Bloons TD 6/Unused Text
This is a sub-page of Bloons TD 6.
Contents
Monkey Academy
A full set of text for an unreleased tower called the Monkey Academy. This is a brand-new tower, albeit possibly based on a building of the same name in Bloons Monkey City. Based on the categories of its unused Monkey Knowledge, the Monkey Academy is meant to be a support-class tower.
Tier | Name | Description | |||
---|---|---|---|---|---|
Base | Monkey Academy | Place of Monkey education and training. Grants powerful benefits for Military, Magic and Hero Monkeys. Generates a small amount of Hero XP every round. | |||
Path 1 | |||||
1 | Military Efficiency | Decreases footprint of Military Monkeys in the radius. | |||
2 | Wider Influence | Gives Academy a larger influence radius. | |||
3 | M.A.S.H | Monkey Army Surgical Hospital gives extra lives for Bloons popped. | |||
4 | Military Barracks | Military Monkeys in radius get longer range, more pops and can be sold at a favorable rate. | |||
5 | Military HQ | Military Monkeys everywhere gain huge range, pops and damage buffs. | |||
Path 2 | |||||
1 | Magic Sciences | Magic Monkeys in the radius get extra pierce and attack speed. | |||
2 | Academic Network | Increases Academy radius for all Academies with this upgrade. | |||
3 | Wizards Library | Wizards, Druids and Alchemists in the radius can learn up to tier 2 in all three upgrade paths. | |||
4 | Magic Arcanum | Academy Graduate ability: Creates a powerful Monkey whose abilities are based on what Magic Monkeys are nearby. | |||
5 | Nexus Crucible | Academy Graduates created by ability are permanent! | |||
Path 3 | |||||
1 | Private Tuition | Generates more XP per round for your Hero. | |||
2 | Heroic Presence | Heroes get 15% increased range while in the radius of the Academy. | |||
3 | Heroic Academy | Your Hero's ability cooldowns are reduced. | |||
4 | Power Hero Development (PhD) | Generates lots of extra XP per round for your Hero. | |||
5 | Dynamic Duo | Allows you to get a second hero! |
Beast Handler
The text files of 34.0 and 35.0 contain early tower and upgrade descriptions of the then-upcoming Beast Handler. Most of the descriptions referenced a beast upgrade system that empowered one beast of a type at a time, based on the number of other Beast Handlers with the same upgrade. This upgrade system would be used only for the Tier 5 upgrades in the final version.
Tier | Name | Description | |||
---|---|---|---|---|---|
Base | Beast Handler | Can train dangerous beasts on land, water and air. Instead of creating more beasts, multiple handlers work together to increase the power of the existing ones. | |||
Path 1 | |||||
1 | Piranha | Command a small but feisty little fish to leap from the water at the Bloons. | |||
2 | Barracuda | The barracuda's razor sharp teeth can pop multiple layers of Bloon. Requires at least 1 other Beast Handler with Piranha upgrades. Max 4 contributing Beast Handlers | |||
3 | Great White | The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. Requires at least 2 other Beast Handlers with Barracuda upgrades. Max 4 contributing Beast Handlers | |||
4 | Orca | The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. Requires at least 3 other Beast Handlers with Great White upgrades. Max 4 contributing Beast Handlers | |||
5 | Megalodon | A truly colossal shark with a taste for Bloon that requires at least 4 other Beast Handlers with Orca upgrades. Max 8 contributing Beast Handlers | |||
Path 2 | |||||
1 | Microraptor | Command a sharp clawed little dinosaur. Grow it with more Beast Handlers with this upgrade. | |||
2 | Adasaurus | The sharp teeth of Adasaurus deal high short range damage. Requires at least 1 other Beast Handler with Microraptor upgrades. Max 4 contributing Beast Handlers | |||
3 | Velociraptor | Velociraptor slashes and chomps Bloons with vicious speed. Requires at least 2 other Beast Handlers with Adasaurus upgrades. Max 4 contributing Beast Handlers | |||
