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Bejeweled Live (Windows)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Electronic Arts > Games developed by PopCap Games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 1
Games > Games by series > Bejeweled series
Bejeweled Live |
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Developer: PopCap Games This game has uncompiled source code. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Bejeweled Live is Bejeweled 3 with Xbox Live, for Windows 8.
Leftover Source Code
bejgameconfig.spa.h, present in the root of the Windows 8 version, contains source code for the Xbox Live Game Config project.
//////////////////////////////////////////////////////////////////// // // C:\Users\hpstudios\Desktop\bejpn\.spa.h // // Auto-generated on Thursday, 14 March 2013 at 11:10:47 // Xbox LIVE Game Config project version 1.0.22.0 // SPA Compiler version 1.0.0.0 // //////////////////////////////////////////////////////////////////// #ifndef __BEJEWELED_LIVE___SPA_H__ #define __BEJEWELED_LIVE___SPA_H__ #ifdef __cplusplus extern "C" { #endif // // Title info // #define TITLEID_BEJEWELED_LIVE__ 0x45411B5D // // Context ids // // These values are passed as the dwContextId to XUserSetContext. // #define CONTEXT_CLASSIC_LEADERBOAD 0 #define CONTEXT_DIAMOND_MINE_LEADERBOARD 1 #define CONTEXT_BUTTERFLY_LEADERBOARD 2 // // Context values // // These values are passed as the dwContextValue to XUserSetContext. // // Values for CONTEXT_CLASSIC_LEADERBOAD // Values for CONTEXT_DIAMOND_MINE_LEADERBOARD // Values for CONTEXT_BUTTERFLY_LEADERBOARD // Values for X_CONTEXT_PRESENCE // Values for X_CONTEXT_GAME_MODE // // Property ids // // These values are passed as the dwPropertyId value to XUserSetProperty // and as the dwPropertyId value in the XUSER_PROPERTY structure. // #define PROPERTY_SCORE 0x20000001 // // Achievement ids // // These values are used in the dwAchievementId member of the // XUSER_ACHIEVEMENT structure that is used with // XUserWriteAchievements and XUserCreateAchievementEnumerator. // #define ACHIEVEMENT_FRIENDLY_FIRE 1 #define ACHIEVEMENT_BUTTERFLY_BONANZA 2 #define ACHIEVEMENT_MASTER_BLASTER 3 #define ACHIEVEMENT_BUTTERFLY_MONARCH 4 #define ACHIEVEMENT_CHROMA_COLLECTOR 5 #define ACHIEVEMENT_BUTTERFLY_GUARDIAN 6 #define ACHIEVEMENT_DIAMOND_MINER 7 #define ACHIEVEMENT_LEVELORD 8 #define ACHIEVEMENT_BEJEWELER 9 #define ACHIEVEMENT_DIAMOND_MINE 10 #define ACHIEVEMENT_SUPERSTAR 11 #define ACHIEVEMENT_JEWELFORGER 12 // // AvatarAssetAward ids // // // Stats view ids // // These are used in the dwViewId member of the XUSER_STATS_SPEC structure // passed to the XUserReadStats* and XUserCreateStatsEnumerator* functions. // // Skill leaderboards for ranked game modes // Skill leaderboards for unranked (standard) game modes // Title defined leaderboards #define STATS_VIEW_DIAMOND_MINE_LEADERBOARD 4 #define STATS_VIEW_CLASSIC_LEADERBOARD 5 #define STATS_VIEW_BUTTERFLY_LEADERBOARD 6 // // Stats view column ids // // These ids are used to read columns of stats views. They are specified in // the rgwColumnIds array of the XUSER_STATS_SPEC structure. Rank, rating // and gamertag are not retrieved as custom columns and so are not included // in the following definitions. They can be retrieved from each row's // header (e.g., pStatsResults->pViews[x].pRows[y].dwRank, etc.). // // Column ids for DIAMOND_MINE_LEADERBOARD // Column ids for CLASSIC_LEADERBOARD // Column ids for BUTTERFLY_LEADERBOARD // // Matchmaking queries // // These values are passed as the dwProcedureIndex