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Candy Crush Saga (Windows)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Microsoft > Games developed by Activision Blizzard > Games developed by King.com
Games > Games by platform > Windows games
Games > Games by publisher
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by King.com
Games > Games by release date > Games released in 2015
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 29
Games > Games by series > Candy Crush series
Candy Crush Saga |
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Developer: King.com This game has hidden development-related text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: kimmy_test_01.ffa & kimmy_test_01.ffm |
Unused/Development Text
A few .xml files have a handful of commented out lines from the developers.
<!-- Candy related animations, chameleon switching and the like-->
animations.xml
{ "available_liveops": [ { "type": "candy_collection", "url": "dummy://ccs-liveop?type=candy_collection&url=https://goo.gl/9hQgnt" }, { "type": "casual_friday", "url": "dummy://ccs-liveop?type=casual_friday&url=https://goo.gl/rQ7fnW" }, { "type": "live_sale", "url": "dummy://ccs-liveop?type=live_sale&url=https://goo.gl/IkKNOQ" }, { "type": "golden_levels", "url": "dummy://ccs-liveop?type=golden_levels&url=https://goo.gl/1bxgwf" } ] }
available_debug_liveops.json
<!-- NEXT_LOCK - Don't remove this line. It's used by a script -->
collaboration_locks.xml
<!--<CutScene name="TutorialNextLevel" scene="cutscenes/tutorial_nextlevel_scene.xml" cutScene="cutscenes/tutorial_nextlevel.xml"/>-->
cutscenes.xml
<Effect name="CandyLand"> <!--ParticleEffects> <ParticleEffect name="Boink"/> </ParticleEffects--> </Effect>
effects.xml
<!-- <UnicodeFont name="Console" notForLocales="ko" filename="fonts/DroidSans.HappyRuika.ttf" shader="AlphaTextureVertexColor" offsetX="-0.0" offsetY="-8.9" lineHeight="1.032258"> <Scale x="15.5" y="15.5"/> </UnicodeFont> --> <!-- Needed because of the missions package. It shouldn't be needed here... -->
fonts.xml
<!--<Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.20x" TransactionId="00000001-0001-0000-0000-000000000002" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.50x" TransactionId="00000001-0001-0000-0000-000000000003" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.100x" TransactionId="00000001-0001-0000-0000-000000000004" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.150x" TransactionId="00000001-0001-0000-0000-000000000005" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.200x" TransactionId="00000001-0001-0000-0000-000000000006" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.250x" TransactionId="00000001-0001-0000-0000-000000000007" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.500x" TransactionId="00000001-0001-0000-0000-000000000008" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.1000x" TransactionId="00000001-0001-0000-0000-000000000009" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.starter.pack.2" TransactionId="00000001-0001-0000-0000-000000000010" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.christmas.pack.1" TransactionId="00000001-0001-0000-0000-000000000011" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.christmas.pack.2" TransactionId="00000001-0001-0000-0000-000000000012" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.memorial.pack.1" TransactionId="00000001-0001-0000-0000-000000000013" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.memorial.pack.2" TransactionId="00000001-0001-0000-0000-000000000014" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.memorial.pack.3" TransactionId="00000001-0001-0000-0000-000000000015" Status="Active" /> <Product ProductId="com.midasplayer.iap.candycrushsaga.memorial.pack.4" TransactionId="00000001-0001-0000-0000-000000000016" Status="Active" />-->
in-app-simulation.xml
<!-- NEXT_DREAM_LEVEL - Don't remove this line. It's used by a script -->
levels.xml
<!-- NEXT_LOCK_CUTSCENE - Don't remove this line. It's used by a script --> <!-- /Map cut scenes --> <!-- This is the cutscene Mario has created. No idea if it works. If it doesnt, its his fault. -->
special_effects.xml
Sharknado
<?xml version="1.0" ?><ParticleEffect maxParticles="1" name="TornadoSharks" space="World" timeToEmit="0.30"> <Texture blend="Multiply" filename="tex/169.png" numFramesX="1" numFramesY="1"/> <DirectionalForce x="0.00" y="200.00"/> <Emitter angle="-90.00" emissionRate="0.00" spread="360.00"> <EmissionRadius max="0.00" min="0.00"/> <SpawnArea height="0.00" width="0.00"/> </Emitter> <Velocity max="400.00" min="200.00"/> <CentrifugalForce max="0.00" min="0.00"/> <Size> <Min x="16.00" y="16.00"/> <Max x="32.00" y="32.00"/> </Size> <TimeToLive max="2.00" min="0.50"/> <Dampening max="0.80" min="0.80"/> <Rotation max="360.00" min="0.00"/> <RotationSpeed max="500.00" min="-0.00"/> <SizeChange> <Min x="-25.00" y="-25.00"/> <Max x="-25.00" y="-25.00"/> </SizeChange> <StartColor a="255.00" b="255.00" g="255.00" r="255.00"/> <EndColor a="0.00" b="255.00" g="255.00" r="255.00"/> <TextureFrame numTextureAnimationFrames="1" startFrame="0" textureAnimationSpeed="60"/> </ParticleEffect>
sharknado_1.xml is an unused file for a "shark tornado". It doesn't link to any models and animations and the texture doesn't exist.
Unused Sounds
An earlier version of the announcer saying moonstruck.
The Candy Crush series
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Windows | Candy Crush Saga • Candy Crush Soda Saga |
Android, iOS | Candy Crush Saga • Candy Crush Soda Saga |
Categories:
- Pages missing developer references
- Games developed by King.com
- Pages missing publisher references
- Games published by King.com
- Windows games
- Pages missing date references
- Games released in 2015
- Games released in July
- Games released on July 29
- Games with hidden development-related text
- Games with unused sounds
- Games with unused text
- Stubs
- To do
- Candy Crush series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Microsoft > Games developed by Activision Blizzard > Games developed by King.com
Games > Games by platform > Windows games
Games > Games by publisher
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by King.com
Games > Games by release date > Games released in 2015
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 29
Games > Games by series > Candy Crush series