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Counter-Strike: Condition Zero Deleted Scenes/Models

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This is a sub-page of Counter-Strike: Condition Zero Deleted Scenes.

Unused Architecture

antenna_arctic

CSDS-antenna arctic.PNG

A snowy antenna, similar to the antennas used in Thin Ice.


banisterbg

CSDS-banisterbg1 1.PNG

White banister. Five submodels for different architectural concepts.


bars_rusty

CSDS-bars rusty.PNG

Rusty bars.


bridgedead

CSDS-bridgedead.PNG

Copy of the bridge in Motorcade Assault. No animations.


building_dead

CSDS-building dead.PNG

Copy of the destroyed building in Pipe Dream 1. No animations.


chimney_brown

CSDS-chimney brown.PNG

A brown chimney.


chimney_brown_snow

CSDS-chimney brown snow.PNG

The brown chimney with snow textures.


chimney_large

CSDS-chimney large.PNG

A chimney with red bricks.


chimney_red_snow

CSDS-chimney red snow.PNG

The red chimney with snow textures.


gate_church-open

CSDS-gate church-open.PNG

Copy of the church gate in Building Recon 6. No animations.


japanese_vent

CSDS-japanese vent.PNG

Circular (sorta) vent, possibly intended for Fastline.


jebdead

CSDS-jebdead.PNG

Copy of the destroyed ”Jeb” sign, used in Alamo 2.


machinery_dead

CSDS-machinery dead.PNG

Destroyed machinery. No animations.


machinery2_dead

CSDS-machinery2 dead.PNG

More destroyed machinery. No animations.


machinery_static

CSDS-machinery static.PNG

Static copy of the machinery from DrugLab and the Training Mission. No debris inside.


pinnacle

CSDS-pinnacle 1.PNG

Intended use unknown, possibly from a cut map.

pipeline_smokestack

CSDS-pipeline smokestack.PNG

A chimney intended for Pipeline.


railing_turoko

CSDS-railing turoko.PNG

Japanese style wooden railing. Perhaps for a balcony or a lookout point?


rock_japan-rooftop

CSDS-rock japan-rooftop.PNG

Some rocks, plain and simple.


scaffold_dead

CSDS-scaffold dead.PNG

Copy of scaffold.mdl’s ”idle02” animation.


scaffold_short

CSDS-scaffold short.PNG

The bottom half of the scaffold model.


set_braintrust_furniture

CSDS-set braintrust furniture 1.PNG

A test environment consisting of air ducts, stairs, and other props. This model, as well as the two other set_braintrust_ models, are part of a separate subfolder within the props folder.


set_braintrust_pipes

CSDS-set braintrust pipes 1.PNG

Pipes and lamps.


set_braintrust_stairs

CSDS-set braintrust stairs 1.PNG

Small steps, a pipe and ventilation.


set_building

Various building presets. A Gearbox Software logo is present on one of the buildings, dating it to the second iteration of Condition Zero. A couple of these buildings also exists as duplicates (set_office_building1.mdl, set_office_building3.mdl, set_office_building4.mdl).


set-building_market

Various large Japanese buildings.


set_office_building2

CSDS-set office building2 1.PNG

Same building as in set_building.mdl with the Gearbox Software logo replaced by Bank of America’s logo. A duplicate named set_office_building5.mdl exists in the same folder.


set_pipeline_terrain_south

CSDS-set pipeline terrain south.PNG

Rocks around a invisible pipeline.



set_pipeline_terrrain_north

CSDS-set pipeline terrrain north.PNG

Rocks around a pipeline.



set_popcorn_shop

CSDS-set popcorn shop 1.PNG

A popcorn shop.



set_soccer_shop

CSDS-set soccer shop 1.PNG

A football (or soccer) shop sporting all kinds of football-related products, as well as different real-world European teams. This model was used in Gearbox Software's version of the map Stadium.
The football teams featured are:

  • Manchester United
  • Watford
  • Lazio
  • Juventus
  • Feyenoord



set_stadium_street

CSDS-set stadium street 1.PNG

A huge set showing a city street. Lots of details went into the making of this. These city streets were meant to be used in Gearbox's version of Stadium, judging by its name.



set_underbridge

CSDS-set underbridge 1.PNG

Bridge support, possibly for a canal. Used in the cut map Bridge.



