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Destroy All Humans! (2005)
Destroy All Humans! |
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Developer: Pandemic Studios This game has hidden development-related text. This game has a prototype article |
In Destroy All Humans!, aliens are invading Earth and they want to harvest your brain stemǃ
To do:
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Contents
Sub-Page
Prototype Info |
Unused Graphics
Leftover Invasion Site Icon
The texture used for the invasion site indicator contains an extra icon of an alien. It is probably the icon that was originally used and the developers left it in in case they ever wanted to switch back to it.
Unused Music
There was originally music that played during the title card of each mission.
Unused Audio
Cutscenes
Most of these soundbytes have long gaps of silence due to being intended to be used in cutscenes.
SOUNDSTR_00230-00231 | Almost identical to the intro cutscene's audio but the ending features Crypto invading the news station. | |
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SOUNDCCH_00311 | Some Orthopox dialogue that was later cut from the intro cutscene. | |
SOUNDCCH_00474-00485 | Crypto hypnotizes a ticket taker in order to get into the Rockwell Fair during Earth Women Are Delicious. | |
SOUNDSTR_00107 | Audio from This Island Suburbia but it seems that all of the dialogue from that mission was originally in a cutscene. | |
SOUNDSTR_00100 | Cut Dialogue from This Island Suburbia. | |
SOUNDSTR_00117 | Majestic agents fail to figure out which Bert Wither is real and the other is a disguised Crypto. | |
SOUNDCCH_00340-00358 | A cutscene from a removed Area 42 mission where a Majestic agent talks to Silhouette about a breach in Hangar 12. | |
SOUNDSTR_00034 | Crypto interrupts the president and gives a message about human brain stems being used for scientific research. | |
SOUNDSTR_00035 | Silhouette gives an announcement about America being invaded by aliens. | |
SOUNDCCH_00419-00421 | The same soundbyte previously mentioned but Silhouette uses her disguised voice. | |
SOUNDSTR_00184-00192 | The second half of Silhouette's message with her disguised voice. | |
SOUNDCCH_00329-00334 | Dialogue that was cut from the ending cutscene. This can also be heard in the unlockable animatic for it. |
Mission Dialogue
Capitol City
Attack of the 50ft Presidentǃ
SOUNDSTR_00514 | Silhouette dialogue that suggests that there were more phases intended for her boss fight. | |
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The Lone Gunman
SOUNDSTR_00724 | The full speech from President Huffman. Crypto has to kill Huffman in 1 minute and 30 seconds, meaning that the full speech cannot be heard in-game. |
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Rockwell
Citizen Crypto
SOUNDSTR_01177 | Alternate Orthopox dialogue from the beginning of the mission. | |
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SOUNDSTR_01179 | Crypto was originally tasked to use the radioactive cows to destroy the mayor's vehicle. |
Earth Women Are Delicious
SOUNDSTR_00241 | Alternate Orthopox dialogue from the beginning of the mission. |
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Teenage Zombies From Outer Space
SOUNDSTR_00270 | Crypto had a scrapped task that involved getting humans to go the drive-in. | |
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SOUNDCCH_00844 | Crypto's various attempts at convincing humans to go to the drive-in. | |
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SOUNDCCH_00848 | Crypto decides to destroy the human instead of getting them to the drive-in. | |
SOUNDSTR_00414 | Crypto successfully gets a human to go to the drive-in. | |
SOUNDSTR_01182 | Orthopox urges Crypto to move humans to the drive-in by force. | |
SOUNDSTR_01183 | ||
SOUNDCCH_00516 | A human comments on the film's supposed special effects. | |
SOUNDSTR_00271 | Dialogue between Orthopox and the hypnotized humans while the Furon film is playing. | |
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SOUNDSTR_00284 | An Orthopox line that suggests that the Majestic were meant to arrive at the drive-in after Crypto switches the movie. |
Santa Modesta
Foreign Correspondent
SOUNDCCH_01809 | The guard asks the disguised Crypto about his favorite color. |
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This Island Suburbia
SOUNDSTR_01190 | Orthopox had cut dialogue that mentions the humans at the diners. | |
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SOUNDSTR_01191 |
Turnipseed Farm
Destination Earth
SOUNDSTR_01141 | Orthopox dialogue from an earlier iteration of the tutorial. | |
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SOUNDCCH_01798 | The officer that arrives at the Turnipseed Farm had more dialogue at one point during development. | |
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Orthopox
SOUNDCCH_03755 | Orthopox referring to a furocom, which might have been a scrapped mechanic. | |
