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Cinnamoroll: Koko ni Iruyo
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by A.I
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Imagineer
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 5
Cinnamoroll: Koko ni Iruyo |
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Developer: A.I This game has debugging material. |
Debug Menu
Enter the Action Replay v3 codes 8969F0B0 8C267EFA and AB0882FA 13327F1C, or the CodeMaster v3 codes 74000130 00FF, 82030070 B475, 74000130 00FF, and 82030072 0800. With the codes enabled, press L and R anywhere in the game. The code doesn't seem to work properly when activated on the first 'license' screen, so you might need to press A to get it to appear.
A sound test is present, but most of the options go to various areas and cutscenes in the game.
PAUSE AND SLOW and JOBGAUGE do not appear to be changeable.
(Source: Labmaster)
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by A.I
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Imagineer
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 5