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Bolt (Wii)/Developer Comments
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This is a sub-page of Bolt (Wii).
Comments left in text files in the game. Mostly just notices for other developers.
injections.txt
injections.txt contains a developer comment written by someone named Spencer.
// Notice that the injections are performed // in the order given in this file. The order // matters! --Spencer
FileList_RVL.txt
The Wii (RVL = Revolution, the Wii's codename) version of FileList.txt contains a heading comment that was unchanged from the PS2 version.
//========================================================================== //= //= FileList_PS2.txt - list the files that should be loaded for each world for the PS2 //= //========================================================================== // The "permanent" section is the place to put files that should only be // loaded once, and they stay memory-resistent permantly after that. [permanent] // We want to create the following section as an uber hog, // but we don't want the engine to preload the files in it. // Where and when this gets mounted is up to the engine guys. [all] objects\Wii_A_ButtonIcon.dbl objects\Wii_B_ButtonIcon.dbl objects\Wii_C_ButtonIcon.dbl objects\Wii_Z_ButtonIcon.dbl [OcnaCore] objects\SpinningButtonRVL.dbl [OcnaMssl] objects\SpinningButtonRVL.dbl [ChnPrtRds] characters\GloveyNoTexture.dbl characters\proddyNoTexture.dbl characters\whippynotexture.dbl characters\glovey.sx characters\glovey.mdb characters\Whippy.sx characters\Whippy.mdb characters\Proddy.sx characters\Proddy.mdb
FileList.txt
FileList.txt contains a list of files used for the game, as well as many comments and timestamps for when progress was made.
//========================================================================== //= //= FileList.txt - list the files that should be loaded for each world //= //========================================================================== // The "permanent" section is the place to put files that should only be // loaded once, and they stay memory-resistent permantly after that. [permanent] objects\BoneInfo.dbl // this guy needs to be loaded first before geoms are loaded //sound\music.fev // we are currently not loading in FMOD's interactive music project // on the PS2 or the Wii //sound\imusic.fev // .fev = audio banks sound\ui.fev // program.fev contains our more memory-friendly programmer sounds sound\program.fev sound\reverb.fev sound\expc.fev // We want to create the following section as an uber hog, // but we don't want the engine to preload the files in it. // Where and when this gets mounted is up to the engine guys. [all] var\ActorLOD.var var\HitValues.var var\View.var var\aimsim.var var\avatarfx.var var\biped.var var\bloom0.var var\controller.var var\deathcam.var var\dropweap.var var\footfall.var var\glass.var var\hitbox.var var\ladder.var var\shootercam.var var\tethercam.var var\ghostcam.var var\view.var worlds\scene.var tables\surfsurf.tbd var\defproj.var // every world need it? var\fsdfx\RadialPStab.var var\fsdfx\RadialBDrop.var var\fsdfx\RadialBJugger.var var\fsdfx\RadialBRoll.var var\fsdfx\RadialDCrash.var var\fsdfx\RadialWAttack.var var\bolt.var scripts\Alert.sx scripts\Approach.sx scripts\Attack.sx