If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Cabela's Outdoor Adventures (2005)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Cabela's Outdoor Adventures

Developer: FUNLabs
Publisher: Activision
Platform: Windows
Released in US: September 14, 2005


DebugIcon.png This game has debugging material.


Miscellaneous Debug Features

This game has a few debugging console arguments leftover:

Argument Result
-buildai Spits out a blank AI file, presumably for the devs to create new AI's.
-testmodels Quickly cycles through all available models, presumably making sure they display properly.
-logfiles Logs what files are being loaded.
-shaderdup Spits out some XMLs and HTMLs and stuff, plus seems to print more info about the scripts the game is loading. Game refuses to boot. Seems to possibly check for duplicate shader files.
-join
-dedicated Prints a few more strings into the console, and prints out a few Debug Strings. Also slows down the game a LOT.
-batchmode %s Loads into the game, and quickly cycles through different modes. There are arguments for this command (once, prf, nomenu, texdump, memdump, quit), however they are not documented.
-spmap %s Loads the game directly into the level specified.
-map %s
-cheats
-developper
-nointro Skips game intros on boot.
-console Opens the game console.
-console98 Opens the game console also, not completely sure what it is different.
-debug
-res Rebuilds the .res files in the INTERFACE folder.
-exp Rebuilds the SCRIPTER.EXP file in the SCRIPTS folder.
+mod