If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Bully (PlayStation 2)/Unused Audio/Unused Dialogue/Mission Dialogue/Chapter V

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Bully (PlayStation 2)/Unused Audio/Unused Dialogue/Mission Dialogue.

Story Missions

Making a Mark

All the voice clips for this mission are unused and they show that originally, rather than simply using a spray can, the tag on City Hall was going to be made with a big supply of paint that, as also shown by unused data, Jimmy would've obtained after going through a variety of events that got cut.

At beginning of the mission, there was meant to be a conversation where Pete gave Jimmy the idea to go ask Clint for the paint needed, which would've been more consistent in continuity since Pete follows Jimmy in the intro cutscene but then he's nowhere in sight after it. The reason Jimmy knows about Clint here is because of the scrapped missions he would've given, which were later re-added to Scholarship Edition.

Filename Audio Transcript
Pete_5-09_001_v1
What are we doing, Jimmy?
Jimmy_5-09_002_v1
I'm going to get a bunch of paint.
Pete_5-09_003_v1
Maybe that crazy kid on the edge of town can help you.
Jimmy_5-09_004_v1
Clint?... Yeah, maybe. I'll check it out, you stay here.

The conversation Jimmy and Clint would have had when they both met and before Clint's bike got stolen.

Filename Audio Transcript
Henry_5-09_005_v1
Dude... what do you want?
Jimmy_5-09_006_v1
I need a large amount of paint. Can you hook me up?
Henry_5-09_007_v1
Yeah, but it'll cost ya- Hey! What's that kid doin' with my bike?!
Jimmy_5-09_008_v1
Looks like he's stealing it...
Henry_5-09_009_v1
Crap! Get it back and we'll talk.

The conversation after Jimmy brought Clint his bike back.

Filename Audio Transcript
Henry_5-09_010_v1
Get off my bike and we'll talk...
Henry_5-09_011_v1
That's right. Off the bike!
Henry_5-09_012_v1
Don't ever touch my ride again!
Jimmy_5-09_013_v1
Alright. Chill, man.
Henry_5-09_014_v1
Chill? Sure... paint... it's in the paint depot near the tracks.
Henry_5-09_015_v1
The yard is pretty secure. You might have to climb in from the next building over or something.
Jimmy_5-09_016_v1
Thanks!
Henry_5-09_017_v1
Sure. Don't let the locals see ya. They're crazy, and they hate schoolboys. Not like me...

An exchange that would've happened somewhere around the Blue Skies Paint Supply building before the player fought some townies.

Filename Audio Transcript
Otto_5-09_018
Hey! You picked the wrong area to be in, dude.
Jerry_5-09_019_v2
Looks like we gets to have a little fun!
Jimmy_5-09_020_v1
You guys seem like fun.

A line that possibly may have been for after defeating all the townies.

Filename Audio Transcript
Otto_5-09_021_v1
Too much work. Let's go home.

The conversation there would've been after Jimmy is approached by Earnest on the way to City Hall, Jimmy would have been warned that the police had secured the place knowing about his arrival. The absence of this conversation meant the loss of a shout-out by Earnest to the name of the mission, sigh...

Filename Audio Transcript
Earnest_5-09_022_v1
Well... it looks like you've gotten the paint.
Jimmy_5-09_023_v1
What are you doing here?
Earnest_5-09_024_v1
Irrelevant. Looks like the local law enforcement know you're coming.
Jimmy_5-09_025_v1
Huh? How could they?
Earnest_5-09_026_v1
Perhaps a miscalculation in dealing with the dropouts.
Jimmy_5-09_027_v1
Son of a...!
Earnest_5-09_028_v1
Now you can really show everyone you mean business when you get up there and make your mark!
Jimmy_5-09_029_v1
And I'll get the pictures to prove it too!
Earnest_5-09_030_v1
You're so cool!

Rats in the Library

As also shown by unused data, originally the player had to utilize the poison gun used in Weed Killer to kill the rats rather than the normal ranged weapons.

There is a set of lines from Mrs. Carvin telling Jimmy to use the poison gun.

Filename Audio Transcript
Carvin_5-01_002_v1
Jimmy... use that poison gadget thing.
Carvin_5-01_002_v2
Hopkins. Would you please use that rat poison-type gadget?
Carvin_5-01_002_v3
Come on, child! Use the rat poison.

The quotes Jimmy would have said when he started getting dizzy. Even with the leftover code activated, he still doesn't say them.

Filename Audio Transcript
Jimmy_5-01_003_v1
I'm gettin' sorta dizzy here.
Jimmy_5-01_003_v2
That can't be good for me.
Jimmy_5-01_003_v3
Things are getting... blurry.
Jimmy_5-01_003_v4
This smells... like... Edna.

The lines Mrs. Carvin would have said while the player sprayed the poison.

Filename Audio Transcript
Carvin_5-01_004_v1
That rat poison smells awful.
Carvin_5-01_004_v2
I don't think that's good for my lungs!
Carvin_5-01_004_v3
I'm feeling a little woozy here.
Carvin_5-01_004_v4
I... think... I might... faint.

The quotes from Mrs. Carvin for when the player reached the maximum state of dizziness.

Filename Audio Transcript
Carvin_5-01_005_v1
Are you alright, Jimmy?
Carvin_5-01_005_v2
Jimmy... Jimmy... can you hear me?

The sequence at the end of the mission was meant to have an extra line at the start of it, which got left out due to Mrs. Carvin mentioning Jimmy having the poison gun.

Filename Audio Transcript
Carvin_5-01_006_v1
Well done, Jimmy. Now bring that awful poison contraption over here.
Carvin_5-01_007_v1 300px Check the delivery crates to see if any of them are still lurking in there.
Jimmy_5-01_008_v1 300px These crates?
Carvin_5-01_009_v1 300px Yes, those crates. The rats appeared once those books were delivered.
Jimmy_5-01_010_v1 300px Everything seems to be fine, Ms. I think I got them all.
Carvin_5-01_011_v1 300px Thank you, Jimmy... if you have any late fees I think we can just forget about them.
Jimmy_5-01_012_v1 300px I did that a long time ago... I-I mean, thank you, Ms.

The Gym is Burning

There is an extra line Kirby was meant to say before getting trapped by the wall bars, and Jimmy was supposed to respond when Kirby asks for help. Also, lines 002 and 003 are ordered differently than how they play in the actual game, it's unknown if the filenames were a mistake or not.

Filename Audio Transcript
Kirby_5-04_001_v1
Somebody help me!
Kirby_5-04_002_v1 300px Aaaaah! I'm stuck!
Kirby_5-04_003_v1 300px I'm getting out of here.
Kirby_5-04_004_v1
Jimmy! Over here!
Jimmy_5-04_005_v1
Yeah, yeah. I see you.

Jimmy was meant to have a line to say when he lifts up the wall bars that fell on Kirby and before being thanked.

Filename Audio Transcript
Jimmy_5-04_006_v1
Now Kirby, get out.
Kirby_5-04_007_v1
Thanks, Jimmy.

An unused response from Jimmy when Juri asks for help.

Filename Audio Transcript
Juri_5-04_008_v1
(cough) (cough) Aaaauugghhh, AAAAGGGHHH!
Juri_5-04_009_v1
Over here! Help me, please.
Jimmy_5-04_010_v1
On my way!

Jimmy was meant to say something when he helps Juri, and Jimmy was also supposed to respond to Juri "thanking" him.

Filename Audio Transcript
Jimmy_5-04_011_v1
C'mon Juri, I got it!
Juri_5-04_012_v1
Oh, thanks a lot. I could've done that myself.
Jimmy_5-04_013_v1
Jerk.

Jimmy was supposed to respond when Juri asks for help a second...

Filename Audio Transcript
Juri_5-04_014_v1
(cough) (cough) (hurl) Jimmy. Would you mind helping me again? Please!
Jimmy_5-04_015_v1
Since you asked so nicely.

