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Development:Home Alone 2: Lost in New York (NES)

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This page details development materials of Home Alone 2: Lost in New York (NES).

In 2016, Frank Cifaldi found the source code for the NES version of Home Alone 2: Lost in New York on a hard drive. It can be downloaded here.

Hmmm...
To do:
Examine the sprites for anything unusual.

Unused Graphics

All of the game's graphics are in LBM format and can easily be viewed.

LL0/BG

OS0_OLD.LBM

OS0_OLD.LBM (Early) OS0.LBM (Final)
HomeAlone2 OS0 OLD.png HomeAlone2 OS0.png

Raw graphics from an earlier version of the opening cutscene.

MOVE_O.LBM

HomeAlone2 MOVIE O.png

A placeholder intro cutscene graphic with a crudely-drawn smiley face.

ARMS

The raw graphics for Joseph A. Moses' Easter egg.

LL02/BG

BARTMAN.LBM

HomeAlone2 BARTMAN.png

Early iterations of Bart's sprites from The Simpsons: Bartman Meets Radioactive Man, another game by Imagineering.

Developer Notes

AUD

HMAA2_06.TXT

From notes from Stu Ross to audio engineer Mark Van Hecke;


TO:	Mark Van Hecke

FROM:	Stu Ross

DATE:	6/29/92

RE:	New Home Alone II (NES)

_________________________________________________________________


Here what is incorporated in the latest release: HMA2GBA5.ZIP!


1.	Seq E: (m_family) has been updated with Seq H.

2.	New m_title3 has been created (seq 2 + seq 3 [loop]).

3.	m_conciere only has data for two instruments.

4.	New Vacuum sounds: 	sx_vacuum1 - start vacuum suck
					sx_vacuum2 - kevin is sucked up

	Call sequence is as follows:

	; start vacuum sound

		ld		a,sx_vacuum1
		call	aud_setsnd

	; kill swoosh and start ploop ending

		ld		a,sx_vacuum1
		call	aud_killsnd

		ld		a,sx_vacuum2
		call	aud_setsnd

5.	New "sliding on the knees" sound; sx_screech


Good luck and enjoy!


Best Regards,


Stu Ross
New Potato