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Counter-Strike: Global Offensive/Unused Items

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This is a sub-page of Counter-Strike: Global Offensive.

An iceberg worth of items, from in-game weapons to scrapped skins.

Weapons

Compound Bow

First seen in the May 31, 2016 patch, the Compound Bow is an unreleased bow. The weapon would use arrows as its main ammunition. Those arrows would have been able to have every grenade (excluding the Decoy) type attached to them. Unlike the other weapons, the Compound Bow would have been a projectile based weapon, meaning the arrows would physically exist within the game world, unlike the bullets, which are registered immediately when a player shoots their weapon.

The bow would feature two firing forces: light and heavy, which would affect the arrows trajectory. The player would have been able to manipulate the force by holding down the firing button.

weapon_bow
weapon_bow_flashbang
weapon_bow_hegrenade
weapon_bow_incgrenade
weapon_bow_molotov
weapon_bow_smokegrenade
weapon_bow_tagrenade

models/Weapons/w_arrow.mdl

ammo_arrow_impulse
ammo_arrow_max

CompoundBow.PullBack
CompoundBow.ShootHeavy
CompoundBow.ShootLight
CompoundBowArrow.Fly

DT_WeaponCompoundBow
DT_WeaponCompoundBowFlashbang
DT_WeaponCompoundBowHEGrenade
DT_WeaponCompoundBowIncGrenade
DT_WeaponCompoundBowMolotov
DT_WeaponCompoundBowSmokeGrenade
DT_WeaponCompoundBowTAGrenade

Sonic Smoke Grenade

The Sonic Smoke Grenade was first noticed in the October 10, 2017 patch that brought the Dust 2 remake. This is a variation of the Smoke Grenade which would play the players currently equipped Music Kit. Only the sound effect references were leaked in this update.

//General sound effects
sound\weapons\sonicsmoke\grenade_sonicsmoke_01.wav
sound\weapons\sonicsmoke\grenade_sonicsmoke_02.wav
sound\weapons\sonicsmoke\grenade_sonicsmoke_03.wav
sound\weapons\sonicsmoke\grenade_sonicsmoke_04.wav 
sound\weapons\sonicsmoke\grenade_sonicsmoke_detonate.wav
sound\weapons\sonicsmoke\grenade_sonicsmoke_start.wav 

//Valve, CSGO
sound\weapons\sonicsmoke\sonicsmoke_valve_csgo_01.wav

//Austin Wintory, Mocha Petal/Bachram
sound\weapons\sonicsmoke\sonicsmoke_austinwintory_01.wav

//Beartooth, Disgusting/Aggressive
sound\weapons\sonicsmoke\sonicsmoke_beartooth_02.wav

//Blitz Kids, The Good Youth 
sound\weapons\sonicsmoke\sonicsmoke_blitzkids_01.wav

//Various Artists, Hotline Miami
sound\weapons\sonicsmoke\sonicsmoke_hotlinemiami_01.wav 
sound\weapons\sonicsmoke\sonicsmoke_hotlinemiami_02.wav 

//Hundredth, FREE
sound\weapons\sonicsmoke\sonicsmoke_hundredth_01.wav

//New Beat Fund, Sponge Fingerz
sound\weapons\sonicsmoke\sonicsmoke_newbeatfund_01.wav

//Neckdeep, The Lowlife Pack/Life's Not Out To Get You
sound\weapons\sonicsmoke\sonicsmoke_neckdeep_01.wav

//Proxy, Battlepack
sound\weapons\sonicsmoke\sonicsmoke_proxy_01.wav

//Roam, Backbone
sound\weapons\sonicsmoke\sonicsmoke_roam_01.wav

//Robert Allaire, Insurgency
sound\weapons\sonicsmoke\sonicsmoke_robertallaire_01.wav

//Skorg, ??? 
sound\weapons\sonicsmoke\sonicsmoke_skorg_03.wav

//Twina Atlantic, ??? 
sound\weapons\sonicsmoke\sonicsmoke_twinatlantic_03.wav

Bear Trap

The Bear Trap was first seen in the July 6, 2018 patch. An icon for it was leaked alongside many other items.

Spatula

The Spatula was first seen in the July 6, 2018 patch. An icon for it was leaked alongside many other items.

