D2
D2 |
---|
Also known as: D no Shokutaku 2 (JP) This game has hidden developer credits. |
To do: There are some regional changes, namely involving some tentacles being moved around in the intro and the grandpa boss fight in the US release. |
D2 is the third and final entry in WARP's "Laura" trilogy, preceded by Enemy Zero and D.
This time, Laura Parton finds herself stranded in the Canadian tundra after a plane crash. Stricken with amnesia, it's up to her to unravel a grand mystery involving terrorists, sorcery, mutated plant people, an addictive drug, woolly mammoths, angels, clones, an evil god, and her own bizarre origins.
This game is Kenji Eno at his weirdest and best.
Hidden Videos
Dummy Video
A short video of a blue rippling water effect.
Secret D2 M2 Video
If the player's VMU contains save data from the D2 Shock demo disc, it will unlock an extra "Secret Movie" option on the title menu of Disc 2. This video is a trailer for the cancelled Panasonic M2 version of D2, which featured an entirely different story from the one in the final Dreamcast release.
Unused Graphics
Save File Icons
Unused | Final |
---|---|
These unused save file icons feature text fields for Laura's level, HP, and elapsed play time. In the final version this information is instead presented in a text box at the bottom of the Save/Load screen, while the empty space on the icon is filled with a portrait of Laura.
File Icon Numbers
A set of small digits and a colon, probably intended to be used with the early save icons.
Laura Portrait
Unused | Final |
---|---|
This unused version of the animated Laura portrait used on the pause screen is quite different from the final. The view is slightly more zoomed out and shows Laura's face head-on, while the final is closer and shown in 3/4 profile. The early version also appears to be based on Laura's in-game model while the final is a more detailed pre-rendered image.
Photo Icon
Unused | Final |
---|---|
This unused menu tab icon is taller than the final version and reads "Hunting Results & Photos" on two lines, while the final version simply reads "Photo & Hunting" on one line. This was most likely changed to maintain consistency with the other tab icons, which are all the same size.
Meat Icon
Unused | Final |
---|---|
This unused meat icon depicts a cartoonish leg of lamb, whereas more realistic strips of meat are used for the final.
Fountain Pen
An unused fountain pen. A pen scribbling sound effect plays when loading or saving a game, so it is possible there may have been an associated writing animation that this pen would have been used for.
Archive Textbox
Unused | Final |
---|---|
The chalkboard textbox on the Archive screen originally had three pieces of chalk resting on the bottom lip. These were omitted in the final version.
Dummy Texture
Dummy texture file consisting of a solid red background with "baka" (idiot) written twice in black katakana.
RGB Gradient Texture
A texture file consisting of a rainbow gradient and some text, probably used for color and transparency testing.
Demo Leftovers
A screen featuring the Soft Bank Publishing logo, leftover from the D2: First Touch demo included on the Dorimaga GD Vol. 4 demo disc.
Leftover title screen from the Dorimaga GD Vol. 4 demo disc.
Unused "Press Start Button" text from the title screen of the Dorimaga demo disc.
Continue screen text left over from the Dorimaga demo disc.
Text reading "To Be Continued", in a monstrous-looking font. This text is not seen anywhere in the final game. Most likely a leftover from the Dorimaga demo.
Hidden Text
D2_ABS.TXT
Contains hidden developer credits.
STAFF GDWrite Tetsuya Ogawa C.G. Animators Hirohiko Sugamura Tomohisa Oda Tomoko Kasahara Tomonori Kubokawa Kazuaki Arai Satoshi Mochizuki Atsushi Inoue Takeshi Nozue Tomomi Yano Hideki Sudo Takashi Otsuki C.G. Designers Tomohiro Miyazaki Yuji Haba Terunori Kobayashi Ko Takeuchi Marie Yamada Michihito Hatakeyama Takahiro Matsuhira Kazuyuki Ebara C.G. Director Shosaburo Tateishi Programmers Hirofumi Hayashida Makoto Sakai Naoya Sato Hiromitsu Shimakura Daijyu Kawashima Tetsuya Ogawa Tomoharu Shibuya Shinya Sato Program Director Naoya Sato Director Kenji Eno
D2_BIB.TXT
D
D2_CPY.TXT
Contains a hidden copyright.
(c)WARP 1999, 2000
Regional Differences
- In the Japanese version of the game's introduction cutscene, Kimberly is seen being captured by a monster and it sticking a tentacle down her throat. This was changed in the international version by adjusting the camera angle so that the tentacle isn't seen entering her mouth.
- In the Japanese version, during the cutscene that plays before fighting Laura's possessed Grandpa, the tentacle comes out of his rear end. This was changed for the international version so that the tentacle comes out of his chest.
- Pages missing developer references
- Games developed by WARP
- Pages missing publisher references
- Games published by WARP
- Games published by Sega
- Dreamcast games
- Pages missing date references
- Games released in 1999
- Games released in December
- Games released on December 23
- Games with hidden developer credits
- Games with unused graphics
- Games with unused cinematics
- Games with regional differences
- Games with hidden bonus content
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden bonus content
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by WARP
Games > Games by platform > Dreamcast games
Games > Games by publisher > Games published by Sega
Games > Games by publisher > Games published by WARP
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 23