stairs_pd

CSDS-stairs pd.PNG

Stairs intended for Pipe Dream. Two animations: idle and explode.



stairs_pddead

CSDS-stairs pddead.PNG

Destroyed stairs, idle animation.



subway_carset1

CSDS-subway carset1 1.PNG

Empty subway cart belonging to the Fastline mission. One of the signs differ from the one used in Fastline 1.



tower_guard_dead

CSDS-tower guard dead.PNG

The wooden tower from Lost Cause after being exploded into bits.


vent_roof01

CSDS-vent roof01.PNG

A rusty ventilation shaft.


vessel_water_back

CSDS-vessel water back.PNG

Water for the cut map Vessel, which Thin Ice is based on. A duplicate named set_vessel_wake.mdl is present in the same folder.



vessel_water_front

CSDS-vessel water front.PNG

Water for the cut map Vessel, which Thin ice is based on. A duplicate named set_vessel_water.mdl is present in the same folder.


Wall

CSDS-Wall.PNG

A grey/black wall. Four animations: idle, smash, lite and boom.


windows_factory

CSDS-windows factory 1.PNG

A trianglar block with window textures. The design is similar to the windows used in Turn of the Crank’s warehouse.

(Source: Original TCRF research)

Unused Vehicles

apc_grey

CSDS-apc grey 1.PNG

Unused grey texture for the APC.


apc_jungle

CSDS-apc jungle 1.PNG

Unused jungle texture for the APC.


bhref

CSDS-bhref 1.PNG

Four different reference models for the Blackhawk, all unused.


bicycle_dead

CSDS-bicycle dead.PNG

Unused duplicate of bicycle.mdl’s idle2 animation, found in Hankagai 4.

blackhawk_sniper A variant of the Black Hawk helicopter meant for the cut "Sniper" mission. It has nine animations, four of them prefixed with sniper_.

boat_lifeboat

CSDS-boat lifeboat.PNG

The lifeboat from Thin Ice as a stand alone model. "SS DOPEFISH" is written on the front.


boat_metal

CSDS-boat metal.PNG

A metal boat. Its idle animation shows it floating on water, possibly anchored.


car_covered

CSDS-car covered 1.PNG

A leftover test model, lacking proper textures.


car_hatchback_glass
Unused windows for the blue Golf-looking car. Contains a broken glass texture that goes unused as well.

Skin 1 Skin 2
CSDS-car hatchback glass1.PNG CSDS-car hatchback glass2.PNG


car_lada_blue

CSDS-car lada blue 1.PNG

A leftover test model, lacking proper textures.


car_lada

CSDS-car lada skin2.PNG

A unused skin for the Lada car.


choppercg

CSDS-choppercg.PNG

An orange chopper. Used in the cut Counter-Strike: Condition Zero map de_vessel, on the CT Spawn.


helicopter_blackhawk_new

CSDS-helicopter blackhawk-new.PNG

Seems to be a copy of a used model. Four animations.


helicopter_blackhawkdown

CSDS-helicopter blackhawkdown.PNG

A crashed Blackhawk. Perhaps intended for Downed Pilot?


helicopter_green

CSDS-helicopter green.PNG

Palette swap of choppercg.mdl.


humv_gun

CSDS-humv-gun 1.PNG

A desert camo Humvee with a gun mounted on top. It has two animations, one where the gun is missing (in fact hidden inside the vehicle).


humvee_jungle

CSDS-humvee jungle 1.PNG

A jungle camo Humvee with a different machine gun mounted on top.


jeep_explode

CSDS-jeep-explode.PNG

An exploding jeep as the name suggests. Six animations.


jeep2

CSDS-jeep2 1.PNG

A jeep without roof. Six animations, including two crashes.


jeepback_dead

CSDS-jeepback dead.PNG

A demolished jeep. A duplicate named jeepfront_dead.mdl exists in the same folder.


jeepbrecon_dead

CSDS-jeepbrecon dead.PNG

Another demolished jeep.


scud-launcher

CSDS-scud-launcher.PNG

Copy of scud_explode.mdl. No animations.


scud_dead

CSDS-scud dead.PNG

Copy of scud_explode's second animation (last frame).


set_braintrust_garage_trucks

CSDS-set braintrust garage trucks 1.PNG

A snowcat and a truck model without proper textures.

snowcat

CSDS-snowcat 1.PNG

A snowcat. Used in Arctic Biolab, a cut map made by Gearbox.

