If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Deus Ex/Unused Textures
This is a sub-page of Deus Ex.
Contents
- 1 DeusExCharacters.u
- 2 DeusExDeco.u
- 3 DeusExItems.u
- 4 DeusExUI.u
- 5 Airfield.utx
- 6 Area51Textures.utx
- 7 Catacombs.utx
- 8 Cmd_tunnels.utx
- 9 CoreTexBrick.utx
- 10 CoreTexCeramic.utx
- 11 CoreTexConcrete.utx
- 12 CoreTexFoliage.utx
- 13 CoreTexMisc.utx
- 14 CoreTexSky.utx
- 15 CoreTexStucco.utx
- 16 CoreTexTiles.utx
- 17 Dockyard.utx
- 18 Hangar18.utx
- 19 HK_Decorations.utx
- 20 HK_Helibase.utx
- 21 HK_MJ12Lab.utx
- 22 HK_Signs.utx
- 23 HK_VersaLife.utx
- 24 InfoPortraits.utx
- 25 Mobile_Camp.utx
- 26 MolePeople.utx
- 27 Moon.utx
- 28 NewYorkCity.utx
- 29 NYCBar.utx
- 30 OceanLab.utx
- 31 Paris.utx
- 32 Rocket.utx
- 33 TITAN.utx
- 34 UNATCO.utx
- 35 References
DeusExCharacters.u
An unused Chinese skin for the SecurityBot3 class:
DeusExDeco.u
Unused skins for decorations.
FlagPole:
ChairLeather:
While the unused skins are sometimes defined in the level, the code always forces the default skin to be used. This is likely intentional and means that the SkinColor property is redundant for this class.
CouchLeather:
While the unused skins are sometimes defined in the level, the code always forces the default skin to be used. This is likely intentional and means that the SkinColor property is redundant for this class.
OfficeChair:
AlarmLight:
Barrel1:
Bushes3:
CarStripped:
CeilingFan/CeilingFanMotor:
The same texture is used for both the fan and the motor. They are meant to be matched together, however while the following textures are used once or twice for some fans, the matching motor textures aren't used and are left default.
CoffeeTable:
FirePlug:
Tree2:
DeusExItems.u
The Soda Can has three unused textures that bear the words: Zap!, Blast!, and B. There is also an unused "MontyBites" candy bar texture.
DeusExUI.u
Three images go unused in-game.
- Image04_UNATCONotice would appear during the Hell's Kitchen raid in chapter 4, but is completely unused.
- Image06_HK_MJ12Lab can be bought in the Old China Hand, Hong Kong, however since it has the same name as Image05_NYC_MJ12Lab ("MJ12 Lab Facility") the game mistakenly assumes it's a duplicate and doesn't add it to the datavault. As Image05_NYC_MJ12Lab is always given it's impossible to see Image06_HK_MJ12Lab in normal play.
- Image10_Paris_Metro mistakenly goes unused in the GotY version and would normally be found in the guard shack.
Additionally a splash screen that would be seen at the end of the demos is still found in the game.
Airfield.utx
A window texture for the cargo hold of the 747, a sign, and a road texture.
Area51Textures.utx
A texture for the top of Helios and a sign for "Groom Lake", a real salt flat located next to Area 51.
Catacombs.utx
A map for the metro, windows, walls, and the skull wall texture, sans skulls.
Cmd_tunnels.utx
A third hazard sign, only 1 and 2 are used.
CoreTexBrick.utx
Generic brick textures.
CoreTexCeramic.utx
Roof tile texture.
CoreTexConcrete.utx
Road textures.
CoreTexFoliage.utx
Unused plant textures.
CoreTexMisc.utx
Misc. textures. An A51 sign, vending machines, and a texture for one of the subways.
CoreTexSky.utx
Old low quality NY skybox textures, the WTC texture is technically used as a placeholder for the Hong Kong skyboxes, but is always invisible in-game. According to a 2015 AMA with Warren Spector the towers being missing was a result of an artist leaving them out[1].
CoreTexStucco.utx
Stucco textures.
CoreTexTiles.utx
Blue tiles.
Dockyard.utx
A filing cabinet and a photograph of Nixon and Elvis?
Hangar18.utx
Sunset textures.
HK_Decorations.utx
Two versions of the same art.
HK_Helibase.utx
While used, the top and bottom lines aren't.
HK_MJ12Lab.utx
The cp0x textures are duplicated in the Dockyard package and used for the crane.
HK_Signs.utx
Crude textures for elevators and an alley.
HK_VersaLife.utx
Floor and sand textures.
InfoPortraits.utx
An infolink portrait exists for Sam Carter, but goes unused as he has no infolinks.
Mobile_Camp.utx
Non-animated version of a computer.
MolePeople.utx
Unused graffiti.
Moon.utx
Unused textures from the cut moon level. The remaining ground textures are used in the Ocean Lab and the animated pipe is used in the ship.
NewYorkCity.utx
Clothes lines, sandbags, test windows, and shooting range targets for the larger UNATCO training course.
NYCBar.utx
Seemingly corrupt textures. The brick texture is a duplicate corrupted version of the one in the bricks package. Interestingly the pool light textures were changed from geometry to decoration based and from real-world BudLight to "Frigginbach".
OceanLab.utx
Paris.utx
Additional unused building numbers and a texture for the front doors of the chateau, which just uses generic textures.
Rocket.utx
Cut animated texture, while there are three seemingly identical versions, they each have minor differences to the color.
TITAN.utx
Texture package for the rocket to the ISS, this package is removed in some versions. The moon texture has slightly different colors to the used one, and a constellation of Little Dipper.
UNATCO.utx
Group photo of possibly JC? Paul, and Jaime with an old texture. Also office plate for cut UNATCO agent Nick Baldwin.