...and after Juri is saved again.

Filename Audio Transcript
Juri_5-04_016_v1
Thanks, man.
Jimmy_5-04_017_v1
That's more like it.

The developers also didn't let Jimmy respond to Mandy after saving her.

Filename Audio Transcript
Mandy_5-04_018_v1
Jimmy, is that you? Thank you.
Jimmy_5-04_019_v1
No problem, Mandy. You'll be okay.

The sequence where Jimmy finds the pyromaniac has two quotes that got left out: the first one that Gurney would've said before Jimmy gets his attention, and the last one that would've been said by Jimmy after getting tackled.

Filename Audio Transcript
Gurney_5-04_027_v1
Burn, baby, burn. Ah-hah-ha! I told you you'd all be sorry for expelling me.
Jimmy_5-04_028_v1
Hey! What the hell are you doing?
Gurney_5-04_029_v1
Outta my way, schoolboy!
Jimmy_5-04_030_v1
You shouldn't have done that.

The lines starting from here are related to the cut part where the player had to chase Gurney after he leaves the gym.

While these quotes are not unused, it's clear they were supposed to be used while chasing Gurney on the school's campus, but in the final game, they're instead said by him before he is approached in the girls' locker room, a usage that doesn't fit. Also, the leftover code for this part doesn't make him say them during the chase.

Filename Audio Transcript
Gurney_5-04_031_v1
Bullworth is run by psychopaths, you know that!
Gurney_5-04_031_v2
I hate that school! Hate it, hate it, hate it!
Gurney_5-04_031_v3
Hahah! I lit a little fire under your butt, didn't I?
Gurney_5-04_031_v4
Admit it! You wish you'd done it yourself.

The lines for the jocks when they chased the player on the school's campus, despite the fact that Jimmy helped some of them and was clearly chasing the real culprit... well, this clique is called brainless for a reason. In the leftover code, only Bo and Dan chase Jimmy.

Filename Audio Transcript
Juri_5-04_032_v1
There he is! Get him!
Dan_5-04_033_v1
Jimmy, you pyro scum, you gonna pay!
Kirby_5-04_034_v1
The gym! How could you do it?
Bo_5-04_035_v1
You're nothing but a terrorist, Hopkins!

Angie and Sheldon have lines of them reacting to the gym's fire. Neither of them is present when playing with the leftover code.

Filename Audio Transcript
Angie_5-04_036_v1
What's goin' on?
Sheldon_5-04_037_v1
Who set fire to the gym?

The lines for when reaching the bikes in the academy's front gates. Gurney's line appears to indicate he might've been supposed to push someone out of the bike he steals, but in the leftover code that doesn't happen. Also, while Pedro is present in front of the bikes, he doesn't say his quote, and it's unknown whether his bicycle was the one taken by Gurney or the one used by Jimmy.

Filename Audio Transcript
Gurney_5-04_038_v1
Get lost, brat!
Pedro_5-04_039_v1
That's MY bike!

The quotes for the bike chase section. Only the first two lines are heard with the leftover code.

Filename Audio Transcript
Gurney_5-04_040_v1
Hey guy, help me out here!
Otto_5-04_041
Where do you think you're going?
Jimmy_5-04_042_v1
Straight through you, bitch!
Duncan_5-04_043_v1
You're not wanted here, schoolboy.
Jimmy_5-04_044_v1
Why would I care what you want?

These lines were meant for when the chase ended and Gurney started fighting. They're not said with the leftover code. Also, Gurney's quote got repurposed and is used in the final game for the sequence where he exits the gym after he is found.

Filename Audio Transcript
Gurney_5-04_045_v1
I regret NOTHING!
Jimmy_5-04_046_v1
Truth be told, I've been tempted once or twice myself.

Finding Johnny Vincent

The single line that Theo says to Gregory in the asylum's Block A was supposed to be part of a conversation between them, and the lines that got left out reveal they were talking about Johnny. Also, while it might seem insignificant at first, the ether mentioned in the last line was actually relevant, keep reading for more details.

Filename Audio Transcript
Gregory_5-03_001_v1
What's with the new kid in Block B?
Theo_5-03_002_v1
I dunno, don't care. But he sure does yell a lot, huh?
Gregory_5-03_003_v1
Yeah. He keeps going on about how he's not crazy, and how he got framed, and blah blah blah.
Theo_5-03_004_v1
Don't they all? I guess we'll have to knock him out with the ether.

At some point on the way to the Orderly Uniform, there was meant to be a part where the player had to put some orderlies to sleep. The ether mentioned here does not appear in the final game and it's unknown where in the asylum this would've happened but these quotes make it clear that the laundry room was located somewhere else earlier in development because this objective wouldn't work with the current layout since the laundry room is in the same block where Johnny is. Also, Jimmy's first line was mislabeled with the ID of Preppies Vandalized.

Filename Audio Transcript
Jimmy_5-02_011_v1
I can't fight these guys... maybe I could use some ether and knock them out.
Gregory_5-03_012_v1
Careful! Don't knock the ether bottle over. Fumes can knock us both out cold.
Jimmy_5-03_013_v1
One bottle of K.O. fumes.
Gregory_5-03_014_v1
What was that? Oh, I'm sleeeepyyyyy...
Theo_5-03_015_v1
Tired... must sleep.
Jimmy_5-03_016_v1
Man... this smells like ether.

Gregory and Theo have sets of lines they were meant to say to Jimmy after the player picked up the Orderly Uniform, but they simply don't say them. Theo's first line got repurposed and is used when he is approached in front of the control room.

Filename Audio Transcript
Gregory_5-03_017_v1
You that new guy?
Gregory_5-03_017_v2
Anything goin' on?
Gregory_5-03_017_v3
Looks like a quiet shift.
Theo_5-03_018_v1
Man... this is so boring.
Theo_5-03_018_v2
Hey, new guy.
Theo_5-03_018_v3
See anything exciting?

The orderly in the control room was supposed to be Gregory instead of Theo, and he was going to have appropriate dialogue when the player approached him, unlike Theo.

Filename Audio Transcript
Gregory_5-03_019_v1
Aren't you a little short for an orderly?
Jimmy_5-03_020_v1
You want your break?
Gregory_5-03_021_v1
Sure, let me buzz you in.

After freeing Johnny and before going with him to the asylum's back, there was supposed to be an objective where the player had to beat some hostile townie patients. Despite Johnny no longer being in danger in the final game, he's still programmed to be an ally in this mission.

Filename Audio Transcript
Otto_5-03_023
Here's someone who isn't one of us. Beat him!

There is an unused response from Jimmy to Johnny asking to be followed to the asylum's back.

Filename Audio Transcript
Johnny_5-03_024_v1
Thanks for getting me, kid. Hey, let's go out the back way. Follow me.
Jimmy_5-03_025_v1
You sure you don't wanna stay a little longer?

These lines appear to indicate the player had to open the doors that lead to Block C, which conspicuously are the only ones that open instead of closing like the other doors when they get blocked by the metal gates.

Filename Audio Transcript
Johnny_5-03_027_v1
Damn. Can you open these doors from the other side?
Jimmy_5-03_028_v1
Why am I doing everything?
Johnny_5-03_029_v1
I didn't ask you to come here.
Johnny_5-03_030_v1
A'ight kid, you got the doors. Let's go!

This quote possibly might have been related to the removed townie patients that the player had to fight in Block C, which was shown in the BradyGames strategy guide.

Filename Audio Transcript
Henry_5-03_031_v1
Schoolboys. Let's mess 'em up!

At some unknown point in the mission, there was going to be an encounter with Fenwick with a humorous interaction. His first line got repurposed and is used when opening the cells.

