Cave Story/Nintendo Switch version
This is a sub-page of Cave Story.
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The Nintendo Switch version of Cave Story+ is mostly the same game as its European WiiWare and PC Cave Story+ counterparts, albeit with some notable changes and enhancements of its own.
Differences
General
- "Famitracks" is added as a soundtrack option, created by composer RushJet1. This soundtrack uses an NES-style rearrangement of the soundtrack made using the tracker program Famitracker (hence the name). A select number of tracks from this variant are included on the Mini CD packaged with physical copies of the game. You can listen to the soundtrack here.
- "Ridiculon" is later added as a soundtrack option during Co-op Update, created by the guys behind The Binding of Isaac: Rebirth and Super Meat Boy's (PS4/Switch) soundtrack with the same name. This track features heavy guitar and drums.
- Wide-screen is supported, similar to the 3DS releases.
- A new co-op multiplayer mode has later added as a part of the update. New skins can be unlocked for Player 2 as the story progresses.
- A new challenge mode, Sand Pit, has been added. It is unlocked by obtaining the Fireball in Story Mode.
- Water ripples on contact from the player, water drops, and enemy NPCs.
- Backgrounds are slightly reworked to make them less repetitive.
- Lighting effects are added around Quote, also appearing when the player fires a weapon.
- Dialogue portraits are now mirrored depending on which direction the character is facing, similar to Cave Story 3D.
Gameplay
- Player can now run backwards or strafe by holding down a shoulder button.
- Player can now skip cutscenes by holding down X button for main controller or up button for single Joy-Con.
- In the Bushlands, the player can now stack multiple Jellyfish Juice at once, lowering the required amount of backtracking through Chako's House if the player hasn't activated the fan yet. Chako's dialogue about how the player "can only take one at the time" was changed due to this addition.
- In the Sand Zone, the player can now stack all five of Jenka's puppies, reducing the amount of backtracking required for her subquest.
- In Labyrinth B, during the conversation with Professor Booster, the player now has the option to take the Booster v0.8 or not. The map has also had two blocks added so that the player can return to the top level without the Machine Gun, and reattempt the jump across the gap.
- In Waterway, a few blocks were changed right before the Waterway cabin, finally bringing the change made in Cave Story 3D to the Plus versions. In previous versions, it could be easy for the player to accidentally fall into the current, and miss out entirely on the best ending.
Graphics
Face
Portraits are animated during moments of dialog, with each character portrait now containing at least three frames of animation. Curly has three different sets for her different states (happy, serious, sad). Quote, even though he doesn't speak, has three frames of animation showing his hair swaying gently.
Credit01
Kazuma, Sue, and Quote escaping.
WiiWare | Nintendo Switch |
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The helicopter blades have additional motion lines and Quote's hat was touched up slightly. The image is slightly sharper overall.
Credit02
The boss fight against the Undead Core, Misery and Sue.
WiiWare | Nintendo Switch |
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The Undead Core's facial features are slightly more defined around the bridge of its nose.
Credit03
The boss fight against Misery.
Wiiware | Nintendo Switch |
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Quote's face and antenna have more detail. Misery's sideburns gained a little curl, and the brick floor below is slightly more three-dimensional.
Alternate Backgrounds
Several maps had their backgrounds changed, including the introduction of a completely new one.
Background Changes
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Unused Backgrounds
Found exclusively in the 2x graphics folder. What these would've been used for is unknown.
Unused Button Graphics
Unused button mapping icons for PS4, Xbox One, Vita, and Wii U. These are reused sprites from The Binding of Issac and likely not indicative of any planned, unreleased ports.
Original Graphics
When the update adding original graphics was released, it added support for both the holiday modes (Christmas/Halloween) and Curly Story, something missing from the PC version. The sprites seem to have been taken from the eShop version, albeit with some tweaks (or, in the case of Curly's Halloween sprites, completely redrawn).
Quote Face
The Quote portrait used in Curly Story is almost the same as the eShop version, though it's been fixed up a little, most noticeably around the hat brim.
Freeware (Pre-Patch) | Wiiware (European) | eShop | Switch (Original Graphics) |
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Unused Portrait Animations
There's data in the game for a couple of unique portrait animations that go unused, along with the associated animation frames.
Unused Graphics
mychar_og
Sitting in the ogph folder is this... interesting spritesheet. It seems to be a downscaled version of the original player sprites, though why it was made and what it's doing here is a mystery. Worth noting that there's another spritesheet with the same name in the 2x folder - containing nearest-neighbour upscaled versions of the original sprites - which is used for the P2 skins in co-op.
Prepatch
The Switch version received a post-launch update at some point which, among other things, fixed up some sprites. However, the original spritesheets are still in the files, albeit with a 'preptch_' prefix.
2x Sprites
UI
Prepatch | Current | Differences | Found in ogph? |
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The sprites for the menu UI. Arrows were added, as well as horizontally squashing the volume slider. | No |
Caret
Prepatch | Current | Differences | Found in ogph? |
---|---|---|---|
n/a | The drowned sprites were removed because their location was changed (presumably in order to optimise for co-op skins) - they are now drawn from the player sheet instead. | Yes |
MyChar
Prepatch | Current | Differences | Found in ogph? |
---|---|---|---|
n/a | Drowning sprites were added, as explained above. | Yes |
Casts
Prepatch | Current | Differences | Found in ogph? |
---|---|---|---|
Igor's sprite was fixed to match its in-game version (see more). | No | ||
A handful of black pixels were added to Omega's sprite... for some reason. | No |
Fonts
Prepatch | Current | Differences | Found in ogph? |
---|---|---|---|
The spritesheet for Japanese characters. Completely different images in terms of character layout. | No | ||
Same as above. | No |
NpcEggs2
Prepatch | Current | Differences | Found in ogph? |
---|---|---|---|
2x: Fixed a transparency issue on the first two sprites of the Time Bomb enemy's countdown. | See below. |
NpcRegu
Prepatch | Current | Differences | Found in ogph? |
---|---|---|---|
n/a | Curly sprites for Player 2 (used in the Blood-Stained Sanctuary) were added. | Yes |
NpcSym
Prepatch | Current | Differences | Found in ogph? |
---|---|---|---|
The countdown sprites for the Delete enemy, which had the same issue as the ones for the Time Bomb. | Yes |
1x (ogph) Sprites
NpcEggs2
Prepatch | Current | Differences |
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Somehow ALL the numbers were transparent???
Note: this error carries back all the way to the original game. |
NpcSand
Prepatch | Current | Differences |
---|---|---|
n/a | These (possibly unused?) puppy sprites were added. |
Face
Prepatch | Current | Differences |
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Quote's face from Curly Story was added over the unused human Sue portrait. |
bkMoon
Prepatch | Current | Differences |
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Outer Wall's background had its transparency (mostly) removed. This changes the night sky's colour from dark blue to black, just like it was in the original Freeware release. |
Title
Prepatch | Current | Differences |
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A strange version of freeware's title screen's spritesheet (complete with a stretched logo and missing the alternate romanisation and Save/Load graphics) was changed to be a downscaled version of the CS+ logo. |
Credits
Prepatch | Current | Differences |
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The '2011 Nicalis/Studio Pixel' caption at the bottom was replaced to update the year and remove the 'Studio Pixel' text, suggesting that Pixel no longer holds copyright ownership of Cave Story.
(Though, of course, it is worth pointing out that despite rumours to the contrary, Pixel is still credited in several other areas of the game, including the intro, title screen, and literal credits.) | ||
Ditto. |