Counter-Strike: Condition Zero Deleted Scenes/Models
This is a sub-page of Counter-Strike: Condition Zero Deleted Scenes.
Contents
Unused Architecture
antenna_arctic
A snowy antenna, similar to the antennas used in Thin Ice.
banisterbg
White banister. Five submodels for different architectural concepts.
bars_rusty
Rusty bars.
bridgedead
Copy of the bridge in Motorcade Assault. No animations.
building_dead
Copy of the destroyed building in Pipe Dream 1. No animations.
chimney_brown
A brown chimney.
chimney_brown_snow
The brown chimney with snow textures.
chimney_large
A chimney with red bricks.
chimney_red_snow
The red chimney with snow textures.
gate_church-open
Copy of the church gate in Building Recon 6. No animations.
japanese_vent
Circular (sorta) vent, possibly intended for Fastline.
jebdead
Copy of the destroyed ”Jeb” sign, used in Alamo 2.
machinery_dead
Destroyed machinery. No animations.
machinery2_dead
More destroyed machinery. No animations.
machinery_static
Static copy of the machinery from DrugLab and the Training Mission. No debris inside.
pinnacle
Intended use unknown, possibly from a cut map.
pipeline_smokestack
A chimney intended for Pipeline.
railing_turoko
Japanese style wooden railing. Perhaps for a balcony or a lookout point?
rock_japan-rooftop
Some rocks, plain and simple.
scaffold_dead
Copy of scaffold.mdl’s ”idle02” animation.
scaffold_short
The bottom half of the scaffold model.
set_braintrust_furniture
A test environment consisting of air ducts, stairs, and other props. This model, as well as the two other set_braintrust_ models, are part of a separate subfolder within the props folder.
set_braintrust_pipes
Pipes and lamps.
set_braintrust_stairs
Small steps, a pipe and ventilation.
set_building
Various building presets. A Gearbox Software logo is present on one of the buildings, dating it to the second iteration of Condition Zero. A couple of these buildings also exists as duplicates (set_office_building1.mdl, set_office_building3.mdl, set_office_building4.mdl).
set-building_market
Various large Japanese buildings.
set_office_building2
Same building as in set_building.mdl with the Gearbox Software logo replaced by Bank of America’s logo. A duplicate named set_office_building5.mdl exists in the same folder.
set_pipeline_terrain_south
Rocks around a invisible pipeline.
set_pipeline_terrrain_north
Rocks around a pipeline.
set_popcorn_shop
A popcorn shop.
set_soccer_shop
A football (or soccer) shop sporting all kinds of football-related products, as well as different real-world European teams. This model was used in Gearbox Software's version of the map Stadium.
The football teams featured are:
- Manchester United
- Watford
- Lazio
- Juventus
- Feyenoord
set_stadium_street
A huge set showing a city street. Lots of details went into the making of this. These city streets were meant to be used in Gearbox's version of Stadium, judging by its name.
set_underbridge
Bridge support, possibly for a canal. Used in the cut map Bridge.
stairs_pd
Stairs intended for Pipe Dream. Two animations: idle and explode.
stairs_pddead
Destroyed stairs, idle animation.
subway_carset1
Empty subway cart belonging to the Fastline mission. One of the signs differ from the one used in Fastline 1.
tower_guard_dead
The wooden tower from Lost Cause after being exploded into bits.
vent_roof01
A rusty ventilation shaft.
vessel_water_back
Water for the cut map Vessel, which Thin Ice is based on. A duplicate named set_vessel_wake.mdl is present in the same folder.
vessel_water_front
Water for the cut map Vessel, which Thin ice is based on. A duplicate named set_vessel_water.mdl is present in the same folder.
Wall
A grey/black wall. Four animations: idle, smash, lite and boom.
windows_factory
A trianglar block with window textures. The design is similar to the windows used in Turn of the Crank’s warehouse.
Unused Vehicles
apc_grey
Unused grey texture for the APC.
apc_jungle
Unused jungle texture for the APC.
bhref
Four different reference models for the Blackhawk, all unused.
bicycle_dead
Unused duplicate of bicycle.mdl’s idle2 animation, found in Hankagai 4.
blackhawk_sniper A variant of the Black Hawk helicopter meant for the cut "Sniper" mission. It has nine animations, four of them prefixed with sniper_.
boat_lifeboat
The lifeboat from Thin Ice as a stand alone model. "SS DOPEFISH" is written on the front.
boat_metal
A metal boat. Its idle animation shows it floating on water, possibly anchored.
car_covered
A leftover test model, lacking proper textures.
car_hatchback_glass
Unused windows for the blue Golf-looking car. Contains a broken glass texture that goes unused as well.
