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Austin Powers: Welcome To My Underground Lair!

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Title Screen

Austin Powers: Welcome To My Underground Lair!

Developer: Tarantula Studios
Publishers: Rockstar Games (US), Take-Two Interactive (EU)
Platform: Game Boy Color
Released in US: September 17, 2000
Released in EU: November 3, 2000


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Check to see if any of this is in Austin Powers: Oh, Behave! Also, there's possible graphics for an unused developer credits screen. There appears to be something at 0x0209DD.

Released at the height of Pokémania and the trendiness of having more than a single version of a game, Welcome To My Underground Lair! is functionally identical to Oh, Behave!, only with a Dr. Evil theme rather than an Austin Powers theme. Like its paired version, the game itself is a PDA program. It has an interface that resembles that of Windows 98, and it includes several tools like a calculator and notepad. It also includes a few minigames, including one unique to this version called He's Kin-Evil where you race around on Dr. Evil's motor scooter.

Game Version

Austin Powers - WTMUL VERS.png

A function to display the game version can be accessed by entering VERS in the EVIL-DOS prompt. It displays the game's code name and the build date, and can be exited by pressing any button. Upon exit, you will be taken back to the EVIL-DOS screen.

Development Text

At 0x00AE0D in the ROM there is a regular "Take 2 Interactive" hidden copyrights message:

(C)2000 Take 2 Interactive Europe Ltd.

Below, at 0x00AE35 there is an internal developer game code:

A2GB.GB

Development Structures

At 0x00AE41 follows the specific game initialization structure common for many Tarantula's games. The structure contains a list of RAM addresses of internal game variables, each followed by the list of its bit-flags or values along with its internal ASCII names. These names are just for readability purposes of the game sources and just skipped by the game itself while it runs this list and sets the according variables at the game's initialization.

For this particular game the list of settings is listed below.

  • For RAM address $FFBF (internal game settings)
    • "No key skip" (bit.4 set)
    • "Language select" (bit.5 set)
    • "Copyright scr" (bit.6 set
  • For RAM address" $C227
    • "Sound On/Off" (value $FF set)

Unused Text

Hmmm...
To do:
Get the rest of the text.
Fruit Machine
Memory game

Possible unused minigames.

Function not yet implemented!

Obvious placeholder text, stored within the text for Evil Launch Pad.

Kensington Virus
Number 2 Virus

Possible unused virus types.