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Bravely Default II

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Title Screen

Bravely Default II

Developer: Claytechworks
Publishers: Square Enix (JP Switch/WW Windows), Nintendo (INT Switch)
Platforms: Nintendo Switch, Windows
Released internationally: February 26, 2021 (Switch), September 2, 2021 (Windows)


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.


Bravely Default II is the third main game in the Bravely series.

Unused Maps

An easy way to load maps is to use "Universal Unreal Engine 4 Unlocker", which "re-creates the in-game console (which is usually stripped out in released games)". The console command open <mapname> will load a level, and ToggleDebugCamera allows one to get a better view of the area. The relevant paths within the .pak file have been provided.

Switch Version Demo

The game's main folder and pak file are named "Sunrise" internally.

The folder SunriseTrial-E/Content/Maps/Test/BattleTest contains a couple maps not found in the retail versions. These were extracted from the demo NSP's .pak file, repacked into a mod file, and loaded on the PC version.

BattleSequenceBuild

A few models sit on top of a small square platform.

BravelyDefault2-BattleSequenceBuild.png

BattleSequenceViewer

Seth and Gloria stand in front of two enemies. They each have an icon on top, and are in their default battle idle animations. They stand on top of a sqaure plane with a dark placeholder texture.

BravelyDefault2-BattleSequenceViewer.png

BattleHub_Parent

Bravely_Default_II/Content/Debug/Maps/BattleHub

A debug menu that lets you set up test battles. You can configure enemy parties, which map to use, and toggle preemptive and Brave attack on/off.

バトルメニュー (Battle Menu)

  • 敵パーティ
    • (List of monster mobs)
  • マップ
    • (List of maps)
  • 先制攻擊
    • BBAE_Default
    • BBAE_Player
    • BBAE_Monster
  • ブレイブアタック
    • BBAE_None
    • BBAE_Player
    • BBAE_Monster
  • スタート [+ボタン]
BravelyDefault2-Windows-BattleHub Parent.png BravelyDefault2-Windows-BattleHub Parent-b.png
BravelyDefault2-Windows-BattleHub Parent-2.png BravelyDefault2-Windows-BattleHub Parent-2-b.png
BravelyDefault2-Windows-BattleHub Parent-3.png BravelyDefault2-Windows-BattleHub Parent-4.png

BattleHub

Bravely_Default_II/Content/Debug/Maps/BattleHub

A simple square grass plane.

BravelyDefault2-Windows-BattleHub.png

CharacterViewer

Bravely_Default_II/Content/Debug/Maps/CharacterViewer

A fairly robust character viewer. Use D-Pad Up/Down to select mode, use D-Pad Left/Right to change the "Target". You can open a submenu when Character or Effect mode is on. You can also pause the animations, as well as take high quality screenshots here. The Modes you can select are:

  • Camera
  • Character
  • Effect
  • Light
  • Wind

BravelyDefault2-Windows-CharacterViewer.png

キャラクターメニュー (Character Menu)

  • キャラクター読み込み - load a single model
  • プリセット読み込み - loads multiple models
  • アニメーション読み込み - loads an animation
  • フェイシャル読み込み - loads a facial expression
  • アタッチモデル - where to attach another model to
  • デタッチモデル
  • キャラクター破棄
BravelyDefault2-Windows-CharacterViewer-CharacterMenu.png BravelyDefault2-Windows-CharacterViewer-Expressions.png
BravelyDefault2-Windows-CharacterViewer-Animations.png BravelyDefault2-Windows-CharacterViewer-Attach.png

エフェクトメニュー (Effect Menu)

This menu lets you choose from a few animations and lets you choose which target and the location (on or around the model) to play it.