(Source: Fandom)


trailer_chassis

CSDS-trailer chassis 1.PNG

As the name implies, this is a chassi for a trailer.


truck_large-green

CSDS-truck large-green.PNG

A green truck, duplicate of truck.mdl. No animations.


truck_old

CSDS-truck old 1.PNG

A yellow, dirty truck. It looks somewhat unfinished as the tires are not properly rendered.


truck_pickup

CSDS-truck pickup 1.PNG

A pickup truck model, lacking proper textures.


truck_pickup_window

CSDS-truck pickup window.PNG

A set of windows intended for truck_pickup.mdl.


truck_snow

CSDS-truck snow 1.PNG

A truck intended for use in snowy areas, perhaps by a mountain rescue team. Similar design to the Snowcat.

(Source: Original TCRF research)

Unused Weapons and Enemies

autocannon

CSDS-autocannon 3.PNG

A unused, fully functional cannon. It can be placed in-game by renaming it to the cannon model used in Thin Ice. Six animations: idle_off, fire, spin, deploy, retire, die.


missile_stinger

CSDS-missile stinger.PNG

A very crude looking white missile. No stingers are present in-game and it might be a early rendition of the missile in the outro.


super_bomb-warhead

CSDS-super bomb-warhead.PNG

Building Recon's bomb head. Two animations: idle and spin.


super_bomb

CSDS-super bomb.PNG

Building Recon's bomb, complete with a warhead.


turret_dead

CSDS-turret dead.PNG

A turret, plain and simple.

(Source: Original TCRF research)

Unused NPC models

urban

CZDS-Urban.png

An early version of the Arctic Avengers model using Half-Life weapons, more specifically, the MP5 and SPAS-12. This design can be seen in some pre-release screenshots.

training

CSDS Training.png

Possibly a leftover from Gearbox Software's version of Counter-Strike: Condition Zero. It has 5 animations: Idle1, Idle2, Idle3, Nod and Pushbutton.

(Source: Original TCRF research)


deadguy_arctic

CSDS-deadguy arctic submodel1.PNG

Unused dead NPC model with a orange jumpsuit. It has four unused head textures and six animations (different body positions).


deadguy_desert

CSDS-deadguy desert submodel1.PNG

Same as deadguy_arctic.mdl but with different clothing. The name suggests that this is desert clothing, however, the model is shown with woodlands-style clothing.


animal_chicken

CSDS-animal chicken.PNG

A chicken, plain and simple. Duplicate of chick.mdl, which is used in-game.

old_ models

All the Counter-Strike 1.6 versions of playermodels are leftover, under the prefix old_.

(Source: Original TCRF research)

Unused Miscellaneous items

biohazard_container2

CSDS-biohazard container2.PNG

A yellow container containing biohazard material. Possibly a alternate model to the biohazard bombs found in Truth in Chaos.


bomb_fastline_closed

CSDS-bomb fastline closed.PNG

The subway bomb bag from Fastline.


cadaver_nohead

CSDS-cadaver nohead.PNG

A table with a dead body on top. Body covered by a green blanket. Intended use unknown.


cadaver_withhead

CSDS-cadaver withhead 1.PNG

As above, plus head and feet textures.


cafe

CSDS-cafe.PNG

A set of two chairs, a round café table and beer bottles. Three animations: idle, crash and idle2.


canopy_roller

CSDS-canopy roller submodel1.PNG

A canopy roller.


canopy_withroller

CSDS-canopy withroller.PNG

Another canopy.


cash_register

CSDS-cash register.PNG

Alternate model.


cashregister_damaged

CSDS-cashregister damaged 1.PNG

A beat up cash register. Grab your free money here!


clothesbin_onroller

CSDS-clothesbin onroller.PNG

A brown clothesbin with ”Visitors” printed on the sides and filled with soccer jerseys. A somewhat unfinished model, since the wheels are not properly rendered.


coke

CSDS-coke.PNG

A pallet with bags of coke. Copy of coke_stack.mdl, which is used.


composite_drug-beakers

CSDS-composite drug-beakers.PNG

Drug paraphernilia.


composite_drug-testtubes

CSDS-composite drug-testtubes.PNG

Drug paraphernilia.


conduit_pipejoints

CSDS-conduit pipejoints submodel1.PNG

Conduit pipes. Unknown where this model might have been used.