4 | Tyrannosaurus Rex | The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. Requires at least 3 other Beast Handlers with Velociraptor upgrades. Max 4 contributing Beast Handlers. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area. | |||
5 | Giganotosaurus | The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly with ease. Requires at least 4 other Beast Handlers with Tyrannosaurus Rex upgrades. Max 8 contributing Beast Handlers. Ability stuns up to ZOMG Bloons everywhere for longer. | |||
Path 3 | |||||
1 | Gyrfalcon | Command a noble little bird of prey that can grab and move Bloons with its talons. | |||
2 | Horned Owl | The Horned Owl is strong enough to grab and pop Lead and Ceramic Bloons, and has keen eyes that can detect Camo Bloons. | |||
3 | Golden Eagle | Expert at grabbing large numbers of Bloons at once. The Golden Eagle is so large it requires at least 2 other Beast Handlers with Horned Owl upgrades. Max 4 contributing Beast Handlers | |||
4 | Giant Condor | The huge talons of the fearsome Giant Condor can pick up MOAB-Class Bloons. Requires at least 3 other Beast Handlers with Golden Eagle upgrades. Max 4 contributing Beast Handlers | |||
5 | Pouākai | The legendary Pouākai, a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires at least 4 other Beast Handlers with Giant Condor upgrades. Max 8 contributing Beast Handlers |
Monkey Knowledge
Additionally, a duplicate name and description for Supa-Thrive exists, although it is named SupaGroFertilizer in the code. Thrive only affects cash gained from popping Bloons, not from farming, so why the name refers to fertiliser is unknown.
Activated Abilities
Every single activated ability in the game has a name and description. Internally, these are separate from the names and descriptions of the upgrades they belong to. The text for the Heroes' abilities can be seen on the ability buttons in the Heroes menu, but the menu for the regular towers doesn't have these buttons, so the text for all the regular towers' abilities go unused.
Interestingly, some of these strings show changes made to certain abilities during development.
Name | Description | Notes |
---|---|---|
Super Monkey Fan Club | Converts up to 10 nearby Dart Monkeys into Super Monkeys for 10 seconds. | In the final game, this ability lasts for 15 seconds. |
Plasma Monkey Fan Club | Elite membership of this club grants the Dart Monkeys even more power! | |
Turbo Charge | Makes this Monkey attack incredibly fast for 10 seconds. | |
Perma Charge | Makes this Monkey deal additional damage for 15 seconds. | |
Assassinate MOAB | Special missile flies out and does massive damage to MOAB-Class Bloons. | |
Eliminate MOAB | Assassinate ability does 6x damage with a short cooldown. | |
Blade Maelstrom | Covers the area in a storm of blades. | |
Super Maelstrom | Even more powerful Maelstrom ability and lasts longer. | |
Snowstorm | Freezes all Bloons on screen for a short time. | |
Absolute Zero | Ability is so cold it freezes all Bloon types including cold immune and MOAB-Class. | |
Glue Strike | Glues all Bloons on screen. | |
Glue Storm | Glue Storm ability pelts the whole screen over 10 seconds with glue. | This ability was changed to last for 15 seconds in version 4.0, but this text was not updated to accommodate the change. |
Supply Drop | Drops a crate full of cash. | |
Elite Supply Drop | Supply drop gives much more cash. | |
Elite Defender | A lost life gives this Sniper 2x attack speed for a short time in retaliation. | This ability is activated automatically and isn't normally visible to the player. In the final game, this ability increases attack speed by 4x. |
First Strike | A devastating missile strike on the largest Bloon on screen. Destroys up to a ZOMG Bloon in one go, or many smaller Bloons. | |
Pre-emptive Strike | Automatically triggers MOAB Assassin effect whenever MOAB-Class Bloon spawns from the Bloon entrance. | This ability is activated automatically and isn't normally visible to the player. |
MOAB Takedown | Grapples a MOAB-Class Bloon and brings it down. | |
Pirate Lord | Can shoot 3 grappling hooks at once, and plunder extra cash from each MOAB-Class Bloon brought down with them. | |