  • エフェクト読み込み
  • エフェクト破棄
  • アタッチ変更
BravelyDefault2-Windows-CharacterViewer-EffectMenu.png BravelyDefault2-Windows-CharacterViewer-EffectMenu-2.png

ModelViewer

Bravely_Default_II/Content/Debug/Maps/ModelViewer

A model viewer which lets you explore the game's folders and load various game assets, even maps. Press Start to toggle the menu on/off. The menu options are:

  • アセットの読み込み
    • キャラクター - loads models
    • マップ - loads maps
    • アニメーション - plays animations
    • アタッチ用メッシュ - loads models and attaches it to a character
  • 移動
    • カメラ
      • カメラの通常移動
      • カメラの注視点移動
    • モデル
      • モデルの移動
  • ソケット名の指定
  • アタッチされているメッシュの削除
  • キャラクターの削除

BravelyDefault2-Windows-ModelViewer.png BravelyDefault2-Windows-ModelViewer-2.png

Expeditiontest

Bravely_Default_II/Content/Debug/Maps/Test

You can click and edit the number value, as well as click the Add and Reset buttons on the right but to no effect, seemingly.

BravelyDefault2-Windows-Expeditiontest.png

BustUpIconTest

Bravely_Default_II/Content/Debug/Maps/UITest

A debug menu that appears to test icons. Controls don't seem to work but it was possibly just loaded improperly.

BravelyDefault2-Windows-BustUpIconTest.png

LVL_showcase

Bravely_Default_II/Content/Enviroment/Field/Purchase/ModularQuarry/Levels

Judging from the file path ("Purchase") and the out-of-place excavator, this might have been a set of models purchased online.

BravelyDefault2-Windows-LVL showcase.png BravelyDefault2-Windows-LVL showcase-2.png

NewMap

Bravely_Default_II/Content/Effects/Battle/Ability/J01/J01_Abl18_Blur

A simple area featuring Seth (with no face) repeatedly performing a spinning dropkick animation towards a motionless enemy.

BravelyDefault2-Windows-NewMap.png

Test_BT_ot

Bravely_Default_II/Content/Maps/Battle/Common/Test_Battle

Three main characters in their battle idle animations in a black void with no faces. A little creepy.

BravelyDefault2-Windows-Test BT ot.png

Character_View_Level

Bravely_Default_II/Content/Maps/Debug

This map name is referenced in the DebugLevelSelectionMap. Elvis has no face and in an A-pose.

BravelyDefault2-Windows-Character View Level.png

Character_View_Level_NewHairTest

Bravely_Default_II/Content/Maps/Debug

Like the previous area, but with some spheres plus a rectangular box above. Daggers are next to Adelle's feet.

BravelyDefault2-Windows-Character View Level NewHairTest.png

DebugLevelSelectionMap

Bravely_Default_II/Content/Maps/Debug

Controls don't seem to work. The Jump button can be clicked but nothing happens. Using the open console command on these listed names works for only a couple.

BravelyDefault2-Windows-DebugLevelSelectionMap.png

MAP_BT_9900

Bravely_Default_II/Content/Maps/Battle/MAP_BT_9900

This battle map has a circular staircase with placeholder textures on top of a flat white square plane.

BravelyDefault2-Windows-MAP BT 9900.png

Field_ProcedualMeshTest / Field_ProcedualMeshTest_Parent

Bravely_Default_II/Content/Materials/Maps

Player spawns on a large flat unremarkable white square.

IceCheck

Bravely_Default_II/Content/Materials/Maps

Various chunks of ice in rows.

BravelyDefault2-Windows-IceCheck.png BravelyDefault2-Windows-IceCheck-2.png

LookCheck_ENM076_Mud

Bravely_Default_II/Content/Materials/Maps

Four different golem-type enemies perform various movement and attack animations.

BravelyDefault2-Windows-LookCheck ENM076 Mud.png

Map_CloudTest / Map_CloudTest_Parent

Bravely_Default_II/Content/Materials/Maps

A rock sits motionless in an area with a sunset. Map_CloudTest_Parent spawns the player on top of this rock. The clouds in the background below have very large waves and are in motion, like a cloud ocean.

BravelyDefault2-Windows-Map CloudTest.png

Metaball_Test

Bravely_Default_II/Content/Materials/Maps

A large blue sphere sits to the left of a sphere which morphs shape into up to 4 other spheres and shifts colors.

BravelyDefault2-Windows-Metaball Test.png

NBS004Glow_test

Bravely_Default_II/Content/Materials/Maps

A monster in an open flat area repeats an animation. The clouds in the background rotate around the area.

BravelyDefault2-Windows-NBS004Glow test.png

RenderWaveNormal

Bravely_Default_II/Content/Materials/Maps

BravelyDefault2-Windows-RenderWaveNormal.png