Angel Kids
Angel Kids |
---|
Developers: EXA Planning[1],
Electronics Application[1] This game has hidden developer credits. |
Angel Kids: Ascending Human Breakout.
Developer Text
There are two pieces of hidden text in the game. The first is in the main CPU at 0x0069:
----- All Assemble by Crow in this AN EXA PLANNING Ver 1.10 Res 02.21 -----
The second is in the sub-CPU at 0x0006:
COPYRIGHT VER 2.0 87/05/30 DATA 87/07/14 SID VERS
Unused Graphics
This astronaut-looking enemy was likely meant for an unimplemented 8th stage. Note that since each stage bank also contains its own enemy and object palettes, and the 8th stage bank doesn't exist, this isn't the correct palette for this enemy.
To see this enemy in action, set address C300 in the main CPU to 08 after entering Stage 1. It'll be just after the first two red balloons.
References
- Games developed by EXA Planning
- Games developed by Electronics Application
- Pages missing publisher references
- Games published by Sega
- Arcade games
- Games released in 1988
- Games released in February
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused enemies
- Games with unused graphics
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Aicom
Games > Games by developer > Games developed by Electronics Application
Games > Games by developer > Games developed by Electronics Application > Games developed by EXA Planning
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1988
Games > Games by release date > Games released in February