scripts\Block.sx scripts\BulletCharge.sx scripts\capture.sx scripts\charge.sx scripts\CircleStrafe.sx scripts\Death.sx scripts\Flee.sx scripts\Follow.sx scripts\Idle.sx scripts\Investigate.sx scripts\MoralSupport.sx scripts\MunitionImpact.sx scripts\Patrol.sx scripts\Protect.sx scripts\NavBeaconTraverse.sx scripts\spawn.sx scripts\StandGuard.sx scripts\StaticRangedAttack.sx scripts\Taunt.sx scripts\Wander.sx objects\healthfrag_large.dbl objects\healthfrag_medium.dbl objects\healthfrag_small.dbl objects\powerfrag_large.dbl objects\powerfrag_medium.dbl objects\powerfrag_small.dbl objects\ReticleCore.dbl objects\ReticleInnerCircle.dbl objects\ReticleOuterCircle.dbl objects\VizCone.dbl objects\VizConeB.dbl misc\misc.dbl [holobolt] characters\Glovey.sx characters\Glovey.mdb characters\GloveyNormTex.dbl [holochris] sound\ytet.fev [holocombat] characters\Glovey.sx characters\Glovey.mdb characters\GloveyNormTex.dbl characters\whippy.dbl characters\Whippy.sx characters\Whippy.mdb characters\proddy.dbl characters\Proddy.sx characters\Proddy.mdb characters\starry.dbl characters\Starry.sx characters\Starry.mdb characters\disky.dbl characters\Disky.sx characters\Disky.mdb //Need to add following Characters //Glovey //Glovey Plus //Proddy //Proddy Plus //Starry //Starry Plus //Whippy //Whippy Plus //Disky //Disky Plus //Blasty (large) ??? //Booty (large) ??? //Dr. Calico // Italy // Mansion [ItlyMnsnEx] characters\GloveyNormTex.dbl objects\gas_bomb.dbl characters\PItalyFiesta.mdb characters\PWBIntro.mdb characters\Glovey.bmx characters\pitalyfiesta.sx characters\PWBIntro.sx scripts\GasMine.sx var\bangs.var var\leftburns.var var\lefthair.var var\rightburns.var var\righthair.var var\backhair.var sound\penny.fev sound\imex.fev var\fsdfx\flickFX.var [ItlyMnsnIn] characters\green_eyes.dbl characters\GloveyNormTex.dbl characters\Cal_Hele_Missile.dbl characters\Rope.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl objects\rubble_wood00.dbl objects\rubble_wood01.dbl objects\rubble_wood02.dbl objects\rubble_wood03.dbl characters\BoltHeli.mdb characters\ItalyRocket.mdb characters\Rope.mdb characters\Glovey.bmx scripts\rubble.sx characters\BoltHeli.sx characters\HeliCamera.sx sound\bolt.fev sound\imin.fev sound\heli.fev //Yucatan // Temple Exterior // preloads set by Bryce on 09-04-08 [YuctnTmpExPllrBttl] characters\Cal_Hele_Missile.dbl characters\GloveyNormTex.dbl characters\GloveyPlusTex.dbl characters\Rope.dbl characters\StarryNormTex.dbl objects\Robot_Mine_Ball.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl objects\rubble_grass00.dbl objects\rubble_grass01.dbl objects\rubble_grass02.dbl objects\rubble_grass03.dbl weapons\StarryStar.dbl characters\copterRocket.mdb characters\Rope.mdb characters\Glovey.bmx characters\Glovey_Plus.bmx characters\Starry.bmx characters\CopterRocket.sx objects\Robot_Mine_Ball.sx scripts\rubble.sx sound\bolt.fev sound\ytpb.fev sound\heli.fev // preloads set by Bryce on 09-04-08 [YuctnTmpExRsTmpl] characters\Cal_Hele_Missile.dbl characters\GloveyNormTex.dbl objects\gas_bomb.dbl characters\copterRocket.mdb characters\Glovey.bmx characters\CopterRocket.sx scripts\GasMine.sx sound\penny.fev sound\ytet.fev sound\heli.fev // Temple Interior // preloads set by Bryce on 09-04-08 [YuctnTmpIn1] characters\GloveyNormTex.dbl characters\GloveyPlusTex.dbl characters\ProddyPlusTex.dbl characters\Rope.dbl characters\StarryNormTex.