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Cyberbots: Fullmetal Madness (PlayStation)

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Title Screen

Cyberbots: Fullmetal Madness

Developer: Oersted
Publisher: Capcom
Platform: PlayStation
Released in JP: December 25, 1997


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


Cyberbots: Fullmetal Madness is a giant robot fighting game, notable by being where Jin Saotome makes his debut alongside Blodia. The home console versions are also notable by having a extra secret robot based on likeness of none other than Akuma!

Unused Graphic

CB\0SYS\PSY_S.TIM contains a credit graphic from the game's ending sequence. It also contains an unused variant of the graphic, without Japanese text.

CyberbotsPS-creditUNUS.png

(Source: tikal.)

Debug Menu

Cyberbots Fullmetal Madness PS Debug Menu.png

By using the following code, the pause menu will be replaced with a series of debugging functions, which can only be exited by turning the codes off.

D004BB70 0001
8004C382 0003
80051000 0001
(Source: Original TCRF research)
Function Description
STOP MOTION Doesn't seem to do anything.
1P NO DAMAGE
2P NO DAMAGE
Enables invincibility.
1P AUTO
2P AUTO
Enables autoplay.
DEBUG PRINT Enables a series of debugging strings on the screen.
FINAL STAGE Enables a "final stage" flag.
TIME LIMIT Displays/hides the time limit.
COCKPIT DISP Displays/hides the HUD.
CRAZY COMBO Unknown.
SUPER CANCEL Unknown.
TAKO STORM Unknown.
ATTACK AREA Displays attack hitboxes.
HIT AREA Displays the character hitboxes.
Cyberbots Fullmetal Madness PS Debug Hit Area.png