Code Name: S.T.E.A.M.
Code Name: S.T.E.A.M. |
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Also known as: Code Name: S.T.E.A.M.: Lincoln VS Alien (JP) This game has hidden development-related text. |
To do: Need some more filepaths here. |
In Code Name: S.T.E.A.M., Abraham Lincoln takes a break from hunting vampires to fight some aliens with the help of various folktale characters.
Contents
Unused Graphics
Placeholder Textures
Three placeholder textures left over, embedded within environment textures.
A test texture found in various models.
A template for building environment textures.
To do: Rip the Dummy character model |
Faces for a dummy model named ch00_dummy.bch. This character is meant for testing events.
The text for each face translates to the following:
Face # | Japanese | English |
---|---|---|
00 | 口閉(通常) | Mouth closed (normal) |
01 | 口開 | Mouth open |
02 | 怒 | Angry |
03 | 笑 | Laughing |
04 | ※HP少困 | ※Low HP |
05 | ※HP0, ダメージ ダメージ | ※0 HP, Injured |
06 | 驚 | Surprised |
07 | 挑発 | Provoking |
08-15 | イベント用 | For an event |
Demo
A title screen logo leftover from the demo version of the game.
Unused Music
To do: Compare with used versions of the tracks. |
There are two unused tracks that can be found in the "snd/stream" folder − they are "bgm_pacth01_title_Amiibo.dspadpcm.bcstm"[sic] and "bgm_pacth01_title_theme.dspadpcm.bcstm"[sic], and they seem to be early versions of "Code Name F.E." and "Code Name T.H.E.M.E" respectively. Notably, this version of "Code Name T.H.E.M.E." still has placeholder dialogue from Abe and a piano track where the finalized vocals would've been.
snd/stream/bgm_pacth01_title_Amiibo.dspadpcm.bcstm
snd/stream/bgm_pacth01_title_theme.dspadpcm.bcstm
Development-Related Text
In a decompressed "code.bin" there are two leftover filepaths from the game's development environment − located at at offset 42F098 for version 1.0.0.
E:\Projects\abe\build\environments\CTR_NEX\include\OnlineCore/src/Core/InstantiationContext.h E:\Projects\abe\build\environments\CTR_NEX\include\OnlineCore/src/Core/InstanceTable.h
Revisional Differences
A patch was made available on the Nintendo eShop on April 8 which updated the game to Version 1.1.0. This update added a feature to fast-forward enemy turns, up to twice the speed on regular 3DS and 2DS systems and three times the speed on New 3DS systems.
- Pages missing developer references
- Games developed by Intelligent Systems
- Games developed by Nintendo SPD
- Pages missing publisher references
- Games published by Nintendo
- Nintendo 3DS games
- Pages missing date references
- Games released in 2015
- Games released in May
- Games released on May 14
- Games released in March
- Games released on March 13
- Games released on May 15
- Games released in June
- Games released on June 4
- Games with hidden development-related text
- Games with unused graphics
- Games with revisional differences
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Intelligent Systems
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo SPD
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2015
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 4
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 13
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 14
Games > Games by release date > Games released in May > Games released on May 15