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Cagara

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Title Screen

Cagara

Developer: Players Software
Publishers: Players Software (UK), Compulogical S.A. (ES)
Platform: ZX Spectrum
Released in EU: 1986


DevMessageIcon.png This game has a hidden developer message.


Developer Message

Hmmm...
To do:
To anyone who's played this game, does the first message show up when you attach a printer to the game?

A lengthy message can be seen at 0x7EE0 in the .tzx dump, which might show when the player plugs in a printer during boot-up.

Why have you got a printer 
attached? Did you think there 
would be some sort of secret
message hidden here? Well there
isn't...By the way,don't try and
stop this read-out by pressing 
BREAK or the whole program will
self-destruct....isn't that nice
of us?

Anyway,i'd better let you get on
with the game now because i'm
running out of memory,I haven't
had a byte all day.....(Alright 
alright but what do you expect
with the pressure we programmers
have to work under -Get the 
violins out somebody! Actually 
the hardest thing about writing
this program was the fact that
half my speccy's keyboard is
f***ed up and it takes about ten
minutes to write each assembly
line)..Where was I? Oh yeah!

On with the program,....

Music maestro!!

Another lengthy message from the developer can be seen at 0x83CA in the .tzx dump, meant for hackers who broke into the loader.

Hi there hackers,I bet you feel quite good with having discovered this,
By the way,How did you manage to BREAK into this full length loader?
Are you just extra clever or have you cheated by using INTERFACE 3 or 
something similar (Aren't those hardware devices great??? ) What do you 
think of the program? It must be quite good for you to go to all the 
trouble of reaking intoit! (Please excuse the odd spelling mistake here 
and there)  

After all if CRASH can get away with it I don't see why we aren't allowed 
the occasional mistake now and then By the way,In case you are are wandering 
what the names on the hi-score table.....ENCOUNTER is a wargame which should 
be finished about seven months,it is going to be the largest ever playing 
area, with literally thousands of enemy units who all move and behave 
independantly (More details of that. when it nears completion!-Remember where 
were you saw it first!)

OYSTER is an arcade game which is actually called -The world is.... 
But it will probably never be completed as The Perfect Ear is being worked on 
which is a utility to convert music and sound to manuscript or computer data 
i.e. popular music converted to soundtracks for any games you write. (P.S. Is 
anyone interested in the definitive light cycles game....Intelligent enemy bikers 
and all sorts of other nastys which follow you around the grid and sneak up on 
you from behind?

See if you can guess where the other names in the hi-score table come from:
I'll give you a clue they come from the same books as the names in Halls of the 
things and the program Tir Na Nog... incidentally,the music in this program was 
written without The Perfect Ear, it was either personally composed or taken from 
composers long dead by the way. 

try loking in the area around 64200,ifyou are interested in dissassembly eg. 
the routine at 64400 which is not actually used anywhere in the program and 
several others like it the reason that this took so long to write was that when we 
first started on it ,we didn't know any machine code at all and had planned to use 
acompilerall the way through ,but we soon realised that the whole thing would
have to be written i pure machine code as nothing else was fast enough(ave you 
tried playing this with aprinter or a microspeech attached?.... im getting bored 
thinking up things to say to anyone reading this,so why don't you get on with 
playing the game instead of hacking it?