Smoke Beacon

The Smoke Beacon was first seen in the July 6, 2018 patch. An icon for it was leaked alongside many other items.

TrapFire / TripWireFire

The TrapFire (or TripWireFire) is an unreleased weapon first seen in the November 18, 2019 patch that brought Operation Shattered Web. Nothing else is known about it, other than a string for it was included in the English localization file right next to Danger Zone weapons. A model and textures for it were included with Counter-Strike 2.

"SFUI_WPNHUD_TripWireFire"	"TrapFire"

Medkit

A medkit item was first datamined in the June 20, 2017 patch. Only a reference to it's model exists in the game files.

models/weapons/w_eq_medkit.mdl

Nightvision Goggles

The Nightvision Goggles from previous Counter-Strike games were supposed to return for CS:GO, but they were cut due to how pointless they were. Nightvision can still be enabled in-game by typing "give item_nvgs" and binding a key to turning on/off nightvision via console.

Nightvision in-game.

Flashlight

Just like the nightvision goggles, the flashlight from previous Counter-Strike games was to return. And just like the nightvision goggles, it was cut due to how pointless it was. The flashlight also has an unused icon, suggesting it was to function like the one in Counter-Strike 1.6, with limited charge.

TAC-21

A cut sniper rifle, potentially replacing either the AWP or SSG 08. It seems to have quite the update history, starting from 22 October 2014 and ending with Operation Hydra. Judging from whatever was leaked in the game files, this weapon was to be silenced/unsilenced and had a unique "shot success/failure" mechanic. It is unknown how this mechanic even worked. The TAC-21 was also unable to be reloaded, from the lack of reload-related sounds.

"tac21"
	{
		"rule"
		{
			"model" "v_snip_tac21"
		}
		"config"
		{
			"root_anim"			"ACT_IDLE_INSPECT_TAC21_START"
			"root_anim_loop"		"ACT_IDLE_INSPECT_TAC21_LOOP"
		}
	}
sound\weapons\tac21\tac21_shelleject_02.wav
sound\weapons\tac21\tac21_shelleject_03.wav
sound\weapons\tac21\tac21_shelleject_04.wav
sound\weapons\tac21\tac21_shelleject_05.wav
sound\weapons\tac21\tac21_shelleject_06.wav
sound\weapons\tac21\tac21_shelleject_07.wav
sound\weapons\tac21\tac21_shelleject_08.wav
sound\weapons\tac21\tac21_shelleject_09.wav
sound\weapons\tac21\tac21_shoot.wav
sound\weapons\tac21\tac21_shoot_distant.wav
sound\weapons\tac21\tac21_shoot_fail.wav
sound\weapons\tac21\tac21_shoot_silenced.wav
sound\weapons\tac21\tac21_shoot_silenced_distance.wav
sound\weapons\tac21\tac21_shoot_success.wav
sound\weapons\tac21\tac21_zoom_in.wav
sound\weapons\tac21\tac21_zoom_out.wav

Weapon Skins

M4A1-S | Case Hardened

The promotional Steam email sent around the release of Operation Broken Fang includes a graphic depicting many items added in the aforementioned update. Included among those items is an unreleased M4A1-S Case Hardened weapon skin, seen right above the AWP Fade skin.
The promotional artwork for Operation Broken fang depicting the M4A1-S Case hardened (above the AWP Fade skin).

AK-47 | Yellow Laminate

This unreleased skin was first shown in the Operation Riptide update page, held by Crasswater the Forgotten. Valve changed it to the Galil AR | Amber Fade in an unknown date.

Crasswater holding a Yellow Laminate in the Operation Riptide rewards page.

Glock-18 | Lastrike

A community-made skin by FLaMmenWerFeR that can be found in the game files.

M4A1-S | Quantum

A community-made skin by .red and Ross that can be found in the game files.

snakeskin_gold AWP

An AWP skin that uses a golden version of the "snake skin" pattern found in skins like the Pit Viper and Death Rattle.

SSG 08 | Fiend

An SSG 08 skin that consists of a skull near the magazine well and red/black colors.

