If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Day of Defeat

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Day of Defeat

Developer: Valve[1]
Publishers: Activision (original)[2], Valve (current)[1]
Platforms: Windows, Mac OS X, Linux
Released internationally: March 29, 2013 (Mac/Linux)[3]
Released in US: May 6, 2003
Released in EU: May 15, 2003


AnimationsIcon.png This game has unused animations.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Everything about the Mortar class (animations, sounds).
  • There is more unused stuff.
  • The game was originally on the World Opponent Network (WON), before being shut down and moved over to Steam in July 2004. Might be things of note about this.
  • Much like Counter-Strike, the game's "alphas" and "betas" (or its life as a mod before becoming a retail product) need to be documented in a prototype page. Some starting points can be read about here, here and here.
  • Patch history.

Math time! What do you get when you take Team Fortress and add WWII?

Answer: this game.

Like many of Valve's other games, this started out as mod for a game, namely Valve's own Half-Life. Also received a remake in the Source engine two years later.

Cut Mortar Class

Hmmm...
To do:
Verfiy if the intended sounds of the class from Day of Defeat: Source are identical in this game. If so, add them here.

A cut class intended for all factions that would use, as the name suggests, a mortar. It's not very obvious why the class was removed; perhaps the mortar didn't play well with the maps?

Valve seemed to have tried adding the class again in Day of Defeat: Source, but it ended up getting scrapped there as well.

References