’s affecting things on the ship (when the state of alarm brings other cyber-zombies, etc.)
Scene 7

Environ: Cells
Actors: Talon, Mary, “Away” keeper, captured men and women, mutilated corpse
Objects:
New weapons:
Puzzle:
Challenge: destroy second door’s controls, turn on emergency lights, shoot men free from cables, find hidden panel to exit room
Cinema: Talk to Mary about cell, learn about the bended bars, some of the horrors of the Keepers (though we still have no clue as to what they are)
Plot progress: make Talon feel that he’s in a leadership role here—only he has the power to change things at this moment—also make Talon know that these are not the only captives, just part of them in this cell block
Scene 8

Environ: Back exit from cells
Actors: Talon, 2 Indians
Objects:
New weapons:
Puzzle:
Challenge: discover (but can’t open) Keeper door, find stairs up
Cinema:
Plot progress: Talon as a rescuer
Scene 9

Environ: Zombie guard recharge room
Actors: Talon, 2 Indians, 4 re-charging zombies
Objects:
New weapons:
Puzzle: wire the systems so that you can kill the zombies w/o waking them up
Challenge: find the map to the bridge
Cinema:
Plot progress:
Scene 10

Environ: Ship hallways near bridge
Actors: Talon, 2 Indians, zombies, beasts
Objects:
New weapons:
Puzzle:
Challenge: get to the bridge w/o getting killed
Cinema:
Plot progress: give Talon a sense of the desperate nature of his situation, and that he can’t control everything himself
Scene 11

Environ: Bridge
Actors: Talon, 2 Indians, zombies
Objects:
New weapons:
Puzzle:
Challenge: close bridge door, gain some control of the ship
Cinema: door bursts open, Indians are killed, Talon is swarmed
Plot progress: when the Indians are dying, Talon feels helpless, unworthy of his role as hero, but he regains some sense of confidence when he begins to control the ship—when the doors break down, and the Indians killed and Talon captured, Talon feels helpless, hopeless and trapped Chapter 3
Chapter synopsis of 3D game content:
Actors:
Talon Brave
Lesser Keeper
Staleene Keeper
Mary Thunder
Indian male
Great grandfather
Humanoid beefy chick guard
Humanoid noble
Generic Cvamp
Hataa-skeen
Hovering thing
Bird thing
Inventory/gameplay objects:

Weapons:

Colt Peacekeeper
X5
Mod blaster-level 1
Vamp spear
Level CH3L1 – Humanoid prison

Scene A

Environ: Prison—dissection room Actors: Talon, some strange Keepers Objects: New weapons: Puzzle: Challenge: Cinema: Talon wakes up as he’s being dissected, passes out, wakes up to empty room, sees leg and arm on table, passes out again Plot progress: Talon learns that he is a prisoner now, and that something horrible has been done to him Scene 1

Environ: Prison platforms Actors: Talon (should we have a few other dudes here as well?), hovering thing Objects: New weapons: Talon finds his colt peacemaker Puzzle: figure out how to leap on the automated drones to get from platform to platform (too Mario-esque?) Challenge: get to the wall Cinema: Plot progress: Talon realizes that he is not dead—feels the scars and some of the strange mental effects, knows he must escape the prison, knows that he’s no longer on the ship, but someplace altogether different and alien Scene 2

Environ: Prison sloping wall Actors: Talon, bird-creatures Objects: ammo for the Colt New weapons: Puzzle: Challenge: get up the wall, avoid the bird creatures Cinema: Plot progress: Scene 3

Environ: Prison ledge/entrance Actors: Talon, 2 beefy-chick humanoid guards Objects: New weapons: Humanoid weapon (X5?) Puzzle: Challenge: knock out the 2 guards, get a weapon Cinema: Plot progress: learns that he was meant to be kept here
Scene 4

Environ: Prison hall Actors: Talon Objects: New weapons: Puzzle: Challenge: find trail of fresh blood to lead him to Mary’s cell Cinema: Plot progress: learns that this place is a prison Scene 5

Environ: Prison—Mary Thunder’s cell Actors: Talon, Mary Objects: New weapons: Puzzle: Challenge: Talk to Mary, hear scream Cinema: Mary explains that they took the others away Plot progress: Learns the there were others (and they were taken away), that he’s been “out” for quite a few days Scene 6

