Curious George (Game Boy Advance)
Curious George |
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Developer: Torus Games This game has hidden development-related text. |
Curious George is the Game Boy Advance version of the console game based on the movie of a book series which all share the same name. Sheesh.
Memory Debugging Menu
This game has an almost fully functioning, normally inaccessible memory debugger. To access it, change the ROM value at location 0x6A830 to 0x08000C8F. This will show the debugger at the start of each level.
- Profiling
- Enable / Disable This toggle is non-functional. However, profiling can be enabled/disabled by setting 1 byte at address 0x3000000 to n>0 or 0, respectively.
- PhysicsSystem::Update()
- Level::Update()
- PlacedObjectGenerator::Update()
- Slow RAM Usage Shows current RAM usage, via amount of free and used blocks.
- Memory Allocation Displays a list of currently allocated blocks in RAM.
- Back Exits the menu.
When enabled, there are more profiling options that show average cycles and scanlines the function took:
A: Block location.
H: Unknown. Potentially is this block's ID.
The text for this menu is also present in another game developed by Torus Games: Fantastic 4: Flame On.
Unused Sounds
Located in the game are six unused sound effects. Most of these appear to be leftovers from Fantastic 4: Flame On.
Sound Effect | ID | Notes |
---|---|---|
0x03 | Used in Fantastic 4's main menu | |
0x04 | ||
0x05 | Used upon exiting a menu in Fantastic 4 | |
0x06 | Very quiet buzz | |
0x07 | ||
0x08 |
Development Text
Located 106 times over two different areas of ROM is this string of bytes:
62 61 64 5f 61 6c 6c 6f 63 00 00 00 00 00 ff ff dd 29 00 03 00 00 ff ff ad 2b 00 03
... which can be interpreted as:
bad_alloc ) +
At 0x6B0AC is this strange line. What system they're referencing is unknown, as it's not in the correct format to be used in in-game textboxes. Also present in Fantastic 4: Flame On.
This is some sample text to output - yes, that's right, I am simply rambling on to test out the system
Later on at 0x6E93A is this single word. While "TORUS GAMES" is used during the credits, this specific piece of text is never shown.
Torus
Starting at 0x1030C5 is list of object names. While some names correlate to in-game objects, many seem to be leftovers from Fantasic 4: Flame On.
Accumulator AreaFade AutoWalker Balloon BasicDamagable Boss Boss03_Galactus_Part CableCar CameraRegion Chaseable CuriousObject CutSceneEvent CutsceneManager DamagePitBox DebugPoint DemoMode EndLevelPosition FadeAction FadeToColourAction FadeToNormalAction GameVariableAccessor HUDElement HUDNumericDisplay Hint LevelCompleteAction LogicSwitch MatAnimController MsgDrivenGauge NPC NPCFriendly POG_GenerateBox PalCycleAction Palette Pickup PlacedAmbientSound PlacedAnimation PlacedSong PlacedTimer Platform Projectile PushAction RandomTargetNotifier RespawnPosition Rope_SS ScreenReferenceBox ScrollAreaClamp ScrollLock SideScrollingEndLevel SideScrollingRespawn Spawner SpeechBubble Sprite StartPosition TextBanner Timer Toggle Trampoline TransformPlayerAction Trap TriggerBox TutorialStation UI_Button UI_HighScoreIconBar UI_KeypadObserver UI_LayerScroll UI_LevelSelect UI_MapSteppingStone UI_MessageBox UI_PasswordCharacter UI_PasswordWatcher UI_ScoreRewardIcon UI_SliderKnob UI_StructureEvent UI_UpgradeLevelBar Waypoint
Right before minigame name and instructions are two placeholder lines. Following the minigame strings are five more lines.
TODO TODO
mini-game TODO TODO TODO TODO
Located in the credits are a few placeholder lines.
TODO Tester 5 Tester 6 Tester 7
TODO
Special Thanks 7 Special Thanks 8
The Curious George series
| |
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Game Boy Advance | Curious George |
Adobe Flash | Banana 411 • Mix and Paint • Pogo-A-Gogo |
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