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Alpine Surfer

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Title Screen

Alpine Surfer

Developer: Namco
Publisher: Namco
Platform: Arcade (Namco System Super 22)
Released internationally: July 1996


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


Alpine Surfer is to snowboarding what Alpine Racer is to skiing.

Error Handlers

AlpineSurfer-crash.png

If the game ever crashes, it'll display this exception handler.

(Source: Original TCRF research)

Development Text

Present at 0x1B893C in the main CPU.

SUB CPU NG
V172 SURFER
0123456789ABCDEF
SCSI RECEIVE MODE
COMMANDS
R-Sense
Inquiry
START  
Capacit
PCB->HP
HP->PCB
WRITE FLASH 
OPEN  FLASH 
CLOSE FLASH 
PALETTE     
WRITE POINT 
OPEN  POINT 
CLOSE POINT 
WRITE WAVE  
OPEN  WAVE  
CLOSE WAVE  
FLASH STATUS
FLASH ERASE?
FLASH VERIFY
POINT ERASE?
WAVE STATUS 
WAVE ERASE? 
SCSI SWITCH 
[  ]        
>
OBJECT:
X POS :
Y POS :
Z POS :
X ROT :
Y ROT :
Z ROT :
ROLL  :
THETA :
SYNC  :
COLOR :
XYZ
XZY
YXZ
YZX
ZXY
ZYX
POLYGON TEST
ON 
OFF
IN 
OUT
OFFSET:
DISP ON(X)
BACK GROUND COLOR
COLOR :IN
******
*    *
R:
G:
B:
COMMUNICATION TEST
REGISTER
IRQ MSK BT9 SND R-C S-C R-A S-A
SEND BUF
REC BUF
 END
SYNC
SPRITE TEST
SPRITE CODE:
7654321001234567
HARD TEST MODE
EXIT=SELECT+START
  DSP TEST=(L)+START
VIDEO TEST=(R)+START
PAD0
(L)
(R)
U
L
R
D
SEL
STA
X
Y
A
B
PAD1
DIP
KEY1P
RLDU123S
KEY2P
DSP TESTING NOW
DSP TEST END   
MD ROM-PROGRAM
MD DOWNLOAD
MD EXTERNAL-RAM
C-RAM CHECK BY MD
PDP LOOP TEST
PDP BLOCK MOVE
POINT RAM
CUSTOM IC STATUS
SD ROM-PRG
SD EXTERNAL-RAM
DATA FLOW TEST 1
DATA FLOW TEST 2
(NO ERR)
TEXT TEST
00000000000000001111111111111111
0123456789ABCDEF0123456789ABCDEF
02468ACE  02468ACE
PAGE(X) 
0
PALETTE(Y) 
BANK(A) 
EXIT(ST) 
PRACTICE MODE
X KEY: MODE CHANGE
PLAY2 MODE
PLAY2d MODE
PLAY2f MODE
xrot=
yrot=
zrot=
r_thigh=
r_leg=
r_foot=
l_thigh=
l_leg=
l_foot=
x=
ab=
bc=
ca=
<BAC=
ap=
<CAP=
ag=
<PAO=
b_x=
b_y=
b_z=
<EDF=
dp=
<FDP=
dg=
<PDO=
e_x=
e_y=
e_z=
<QBR=
<RCH=
+  =
<Y=
p_xrot=
p_yrot=
p_zrot=
dec_x=
dec_y=
dec_z=
dec_xrot=
dec_yrot=
dec_zrot=
r_thight=
A=
D=
b=
C=
F=
0x=
 y=
 z=
2x=
4x=
model_number=
w_x=
w_y=
w_z=
w_xrot=
w_yrot=
w_zrot=
b_x=
b_y=
b_z=
b_xrot=
b_yrot=
b_zrot=
y_rot=
y_rot2=
back  
right 
front 
left  
over  
virtua=

Present at 0x1B93D2 in the main CPU.

course_id=
rnd=
JOB_M=
COIN_M=
MORECOIN=
CREDIT=
COIN=
IOCREDIT=
SR=
PLAY=
front 
right 
back  
left  
over  
virtua=
course_id=
name_rank=
time=
rec=
MAX=
0(  ,  )
1(  ,  )
2(  ,  )
3(  ,  )
4(  ,  )
R=
CHR_ROT=
dir=
pnt=
rot=
stop=
name_pnt=
name_num=

Present at 0x1B9AA4 in the main CPU.

MOTION VIEWER
      up,down:change
          L,R:rotate
       A,Y:slow move
left,right:fast move
PRESS VIEW CHANGE BUTTON
COURSE OUT  
ICED SNOW   
ICEBARN     
GROOMED SNOW
PAINTED SNOW
BRIDGE      
POWDER SNOW 
DEEP SNOW   
MUD         
ROCK        
BEFORE JUMP 
PRE STRT
START   
GOING   
GOAL    
TIMEUP  
RVTIMEUP
TURN(B)L
TURN(B)R
MISS L  
MISS R  
REV L   
REV R   
J CRASH 
CRASH   
DOWN    
JIBING  
GAP     
STOOP   
PRE JUMP
PRE SPIN
JUMP    
METHOD  
TAIL    
MUTE1   
MUTE2   
FRONT F 
BACK F  
SPIN 360
SPIN 720
MUTE 360
MUTE 720
MACTWIST
POW
POWL
POS
ROL
LINE
SURF
MOTION
sVrt
dVrt
Start
End
Thre
RevT
Speed
Play
PAddr
(Source: Original TCRF research)