Skin 1 | Skin 2 |
---|---|
car_lada_blue
A leftover test model, lacking proper textures.
car_lada
A unused skin for the Lada car.
choppercg
An orange chopper. Used in the cut Counter-Strike: Condition Zero map de_vessel, on the CT Spawn.
helicopter_blackhawk_new
Seems to be a copy of a used model. Four animations.
helicopter_blackhawkdown
A crashed Blackhawk. Perhaps intended for Downed Pilot?
helicopter_green
Palette swap of choppercg.mdl.
humv_gun
A desert camo Humvee with a gun mounted on top. It has two animations, one where the gun is missing (in fact hidden inside the vehicle).
humvee_jungle
A jungle camo Humvee with a different machine gun mounted on top.
jeep_explode
An exploding jeep as the name suggests. Six animations.
jeep2
A jeep without roof. Six animations, including two crashes.
jeepback_dead
A demolished jeep. A duplicate named jeepfront_dead.mdl exists in the same folder.
jeepbrecon_dead
Another demolished jeep.
scud-launcher
Copy of scud_explode.mdl. No animations.
scud_dead
Copy of scud_explode's second animation (last frame).
set_braintrust_garage_trucks
A snowcat and a truck model without proper textures.
snowcat
A snowcat. Used in Arctic Biolab, a cut map made by Gearbox.
trailer_chassis
As the name implies, this is a chassi for a trailer.
truck_large-green
A green truck, duplicate of truck.mdl. No animations.
truck_old
A yellow, dirty truck. It looks somewhat unfinished as the tires are not properly rendered.
truck_pickup
A pickup truck model, lacking proper textures.
truck_pickup_window
A set of windows intended for truck_pickup.mdl.
truck_snow
A truck intended for use in snowy areas, perhaps by a mountain rescue team. Similar design to the Snowcat.
Unused Weapons and Enemies
autocannon
A unused, fully functional cannon. It can be placed in-game by renaming it to the cannon model used in Thin Ice. Six animations: idle_off, fire, spin, deploy, retire, die.
missile_stinger
A very crude looking white missile. No stingers are present in-game and it might be a early rendition of the missile in the outro.
super_bomb-warhead
Building Recon's bomb head. Two animations: idle and spin.
super_bomb
Building Recon's bomb, complete with a warhead.
turret_dead
A turret, plain and simple.
Unused NPC models
urban
An early version of the Arctic Avengers model using Half-Life weapons, more specifically, the MP5 and SPAS-12. This design can be seen in some pre-release screenshots.
training
Possibly a leftover from Gearbox Software's version of Counter-Strike: Condition Zero. It has 5 animations: Idle1, Idle2, Idle3, Nod and Pushbutton.
deadguy_arctic
Unused dead NPC model with a orange jumpsuit. It has four unused head textures and six animations (different body positions).
deadguy_desert
Same as deadguy_arctic.mdl but with different clothing. The name suggests that this is desert clothing, however, the model is shown with woodlands-style clothing.
animal_chicken
A chicken, plain and simple. Duplicate of chick.mdl, which is used in-game.
old_ models
All the Counter-Strike 1.6 versions of playermodels are leftover, under the prefix old_.
Unused Miscellaneous items
biohazard_container2
A yellow container containing biohazard material. Possibly a alternate model to the biohazard bombs found in Truth in Chaos.
bomb_fastline_closed
The subway bomb bag from Fastline.
cadaver_nohead
A table with a dead body on top. Body covered by a green blanket. Intended use unknown.
cadaver_withhead
As above, plus head and feet textures.
cafe
A set of two chairs, a round café table and beer bottles. Three animations: idle, crash and idle2.
canopy_roller
A canopy roller.
canopy_withroller
Another canopy.
cash_register
Alternate model.
cashregister_damaged
A beat up cash register. Grab your free money here!
clothesbin_onroller
A brown clothesbin with ”Visitors” printed on the sides and filled with soccer jerseys. A somewhat unfinished model, since the wheels are not properly rendered.
coke
A pallet with bags of coke. Copy of coke_stack.mdl, which is used.
composite_drug-beakers
Drug paraphernilia.
composite_drug-testtubes
Drug paraphernilia.
conduit_pipejoints
Conduit pipes. Unknown where this model might have been used.
door_metal
Greenish rusty metal door. Two animations: idle and explode.
door_silo_dead
Copy of the crushed door in Secret War 3 (internally named Silo 3). No animations.
fireextiguisher
Copy of the fire extinguisher used in Rise Hard. Misspelled name.
fire_extinguisher
A alternate model for the fire extinguisher.
foot_locker
A foot locker.
grill
A grill.
helicopter_ropes
Ropes hanging in mid-air, intended to be grouped with a helicopter. Four animations, including some that show someone rappelling. The maps where CT forces are shown rappelling uses a different model.
helicopter_ropes-down
Ropes in a pile on the ground.
