Battlecruiser 3000 A.D.
Battlecruiser 3000 A.D. |
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Developer: 3000 AD This game has hidden development-related text. |
Battlecruiser 3000 A.D. is a game infamous for its countless development issues, countless incidents of early Internet drama, and countless bugs.
To do:
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Debug Mode
With the freeware version (Version 2.09), debug mode can be activated by using the argument /d1 on bc3000ad.exe. While this does disable any CD checks and gives the player some artifacts, it tends to cause several glitches. Targets can be destroyed instantly pressing Alt and X.
Development Text
A lot of debugging text is still in BC3000AD.DAT:
Adding AG event for %s at %s Adding %s event for %s at %s,(%s) event.cpp event.cpp Loading out of bounds region (%d of %d) Loading out of ag index (%d of %d) ------ Timer Strategy ----- ------ CPU Strategy ------- axis min mid max last min mid max last %d ------ ------ ------ ------ ------ ------ ------ ------ %d %6ld %6ld %6ld %6ld %6ld %6ld %6ld %6ld PTECFG.CPP Physical Planets defined in pte.cfg PTECFG.CPP ============================================================ PTECFG.CPP Name:<%s> Type:<%s> Flags:<0x%08x> PTECFG.CPP Size:<%d> Techlev:<%d> Deflev:<%d> Fog:<%d> GBM:<%s> bc_race:<%d> PTECFG.CPP Mzone:<%s> x:<%d> y:<%d> PTECFG.CPP ------------------------------------------------------------ PTECFG.CPP ============================================================ PTECFG.CPP Planet Types defined in pte.cfg PTECFG.CPP ============================================================ PTECFG.CPP Type:<%s> PTECFG.CPP Defined Climates: PTECFG.CPP <%s> PTECFG.CPP PTECFG.CPP Defined Heightmaps: PTECFG.CPP <%s> PTECFG.CPP PTECFG.CPP ------------------------------------------------------------ PTECFG.CPP ============================================================ PTECFG.CPP Climate Types defined in pte.cfg PTECFG.CPP ============================================================ PTECFG.CPP Type:<%s> Planet:<%s> Palette:<%s> PTECFG.CPP Base Textures: Rock:<%s> Soil:<%s> Vegetation:<%s> Water:<%s> PTECFG.CPP ------------------------------------------------------------ PTECFG.CPP ============================================================ PTECFG.CPP Textures defined in pte.cfg PTECFG.CPP ============================================================ PTECFG.CPP Name:<%s> Transition:<%s> Size:<%d> Scale:<%d> PTECFG.CPP Base:<%d> Mapto:<%d> PTECFG.CPP PTECFG.CPP ------------------------------------------------------------ PTECFG.CPP ============================================================ PTECFG.CPP Objects defined in pte.cfg PTECFG.CPP ============================================================ PTECFG.CPP Type_id:<%d> Type:<%s> Class:<%s> extX:<%.4f> extY:<%.4f> extZ:<%.4f> Altitude:<%d> PTECFG.CPP Techlev:<%d> Site:<%d> bc_class:<%d> bc_race:<%d> bc_caste:<%d> bc_skill:<%d> PTECFG.CPP ------------------------------------------------------------ PTECFG.CPP ============================================================ PTECFG.CPP Foreign Entries defined in pte.cfg: %d PTECFG.CPP ============================================================ PTECFG.CPP Entity:<%s> PTECFG.CPP String: %s PTECFG.CPP ------------------------------------------------------------ PTEAG.CPP --------------------------------------------------- PTEAG.CPP Doing Global Planetary AutoGen for: %s PTEAG.CPP --------------------------------------------------- PTEAG.CPP PTEAG.CPP PTEAG.CPP $AG$ Inserting POF object %s into map %d at %d,%d ID:%d PTEAG.CPP $AG$: pteAutoGenObj(): invalid mapnum PTEAG.CPP $AG$: pteAutoGenObj(): invalid object PTEAG.CPP $AG$: pteAutoGenObj(): invalid planet PTEAG.CPP $AG$: pteAutoGenObj(): cannot open .pof PTEAG.CPP $AG$: pteAutoGenObj(): cannot open .pof PTEAG.CPP PTEAG.CPP Inserting POF object %s into map %d at %d,%d ID:%d PTEAG.CPP PTEAG.CPP Inserting POF object %s into map %d at %d,%d ID:%d
Revision Differences
Version 1.07C adds a Glide rendering mode for 3DFX Voodoo cards.
- Pages missing developer references
- Games developed by 3000 AD
- Pages missing publisher references
- Games published by GameTek
- Games published by Take-Two Interactive
- DOS games
- Pages missing date references
- Games released in 1996
- Games released in September
- Games released on September 30
- Games with hidden development-related text
- Games with debugging functions
- Games with revisional differences
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by developer > Games developed by 3000 AD
Games > Games by platform > DOS games
Games > Games by publisher > Games published by GameTek
Games > Games by publisher > Games published by Take-Two Interactive
Games > Games by release date > Games released in 1996
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 30