Filename Audio Transcript
Fenwick_5-03_039_v1 300px I'm free! I'm free!
Fenwick_5-03_040_v1
Wait a minute! Who are you? Where am I?
Jimmy_5-03_040_v1
You're in the asylum.
Fenwick_5-03_041_v1
Oh... maaaan...

A line where Jimmy mentions a hatch to gain access to the control room. There is no hatch involved in the final game, and it's unknown how it would've worked. Also, the line that was ordered after this one was deleted.

Filename Audio Transcript
Jimmy_5-03_042_v1
Maybe I can use that hatch to get into the control room.

A set of lines of Gregory saying various stuff to someone. Purpose unknown.

Filename Audio Transcript
Gregory_5-03_044_v1
Relax, it's the best room in the house. Haha.
Gregory_5-03_044_v2
This what you get when you don't stay in school.
Gregory_5-03_044_v3
Nice re-decorating job, loser.
Gregory_5-03_044_v4
You should've given up glue sniffing like I did.

A line from Gregory asking about someone's presence. Purpose unknown.

Filename Audio Transcript
Gregory_5-03_045_v1
Who's there?!

Revenge on Mr. Burton

Jimmy has a line for when the player picks up the boltcutters, but just like as it's been shown with any mission-related item collection quote, he doesn't say it.

Filename Audio Transcript
Jimmy_5-03_001_v1
That's what I was looking for.

As shown by unused data, the player originally had to get the boltcutters from the Spazz Industries factory in Blue Skies rather than the hardware store in Bullworth town, and this line from Chuck indicates that the interactable mechanical door would've been used to distract the workers at the entrance.

Filename Audio Transcript
Chuck_5-03_002_v1
I thought I shut this door before...

Mr. Burton has lines for noticing Jimmy, but in the actual game, he doesn't say anything if the player gets in his sight.

Filename Audio Transcript
Burton_5-05_007_v1
Hopkins, I know you're up to no good!
Burton_5-05_007_v2
No shenanigans, Hopkins. I'm watching you!

Mr. Burton also has lines for a dog coming up to him, but no dogs interact with Burton in the actual mission.

Filename Audio Transcript
Burton_5-03_008_v1
Woah-hoah! Damn, boy. Crazy dog.
Burton_5-03_008_v2
Good boy, stay.

As shown by unused text and the sets of lines from Mr. Burton starting from here, originally each potty was supposed to have its own method to prevent Burton from using them. Because the player only destroys the potties in the final game, the sets apart from 010 go unused.

This set is for Burton being unable to enter the potty where Jimmy hid inside.

Filename Audio Transcript
Burton_5-05_009_v1
Woah-oah! Sorry!
Burton_5-05_009_v2
Hmm. I didn't see anyone go in.

Mr. Burton refusing to enter a potty that smelled bad.

Filename Audio Transcript
Burton_5-05_011_v1
Wooow! What's that smell?
Burton_5-05_011_v2
I am NOT going in there.

And Mr. Burton being unable to enter a potty due to some sprinklers.

Filename Audio Transcript
Burton_5-05_012_v1
Why did they put those sprinklers right here?
Burton_5-05_012_v2
I like my showers, but not in the park.

The sequence where Mr. Burton enters the target potty was supposed to be more elaborate: Jimmy and Zoe would've tried pushing the potty but failed at it, and so Zoe suggested using the lawnmower.

Filename Audio Transcript
Zoe_5-05_013_v1
Help me push!
Burton_5-05_014_v1
What's goin' on out there?!
Zoe_5-05_015_v1
It's too heavy. We need a better plan. Maybe if you get one of those riding lawnmowers to push it?
Jimmy_5-05_016_v1
Comin' right up!

Rather than just ramming it once, the potty with Mr. Burton in it was meant to be pushed multiple times before it fell. This exchange would've happened after ramming it the first time.

Filename Audio Transcript
Burton_5-05_017_v1
What's goin' on?!
Zoe_5-05_018_v1
Shut up.

These lines might've been for getting the potty positioned near the ramp. Burton's line got mixed along with other following voice clips for the sound effect that's heard in the sequence where the potty falls.

Filename Audio Transcript
Burton_5-05_020_v1
Ahhhh!
Zoe_5-05_021_v1
Yeeeeeeeeah!

The lines from Mr. Burton meant for when the potty falls. These were mixed along with 020 for the previously-mentioned sound effect that is used in place of this set.

Filename Audio Transcript
Burton_5-05_022_v1
Oouch!
Burton_5-05_022_v2
Ooooooow!
Burton_5-05_022_v3
Ooh! Oww!

The mission was supposed to end with an exchange between Jimmy and Zoe, but this got omitted.

Filename Audio Transcript
Jimmy_5-05_023_v1
Man... that's pretty nasty!
Zoe_5-05_024_v1
Yeah. Good job.
Jimmy_5-05_025_v1
Hah, thanks. He sure had it coming.

Preppies Vandalized

Ordered before any of the quotes related to talking to Vance are lines where Jimmy forces someone to give information about the trophies. Sadly, the lines for the person Jimmy was talking to were deleted, so it's unknown whether:
A. The player had to get information from another greaser before speaking to Vance, B. Jimmy is talking to Vance and these were meant for an alternative outcome where the player fought the greasers, or C. The method of getting information was originally different and the idea of talking to Vance came later in development. Certainly a mystery...

Here is Jimmy asking the mysterious character for information and then getting ready to fight.

Filename Audio Transcript
Jimmy_5-02_001_v1
Hey. Tell me about the preppy trophies.
Missing quote
Jimmy_5-02_003_v1
We'll see about that.

The exchange after the player defeated said unknown character. Jimmy's 008 line got repurposed and is used as the last thing he says to Vance when he is interrogated.

Filename Audio Transcript
Jimmy_5-02_004_v1
Where'd you hide those trophies, you thief?
Missing quote
Jimmy_5-02_006_v1
The Townies?! What do you mean?
Missing quote
Jimmy_5-02_008_v1
Well... since I already beat you, I guess I believe you.
Jimmy_5-02_009_v1
I guess I better get some proof then.

Some of the dialogue in the conversation with Vance was originally different: Vance's 011 and 013 lines got replaced with alternate quotes that are ordered later than these ones, and the 014 one got left out in the actual game. Jimmy's last quote got replaced by the previously shown 008 line.

Filename Audio Transcript
Jimmy_5-02_010_v1
Alright, Vance. Did you guys steal the preppies' trophies?
Vance_5-02_011
No way, man! We've been busy with the townies.
Jimmy_5-02_012_v1
The Townies? Really?
Vance_5-02_013
Yeah, they've been spreading rumors about Johnny. That's what made him go crazy.
Vance_5-02_014
Now get out of here!
Jimmy_5-02_015_v1
Yeah, okay...

A quote from Jimmy that's ordered after Vance's used alternate lines. Either meant to replace the also-unused 015 line shown above or maybe it was supposed to end the conversation with Vance.

Filename Audio Transcript
Jimmy_5-02_027_v1
Townies, eh?... I think I know where to look.

Busting In Part I

In the final game, this mission is noticeably anticlimactic in a weird way: all the player has to do is simply follow Russell's motorcycle with losing him being the only worry, and yet the MS_BikeFastHigh music unfittingly plays despite nothing serious happening... that's because it originally was supposed to be exciting: the voice clips show that instead of riding separately, Jimmy was a passenger on Russell's motorcycle and on the ride to the Townie's hideout the player had to take out enemies that tried to stop the duo, similar to the chase part of Wrong Part of Town. It's unknown who the characters chasing Jimmy and Russell were, none of the lines clear it up.

Russell noticing enemies up ahead...

Filename Audio Transcript
Russell_5-06_001_v1
Up front!
Russell_5-06_001_v2
Uh-oh. Guys ahead!
Russell_5-06_001_v3
Huh, I don't think those guys are friendly.