Ground Zero | Drops a huge bomb that destroys most things on screen. | |
Tsar Bomba | A very, very large bomb. Someone put a stop to this craziness! | |
Support Chinook Redeploy | Can pick up and redeploy most Monkey types. | |
Support Chinook Supplies | Drops lives and cash crates. | |
Special Poperations | Deploys a powerful special Monkey Marine with machine gun. | |
Pop and Awe | Rains explosions over the whole screen, popping and immobilizing all Bloons for a few seconds. | |
Rocket Storm | Sends a powerful storm of rockets in all directions. | |
Mauler Storm | Each missile does extreme damage to MOAB-Class Bloons. | |
Summon Phoenix | Powerful phoenix wreaks Bloon havoc for 20 seconds. | |
Wizard Lord Phoenix | Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time. | |
Prince of Darkness | Reanimate even more powerful Bloon servants to obliterate the enemy. | This ability is no longer used. This ability used to be named "Soulbind", but the name and description were changed in version 2.0. This is strange, as the Prince of Darkness doesn't use an ability, so why this text needed to be replaced is unknown. |
Annihilation | Destroys most Bloons completely and utterly within blast radius. | |
The Anti-Bloon | <Program Directive> <Eradicate Bloons> <INITIATE> | |
Legend of the Night | We turn to him, when all hope is lost... | This ability is activated automatically and isn't normally visible to the player. |
Sabotage | Lasts 15 seconds. During the sabotage, all Bloons move at reduced speed. | |
Grand Saboteur | Ability duration is longer, and MOAB-Class Bloons spawn with less health during the sabotage. | |
Transforming Tonic | Farms nearby the Druid earn 50% more money for a short time. | Strangely, this description seems to be misplaced, and appears to describe... an early version of the Druid's Jungle's Bounty ability? In the final game, Jungle's Bounty simply generates an amount of cash depending on the number of Banana Farms near the Druid. |
IMF Loan | Gives you $10,000 but you have to pay it back over time. | |
Monkey-Nomics | For when you're too big to fail... | |
Overclock | Target Monkey becomes super powered for a short time. | |
Spike Storm | Shoots out a thick layer of spikes over the entire track. | |
Carpet of Spikes | Sets a carpet of spikes over the whole track, every round. | This ability is activated automatically and isn't normally visible to the player. This ability was changed to activate every 20 seconds instead of every round in version 4.0, but this text was not updated to accommodate the change. |
Academy Graduate | Creates a powerful Monkey whose abilities are based on Magic Monkeys nearby. | This ability is unimplemented. |
Call to Arms | Gives all Monkeys DOUBLE attack speed and pops for 10 seconds. | In the final game, this ability only increases attack speed and pierce by 50%. Additionally, this ability was buffed to last for 12 seconds in version 23.0, but this text was not updated to accommodate the change. |
Homeland Defense | Ability affects ALL Monkeys and lasts for 15 seconds. | This ability was buffed to last for 20 seconds in version 8.0, and the description for the upgrade was changed in version 9.0 to accommodate this, but this text was not. |
Total Transformation | This text was added in version 21.0. | |
Jungle's Bounty | This text was added in version 21.0. | |
Spirit of the Forest | This text was added in version 21.0. | |
Ultraboost | This text was added in version 21.0. | |
Darkshift | This text was added in version 21.0. There are two identical versions of this text: one for the Dark Knight's version of the ability, and the other for the Dark Champion's version of the ability. | |
Door Gunner | This text was added in version 21.0. | |
Bombardment | This text was added in version 27.0. |
Target Types
To do:
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Text exists for seemingly every "target type" (targeting mode) in the game. A large number of target types are only used internally and can't be seen by the player, leaving the text for them unused.
