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Development:Home Alone 2: Lost in New York (NES)
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This page details development materials of Home Alone 2: Lost in New York (NES).
In 2016, Frank Cifaldi found the source code for the NES version of Home Alone 2: Lost in New York on a hard drive. It can be downloaded here.
To do: Examine the sprites for anything unusual. |
Contents
Unused Graphics
All of the game's graphics are in LBM format and can easily be viewed.
LL0/BG
OS0_OLD.LBM
OS0_OLD.LBM (Early) | OS0.LBM (Final) |
---|---|
Raw graphics from an earlier version of the opening cutscene.
MOVE_O.LBM
A placeholder intro cutscene graphic with a crudely-drawn smiley face.
ARMS
The raw graphics for Joseph A. Moses' Easter egg.
LL02/BG
BARTMAN.LBM
Early iterations of Bart's sprites from The Simpsons: Bartman Meets Radioactive Man, another game by Imagineering.
Developer Notes
AUD
HMAA2_06.TXT
From notes from Stu Ross to audio engineer Mark Van Hecke;
TO: Mark Van Hecke FROM: Stu Ross DATE: 6/29/92 RE: New Home Alone II (NES) _________________________________________________________________ Here what is incorporated in the latest release: HMA2GBA5.ZIP! 1. Seq E: (m_family) has been updated with Seq H. 2. New m_title3 has been created (seq 2 + seq 3 [loop]). 3. m_conciere only has data for two instruments. 4. New Vacuum sounds: sx_vacuum1 - start vacuum suck sx_vacuum2 - kevin is sucked up Call sequence is as follows: ; start vacuum sound ld a,sx_vacuum1 call aud_setsnd ; kill swoosh and start ploop ending ld a,sx_vacuum1 call aud_killsnd ld a,sx_vacuum2 call aud_setsnd 5. New "sliding on the knees" sound; sx_screech Good luck and enjoy! Best Regards, Stu Ross New Potato