...and from behind.

Filename Audio Transcript
Russell_5-06_002_v1
Behind us!
Russell_5-06_002_v2
Uhm... is someone following?
Russell_5-06_002_v3
Look behind you!

There were supposed to be roadblocks that the player had to get rid of before Russell continued his path.

Filename Audio Transcript
Russell_5-06_003_v1
Uhm... blocked!
Russell_5-06_003_v2
Thing. In the way!
Russell_5-06_003_v3
Uh-oh. Stuck. Can't go.

At some point in the ride, Jimmy and Russell would have had this exchange.

Filename Audio Transcript
Russell_5-06_004_v1
Come on. Get rid of those guys!
Jimmy_5-06_005_v1
I'm on it, I'm on it!

Jimmy and Russell both have sets of quotes for the player knocking out their pursuers. Both of their last lines got repurposed for the sequence at the beginning of Busting In Part II, and Jimmy's third line got repurposed for the sequence after defeating Wade in Welcome to Bullworth.

Filename Audio Transcript
Russell_5-06_006_v1
Hah. Nice shot!
Russell_5-06_006_v2
Good!
Russell_5-06_006_v3
Splat! Ahahahahaha!
Russell_5-06_006_v4
Ahahahahah... boom!
Jimmy_5-06_007_v1
Did you see that?
Jimmy_5-06_007_v2
Take that!
Jimmy_5-06_007_v3
Hahahahaha!
Jimmy_5-06_007_v4
Oooooh! That's gotta hurt.

The sequence when reaching the Townies' hideout was meant to be different: Jimmy and Russell were BOTH going to crash into the closed gates. Also, the crash was supposed to be accidental, as somehow Russell was unable to stop the motorcycle from accelerating. In the final game, Jimmy notices the gates being locked (reusing a quote from Complete Mayhem) and Russell just straight-up chooses to crash into the gates. Only Russell's second voice clip got used.

Filename Audio Transcript
Jimmy_5-06_008_v1
Hmm... where'd they all go?
Jimmy_5-06_009_v1
Woah-ho! Russell, slow down a little.
Russell_5-06_010_v1
Okay... oh no!
Jimmy_5-06_011_v1
Aaaaaaaaahhhhh!
Russell_5-06_012_v1
Aaaaaaaaaaaaaaaah!

The mission wasn't supposed to end after the crash, the part where the police arrive was meant to be part of this mission instead of Busting In Part II, and there were some townies that the player had to defeat. Only Russell's quote got repurposed for the following mission, and the one from Jimmy is another instance of the word "shit" being said in unused dialogue.

Filename Audio Transcript
Jimmy_5-06_013_v1
Oh shit! I think the cops are coming.
Jerry_5-06_014_v1
Get 'em, boys!
Russell_5-06_015_v1
Uh-oh... this doesn't look so good.

Jimmy has two lines asking Russell for help at the beginning of the mission, but he is programmed to always only say the first quote in this set.

Filename Audio Transcript
Jimmy_5-06_016_v1 300px Hey, Russell. I need your help to bust into the dropouts' hideout.
Jimmy_5-06_016_v2
Russell! I need your help.

Busting In Part II

While most lines for the conversation between Jimmy and Zoe at the beginning of the mission are used, one line from Jimmy was left out.

Filename Audio Transcript
Zoe_5-07_001_v1
What the hell do you think you're doing?
Jimmy_5-07_002_v1
What do you mean?
Zoe_5-07_003_v1
Smashing into our barricade like that? Completely out of control. Are you crazy?
Jimmy_5-07_004_v1
Yeah!
Jimmy_5-07_005_v1
I've gotta talk to that Edgar kid.
Zoe_5-07_006_v1
I don't think he wants to talk to you, and you can't get in while the power is out anyways.

While this quote from Zoe is said if the player approaches the Wonder Meats building, it can barely be heard due to Zoe's distance from the player, and as shown by the other lines ordered after this one and the townies that still spawn there, this was related to a scrapped objective: the first switch that the player had to reach to restore the power was the one inside Wonder Meats.

Filename Audio Transcript
Zoe_5-07_007_v1
We gotta be careful they don't notice us.

The line Jimmy was meant to say after he pressed the switch in Wonder Meats.

Filename Audio Transcript
Jimmy_5-07_008_v1
That's done, now I gotta find the breakers.

The entrance to the generator area was supposed to be blocked by a door until the switch in Wonder Meats was pressed, and this exchange between Jimmy and Zoe was meant to happen when the player approached that door. In the final game, that part has no door and is instead an open entrance.

Filename Audio Transcript
Zoe_5-07_009_v1
Hey, dumbass. You gotta find the reset switch first, in the slaughterhouse. Dumbass.
Jimmy_5-07_010_v1
I love it when you talk all tough.

The player wasn't originally meant to press both switches in the generator area, instead, Zoe was supposed to help here by taking care of the switch by the entrance and Jimmy had to get the other one.

Filename Audio Transcript
Zoe_5-07_011_v1
I'll get this switch, you go get the other one.

Jimmy was supposed to respond to Zoe's lines where she talks about Omar, but instead, he once again became a victim of speech suppression.

Filename Audio Transcript
Zoe_5-07_014_v1
Now that we have the power restored, we've gotta get to the chem plant.
Zoe_5-07_015_v1
And to do that, we've got to take on Omar.
Jimmy_5-07_016_v1
Omar? What kind of name is that? Who's he?
Zoe_5-07_017_v1
He's Edgar's right-hand man... he's the only one with a key to the plant.
Jimmy_5-07_018_v1
Alright. Let's go.

Jimmy has an unused response to Zoe when she mentions the Red Star Industries building.

Filename Audio Transcript
Zoe_5-07_019_v1
We gotta go through the Red Star building.
Jimmy_5-07_020_v1
Well, let's do it.

Jimmy and Zoe were meant to have a conversation when they reach the closed gate next to the Red Star Industries building, which would've explained Zoe's relationship with the townies. But instead, only 1 out of these 10 lines is used! As Jimmy would say: Sheesh! Also, Zoe's 024 quote mentions there being townies inside the office, but in the final game, there are no townies to defeat there.

Filename Audio Transcript
Jimmy_5-07_021_v1
Hey... it's locked.
Zoe_5-07_022_v1
Good observation. We've got to get the power on first.
Zoe_5-07_023_v1
This gate is controlled by an electronic security switch. I think it's in the office.
Zoe_5-07_024_v1
Be careful, Edgar has a couple of guys in there keeping track of who comes and goes.
Jimmy_5-07_025_v1
Edgar's a little paranoid, ain't he?
Zoe_5-07_026_v1
Yeah.
Jimmy_5-07_027_v1
You know he's insane, but you still hang out with him?
Zoe_5-07_028_v1
Jimmy, you plan to fight your way through our complex to take on the toughest bastard I know. I wouldn't say you're a showcase for mental stability yourself.
Jimmy_5-07_029_v1
What's that supposed to mean?
Zoe_5-07_030_v1
Don't worry, I like 'em a bit crazy. Just don't start frothing at the mouth, I just washed this shirt.

The very weird sequence in front of the chemical plant where Jimmy suddenly decides he can't fight any more townies and Zoe has to distract them originally didn't exist, instead, Zoe went with Jimmy to meet Omar before she decided to leave. Only Omar's last two lines got used for when he is met.

Filename Audio Transcript
Omar_5-07_032_v1
Hey, Zoe. Watcha doin' with this wanker?
Zoe_5-07_033_v1
He's not a wanker!
Omar_5-07_034_v1
Shuddup, turncoat!
Jimmy_5-07_035_v1
What a jerk.
Zoe_5-07_036_v1
Yeah... but you know... I-I think I gotta go.
Jimmy_5-07_037_v1
Uhhh... okay, Zoe. See you around.
Omar_5-07_038_v1
We don't like your kind around here.
Jimmy_5-07_039_v1
I guess you better get outta here then.
Omar_5-07_040_v1
Show him what we got for him!