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SOUNDSTR_00248 | A scrapped line from an unknown mission. | |
SOUNDSTR_00249 | An alternate take of the previously mentioned scrapped line. | |
SOUNDSTR_00250 | Another alternate take of the previously mentioned scrapped line. |
Majestic
SOUNDSTR_00699 | Dialogue from a scrapped Santa Modesta mission where Majestic agents go around the town and warn people to stay inside their homes. | |
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SOUNDSTR_00700 | More dialogue from the same mission. |
Placeholders
SOUNDSTR_01440 | A placeholder for the mission commentary feature, which ended up getting cut entirely. | |
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SOUNDSTR_00913 | A human mentions thought control after Crypto tries to convince him to go to the drive-in. | |
SOUNDSTR_01175 | Orthopox asking Crypto to scan the humans. | |
SOUNDSTR_01368 | A conversation about Farmer Joe and his wife being attacked by aliens. Farmer Joe would later be named Harold Turnipseed in the final. | |
SOUNDSTR_01369 | A conversation about the contestants from the Miss Rockwell tent. | |
SOUNDCCH_01800 | An officer tries to stop a hypnotized Miss Rockwell from entering an area. | |
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SOUNDSTR_00641 | This was most likely was intended for the Alien Pool Party mission. | |
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SOUNDCCH_02308 | A Majestic agent taunts Crypto after he is unable to use his weapons. | |
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SOUNDCCH_02837 | Placeholder dialogue from a scientist after noticing a deactivated cage. | |
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SOUNDSTR_00879 | Two people from Union Town talk about Area 40. | |
SOUNDCCH_00548 | "Oh, you're good!" | |
SOUNDSTR_01381 | A placeholder for an Orthopox speech that never ended up in the game. |
Sound Effects
SOUNDRES_00006 | A sound that indicated when Crypto was leaving the invasion site. | |
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SOUNDCCH_00008 | An UI navigation sound that was used in early builds of the game. | |
SOUNDCCH_00882 | A sound effect that was used for text boxes in early builds. |
Unused Text
Build Date
The Xbox version has a build date in its executable at 0x230080.
uses Xbox release, May 4 2005, 16:53:39 Pandemic Studios
Debug Menu Text
DISCARD.PKG has some leftover text from a debug menu when decompressed.
Toggle Streaming Debugging Shows pretty graphs and stuff about streaming Toggle Rendering Information Fills the screen with rendering jibberish Toggle Stripping Quality Programmers are kinky Toggle LOD Debugging Debug Level of Detail stuff Toggle Framerate Counter Hides the framerate and memory counter Shows the framerate and memory counter Land/Take Off UFO Lands or takes off the UFO Reset Player Resets the player position Force-load Sandbox Cancel the current mission and return to the Sandbox Unlock Everything Unlock all profile keys Win and complete the mission You are such a dirty cheater Lose the mission What, you're so bad that you can't fail a mission? I'm such a loser that I had to cheat to lose Toggle Invulnerability Invulnerability is on Invulnerability is off Toggle unlimited concentration Infinite conc. is on Infinite conc. is off Adjust Awareness Awareness is currently at level %d, awareness %d ludicrousSpeed Disable Ludicrous Speed Enable Ludicrous Speed Returns movement speed to normal Boosts movement speed Toggle Infinite Ammo Infinite Ammo is on Infinite Ammo is off Toggle Infinite Jetpack Infinite Jetpack is on Infinite Jetpack is off Refresh Ammo Resets the ammo count to be full for all weapons Toggle Explosion Debugging Toggles on and off debug meshes for explosion damage Adjust Framerate Cap The framerate cap is currently set to %dfps Adjust Instance Debugging Range Instance debug range %dm Scroll through instance debug flags fadeDeadObjects Disable fading of dead objects Enable fading of dead objects Turns off fading of dead objects Turns on fading of dead objects Toggle player debug Toggles player movement debug telemetry Disable Telemetry Enable Telemetry Turns off the telemetry details Turns on the telemetry details Adjust Actor Debugging Range AI debug %d Scroll through actor debug flags Active flags %s Toggle Road Debugging Disable road debugging Enable road debugging Scroll through road debug flags Active flags %s Toggle Stimulus Debugging Disable stimulus debugging Enable stimulus debugging Cinematic Screener Toggles cinematic timestamps Game Camera, No Interface Hides the interface and activates ubergod mode Fixed Camera Not yet implemented Free Camera2 Move camera and player independently Free Camera Activates free camera mode
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- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
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