Environ: Prison—dissection room Actors: Talon, 2 lesser Keepers, Indian on table Objects: New weapons: Puzzle: Challenge: figure out how to get into room Cinema: Plot progress: Talon feels helpless—he couldn’t stop the dissection and death of his friend, his friend had the same sort of experience he had, but Talon didn’t die—he wonders why Scene 7

Environ: Prison—meeting with great grandfather Actors: Talon, great grandfather Objects: New weapons: Puzzle: Challenge: Cinema: Talon’s first meeting with the old man Plot progress: Set’s the stage for the mystical portion of the game Scene 8

Environ: Prison--Staleene Keeper in hall Actors: Talon, Staleene Keeper, guards Objects: New weapons: Puzzle: Challenge: kill guards, listen to Keeper, find entrance to library Cinema: Introductory meeting with Staleene Keeper (does this need to be a cinema?) Plot progress: introduces the concept of Earth as part of the game
Level CH3L2 – Humanoid library

Scene 1

Environ: Entry to library
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress: Talon begins to realize the scale and antiquity of this place
Scene 2

Environ: Library main room
Actors: Talon, humanoid nobles
Objects:
New weapons:
Puzzle:
Challenge: kill the nobles, access a kiosk, learn a bit about the Trocara
Cinema:
Plot progress: Talon sees other members of the humanoid species, and also learns a bit about the Trocara from the information kiosks (this will teach him how to access other data later in the game)
Scene 3

Environ: Upper ledge area
Actors: Talon, great grandfather, parasite creature
Objects:
New weapons:
Puzzle:
Challenge: see old man, kill parasite, figure out how to move crates, get up to ledge, follow old man into mystical portal
Cinema:
Plot progress: learns about the old man’s way of getting him into a dream quest
Scene 4

Environ: Main library room
Actors: Talon, Cvamp, humanoid guard, humanoid noble
Objects:
New weapons:
Puzzle:
Challenge: see the cvamp do her thing, follow the running vamp
Cinema:
Plot progress: sees a new and bloodthirsty creature in the vamp
Scene 5

Environ: Cvamp stairs\conduits
Actors: Talon, cvamp
Objects:
New weapons:
Puzzle:
Challenge: follow cvamp
Cinema:
Plot progress:
Scene 6

Environ: Cvamp entry room
Actors: Talon, many cvamps
Objects:
New weapons: cvamp spear
Puzzle:
Challenge: kill the attacking cvmaps, follow the survivors into the throne room
Cinema:
Plot progress: begins the genocide of the cvamps without knowing what he’s doing
Scene 7

Environ: Cvamp throne room
Actors: Talon, cvamps, Hataa-skeen
Objects:
New weapons:
Puzzle:
Challenge: kill the last cvamps, learn about what he just did
Cinema: Hataa-skeen lambastes Talon for his horrific rampage, falls to her knees and weeps
Plot progress: realizes that he’s wiped out the cvamps who really didn’t threaten him, begins to feel great guilt and obligation
Level CH3DQ –Dream quest 1

Scene 1

Environ: Entry room
Actors: Talon. Great grandfather
Objects:
New weapons:
Puzzle:
Challenge: figure out how to access secret door
Cinema: old man introduces talon to his learning path
Plot progress: learns of the old man’s previous abduction, and that powers have been reawakened in him via the vivisection
Scene 2

Environ: Hallway 1
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:
Scene 3

Environ: Room test 1
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: use his budding powers to move stone and open secret door
Cinema:
Plot progress:
Scene 4

Environ: Hallway 2
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge:
Cinema:
Plot progress:
Scene 5

Environ: Room test 2
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: use his powers to stack 2 stones to open secret door
Cinema:
Plot progress:
Scene 6

Environ: Hallway 3
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: Avoid the rolling rocks
Cinema:
Plot progress:
Scene 5

Environ: Room test 3, water platform room
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: jump on the platforms to avoid the water, move rocks to their niches to open underwater door, jump into water to get to underwater passage
Cinema:
Plot progress: starts to see the use of mystical powers
Scene 6

Environ: Underwater hallway
Actors: Talon
Objects:
New weapons:
Puzzle:
Challenge: swim to end of passage
Cinema:
Plot progress:
Scene 7

Environ: Final cave room with old man
Actors: Talon, great grandfather
Objects:
New weapons:
Puzzle:
Challenge: listen to old man, return to Trocaran ship via portal
Cinema: wisdom cinematic
Plot progress: begin to see the wisdom of the old man and view him as an ally