As proven more clearly by unused subtitles for earlier versions of these lines, originally Omar wasn't meant to fight Jimmy right away: first, the player would've had to fight two waves of townies. These quotes would've been for the first and second waves respectively.

Filename Audio Transcript
Omar_5-07_041_v1
He's still here. Get him!
Omar_5-07_042_v1
Wipe that stain out!

There is a set for things Omar would have said while the player fought the removed waves of townies.

Filename Audio Transcript
Omar_5-07_043_v1
Get him from behind!
Omar_5-07_043_v2
Take that punk to school!
Omar_5-07_043_v3
Hurt him, hurt him bad!

After Jimmy defeated the waves of townies and Omar started to fight, they both would've had this exchange.

Filename Audio Transcript
Omar_5-07_044_v1
Hmph. Enough of this messin' around!
Jimmy_5-07_045_v1
Finally you're doing something.

Showdown at the Plant

As shown by leftover programming in the mission, it was originally supposed to be possible for the player to fall in the acid during the second phase of the boss fight and get knocked out, and while the acid still knocks out Jimmy if it's touched using cheats, Edgar doesn't say this set of lines that were meant for when that happened.

Filename Audio Transcript
Edgar_5-B_003_v1
That burns, doesn't it?
Edgar_5-B_003_v2
Nothing like a chemical peel for your skin, huh Jimmy?
Edgar_5-B_003_v3
Poor little Jimmy, taking an acid bath.

There are unused responses from Jimmy to the lines Edgar says when the player gets a pipe in the second phase of the boss fight.

Filename Audio Transcript
Edgar_5-B_004_v1 300px Using a pipe won't help you, Jimmy. I'm still gonna kick your ass.
Edgar_5-B_004_v2 300px You think a pipe will take me down? I don't think so.
Jimmy_5-B_005_v1
Keep talking, it won't help you.
Jimmy_5-B_005_v2
Whatever, man. You're gonna get hurt.

Complete Mayhem

The police officers outside Wonder Meats were meant to be talking, but in the actual game, they don't say anything.

Filename Audio Transcript
Williams_6-02_001_v1
We've got the suspect, pinned in the vicinity of Wonder Meats.
Williams_6-02_001_v2
He's a Bullworth student.
Williams_6-02_001_v3
Just waiting for the word.
Monson_6-02_002_v1
Rubberduck in position.
Monson_6-02_002_v2
There's just a single suspect.
Monson_6-02_002_v3
This is gonna be fun, boys.

The quote Russell says when finding him is part of an exchange he and Jimmy were meant to have, but it was reduced to just that line. Russell's second line got repurposed for the sequence after they escape from the cops.

Filename Audio Transcript
Russell_6-02_003_v1 300px Jimmy! There you are. I don't know what to do, and I smell like meat.
Jimmy_6-02_004_v1
Don't worry, I'll get you out of here!
Russell_6-02_005_v1
Thanks, Jimmy.

Pedro and Sheldon were meant to be present outside Wonder Meats seeing the police chase Jimmy and Russell.

Filename Audio Transcript
Sheldon_6-02_006_v1
Oooh, look at all those police!
Pedro_6-02_007_v1
They must be catching terrorists.

After Jimmy and Russell escaped from the cops, there was meant to be a part where they both needed bicycles. It's unknown if this was an objective or a sequence. Pedro and Sheldon were also meant to be present in this part and get scared off by Russell, maybe it was their bikes that got taken? Who knows. Russell's second voice clip got repurposed for multiple other moments in the mission, and Jimmy's line got repurposed for the sequence after escaping the cops.

Filename Audio Transcript
Russell_6-02_008_v1
We need bicycles.
Russell_6-02_009_v1 300px GRRRGH, RAAAAWR!
Sheldon_6-02_010_v1
It's a monster!
Pedro_6-02_011_v1
Run!
Jimmy_6-02_012_v1 300px Come on, we gotta get to the school. All hell's breaking loose.

After getting the aforementioned bikes, the player would have had to cycle to the school instead of the game automatically skipping to the cutscene of the meeting with Edgar. And when reaching the school's front gates, Jimmy had this line to say.

Filename Audio Transcript
Jimmy_6-02_013_v1
It's too hot here. Let's get to the other gate.

After going to the school's side entrance, before the cutscene with Edgar there was meant to be a sequence with a conversation between Jimmy and Pete, with Pete informing about the state of the school.

Filename Audio Transcript
Pete_6-02_014_v1
Jimmy, there you are! Gary's got everyone rioting.
Jimmy_6-02_015_v1
I figured it was him. Don't worry, I'll sort this out.
Pete_6-02_016_v1
He's taken control of all the gangs and now he's trying to tear down the school!
Jimmy_6-02_017_v1
I don't think I'll let him get away with that.

Two lines for the sequence where the school's side gates are opened got left out: one from Jimmy after Russell got the gates opened and one from Edgar at the end of the sequence.

Filename Audio Transcript
Jimmy_6-02_018_v1 300px Damn... they're locked.
Russell_6-02_019_v1 300px Don't worry. Russell will get it.
Jimmy_6-02_019_v1
Russell, you're a good kid but you shouldn't do that to your head.
Russell_6-02_020_v1 300px That... kinda hurt.
Jimmy_6-02_020_v1 300px Edgar, we'll take out the gang leaders. Without them, Gary's got nothing.
Edgar_6-02_021_v1
We'll get that weasel!

The girl students, and Zoe, were meant to be present somewhere in the school and they would've been having arguments. Zoe is the only one missing a second line, it possibly got deleted.

Filename Audio Transcript
Pinky_6-02_022_v1
You slut!
Pinky_6-02_022_v2
I saw the way you looked at him!
Lola_6-02_023_v1
Shut up, you jealous bitch!
Lola_6-02_023_v2
So what? He didn't have your name on him, did he?
Mandy_6-02_024_v1
WHO do you think you are?
Mandy_6-02_024_v2
I can't believe you used to be my friend.
Zoe_6-02_025_v1
I know what you're like, Mandy. Don't pretend!
Melody_6-02_026_v1
He doesn't like you!
Melody_6-02_026_v2
You're such a bitch!
Karen_6-02_027_V1
He loves me!
Karen_6-02_027_V2
I'm gonna tell everyone about you.
Christy_6-02_028_v1
Liar!
Christy_6-02_028_v2
You're ugly and nasty!
Beatrice_6-02_029_v1
I'm never going to forgive you!
Beatrice_6-02_029_v2
I... hate you, hate you, hate you, HATE YOU!

Gary was supposed to be heard inside the school buildings making PA announcements of him taunting Jimmy, but this detail didn't make it to the final game. Only the first quote in this set of 10 lines ended up used, getting repurposed for the sequence at the end of the mission.

Filename Audio Transcript
Gary_6-02_030_v1 300px Your attention, please: Jimmy is complete human trash.
Gary_6-02_030_v2
Jimmy... you know your mother never loved you, don't you?
Gary_6-02_030_v3
Why do you try, Jimmy? You think you have chance?
Gary_6-02_030_v4
It's too late, Jimmy. Everyone hates you.
Gary_6-02_030_v5
Give it up, Jimmy. You're pathetic!
Gary_6-02_030_v6
Jimmy... beating up people doesn't make anyone like you.
Gary_6-02_030_v7
It was laughably easy to manipulate you. Does that bother you, Jimmy?
Gary_6-02_030_v8
I'd tell you what people say about you, Jimmy. But I wouldn't wanna hurt your feeling, hahahaha!
Gary_6-02_030_v9
So it is true what they say, Jimmy. About you and those animals?
Gary_6-02_030_v10
You're sick in the head, Jimmy, and everybody knows it.

