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Chick Chick Boom (WiiWare)

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Title Screen

chick chick BOOM

Developer: tons of bits
Publishers: tons of bits (EU/US), Arc System Works (JP)
Platform: WiiWare
Released in JP: December 21, 2010
Released in US: December 27, 2010
Released in EU: October 29, 2010


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


The WiiWare chick chick BOOM was a fair overhaul from its 2007 Flash microsite origins, gaining updated visuals and slightly tweaked gameplay mechanics.

Unused Graphics

ChickchickboomWii-Bolt.png ChickchickboomWii-Bomb.png ChickchickboomWii-Plant.png ChickchickboomWii-UFO.png ChickchickboomWii-Weight.png

Present in /layouts/ingame_menus.arc.LZ/timg/ are earlier versions of the lightning bolt, max upgrade bomb, plant, UFO, and weight attacks. Of note is the color differences between the max upgrade bomb and default plant which are red and white in gameplay.

Debug Materials

Inside of /cfg/app.cfg are a large sum of debugging options with comments for what the majority of them do. It's currently unknown if any of these debugging options still function in the game.

app {
	1			/* float dTimeFac;	 used to multiply dTime in the game loop */
	1			/* vsync flag */
	0			/* waitFrames */
	0			/* aa flag */
	0			/* debug flag */	
	0			/* debug panel flag */
	0			/* debugFPSFlag */
	0			/* safeArea 0>none, 1>4:3, 2>16:9 */
	1			/* log flag */	
	11			/* log channels 	OFF=0, FATAL=1, ERROR=2, WARN=3, INFO=4, DEBUG=5, TRACE=6 */
		/* DEFAULT */
		 0 4 		/* default */		 
		 /* UTILS */
		 1 4		/* utils */
		 2 4		/* app (StateMachine, GameApp) */
		 3 4		/* msg */
		 /* CCB */
		 8 4		/* barrier */
		 9 4		/* cursor */
		10 4		/* ki */
		11 5		/* setup: player config, levelselector, ... */
		12 4		/* attacks */
		13 5		/* gesture */
		64 4		/* test */
	
	0			/* logCursorPosFlag */
	0			/* debugTestScriptOn */
	
	0			/* debugAllowSkipping */
	1			/* debugSkipMainMenu */
	1			/* debugSkipStrapScreen */
	1			/* debugSkipLoadProfile */
	1			/* debugSkipTeamSelection */
	1			/* debugAllStoryLevelAvailable */
	-1			/* debugOverrideRandomTip */
	
	1			/* waitForDisconnectedRemotes */
	
	1			/* playerSelectionOverride */	
	0 0 1 1		/* -2:none, -1:cpu, 0..3 controllers */
	
	1			/* levelSelectorOverride */
	0			/* levelSelectorGameMode 0:DUELL, 1:TIME-DUELL, 2:PRO, 3:STORY */	
	0			/* levelSelectorLevelId */
	0			/* levelSelectorStoryStage */
	0			/* levelSelectorTimeMode */
	0			/* levelSelectorRoundMode */
	1			/* levelSelectorKILevel 0:EASY, 1: MEDIUM, 2:HARD, 3:HARDCORE, 4:TUTORIAL, 5:TEST-KI */
	
	0			/* bonusItemOverride */
	0			/* bonusItemId 
				 * 0	BONUS_BP_WAVE,
				 * 1	BONUS_BP_PULSE,
				 * 2	BONUS_BP_ROTATION_ANIM,
				 * 
				 * 3	BONUS_CHICK_HELMET,
				 * 4	BONUS_CHICK_MEDIC,
				 * 5	BONUS_CHICK_BLUELIGHT,
				 * 
				 * 6	BONUS_BARRIER_UNBLOCKABLE,
				 * 7	BONUS_BARRIER_RELOAD,
				 * 8	BONUS_BARRIER_TIME,
				 */
				 
	1			/* contentEverythingAvailable */
	
	1			/* debugDmgPer */
	
	1			/* alwaysSaveRecords */	
	
	/* debug attack model settings */
	1		/* debugDefaultAttackStrength */
	-1		/* debugDefaultAttackUpgrade */
	
	-2 		/* debugOverrideUpgradeId, valid in [-1..1], off otherwise */
	-1		/* debugOverrideQuality, valid in ]0..1], off override */

	/* EnvInteractionAssist -1:keep, 0:disable, 1:enable */
	-1 	/* debugEnableCloud */
	-1 	/* debugEnableSpecial */
	-1 	/* debugEnableCorncob */
	-1 	/* debugEnableEnvInteractionPause */
	
	1	/* debugOutlineRendererOn */
	
	/* chicks */
	0		/* debugImmortalChicks */
	0 		/* debugNegEffect 0:robo, 1:sick, 2:confused */
}