Chick Chick Boom (WiiWare)
chick chick BOOM |
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Also known as: Chicken Battle! Chick Chick Boom (JP) This game has unused graphics. |
The WiiWare chick chick BOOM was a fair overhaul from its 2007 Flash microsite origins, gaining updated visuals and slightly tweaked gameplay mechanics.
Unused Graphics
Present in /layouts/ingame_menus.arc.LZ/timg/ are earlier versions of the lightning bolt, max upgrade bomb, plant, UFO, and weight attacks. Of note is the color differences between the max upgrade bomb and default plant which are red and white in gameplay.
Debug Materials
Inside of /cfg/app.cfg are a large sum of debugging options with comments for what the majority of them do. It's currently unknown if any of these debugging options still function in the game.
app { 1 /* float dTimeFac; used to multiply dTime in the game loop */ 1 /* vsync flag */ 0 /* waitFrames */ 0 /* aa flag */ 0 /* debug flag */ 0 /* debug panel flag */ 0 /* debugFPSFlag */ 0 /* safeArea 0>none, 1>4:3, 2>16:9 */ 1 /* log flag */ 11 /* log channels OFF=0, FATAL=1, ERROR=2, WARN=3, INFO=4, DEBUG=5, TRACE=6 */ /* DEFAULT */ 0 4 /* default */ /* UTILS */ 1 4 /* utils */ 2 4 /* app (StateMachine, GameApp) */ 3 4 /* msg */ /* CCB */ 8 4 /* barrier */ 9 4 /* cursor */ 10 4 /* ki */ 11 5 /* setup: player config, levelselector, ... */ 12 4 /* attacks */ 13 5 /* gesture */ 64 4 /* test */ 0 /* logCursorPosFlag */ 0 /* debugTestScriptOn */ 0 /* debugAllowSkipping */ 1 /* debugSkipMainMenu */ 1 /* debugSkipStrapScreen */ 1 /* debugSkipLoadProfile */ 1 /* debugSkipTeamSelection */ 1 /* debugAllStoryLevelAvailable */ -1 /* debugOverrideRandomTip */ 1 /* waitForDisconnectedRemotes */ 1 /* playerSelectionOverride */ 0 0 1 1 /* -2:none, -1:cpu, 0..3 controllers */ 1 /* levelSelectorOverride */ 0 /* levelSelectorGameMode 0:DUELL, 1:TIME-DUELL, 2:PRO, 3:STORY */ 0 /* levelSelectorLevelId */ 0 /* levelSelectorStoryStage */ 0 /* levelSelectorTimeMode */ 0 /* levelSelectorRoundMode */ 1 /* levelSelectorKILevel 0:EASY, 1: MEDIUM, 2:HARD, 3:HARDCORE, 4:TUTORIAL, 5:TEST-KI */ 0 /* bonusItemOverride */ 0 /* bonusItemId * 0 BONUS_BP_WAVE, * 1 BONUS_BP_PULSE, * 2 BONUS_BP_ROTATION_ANIM, * * 3 BONUS_CHICK_HELMET, * 4 BONUS_CHICK_MEDIC, * 5 BONUS_CHICK_BLUELIGHT, * * 6 BONUS_BARRIER_UNBLOCKABLE, * 7 BONUS_BARRIER_RELOAD, * 8 BONUS_BARRIER_TIME, */ 1 /* contentEverythingAvailable */ 1 /* debugDmgPer */ 1 /* alwaysSaveRecords */ /* debug attack model settings */ 1 /* debugDefaultAttackStrength */ -1 /* debugDefaultAttackUpgrade */ -2 /* debugOverrideUpgradeId, valid in [-1..1], off otherwise */ -1 /* debugOverrideQuality, valid in ]0..1], off override */ /* EnvInteractionAssist -1:keep, 0:disable, 1:enable */ -1 /* debugEnableCloud */ -1 /* debugEnableSpecial */ -1 /* debugEnableCorncob */ -1 /* debugEnableEnvInteractionPause */ 1 /* debugOutlineRendererOn */ /* chicks */ 0 /* debugImmortalChicks */ 0 /* debugNegEffect 0:robo, 1:sick, 2:confused */ }
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by tons of bits
Games > Games by platform > Wii games > WiiWare games
Games > Games by publisher > Games published by Arc System Works
Games > Games by publisher > Games published by tons of bits
Games > Games by release date > Games released in 2010
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 21
Games > Games by release date > Games released in December > Games released on December 27
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 29