ASCII Famas

Stickers

10 Year Birthday Sticker Capsule

The August 16, 2022 patch brought the 10 Year Birthday Sticker Capsule. The sticker capsule contains a staggering total of 65 stickers, making it the biggest sticker capsule in the game. Some stickers that were considered for the capsule did not make it into the final capsule, however their assets were left in the files.

DreamHack Winter 2014 Stickers

Unused sticker previews for a few teams that were not present at the DHW 2014 Valve major can be found in the game files, grouped together with ordinary stickers from the tournament. While two of the teams present here (3DMAX and London Conspiracy) played at the "Last Chance qualifier" for the tournament and as such had gold stickers available on Souvenir items, the other two did not get past the European qualifiers.

Disqualified Team Stickers

Two teams, Titan and Epsilon eSports were disqualified from this major, leaving their stickers unused. Both of these teams were disqualified because one of their players (KQLY for Titan and Sf for Epsilon specifically) received VAC bans.

The icons for Epsilon's stickers were removed in a patch the day after the stickers were released.

ELeague Boston 2018 Stickers

Gold variations of the TyLoo and 100 Thieves stickers that were initially added to the Boston 2018 Major sticker capsules, but removed due to both teams being unable to attend the event. The former was replaced by Flash Gaming. While the Paper, Holo and Foil variations can still be obtained via opening certain variants of the capsule or buying from the Steam market/external sites, the Gold variants were never dropped in souvenirs.

Danger Zone Pickups

Heavy Pistol Crate

A reinforced weapon crate that would drop either a Desert Eagle or R8 Revolver upon being broken.

CSGO-Heavy pistols crate.png

Paradrop

A black variant of the Paradrop crate.

CSGO-Black paradrop.png

Wearables

A cut feature that would involve "wearable" cosmetic items for the player models, similar to Team Fortress 2. This feature was first mentioned in the csgo_english file that came with the Arms Deal update that brought in weapon skins.

"Store_Wearables"		"WEARABLES"

On 17 February 2016 (Operation Wildfire), these text strings were added to the game files, which mention a cut "Freedom Fighters" terrorist faction. The strings describe factions similarly to the "CHOOSE A CLASS" window from older games, but faction descriptions were altered and new descriptions were written for factions new to CS:GO.

"CSGO_Wearable_ct_st6"			"SEAL Team Six"
"CSGO_Wearable_ct_st6_Desc"		"U.S. Navy component of Joint Special Operations Command, officially disbanded in 1987 and now known as DEVGRU."
		
"CSGO_Wearable_ct_sas"			"Special Air Service (SAS)"
"CSGO_Wearable_ct_sas_Desc"		"A unit of the British Army organized to perform covert recon, counter-terrorism, human intelligence gathering... and 'direct action'."
		
"CSGO_Wearable_t_freefighter"		"Freedom Fighter"
"CSGO_Wearable_t_freefighter_Desc"	"A mysterious faction with unclear and potentially violent motive. While ostensibly claiming a cause of freedom, these fighters are nonetheless heavily armed."
		
"CSGO_Wearable_t_pro"			"Professional"
"CSGO_Wearable_t_pro_Desc"		"Backed by an unknown but well-financed organization, the professionals are seasoned private mercenaries that won't hesitate to gun down any opposition - for a price."
		
"CSGO_Wearable_t_phoenix"		"Phoenix Connexion"
"CSGO_Wearable_t_phoenix_Desc"		"The ruthless Phoenix organization has been burned to the ground and resurrected more times than anyone can count. They perennially return, always more determined to enforce their distorted ideology, always through violence. Also they really like sausages."

The default gloves have separate, unique renders under /resources/flash/econ/wearable/. It is likely that gloves were originally a part of the wearable system, or otherwise interacted with the system before functioning identically to weapon skins.

Key Chains

A cut weapon-related cosmetic feature. The keychains may have functioned similarly to weapon charms from games such as Overwatch. Model paths for them were added on 20 June 2017.

models/weapons/keychains/keychain_ak47.mdl
models/weapons/keychains/keychain_banana.mdl
models/weapons/keychains/keychain_bloodhound.mdl
models/weapons/keychains/keychain_grenade.mdl
models/weapons/keychains/keychain_plasmaball.mdl
models/weapons/keychains/keychain_sugarskull.mdl