After defeating each clique, there were meant to be sequences of Jimmy talking to the leaders, but they all got omitted.

The conversation after defeating the greasers.

Filename Audio Transcript
Johnny_6-02_034_v1
Alright, Jimmy, you're the boss. Sorry, I forgot.
Jimmy_6-02_035_v1
It's alright, Johnny. Now help me get this under control.
Johnny_6-02_036_v1
No sweat, Jimmy. I got it.

As shown by the unused 6_02gdorm.lur script found in Scholarship Edition, at some point the developers planned but abandoned the idea to change the girls' dorm section so that instead of confronting Johnny, the player would have had to find him in one of the dorm's rooms. The only lines related to this planned rewrite are these ones, for the part where Johnny would've been found with Mandy.

Filename Audio Transcript
Johnny_6-02_036A_v1
Oh, Jimmy. Y-you saw us... please don't tell Lola!
Jimmy_6-02_036c_v1
On one condition. You get your crew to stop fighting.
Johnny_6-02_036C_v1
Anything you say, Jimmy. Just don't tell!

The exchange after defeating the jocks. Two lines that were ordered after Jimmy's second quote got deleted.

Filename Audio Transcript
Jimmy_6-02_040_v1
Had enough, Ted?
Ted_6-02_041_v1
Alright, Jimmy.
Jimmy_6-02_042_v1
Good. I need you to calm your boys down.

There are lines for an alternate encounter conversation between Jimmy and Derby. This exchange doesn't imply fighting Derby, so there might have been plans for a rewrite similar to the one that was also planned for the girls' dorm part and the player might have had to search for Derby inside Harrington House.

Filename Audio Transcript
Jimmy_6-02_46a_v1
Hey Darby, would you please tell your boys to stop fighting?
Derby_6-02_46b_v1
Oh, I suppose, since you asked so nicely.
Jimmy_6-02_46c_v1
Stop your boys or I'll smash your face!
Derby_6-02_46c_v1
Alright, Jimmy. Alright.

The conversation there was meant to be after defeating the preps.

Filename Audio Transcript
Jimmy_6-02_048_v1
I trust you remember who you're working for, Darby.
Derby_6-02_049_v1
Yes, sir.
Jimmy_6-02_050_v1
Good. Now stop making trouble.

While these lines are used, the way they're stored shows that the quotes for the conversation when confronting the nerds were originally in a different order than how they play in the actual game and that two lines got deleted from this conversation.

Filename Audio Transcript
Missing quote
Earnest_6-02_052_v1 300px You fool, you don't see it. Gary's got a plan, a great plan.
Jimmy_6-02_053_v1 300px Earnest, you nerd. What were you thinking?!
Earnest_6-02_054_v1 300px You don't get it. With my brains and his lack of morals, nothing can stop us.
Jimmy_6-02_055_v1 300px You idiot. Gary's plans are a load of crap, I should know.
Missing quote
Jimmy_6-02_057_v1 300px Whatever, I'm gonna stop you both.

The exchange after defeating the nerds. Earnest's line was put in the wrong order and a quote that was ordered after Jimmy's second one got deleted.

Filename Audio Transcript
Jimmy_6-02_058_v1
I trust I cured you of your megalomania, Earnest.
Earnest_6-02_057_v1
Completely. But why didn't you get Gary?
Jimmy_6-02_060_v1
I'll get to him, but you gotta get your clique back in line.

The conversation between Jimmy and Edgar after defeating all the cliques was originally supposed to take place outside. After that, at the entrance to the school's main building, the player was meant to fight Seth and possibly more prefects that prevented Jimmy from entering, this is the real reason Jimmy says "That was incredibly satisfying.". Also, if the presence of a line from Ted is any indication, he possibly might've helped in the fight.

Filename Audio Transcript
Seth_6-02_064_v1
Gary said you'd turn up. There's no way you're getting in.
Ted_6-02_064a_v1
You better let him in!

The mission wasn't supposed to end with the sequence where Gary is found, there was meant to be one more part where the player had to chase Gary to the Roof Access area. During the chase, Gary would've taunted Jimmy.

Filename Audio Transcript
Gary_6-02_068_v1
Slow as always, eh Jimmy?
Gary_6-02_068_v2
Pinky told me you're a horrific kisser, Jimmy.
Gary_6-02_068_v3
Aww, did I hurt your feelings, Jimmy?
Gary_6-02_068_v4
How does it feel to be expelled for the last time, Jimmy?
Gary_6-02_068_v5
I told you I had a plan, Jimmy!

Final Showdown

The conversation between Jimmy and Gary during the chase section had Jimmy's responses taken out of it, resulting in Gary running his mouth uninterrupted this whole part, but Gary also had a casualty: the very last line he was meant to say is left out in the actual game.

Filename Audio Transcript
Gary_6-B_001_v1 300px If you've proved to be one thing this year it's slow. You'll never catch me, Hopkins.
Gary_6-B_002_v1 300px You're too trusting, Jimmy. From the start you were pathetically naive.
Jimmy_6-B_003_v1
Naive in trusting you perhaps.
Gary_6-B_004_v1 300px Poor little Jimmy, all alone at big scary Bullworth. Under fire from Russell and his goons, desperate for help.
Jimmy_6-B_005_v1
That's not how I remember it.
Gary_6-B_006_v1 300px So sad, so hopeless, just needing a friend. Any friend. You were so easy to manipulate, Jimmy.
Jimmy_6-B_007_v1
Do you think you're manipulating me right now?
Gary_6-B_008_v1 300px And once we were friends it was all so clear. You had your lust for power, but without the intelligence to back it up. Using you as a pawn was so wonderfully obvious.
Jimmy_6-B_009_v1
You really are full of yourself.
Gary_6-B_010_v1 300px Let Jimmy have his fun, let him play his childish little games with Earnest, Ted, Darby, Johnny, and Edgar, and just wait for the right moment to swoop in and take it all.
Gary_6-B_011_v1 300px It was like lining up dominos, it all fell together so perfectly.
Gary_6-B_012_v1 300px While you were off wasting your time with whores like Lola, I was in the dorm, planning.
Gary_6-B_013_v1 300px While you were racing bikes, while you were playing at the carnival like a child, my plan was coming together.
Gary_6-B_014_v1 300px Does it hurt? Looking back at all the time you wasted over the last year? All the time you were working for me.

The first two lines from Gary shown here are said during the boss fight when he holds Jimmy against the rails of the first two platforms, but due to there being only two platforms where Gary does that move, the other two lines that were supposed to follow them are never heard. It's unknown if that was always their purpose or if they were originally for something else and got repurposed for that move.

Filename Audio Transcript
Gary_6-B_016_v1 300px Any regrets, Jimmy? Looking forward to the wasteland that your life is about to become?
Gary_6-B_017_v1 300px After you're expelled from here for your antics over the last few weeks you won't have anywhere left to go.
Gary_6-B_018_v1
No school will take a child with your history. No prospects, you'll end up begging for money on the streets if you're lucky.
Gary_6-B_019_v1
No wonder your mother left you here, she must be so embarrassed by you, Jimmy Hopkins.

The line that Gary says at the beginning of the boss fight was supposed to be preceded by a line from Jimmy, but as it shouldn't be a surprise anymore, it isn't.

Filename Audio Transcript
Jimmy_6-B_021_v1
Nowhere to run now, eh Gary?
Gary_6-B_022_v1
I can take you, Hopkins!

This would've been chronologically the last conversation in the game's story, but it's instead completely unused. It was meant to happen after falling to one of the platforms during the boss fight. Remember what we learned throughout these pages: the story of Bully was really about how poor little Jimmy had his right to talk stripped away from him by the developers. Stand up for freedom of speech, people.