Text | Notes |
---|---|
Custom Path | This target type is unused. According to an official blog post, Centered Path originally allowed the player to draw their own flight pattern, so this may be a remnant from before the functionality was changed. Further supporting this is that the text for the Centered Path target type is the last one in the list in version 1.3, and was not present at all in some prototype builds, suggesting that it was added late in development. |
Necromancer Target | Used internally for the Necromancer and Prince of Darkness' targeting. |
Offset Track | Unknown |
Random Position | Unknown |
Random Target | Unknown |
Close Shared Range | Used internally for Advanced Intel. |
Expensive Friendly Target | Unknown |
First Shared Range | Used internally for Advanced Intel. |
Friendly Target | Unknown |
Grapplable | Unknown |
Target In Front | Unknown |
Last Shared Range | Used internally for Advanced Intel. |
Target MOAB | Unknown. |
Target Opposite | Unknown |
Target Pointer | Unknown |
Strong Shared Range | Used internally for Advanced Intel. |
Target Tag | Unknown |
Track Or Default | Used internally for Acid Pool. |
Staggered | Referred to as StaggeredMortarShot in the language files.
|
Odyssey Themes
To do: Mention somehow that these strings can be translated and "Custom Rules" are used in languages other than English as the descriptions are not part of the translation. Other strings of this group were sometimes used, for example, "Mega {0}" was found in Russian. However, this was a bug and the fix was listed as "Mera-{0}" in the 30.0 changelog, because the original bug report was in Russian, so those lines have probably been removed now. |
Text for Odyssey mode was added to the game files in version 18.0, though the mode itself would not be released until version 19.0. In the released version, Odyssey mode works much like Daily Challenges in that each Odyssey has a custom theme and custom rules. However, there exists text for specific, hardcoded "Odyssey Themes" that go unused.
Note that "{0}" is used for text that gets filled in via parameters.
Text | Notes |
---|---|
Custom Rules | |
Rapid Bloons | |
No Return Policy | |
Instructions Not Included | |
Faster. Higher. Stronger. | |
Gotta Go Fast | |
All Camo All The Time | |
All Regrow All The Time | |
Fast Track | Likely a reference to an unlockable feature in BTD5 that allows the player to skip the first few rounds. |
Odyssey of the Highlander | Likely a reference to a Special Mission in BTD5, known as both There Can Be Only One and Highlander, which limits the number of towers the player can use to one per tower. |
Monkey Teams | Likely a reference to an event in Bloons Monkey City that tasks the player with winning with a specific set of towers. |
Extreme Odyssey | A feature with a very similar name exists in the final game, though as a rule for existing Odysseys rather than the theme of the Odyssey itself. |
Bloon Rush | |
{0} Bloon Rush | Referred to as OdysseyThemeSpecificBloonRush in the language files, suggesting that this theme would boost a specific Bloon rather than all Bloons.
|
Mega {0} | Referred to as OdysseyThemeMegaBloon in the language files.
|
Round Mash Up | |
Round Mix Up | |
Entry Mix Up |
Miscellaneous
Depleted Bloontonium
Name | Description |
---|---|
Depleted Bloontonium | Shots can damage any Bloon type. |
An early set of upgrade text for the Dartling Gunner existed at launch, though the Dartling Gunner itself would not be released until version 22.0. The released version of the Dartling Gunner is very different from what was planned at launch, with around one-third of its upgrades being significantly overhauled or outright replaced. One of these upgrades, Depleted Bloontonium, was cut so it could be merged with Hydra Rocket Pods. However, unlike Lock and Load, the other scrapped Dartling Gunner upgrade, the text for this upgrade still remains in the game's language files.