parameter to // XSessionSearch to indicate which matchmaking query to run. // // // Gamer pictures // // These ids are passed as the dwPictureId parameter to XUserAwardGamerTile. // // // Strings // // These ids are passed as the dwStringId parameter to XReadStringsFromSpaFile. // #define SPASTRING_ACH_FRIENDLY_FIRE_HOWTO 2 #define SPASTRING_ACH_FRIENDLY_FIRE_NAME 3 #define SPASTRING_ACH_FRIENDLY_FIRE_DESC 4 #define SPASTRING_ACH_BUTTERFLY_BONANZA_HOWTO 5 #define SPASTRING_ACH_BUTTERFLY_BONANZA_NAME 6 #define SPASTRING_ACH_BUTTERFLY_BONANZA_DESC 7 #define SPASTRING_ACH_MASTER_BLASTER_HOWTO 8 #define SPASTRING_ACH_MASTER_BLASTER_NAME 9 #define SPASTRING_ACH_MASTER_BLASTER_DESC 10 #define SPASTRING_ACH_BUTTERFLY_MONARCH_HOWTO 11 #define SPASTRING_ACH_BUTTERFLY_MONARCH_NAME 12 #define SPASTRING_ACH_BUTTERFLY_MONARCH_DESC 13 #define SPASTRING_ACH_CHROMA_COLLECTOR_HOWTO 14 #define SPASTRING_ACH_CHROMA_COLLECTOR_NAME 15 #define SPASTRING_ACH_CHROMA_COLLECTOR_DESC 16 #define SPASTRING_ACH_BUTTERFLY_GUARDIAN_HOWTO 17 #define SPASTRING_ACH_BUTTERFLY_GUARDIAN_NAME 18 #define SPASTRING_ACH_BUTTERFLY_GUARDIAN_DESC 19 #define SPASTRING_ACH_DIAMOND_MINER_HOWTO 20 #define SPASTRING_ACH_DIAMOND_MINER_NAME 21 #define SPASTRING_ACH_DIAMOND_MINER_DESC 22 #define SPASTRING_ACH_LEVELORD_HOWTO 23 #define SPASTRING_ACH_LEVELORD_NAME 24 #define SPASTRING_ACH_LEVELORD_DESC 25 #define SPASTRING_ACH_BEJEWELER_HOWTO 26 #define SPASTRING_ACH_BEJEWELER_NAME 27 #define SPASTRING_ACH_BEJEWELER_DESC 28 #define SPASTRING_ACH_DIAMOND_MINE_HOWTO 29 #define SPASTRING_ACH_DIAMOND_MINE_NAME 30 #define SPASTRING_ACH_DIAMOND_MINE_DESC 31 #define SPASTRING_ACH_SUPERSTAR_HOWTO 32 #define SPASTRING_ACH_SUPERSTAR_NAME 33 #define SPASTRING_ACH_SUPERSTAR_DESC 34 #define SPASTRING_ACH_JEWELFORGER_HOWTO 35 #define SPASTRING_ACH_JEWELFORGER_NAME 36 #define SPASTRING_ACH_JEWELFORGER_DESC 37 #define SPASTRING_CT_CLASSIC_LEADERBOAD_NAME 42 #define SPASTRING_CT_DIAMOND_MINE_LEADERBOARD_NAME 43 #define SPASTRING_CT_BUTTERFLY_LEADERBOARD_NAME 44 #define SPASTRING_LB_DIAMOND_MINE_LEADERBOARD_NAME 45 #define SPASTRING_LB_CLASSIC_LEADERBOARD_NAME 46 #define SPASTRING_LB_BUTTERFLY_LEADERBOARD_NAME 47 #define SPASTRING_PROPERTY_SCORE_NAME 48 #define SPASTRING_LB_DIAMOND_MINE_LEADERBOARD_SCORE_COLUMN_NAME 49 #define SPASTRING_LB_CLASSIC_LEADERBOARD_SCORE_COLUMN_NAME 50 #define SPASTRING_LB_BUTTERFLY_LEADERBOARD_SCORE_COLUMN_NAME 51 #ifdef __cplusplus } #endif #endif // __BEJEWELED_LIVE___SPA_H__
The Bejeweled series
| |
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Java | Diamond Mine |
Windows | Bejeweled • Bejeweled 2 • Bejeweled Twist • Bejeweled Blitz • Bejeweled 3 • Bejeweled Live |
Mac OS Classic | Bejeweled |
Mac OS X | Bejeweled • Bejeweled 2 • Bejeweled 3 |
iOS | Bejeweled 2 • Bejeweled Blitz • Bejeweled Classic • Bejeweled Stars |
Android | Bejeweled Classic • Bejeweled Stars |
Adobe Flash | Bejeweled • Bejeweled 2 • Bejeweled Twist • Bejeweled 3 |
HTML5 | Bejeweled • Bejeweled Stars |
PopCap Loader | Bejeweled 2 |
Categories:
- Pages missing developer references
- Games developed by PopCap Games
- Pages missing publisher references
- Games published by Electronic Arts
- Windows games
- Pages missing date references
- Games released in 2013
- Games released in February
- Games released on February 1
- Games with uncompiled source code
- Stubs
- Bejeweled series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Electronic Arts > Games developed by PopCap Games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 1
Games > Games by series > Bejeweled series