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl weapons\CatStatueFireBall.dbl weapons\StarryStar.dbl characters\Rope.mdb characters\Glovey.bmx characters\Glovey_Plus.bmx characters\Proddy_Plus.bmx characters\Starry.bmx scripts\csShell.sx scripts\rubble.sx var\PRHairA.var sound\bolt.fev sound\ytin.fev // preloads set by Dwain on 08-28-08, uses stream actors // updated by Bryce on 08-30-08 from playing on the Wii [YuctnTmpCvrn] characters\GloveyNormTex.dbl characters\GloveyPlusTex.dbl characters\ProddyNormTex.dbl characters\StarryNormTex.dbl characters\green_eyes.dbl weapons\StarryStar.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl objects\rubble_dirt00.dbl objects\rubble_dirt01.dbl objects\rubble_dirt02.dbl objects\rubble_dirt03.dbl characters\Glovey.bmx characters\Glovey_plus.bmx characters\Proddy.bmx characters\Starry.bmx scripts\rubble.sx var\PRHairA.var sound\bolt.fev sound\ytc.fev // preloads set by Dwain on 08-28-08 [RssaCrgoTrn] characters\GloveyNormTex.dbl characters\DiskyNormTex.dbl characters\ProddyPlusTex.dbl characters\green_eyes.dbl characters\Cal_Hele_Missile.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl weapons\Disk.dbl weapons\turretBullet.dbl characters\Disky.bmx characters\Glovey.bmx characters\proddy_plus.bmx characters\boltTrain.sx characters\boltTrain2.sx characters\boltTrain3.sx characters\boltPTank.sx characters\boltPTankCam.sx scripts\rubble.sx scripts\sticky.sx var\PRHairA.var sound\bolt.fev sound\rct.fev // preloads set by Dwain on 08-28-08 [RssaDm1] characters\green_eyes.dbl characters\GloveyPlusTex.dbl characters\StarryPlusTex.dbl characters\DiskyNormTex.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl objects\rubble_snow00.dbl objects\rubble_snow01.dbl objects\rubble_snow02.dbl objects\rubble_snow03.dbl weapons\Disk.dbl weapons\StarryStar.dbl characters\Rope.dbl objects\Robot_Mine_Ball.dbl characters\Rope.mdb characters\glovey_plus.bmx characters\starry_plus.bmx characters\disky.bmx objects\Robot_Mine_Ball.sx scripts\rubble.sx scripts\sticky.sx sound\bolt.fev sound\heli.fev sound\rd1.fev // preloads set by Dwain on 08-28-08 [RssaDm2] characters\GloveyNormTex.dbl characters\ProddyNormTex.dbl characters\DiskyNormTex.dbl weapons\disk.dbl objects\gas_bomb.dbl objects\Robot_Mine_Ball.dbl characters\Glovey.bmx characters\Proddy.bmx characters\Disky.bmx characters\DiskyDamBossAI.sx scripts\sticky.sx objects\Robot_Mine_Ball.sx scripts\GasMine.sx var\bangs.var var\leftburns.var var\lefthair.var var\rightburns.var var\righthair.var var\backhair.var var\PRHairA.var sound\penny.fev sound\rd2.fev // preloads set by Dwain on 08-28-08 [RssaDm3] characters\green_eyes.dbl characters\DiskyNormTex.dbl characters\ProddyPlusTex.dbl characters\StarryPlusTex.dbl characters\Rope.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl weapons\Disk.dbl weapons\StarryStar.dbl characters\Rope.mdb characters\Disky.bmx characters\Proddy_plus.bmx characters\Starry_plus.bmx scripts\rubble.sx scripts\sticky.sx var\PRHairA.var sound\bolt.fev sound\heli.fev sound\rd3.fev // preloads set by Dwain on 08-28-08 [RssaDmTrbn] characters\ProddyPlusTex.dbl characters\StarryPlusTex.dbl characters\DiskyPlusTex.dbl characters\DiskyNormTex.dbl characters\WhippyPlusTex.dbl characters\green_eyes.dbl characters\Rope.