Filename Audio Transcript
Gary_6-B_023_v1
Exciting, isn't it, Jimmy? Do you have the guts to keep this up?
Jimmy_6-B_024_v1
You're an idiot, Gary. A power-hungry idiot. You went about this all the wrong way, look where your plans have put you!
Jimmy_6-B_025_v1
I hope this was all worth it, Gary! No regrets!

Side Missions

Cheating Time

Mr. Galloway was supposed to talk to Jimmy at the beginning of the mission. And as he mentions, originally the player had to get the evidence somewhere around the town rather than on the academy's campus.

Filename Audio Transcript
Galloway_3-S03_001_v1
I think he meets up with them downtown, maybe you could find him there.
Galloway_3-S03_002_v1
Jimmy, here comes Hattrick. I'll be waiting here for your return.

Not only was the location of the deals going to be different but also Mr. Hattrick himself would've been the one selling the test answers rather than Justin doing it on his behalf and Hattrick getting his cut of the money from him. The lines relating to Justin selling the test answers are ordered last in the files.

This is the conversation for the deal between Hattrick and the greasers. Only one of Vance's quotes got used, getting repurposed for the sequence where Justin meets the greasers.

Filename Audio Transcript
Vance_3-S03_003_v1
Look, Ol' Hattrick's here.
Hatrick_3-S03_004_v1
I'm not old, I'm four times 12 years old.
Vance_3-S03_005_v1
That's, uh... uhh...
Hatrick_3-S03_006_v1
I see! You really need help to pass the class. The price just went up.
Vance_3-S03_007_v1
I don't know! Hmm...
Vance_3-S03_008_v1
Alright, I'll pay. You drive a hard bargain.
Hatrick_3-S03_009_v1
You don't deserve any better! Now if you'll excuse me, I have some other students to tutor.

The exchange for Mr. Hattrick selling to the jocks. Some of Hattrick's quotes got repurposed for the sequences of him and Justin.

Filename Audio Transcript
Mandy_3-S03_010_v1
There he is!
Hatrick_3-S03_011_v1
Hello, Mandy. Glad to see you're taking such a keen interest in math.
Mandy_3-S03_012_v1
Thank you, Mr. Hattrick.
Casey_3-S03_013_v1
You have the tests... sir?
Hatrick_3-S03_014_v1
Of course. I trust you have my fee?
Casey_3-S03_015_v1
Well... I could only get half.
Hatrick_3-S03_016_v1
That's okay, Mandy paid the other half earlier.
Casey_3-S03_017_v1
She did?
Mandy_3-S03_018_v1
Yeah, I knew you guys didn't have the money. And math is hard!
Hatrick_3-S03_019_v1
See you in class.

The jocks were meant to be found waiting for Mr. Hattrick while he hadn't arrived yet. The first two lines got repurposed for the sequence where Justin meets the jocks, but Bo is not present amongst them in the final game and so his line is not heard.

Filename Audio Transcript
Mandy_3-S03_020_v1
Don't worry, he'll be here soon, I'm sure.
Casey_3-S03_021_v1
I sure hope he shows up. I need to get my grade up.
Bo_3-S03_022_v1
Where is he? He promised he'd bring them tonight.

The next clique Mr. Hattrick would've been selling to was going to be the Nerds, in the final game this clique doesn't appear buying from Justin.

Filename Audio Transcript
Hatrick_3-S03_023_v1
Hello, Bucky. Good to see you.
Bucky_3-S03_024_v1
Hello, sir.
Hatrick_3-S03_025_v1
I'm surprised you need these tests!
Bucky_3-S03_026_v1
Oh, I don't. No, really. It's just that since everyone else is doing it, we need to do it as well or we'll be on the wrong side of the bell curve!
Hatrick_3-S03_027_v1
Yes. It is working out that way, isn't it? Soon everyone will need these if they want to pass.
Bucky_3-S03_028_v1
You must make quite a profit.
Hatrick_3-S03_029_v1
Oh, no! This is not about money, I just want everyone to get into good universities.
Hatrick_3-S03_030_v1
But I have to go... oh! And I expect you to have finished cleaning my garage by tomorrow.
Bucky_3-S03_031_v1
Yes sir!

The lines for the nerds while they waited for Mr. Hattrick.

Filename Audio Transcript
Bucky_3-S03_032_v1
I hope he shows up soon, I have a garage to clean.
Fatty_3-S03_033_v1
Why do we need these tests? I just copy my work from you guys.
Cornelius_3-S03_034_v1
I hope nobody sees us doing this, our intellectual credibility is at stake.

Then, Mr. Hattrick would've made a deal with the preps. Judging from Hattrick's second line, it's possible they were going to meet him at his house in Old Bullworth Vale. Justin's lines got repurposed for the part where he gives Hattrick his cut of the money.

Filename Audio Transcript
Justin_3-S03_035_v1
There you are, sir.
Hatrick_3-S03_036_v1
Yes, I am.
Justin_3-S03_037_v1
I've got daddy's checkbook with me.
Hatrick_3-S03_038_v1
Very good! Well, come in. You can have a cup of tea while you and I double-check your spelling.

The lines for the preps while they waited for Mr. Hattrick's arrival. Justin's first line also got repurposed for the sequence after taking the picture of him and Mr. Hattrick.

Filename Audio Transcript
Justin_3-S03_039_v1
Top dollars for top grades... makes sense to me.
Tad_3-S03_040_v1
I agree completely.
Justin_3-S03_041_v1
Indeed. But since we're good friends, I'll only charge you a small fee to look at the cheat sheet.

The ending sequence was originally going to be different, with Jimmy handing the evidence to Mr. Galloway so he would get Mr. Hattrick in trouble off-screen, the idea of Galloway being accused with Dr. Crabblesnitch came up later in development. Also, Jimmy's first quote indicates that at some point the player had to collect a copy of the test answers, but in the final version only pictures are used as evidence.

Filename Audio Transcript
Jimmy_3-S03_042_v1
I have the pictures and a copy of the test, sir. Seems Hattrick's selling tests to almost everyone.
Galloway_3-S03_043_v1
Really? I'll take that pompous bastard down a notch.
Jimmy_3-S03_044_v1
As he so richly deserves.
Galloway_3-S03_045_v1
"Richly" doesn't begin to describe it.

A line from Mr. Galloway telling Jimmy he didn't get any pictures. Purpose unknown. In the leftover subtitle, he says "You" instead of "We".

Filename Audio Transcript
Galloway_3-S03_047_v1
We didn't get any pictures, Jimmy? Uhh...

Smash It Up

There is an unused response from Jimmy to Zoe's quote at the beginning of the mission, and also a response from Zoe that would've followed it. Zoe's second line got repurposed and is instead used in the odd sequence in Busting In Part II where she distracts the townies in front of the chemical plant.

Filename Audio Transcript
Zoe_5-G5_001_v1
Come on, we're going to the Spencer Shipping warehouse.
Jimmy_5-G5_002_v1
Why?
Zoe_5-G5_003_v1
You'll see.

There was meant to be a sequence where Zoe opened the door outside the warehouse, but it got omitted and the game skips to Jimmy and Zoe being already inside. Zoe's first line also got repurposed for when she distracts the townies in Busting In Part II.

Filename Audio Transcript
Zoe_5-G5_004_v1
Hang on, Jimmy.
Jimmy_5-G5_005_v1
Good thing there aren't any cops around. I wouldn't want to be seen with a criminal like you.
Zoe_5-G5_006_v1
The feeling is mutual, Jimmy.
Zoe_5-G5_007_v1
Got it!

The quote from Jimmy that was going to end the conversation when he and Zoe enter the warehouse got left out. Also, note that Jimmy and Zoe's lines where they mention the ownership of the warehouse were not originally part of this conversation, they were instead intended for another one, keep reading for more details.