Achievements
ID | Name | Description | Notes |
---|---|---|---|
12 | Extreme Player | Win {0} game on an Extreme map | |
79 | Pennies from Heaven | Use Syphon Funding to gain {0} | This text was added in version 12.0. The achievement was later added in version 17.0 (with its value being $100,000), but it did not work correctly and had to be removed in a later patch, rendering it unused again. |
133 | Perfect Paragon | Paragon of Paragons | This text was added in version 27.0. |
Pause Menu Options
Text | Notes |
---|---|
Continuous Play | Probably an early name for Auto Start mode. It may have been changed due to the text being too long to fit in the pause menu panel. |
Line of Sight | This option existed in earlier versions, but was removed in version 11.0. |
Click & Drop | This option replaced Drop & Lock in the PC version in earlier versions, but was removed in version 17.0 when the PC version's controls were redone. |
Mode Descriptions
Each "main" mode (Easy, Normal, and Hard) has a description that is displayed in a heading in their respective sub-mode menus. Sub-modes don't have their own headings, but a few sub-modes still have descriptions for them, which go unused.
Mode | Text | Notes |
---|---|---|
Impoppable | On Impoppable Monkeys cost much more than normal, you start at round 6, the Bloons move faster and you have 1 life. Beating round 100 in Impoppable awards you a platinum medal for that track. | Impoppable mode is a sub-mode of hard mode and doesn't have its own sub-mode menu. |
Sandbox | On Sandbox Monkeys cost normal, the Bloons move normal and you have unlimited lives and cash. | Sandbox is a sub-mode of easy, normal, and hard mode and doesn't have its own sub-mode menu. This description seems to only apply to normal-sandbox, and there are no equivalent descriptions for easy-sandbox or hard-sandbox, so this may indicate that sandbox mode originally only had the normal mode version, like in BTD5. |
Co-op Callouts
To do: Icons |
The text for Co-op callouts was introduced in version 5.0, but they would not be used until Co-op was introduced in version 11.0. These callouts were later removed in version 13.0. Notably, all of these are negative, and would be given to players who underpreformed, and was likely removed to be less discouraging.
Icon | Name | Stat |
---|---|---|
Less is More | {0} Towers Placed | |
Pop Pacifist | {0} Bloons Popped | |
What MOABs? | {0} MOABs Popped | |
No Bananas 4 U | {0} Cash Generated |
Co-op Emote
Eco
An unused text-based Co-op emote. This may have been cut in favor of the piggy bank emote.
Primal One Description
Primal Boss Track
The jukebox track "Primal One" has a placeholder Trophy Store description. This track is unlocked by default in the final game.
Quest Dialogue
Scoop: B for Bloons. A for Are. D for Dinguses!
An unused dialogue for when a BAD spawns in the Scoop with the Fieldwork subquest of the Mermonkeys. No Mere Monkeys quest. In the final game, the quest does not reach round 100 when the BAD would normally appear.
Text Oddities
- Several upgrades have different names in the code and in various file names, suggesting they were changed during development:
- The Mortar Monkey's Shell Shock upgrade is named "Shockwave" in various file names and in the language files.
- The Monkey Ace's Centered Path upgrade is named "FlightOrders" in one of its file names. This may be another remnant from when Centered Path allowed the player to draw their own flight pattern.
- Monkey Meadow is named "Tutorial" in the language files. Despite this, the game's tutorial doesn't take place on this map at all—it takes place on Town Center!
- CHIMPS mode is named "CLICKS" in several files. This is probably an early name, and presumably stands for something along the lines of "no Continues, Lives lost, Income, Consumables, Knowledge, or Selling", in the same vein as the final name. Obviously it can be seen in build 71.
- In various file names and in the language files, the Time Stop power is named "DartTime", and the Longer Time Stop Monkey Knowledge is named "LongerDartTime". These are presumably early names, and appear to be references to "bullet time" from The Matrix.
- The button that toggles Monkey Knowledge displays the text "Enable Monkey Knowledge", which switches to a different string when the option is toggled on. However, these strings are identical, so this change goes unseen.
- In the language files, the first 8 Heroes are organised in a completely different order from their in-game order and their order of release:
Internal Order | In-Game Order |
---|---|
Quincy | Quincy |
Striker Jones | Gwendolin |
Captain Churchill | Striker Jones |
Gwendolin | Obyn Greenfoot |
Benjamin | Captain Churchill |
Pat Fusty | Benjamin |
Ezili | Ezili |
Obyn Greenfoot | Pat Fusty |