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl weapons\Disk.dbl weapons\StarryStar.dbl characters\Rope.mdb characters\Disky.bmx characters\Proddy_plus.bmx characters\Starry_plus.bmx characters\Disky_plus.bmx characters\Whippy_plus.bmx scripts\rubble.sx scripts\sticky.sx var\PRHairA.var sound\bolt.fev sound\rdt.fev // preloads set by Dwain on 08-28-08 [RssaBaseEx] characters\StarryNormTex.dbl characters\GloveyNormTex.dbl weapons\StarryStar.dbl characters\penny_eyePiece.dbl characters\rope.dbl objects\aimpointer.dbl objects\gas_bomb.dbl characters\Monocle.mdb characters\rope.mdb characters\Glovey.bmx characters\Starry.bmx characters\Monocle.sx scripts\GasMine.sx sound\penny.fev sound\rbex.fev sound\heli.fev // preloads set by Dwain on 08-28-08 [RssaBaseIn] characters\green_eyes.dbl characters\GloveyNormTex.dbl characters\penny_eyePiece.dbl objects\aimpointer.dbl objects\gas_bomb.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl characters\penny.mdb characters\Monocle.mdb characters\glovey.bmx characters\booty.bmx characters\penny.sx characters\penny2.sx characters\Monocle.sx characters\boltDrone.sx scripts\BullInTheRing.sx scripts\GasMine.sx scripts\rubble.sx var\bangs.var var\leftburns.var var\lefthair.var var\rightburns.var var\righthair.var var\backhair.var sound\bolt.fev sound\penny.fev sound\rbin.fev // preloads set by Dwain on 08-28-08 [RssaMsslSilos] characters\green_eyes.dbl characters\GloveyNormTex.dbl characters\WhippyNormTex.dbl characters\StarryNormTex.dbl weapons\StarryStar.dbl characters\rope.dbl characters\penny_eyePiece.dbl objects\aimpointer.dbl objects\gas_bomb.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl characters\rope.mdb characters\penny.mdb characters\Monocle.mdb characters\glovey.bmx characters\whippy.bmx characters\starry.bmx characters\penny.sx characters\penny2.sx characters\Monocle.sx scripts\rubble.sx scripts\GasMine.sx var\bangs.var var\leftburns.var var\lefthair.var var\rightburns.var var\righthair.var var\backhair.var var\prhaira.var sound\bolt.fev sound\penny.fev sound\rms.fev [RssaMsslRide] characters\green_eyes.dbl sound\bolt.fev sound\rmr.fev [ChnPrtBrgEx] characters\GloveyNormTex.dbl Characters\GloveyPlusTex.dbl Characters\StarryNormTex.dbl objects\gas_bomb.dbl characters\Glovey_plus.bmx characters\Glovey.bmx characters\Starry.bmx scripts\GasMine.sx var\bangs.var var\leftburns.var var\lefthair.var var\rightburns.var var\righthair.var var\backhair.var sound\penny.fev sound\cpbx.fev // preloads set by Chris on 09-30-08, uses streamed actors [ChnPrtBrgIn] characters\green_eyes.dbl characters\GloveyNormTex.dbl characters\DiskyNormTex.dbl characters\Rope.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl objects\rubble_snow00.dbl objects\rubble_snow01.dbl objects\rubble_snow02.dbl objects\rubble_snow03.dbl weapons\Disk.dbl weapons\Robot_Hele_Missile.dbl characters\Rope.mdb characters\Glovey.bmx characters\Disky.bmx scripts\rubble.sx scripts\sticky.sx sound\bolt.fev sound\cpbi.fev // preloads set by Dwain on 08-28-08, uses streamed actors [ChnPrtRds] characters\green_eyes.dbl characters\GloveyPlusTex.dbl characters\ProddyPlusTex.dbl characters\WhippyPlusTex.