Filename Audio Transcript
Zoe_5-G5_008_v1
Alright, Jimmy... here we are.
Jimmy_5-G5_009_v1
A warehouse full of expensive-looking junk.
Zoe_5-G5_010_v1
Yup. And now we're going to play a little game. Whoever smashes up the most stuff, wins.
Jimmy_5-G5_011_v1
You're on!

There is a set with a whopping 10 lines Jimmy was meant to say when breaking the objects in the warehouse, but of course, no... sigh.

Filename Audio Transcript
Jimmy_5-G5_012_v1
Take that, Spencer Shipping!
Jimmy_5-G5_012_v2
This feels so good!
Jimmy_5-G5_012_v3
Don't try this at home, kids!
Jimmy_5-G5_012_v4
Yeah!
Jimmy_5-G5_012_v5
All right!
Jimmy_5-G5_012_v6
I should work for an insurance company!
Jimmy_5-G5_012_v7
I might have a future in demolition!
Jimmy_5-G5_012_v8
Ha... this is so much fun!
Jimmy_5-G5_012_v9
I don't even know my own strength!
Jimmy_5-G5_012_v10
Shoddy craftsmanship!

The second quote here indicates this set from Zoe was meant for when she has a superior score during the challenge.

Filename Audio Transcript
Zoe_5-G5_013_v1
C'mon, Jimmy! Give it to her!
Zoe_5-G5_013_v2
I'm winning, Jimmy... pick it up!
Zoe_5-G5_013_v3
Isn't this exciting, Jimmy?
Zoe_5-G5_013_v4
Wreck it! Wreck it all!
Zoe_5-G5_013_v5
I wish I could see their faces when they come in tomorrow.

This other set of lines from Zoe was for when she breaks the objects.

Filename Audio Transcript
Zoe_5-G5_014_v1
Yeah!
Zoe_5-G5_014_v2
Cheap trash.
Zoe_5-G5_014_v3
Who'd pay for this junk?
Zoe_5-G5_014_v4
Take that!
Zoe_5-G5_014_v5
Wooooooooo!

This conversation between Jimmy and Zoe appears to might've been for a sequence there was meant to be before the second phase of the challenge. Lines 015 and 021 got repurposed and are instead used at the end of the mission, and the lines 016 and 017 got repurposed for the sequence after Jimmy and Zoe enter the warehouse. This conversation would've revealed that Tad's family does indeed own the warehouse, but due to one of Zoe's lines getting left out, it's not explicitly confirmed in the actual game and is only implied.

Filename Audio Transcript
Jimmy_5-G5_015_v1
You sure know how to have a good time, Zoe.
Zoe_5-G5_016_v1
It makes it much more satisfying that all this is Spencer Shipping.
Jimmy_5-G5_017_v1
Wait... isn't Tad's last name Spencer?
Zoe_5-G5_018_v1
Hahah... yeah, it is. This is his family business.
Zoe_5-G5_019_v1
This feels SO GOOD!
Jimmy_5-G5_020_v1
Do you think they'll notice we were here?
Zoe_5-G5_021_v1
This is the best date ever!

Starting from here are sets of lines from Jimmy for breaking specific objects in the warehouse, all of them unused. It's unknown whether these would've been used alongside the previously-shown also-unused 012 set or if they were planned to replace it.

Quotes for smashing some unknown object that is not in the final game. There is a horse statue, but here Jimmy mentions someone being mounted, so it isn't related.

Filename Audio Transcript
Jimmy_5-G5_022_v1
This one's for my native brothers.
Jimmy_5-G5_022_v2
Sitting on a horse didn't help you, did it?

Smashing gnomes. The warehouse doesn't have any gnomes in the final game, they only appear as collectibles elsewhere on the map.

Filename Audio Transcript
Jimmy_5-G5_023_v1
Frigging gnomes.
Jimmy_5-G5_023_v2
Take that, you bearded bastards!

Destroying the knight statues.

Filename Audio Transcript
Jimmy_5-G5_024_v1
That's crap armor.
Jimmy_5-G5_024_v2
Vender trash.

Destroying the art sculptures.

Filename Audio Transcript
Jimmy_5-G5_025_v1
Cheap replica art sucks.
Jimmy_5-G5_025_v2
Who'd put that crap in their yard anyways?

It's unknown what object Jimmy is mentioning in this set, what little is described doesn't match with anything in the final game.

Filename Audio Transcript
Jimmy_5-G5_026_v1
Take that, you grape-eating fat bastard!
Jimmy_5-G5_026_v2
I just made the world a little better.

Lines for smashing the plants.

Filename Audio Transcript
Jimmy_5-G5_027_v1
Jackpot!
Jimmy_5-G5_027_v2
This is it!
Jimmy_5-G5_027_v3
So many fragile plants.

It's unknown what object this set is related to, but Jimmy mentions that Dr. Slawter would approve of said object's destruction. Maybe the Crapula Maxima seen only in Weed Killer was meant to appear in the warehouse?

Filename Audio Transcript
Jimmy_5-G5_028_v1
Dr. Slawter would be proud of me.
Jimmy_5-G5_028_v2
That felt familiar.

Breaking the glass objects.

Filename Audio Transcript
Jimmy_5-G5_029_v1
Good thing I didn't cut myself.
Jimmy_5-G5_029_v2
That made a satisfying sound.

Destroying the wooden furniture.

Filename Audio Transcript
Jimmy_5-G5_030_v1
Who'd pay for this?
Jimmy_5-G5_030_v2
Who'd make furniture out of balsa wood?

Smashing the crates.

Filename Audio Transcript
Jimmy_5-G5_031_v1
Oooh, crates! Just like a video game.
Jimmy_5-G5_031_v2
I wonder what was in there.
Jimmy_5-G5_031_v3
How I love destructible crates.

Destroying the televisions.

Filename Audio Transcript
Jimmy_5-G5_032_v1
TV's no good for you anyhow.
Jimmy_5-G5_032_v2
Smash your TV!

Smashing the sacks of manure.

Filename Audio Transcript
Jimmy_5-G5_033_v1
Aww, man. That stinks.
Jimmy_5-G5_033_v2
Take that, you sack of... stuff.

Only one of the quotes from Zoe's set when Jimmy wins is used, this is because the other two lines reference a scrapped part there was meant to be after the challenge ended...

Filename Audio Transcript
Zoe_5-G5_035_v1
Okay... enough, you win.
Zoe_5-G5_035_v2
Jimmy! Over here!
Zoe_5-G5_035_v3
Get over here!

...which would've involved the police entering the warehouse in search of the vandalism culprits.

Filename Audio Transcript
Monson_5-G5_036_v1
Requesting backup, seems we have a situation here.
Monson_5-G5_036_v2
It's punk hunting time. You boys in?
Williams_5-G5_037_v1
Roger that, I hear you loud and clear.
Williams_5-G5_037_v2
You guys are bored? There's some kids we can beat up.

Then, the player would've had an objective to escape from the scene, presumably through the warehouse's back exit.

Filename Audio Transcript
Zoe_5-G5_038_v1
Let's get out of here!

After escaping from the cops, there was meant to be a sequence where Jimmy and Zoe kissed before the mission ended. In the final game, this is the only Girlfriend mission without a kiss scene.

Filename Audio Transcript
Zoe_5-G5_039_v1
Ah... there you are, Jimmy! I was beginning to think I lost you.
Jimmy_5-G5_040_v1
I ain't so easy to lose, baby.
Zoe_5-G5_041_v1
Heh. Come over here, so I can make sure I didn't.
Jimmy_5-G5_042_v1
For you baby, anything.
Zoe_5-G5_043_v1
(smooch)
Zoe_5-G5_044_v1
See you around, Jimmy.

An extra quote from Officer Monson for the scrapped last part of this mission. The line that was ordered before this one was deleted.

Filename Audio Transcript
Monson_5-G5_046_v1
This is the BPD, we're coming in!