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Alpine Surfer
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Bandai Namco > Games developed by Namco
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Bandai Namco > Games published by Namco
Games > Games by release date > Games released in 1996
Games > Games by release date > Games released in July
Alpine Surfer |
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Developer: Namco This game has hidden development-related text. |
Alpine Surfer is to snowboarding what Alpine Racer is to skiing.
Error Handlers
If the game ever crashes, it'll display this exception handler.
(Source: Original TCRF research)
Development Text
Present at 0x1B893C in the main CPU.
SUB CPU NG V172 SURFER 0123456789ABCDEF SCSI RECEIVE MODE COMMANDS R-Sense Inquiry START Capacit PCB->HP HP->PCB WRITE FLASH OPEN FLASH CLOSE FLASH PALETTE WRITE POINT OPEN POINT CLOSE POINT WRITE WAVE OPEN WAVE CLOSE WAVE FLASH STATUS FLASH ERASE? FLASH VERIFY POINT ERASE? WAVE STATUS WAVE ERASE? SCSI SWITCH [ ] > OBJECT: X POS : Y POS : Z POS : X ROT : Y ROT : Z ROT : ROLL : THETA : SYNC : COLOR : XYZ XZY YXZ YZX ZXY ZYX POLYGON TEST ON OFF IN OUT OFFSET: DISP ON(X) BACK GROUND COLOR COLOR :IN ****** * * R: G: B: COMMUNICATION TEST REGISTER IRQ MSK BT9 SND R-C S-C R-A S-A SEND BUF REC BUF END SYNC SPRITE TEST SPRITE CODE: 7654321001234567 HARD TEST MODE EXIT=SELECT+START DSP TEST=(L)+START VIDEO TEST=(R)+START PAD0 (L) (R) U L R D SEL STA X Y A B PAD1 DIP KEY1P RLDU123S KEY2P DSP TESTING NOW DSP TEST END MD ROM-PROGRAM MD DOWNLOAD MD EXTERNAL-RAM C-RAM CHECK BY MD PDP LOOP TEST PDP BLOCK MOVE POINT RAM CUSTOM IC STATUS SD ROM-PRG SD EXTERNAL-RAM DATA FLOW TEST 1 DATA FLOW TEST 2 (NO ERR) TEXT TEST 00000000000000001111111111111111 0123456789ABCDEF0123456789ABCDEF 02468ACE 02468ACE PAGE(X) 0 PALETTE(Y) BANK(A) EXIT(ST) PRACTICE MODE X KEY: MODE CHANGE PLAY2 MODE PLAY2d MODE PLAY2f MODE xrot= yrot= zrot= r_thigh= r_leg= r_foot= l_thigh= l_leg= l_foot= x= ab= bc= ca= <BAC= ap= <CAP= ag= <PAO= b_x= b_y= b_z= <EDF= dp= <FDP= dg= <PDO= e_x= e_y= e_z= <QBR= <RCH= + = <Y= p_xrot= p_yrot= p_zrot= dec_x= dec_y= dec_z= dec_xrot= dec_yrot= dec_zrot= r_thight= A= D= b= C= F= 0x= y= z= 2x= 4x= model_number= w_x= w_y= w_z= w_xrot= w_yrot= w_zrot= b_x= b_y= b_z= b_xrot= b_yrot= b_zrot= y_rot= y_rot2= back right front left over virtua=
Present at 0x1B93D2 in the main CPU.
course_id= rnd= JOB_M= COIN_M= MORECOIN= CREDIT= COIN= IOCREDIT= SR= PLAY= front right back left over virtua= course_id= name_rank= time= rec= MAX= 0( , ) 1( , ) 2( , ) 3( , ) 4( , ) R= CHR_ROT= dir= pnt= rot= stop= name_pnt= name_num=
Present at 0x1B9AA4 in the main CPU.
MOTION VIEWER up,down:change L,R:rotate A,Y:slow move left,right:fast move PRESS VIEW CHANGE BUTTON COURSE OUT ICED SNOW ICEBARN GROOMED SNOW PAINTED SNOW BRIDGE POWDER SNOW DEEP SNOW MUD ROCK BEFORE JUMP PRE STRT START GOING GOAL TIMEUP RVTIMEUP TURN(B)L TURN(B)R MISS L MISS R REV L REV R J CRASH CRASH DOWN JIBING GAP STOOP PRE JUMP PRE SPIN JUMP METHOD TAIL MUTE1 MUTE2 FRONT F BACK F SPIN 360 SPIN 720 MUTE 360 MUTE 720 MACTWIST POW POWL POS ROL LINE SURF MOTION sVrt dVrt Start End Thre RevT Speed Play PAddr
(Source: Original TCRF research)
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Bandai Namco > Games developed by Namco
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Bandai Namco > Games published by Namco
Games > Games by release date > Games released in 1996
Games > Games by release date > Games released in July