This page details development materials of Portal.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
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| This page sucks. If you could make it suck less, that would be awesome. Specifically: This is structured more as a prerelease page than a development one, not to mention there is next to no file directory paths and a crapton other issues. SERIOUSLY in need of not just a rewrite, but a complete and utter overhaul. |
| To do:
- Research more information regarding the 2005 and 2006 eras of development
- Search around for more files regarding these eras
- Look through the 2023 repo dump for leftover files from 2005 and 2006
Devteam53's Todo:
- Upload current files for 2005 and 2006 pages
- Get information for Pre-2007 Era
User:Mantis' Clean-up/Todo:
This page is, very messy to put it lightly. Try to make more it like TF2's development page, here's some starting points:
- Sort assets in the repo leak by what they are (Models, Maps, Textures, Sounds etc) not by year or "era".
- Also separately sort assets from the 2016-2017 facepunch leaks (where most of the stuff discussed here came from) and stuff leaked in the Source Repository leak.
- Don't let this page completely go to waste, move the subpages to a prerelease and rewrite their contents.
- (Preferably) after this has been overhauled add file directory paths for every asset.
- A whole lot more needs to be done, so lets get to it!
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Sub-Pages
| Maps Maps that were cut from the main game or used for testing purposes. |
| Models Cut models and design changes that happened over development. |
| Textures Old textures that never saw the light of day. |
Migrate content from these sub-pages below into the ones above.
| 2005 - Nova Prospekt Era Files and information from the early stages of development. When the game had a Half-Life aesthetic |