door_metal

CSDS-door metal 1.PNG

Greenish rusty metal door. Two animations: idle and explode.


door_silo_dead

CSDS-door silo dead.PNG

Copy of the crushed door in Secret War 3 (internally named Silo 3). No animations.


fireextiguisher

CSDS-fireextiguisher 1.PNG

Copy of the fire extinguisher used in Rise Hard. Misspelled name.


fire_extinguisher

CSDS-fire extinguisher.PNG

A alternate model for the fire extinguisher.


foot_locker

CSDS-foot locker.PNG

A foot locker.


grill

CSDS-grill.PNG

A grill.


helicopter_ropes

CSDS-helicopter ropes.PNG

Ropes hanging in mid-air, intended to be grouped with a helicopter. Four animations, including some that show someone rappelling. The maps where CT forces are shown rappelling uses a different model.


helicopter_ropes-down

CSDS-helicopter ropes down.PNG

Ropes in a pile on the ground.


lab_scale

CSDS-lab scale.PNG

A digital scale, similar design to the unused cash register. Duplicate of labv2.mdl, which is used.


market_stand

CSDS-market stand.PNG

A wooden market stand filled with food. Used in the cut CZ map de_dahab, supported by this screenshot.


meat_hanging

CSDS-meat hanging.PNG

A cadaver on a hook.


pallet_stack

CSDS-pallet stack.PNG

Stacked pallets.


popcornmachine

CSDS-popcornmachine.PNG

A popcorn machine with translucent glass. A similar model is used in Condition Zero.


punch_clock

CSDS-punch clock.PNG

A punch clock.


sawhorses

CSDS-sawhorses.PNG

Ditto.


ship_bridgewheel

CSDS-ship bridgewheel.PNG

Ship wheel.


single-bag-ripped

CSDS-single bag-ripped.PNG

A coke bag with its contents exposed.


soccer_bag

CSDS-soccer bag.PNG

A soccer trunk.


soda_fountain

CSDS-soda fountain.PNG

A soda fountain. Used in the CZ map de_stadium.


tracking_device

CSDS-tracking device 1.PNG

A ”tracking device”. Intended used unknown.


trash_heap-wood

CSDS-trash heap-wood.PNG

A wood pile.


turnstile

CSDS-turnstile.PNG

A turnstile. Possibly intended for Fastline.


weldtank

CSDS-weldtank.PNG

A green welding tank with considerably higher resolution graphics than most other unused models.

(Source: Original TCRF research)

Unused Trees

A great number of tree models goes unused. This gallery has them all.


(Source: Original TCRF research)

Unused Barrels and Boxes

barrel_browncrash

CSDS-barrel browncrash.PNG

A couple of barrels stacked together. Eight different crash animations.


barrel_pallet-pblock

CSDS-barrel pallet-pblock.PNG

A pallet with three exploding barrels on top. It has three skins, which are all identical.


bucket

CSDS-bucket.PNG

A grey bucket.


bucket_white-5gal

CSDS-bucket white-5gal.PNG

A hollow white/grey bucket. A similar model with a lid is used in Pipe Dream.


butanetank

CSDS-butanetank.PNG

A rusty tank, supposedly full of butane.


crates_crash_front

CSDS-crates crash front.PNG

Two animations, idle and crash. Four skin families which all are identical. Snow textures are included with the model, which also goes unused.


crates_crash_fdead

CSDS-crates crash fdead.PNG

Broken crates. Four skin families which all are identical. Snow textures are included with the model, which also goes unused.


crates_crash_front2

CSDS-crates crash front2.PNG

Two animations, idle and crash. Four skin families which all are identical. Snow textures are included with the model, which also goes unused.


crates_crash_f2dead

CSDS-crates crash f2dead.PNG

Broken crates. Four skin families which all are identical. Snow textures are included with the model, which also goes unused.


crates_still

CSDS-crates still.PNG

Still model from Secret War 4, just after the truck have plowed through.


trashcan_burning

CSDS-trashcan burning.PNG

A trashcan filled with wood. No flames, suggesting sprites would be used.