lab_scale
A digital scale, similar design to the unused cash register. Duplicate of labv2.mdl, which is used.
market_stand
A wooden market stand filled with food. Used in the cut CZ map de_dahab, supported by this screenshot.
meat_hanging
A cadaver on a hook.
pallet_stack
Stacked pallets.
popcornmachine
A popcorn machine with translucent glass. A similar model is used in Condition Zero.
punch_clock
A punch clock.
sawhorses
Ditto.
ship_bridgewheel
Ship wheel.
single-bag-ripped
A coke bag with its contents exposed.
soccer_bag
A soccer trunk.
soda_fountain
A soda fountain. Used in the CZ map de_stadium.
tracking_device
A ”tracking device”. Intended used unknown.
trash_heap-wood
A wood pile.
turnstile
A turnstile. Possibly intended for Fastline.
weldtank
A green welding tank with considerably higher resolution graphics than most other unused models.
Unused Trees
A great number of tree models goes unused. This gallery has them all.
Unused Barrels and Boxes
barrel_browncrash
A couple of barrels stacked together. Eight different crash animations.
barrel_pallet-pblock
A pallet with three exploding barrels on top. It has three skins, which are all identical.
bucket
A grey bucket.
bucket_white-5gal
A hollow white/grey bucket. A similar model with a lid is used in Pipe Dream.
butanetank
A rusty tank, supposedly full of butane.
crates_crash_front
Two animations, idle and crash. Four skin families which all are identical. Snow textures are included with the model, which also goes unused.
crates_crash_fdead
Broken crates. Four skin families which all are identical. Snow textures are included with the model, which also goes unused.
crates_crash_front2
Two animations, idle and crash. Four skin families which all are identical. Snow textures are included with the model, which also goes unused.
crates_crash_f2dead
Broken crates. Four skin families which all are identical. Snow textures are included with the model, which also goes unused.
crates_still
Still model from Secret War 4, just after the truck have plowed through.
trashcan_burning
A trashcan filled with wood. No flames, suggesting sprites would be used.
Unused Furniture and Household Items
bathroom_shower_faucet
A shower faucet.
bathroom_toilet_dirty2
Identical to the dirty toilet that is used in several maps, except the toilet ring is not properly rendered.
bathroom_towels
White towels hanging from a hook. Not properly rendered due to the blue background.
books2
A huge book.
boxsprings_wreck
A worn and used bed.
bottle_beer
Copy of bottle_scene.mdl, which is used, without the animations.
chair_cafe-wood
A wooden chair.
chair_cafe
The same as chair_cafe-wood.mdl with slightly different textures.
chair_fabric
A large and worn chair.
coffe_props-cup
A coffee cup, probably intended to be used in Miami Heat 2 in the office with the coffee maker.
cot
A green cot.
desk_office_scene
A briefcase and drug paraphernilia on a wodden desk. Three animations: idle, crash and idle02.
faucet
A old faucet with two taps for hot and cold water.
furniture_group-hotel01
A number of different presets consisting of furniture in various configurations.
hand_dryer
A bathroom hand dryer.
machine_washing-single
A washing machine.
mop
A mop, plain and simple.
rug_oriental-larg_skin1
A big rug with oriental textures. Possibly intended for Recoil.
table_cafe-wood
A worn, circular wooden table.
table_coffe-wreck
A rectangular table with broken legs.
table_dining_magh
A dining room table.
table_end_mahg
The previous dining table’s smaller variant.
table_lab_metaltop
A rectangular table with a shiny metal top. No labs are present in Deleted Scenes, hence this is most likely a remnant from a scrapped map.
table_sofa-scene
A small rectangular table with a lamp and beer bottles.Three animations: idle, crash, idle02.
table_sofa-wreck
A smaller variant to table_coffe-wreck.mdl.
toilet
Duplicate of bathroom_toilet.mdl, which is used.
toilet_dirty
Duplicate of bathroom_toilet_dirty.mdl.
tv_old
A small, old TV with the screen intact. The same model with a broken screen is used in Hankagi 4.
wingchair_red-worn
A worn chair.
Unused Lamps and Lights
lamp_portable_small
A singular portable lamp. The same model is used in pairs of two in other models.
lamp_scone_fancy
A small wall-mounted lamp with elaborate design.
lamp_street-eurwreck
A streetlight broken in two pieces.
lamp_street-tall
A three-headed street lamp.
lamp_streetlamp
A simple street lamp lacking a lightbulb.
lamp_table-chrome.
A small table lamp.
light_bulb_red
A red lightbulb, possibly intended as a warning light.
light_industrial1
Warning light. A duplicate named wlight1.mdl exists in the same folder.
lightpole
A multi headed light pole.
power_pole-wood
A wooden power pole without power lines.
wires_still
Electrical wires used indoors. A animated version of this model is used in Fastline.