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Darblez
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Defunct games
Games > Games by content > Games with unused code
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by LG Dev Shop
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by publisher > Games published by LG Dev Shop
Games > Games by release date > Games released in 2016
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 18
Darblez |
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Developer: LG Dev Shop This game has unused code. This game has a prototype article |
This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen. |
Darblez is similar to the classic game Marbles but in space with giant robots fighting over "Darbles."
Contents
Sub-Page
Prototype Info |
Unused Music
mission_bgm_01
A single-player "Mission" mode in which you play sequentially through levels can be seen in early screenshots and videos, but it was excluded entirely from the final game. The background music for it is still in the game's files.
Uncompiled Shader Code
In the assets/Shader folder are two uncompiled shader files, MeshFragShader.fsh and MeshFragShader.vsh, which describe a fragment shader and vertex shader, respectively.
MeshFragShader.fsh
#extension GL_OES_EGL_image_external : require uniform samplerExternalOES sTexture; uniform lowp float AlphaValue; varying mediump vec2 TexCoord; void main() { lowp vec4 color = texture2D(sTexture, TexCoord) ; color = vec4(color.rgb,color.a * AlphaValue); gl_FragColor = color; }
MeshFragShader.vsh
attribute highp vec3 inVertex; attribute mediump vec3 inNormal; attribute mediump vec2 inTexCoord; uniform highp mat4 MVPMatrix; uniform mediump vec2 TexCoordMove; varying mediump vec2 TexCoord; void main() { highp vec4 vPos = vec4(0,0,0,1); vPos.x = ( inTexCoord.x * 2.0 - 1.0 ); vPos.y = ( inTexCoord.y * 2.0 - 1.0 ); gl_Position = vPos; // Pass through texcoords //inTexCoord.x += TexCoordMove.x; mediump vec4 vec4Temp = vec4(inTexCoord.x - TexCoordMove.x,inTexCoord.y - TexCoordMove.y,0,1.0); vec4Temp = MVPMatrix * vec4Temp; vec4Temp.xyz = vec4Temp.xyz / vec4Temp.w; TexCoord = vec4Temp.xy; //TexCoord = inTexCoord; }
Categories:
- Pages missing developer references
- Games developed by LG Dev Shop
- Pages missing publisher references
- Games published by LG Dev Shop
- Android games
- IOS games
- Pages missing date references
- Games released in 2016
- Games released in February
- Games released on February 18
- Games with unused code
- Games with unused music
- Defunct games
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Defunct games
Games > Games by content > Games with unused code
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by LG Dev Shop
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by publisher > Games published by LG Dev Shop
Games > Games by release date > Games released in 2016
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 18