Bishoujo Senshi Sailor Moon (Genesis)
Bishoujo Senshi Sailor Moon |
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Developers: Arc System Works,
TNS This game has unused graphics. This game has a prerelease article This game has a bugs page This game has a Data Crystal page |
Contents
Sub-Pages
Prerelease Info |
Bugs |
Unused Graphics
To do:
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Eyecatch
An unseen full body model, likely intended for a similar feature to what was scrapped from the SNES game. This sprite features underwear, instead of the SNES game's... rather less modest approach. The final game only has the Sailor Guardian and civilian costumes available.
Usagi | Ami |
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Curiously, Usagi and Ami's civilian outfits have the shoes separated from the rest of the sprite, most likely for a cheat similar to the SNES game.
Unused Sprites
Sailor Moon | Sailor Mercury | Sailor Mars | Sailor Jupiter |
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Odd tiles found in the sprites of each Sailor Guardian's sprite, with the exception of Sailor Venus.
A copy of Makoto's arm.
Eyecatch Oversight
Luna/Artemis | Phobos/Deimos |
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An oversight causes the first frames of Luna, Artemis, Phobos, and Deimos' animations to never be shown.
Placeholder Icons
These obvious placeholder icons are loaded into VRAM.
Font
A hexadecimal font loaded in VRAM.
Numbers
Unmodified HUD number sprites. The used sprites scale the width to 16 pixels.
Unused Character Icons
Sailor Mercury | Sailor Mars | Sailor Jupiter | Sailor Venus |
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While Sailor Moon's fourth icon is used, the other Guardians have equivalents that just never appear. Notably, Jupiter's icon is flipped, and Mercury's icon has three dark blue pixels in her mouth, likely as her palette has no light pink equivalent.
Stage 3-1
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Two leftover 64x64 tilesets of a forest background.
An unused set of tires for the truck, most likely used for an animation.
Mockup of the full truck sprite (palette line 2).
Unused tiles of a car (palette line 1), meant to go along with the trucks. They were possibly meant to be overlaid with trees(?) (palette line 2), related to the leftover backgrounds.
Stage 4-1
A simple M grapic.
Hidden Details
Intro
In-Game | Full Tilemap |
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This graphic of Sailor Moon in the intro has more tiles for her hair than the 320-pixel screen width can display.
Transformation
In-Game | Modified |
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The palette for the transformation background used to have more shades of pink. The right image is a mockup.
Stage 5
In-Game | Modified |
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The palette for Stage 5-1 (D-Point) used to have more colors for the reflection tiles. The right image is a mockup.
Unused Music
Music 4
Unused Sound Effects
Sound | Sound ID | Notes |
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$B3 | A saw sound. | |
$B4 | Another saw sound. | |
$B5 | Ditto. | |
$B7 | An alternative version of the sound for the coffee shop door in Stage 1-1. | |
$B8 | Another alternative version of the sound for the coffee shop door in Stage 1-1. | |
$BA | The sound of a vehicle passing by. May belong to Stage 3-1. | |
$BB | ||
$BD | ||
$BE | ||
$C3 | A beep. | |
$C7 | Another beep. | |
Unreferenced (0x2DA32-0x2DA61) | A waterfall sound, also heard in the Sonic the Hedgehog Prototype and Michael Jackson's Moonwalker. | |
Unreferenced (0x2DA62-0x2DA8F) | A loop of white noise. | |
Unreferenced (0x2DA90-0x2DADB) | A pounding sound, also found in the Sonic the Hedgehog Prototype and Michael Jackson's Moonwalker. |
Unused PCM Voices
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
Character | Sound | Sound ID | Description |
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Usagi | $CC | (Unknown) Source unknown. | |
Usagi | $D2 | "Nakayoshi!" Ported from the SNES game. | |
Usagi | $D3 | (Unknown) Ported from the SNES game. | |
Youma 1 | $F2 | Most likely used for hitting an enemy. A scream from this set would end up being used. | |
Youma 2 | $F4 | Most likely used for defeating an enemy. A scream from this set would end up being used. | |
Youma 3 | $F6 | Most likely used for hitting an enemy. | |
Youma 3 | $F7 | Most likely used for defeating an enemy. | |
Youma 4 | $F8 | Most likely used for hitting an enemy. | |
Youma 4 | $F9 | Most likely used for defeating an enemy. |
Oddities
Stages seemingly designed without black bars
Some stages seem to be done without the H-Int black bars in mind.
Title Background Error
An odd sprite error seen on the Moon Kingdom, the top of the castle is a seperate sprite and seems to be done differetly and a bit misaligned.
Stray Pixels in character select
In-Game | Sprite |
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There are a bunch of stray pixels on the portrait border.
The Sailor Moon series
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Game Boy | Bishoujo Senshi Sailor Moon |
SNES | Sailormoon • Bishoujo Senshi Sailor Moon: Another Story |
TurboGrafx-CD | Bishoujo Senshi Sailor Moon • Bishoujo Senshi Sailor Moon Collection |
Genesis | Bishoujo Senshi Sailor Moon |
Game Gear | Bishoujo Senshi Sailor Moon S |
Arcade | Pretty Soldier Sailor Moon |
Windows | The 3D Adventures of Sailor Moon |
Nintendo DS | Sailor Moon: La Luna Splende |
- Pages missing developer references
- Games developed by Arc System Works
- Games developed by TNS
- Pages missing publisher references
- Games published by Ma-Ba
- Genesis games
- Pages missing date references
- Games released in 1994
- Games released in July
- Games released on July 8
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Pages with a Data Crystal link
- To do
- Articles needing translation/ja
- Sailor Moon series
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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