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl characters\tire.dbl characters\rope.dbl characters\rope.mdb characters\glovey_plus.bmx characters\Proddy_plus.bmx characters\whippy_plus.bmx characters\tire.sx scripts\rubble.sx sound\bolt.fev sound\cprd.fev sound\hhum.fev var\prhaira.var //Bullet Train [ChnBlltTrn] characters\green_eyes.dbl characters\CAL_Hele_Missile.dbl weapons\TurretBullet.dbl characters\copterRocket.mdb characters/ChnCopterRocket.sx sound\bolt.fev sound\cbtr.fev sound\heli.fev // udpated by Chris on 09-19-08 [OcnaOtrIslnd] Characters/GloveyPlusTex.dbl objects\Robot_Mine_Ball.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl objects\rubble_dirt00.dbl objects\rubble_dirt01.dbl objects\rubble_dirt02.dbl objects\rubble_dirt03.dbl characters\DiskyPlusTex.dbl weapons\Disk.dbl characters\Glovey_plus.bmx characters\Booty.bmx characters\disky_plus.bmx scripts\BullInTheRing.sx objects\Robot_Mine_Ball.sx scripts\rubble.sx scripts\sticky.sx sound\bolt.fev sound\oois.fev // Island Base // udpated by Chris on 09-10-08 [OcnaBase] characters\BoltCrateDimension.dbl Characters\GloveyNormTex.dbl Characters\StarryNormTex.dbl objects\gas_bomb.dbl characters\crate.mdb characters\BoltCrate.mdb characters\glovey.bmx characters\Starry.bmx characters\BoltCrate.sx characters\pslots.sx scripts\GasMine.sx sound\bolt.fev sound\bolt_c.fev sound\penny.fev obas.fev sound\bolt_c.fev [OcnaMnIslnd1] // udpated by Chris on 09-10-08 characters\GloveyNormTex.dbl characters\WhippyNormTex.dbl characters\penny_eyePiece.dbl objects\aimpointer.dbl objects\gas_bomb.dbl characters\penny.mdb characters\Monocle.mdb characters\glovey.bmx characters\whippy.bmx characters\radiationglovey.bmx characters\penny.sx characters\penny2.sx characters\Monocle.sx scripts\GasMine.sx sound\bolt.fev sound\penny.fev sound\omi1.fev var\bangs.var var\leftburns.var var\lefthair.var var\rightburns.var var\righthair.var var\backhair.var // udpated by Chris on 09-10-08 [OcnaMnIslnd2] characters\GloveyNormTex.dbl objects\gas_bomb.dbl characters\glovey.bmx scripts\GasMine.sx sound\bolt.fev sound\penny.fev sound\omi2.fev // udpated by Chris on 09-10-08 [OcnaMnIslnd2b] characters\GloveyNormTex.dbl Characters\DiskyNormTex.dbl characters\Rope.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl Weapons\Disk.dbl characters\Rope.mdb characters\Booty.bmx characters\Disky.bmx characters\glovey.bmx scripts\BullInTheRing.sx scripts\sticky.sx scripts\rubble.sx sound\bolt.fev sound\omi2.fev //Core // OcnaCore // preloads set by Chris on 08-30-08 [OcnaCore] characters\green_eyes.dbl Characters\ProddyNormtex.dbl Characters\WhippyNormTex.dbl objects\rubble_concrete00.dbl objects\rubble_concrete01.dbl objects\rubble_concrete02.dbl objects\rubble_concrete03.dbl objects\spinningButton.mdb Characters\Proddy.bmx Characters\Whippy.bmx scripts\interactionButton.sx scripts\rubble.sx sound\bolt.fev sound\ocor.fev var\prhaira.var // OcnaMssl [OcnaMssl] characters\green_eyes.dbl objects\spinningButton.mdb scripts\interactionButton.sx sound\bolt.fev sound\omis.fev //HoloArti [HoloArti] sound\bolt.fev characters\TankEnemy.dbl characters\TankEnemy.sx characters\TankEnemy.mdb characters\TankTurret.dbl characters\TankTurret.sx characters\TankTurret.mdb characters\TankPickup.dbl characters\TankPickup.sx characters\TankPickup.mdb //HoloHummer [HoloHummer] sound\bolt.fev sound\hhum.fev characters\tire.dbl