(Source: Original TCRF research)

Unused Furniture and Household Items

bathroom_shower_faucet

CSDS-bathroom shower faucet.PNG

A shower faucet.


bathroom_toilet_dirty2

CSDS-bathroom toilet dirty2.PNG

Identical to the dirty toilet that is used in several maps, except the toilet ring is not properly rendered.


bathroom_towels

CSDS-bathroom towels.PNG

White towels hanging from a hook. Not properly rendered due to the blue background.


books2

CSDS-books2.PNG

A huge book.


boxsprings_wreck

CSDS-boxsprings wreck 2.PNG

A worn and used bed.


bottle_beer

CSDS-bottle beer.PNG

Copy of bottle_scene.mdl, which is used, without the animations.


chair_cafe-wood

CSDS-chair cafe-wood.PNG

A wooden chair.


chair_cafe

CSDS-chair cafe.PNG

The same as chair_cafe-wood.mdl with slightly different textures.


chair_fabric

CSDS-chair fabric skin1.PNG

A large and worn chair.


coffe_props-cup

CSDS-coffe props-cup.PNG

A coffee cup, probably intended to be used in Miami Heat 2 in the office with the coffee maker.

cot

CSDS-cot.PNG

A green cot.


desk_office_scene

CSDS-desk office scene.PNG

A briefcase and drug paraphernilia on a wodden desk. Three animations: idle, crash and idle02.


faucet

CSDS-faucet.PNG

A old faucet with two taps for hot and cold water.

furniture_group-hotel01

CSDS-furniture group-hotel01.PNG

A number of different presets consisting of furniture in various configurations.

hand_dryer

CSDS-hand dryer.PNG

A bathroom hand dryer.


machine_washing-single

CSDS-machine washing-single.PNG

A washing machine.


mop

CSDS-mop.PNG

A mop, plain and simple.


rug_oriental-larg_skin1

CSDS-rug oriental-large skin1.PNG

A big rug with oriental textures. Possibly intended for Recoil.


table_cafe-wood

CSDS-table cafe-wood.PNG

A worn, circular wooden table.


table_coffe-wreck

CSDS-table coffee-wreck.PNG

A rectangular table with broken legs.


table_dining_magh

CSDS-table dining-mahg skin1.PNG

A dining room table.


table_end_mahg

CSDS-table end-mahg skin1.PNG

The previous dining table’s smaller variant.


table_lab_metaltop

CSDS-table lab-metaltop.PNG

A rectangular table with a shiny metal top. No labs are present in Deleted Scenes, hence this is most likely a remnant from a scrapped map.


table_sofa-scene

CSDS-table sofa-scene.PNG

A small rectangular table with a lamp and beer bottles.Three animations: idle, crash, idle02.


table_sofa-wreck

CSDS-table sofa-wreck.PNG

A smaller variant to table_coffe-wreck.mdl.


toilet

CSDS-toilet.PNG

Duplicate of bathroom_toilet.mdl, which is used.


toilet_dirty

CSDS-toilet dirty.PNG

Duplicate of bathroom_toilet_dirty.mdl.


tv_old

CSDS-tv old.PNG

A small, old TV with the screen intact. The same model with a broken screen is used in Hankagi 4.


wingchair_red-worn

CSDS-wingchair red-worn.PNG

A worn chair.

(Source: Original TCRF research)

Unused Lamps and Lights

lamp_portable_small

CSDS-lamp portable small.PNG

A singular portable lamp. The same model is used in pairs of two in other models.


lamp_scone_fancy

CSDS-lamp sconce-fancy.PNG

A small wall-mounted lamp with elaborate design.


lamp_street-eurwreck

CSDS-lamp street-eurwreck.PNG

A streetlight broken in two pieces.


lamp_street-tall

CSDS-lamp street-tall.PNG

A three-headed street lamp.


lamp_streetlamp

CSDS-lamp streetlamp.PNG

A simple street lamp lacking a lightbulb.


lamp_table-chrome.

CSDS-lamp table-chrome.PNG

A small table lamp.


light_bulb_red

CSDS-light bulb red.PNG

A red lightbulb, possibly intended as a warning light.


light_industrial1

CSDS-light industrial1.PNG

Warning light. A duplicate named wlight1.mdl exists in the same folder.


lightpole

CSDS-lightpole.PNG

A multi headed light pole.


power_pole-wood

CSDS-power pole-wood.PNG

A wooden power pole without power lines.


wires_still

CSDS-wires still.PNG

Electrical wires used indoors. A animated version of this model is used in Fastline.

(Source: Original TCRF research)