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Advance Wars: Days of Ruin/English Translation Differences/Miscellaneous
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This is a sub-page of Advance Wars: Days of Ruin/English Translation Differences.
Contents
Single DS Play
US | Europe |
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Dive into action and destroy your foes in two different modes! | This mode is for single players, or for play using one DS console. Choose from two ways to play: |
Campaign/Story
US | Europe |
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Restore hope to a dying world as you lead your ragtag army through a postapocalyptic wasteland. | Enjoy the unfolding story as you do battle. Recommended for first time players to learn the game's rules and controls. |
Start a new game in Campaign mode. | Start new game in Story mode. |
[Trial Maps: [#]/S Ranks: [#]] | [Trials: [#]/S-Ranks: [#]] |
Free Battle
US | Europe |
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Choose your settings and wage war on one of over 100 maps. | Select from over 100 maps to do battle on, adjusting your game settings freely. |
Location Names
US | Europe | US | Europe | US | Europe | ||
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Deer Harbor | Deer Harbour | Chessboard | Chess Board | Striped Map | Stripe Map | ||
Saber Range | Sabre Range | Cut-Grass Isle | Cut Grass Isle | Deep Defense | Deep Defence | ||
Hat Harbor | Hat Harbour | Antipode Map | Antipod Map | Clown Island | Clown's Island | ||
Rotor Battle | Rotar Battle | Sheer Port | Shear Port | (Select a map.) | (Select map.) |
Multi-Card Play
US | Europe |
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Battle it out with two to four players using multiple Nintendo DS systems, or trade your own custom maps. | This mode is for 2-4 players using multiple DS consoles. Choose from two options: |
[Battle] Take on your friends! Up to four players can battle locally. | [Battle] Take on your friends in battle. 2-4 players can join the game. |
[Trade Maps] Exchange maps with other players. | [Trade Maps] Exchange your maps with other players. |
Nintendo WFC
US | Europe |
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Battle over Nintendo Wi-Fi Connection! You can also edit your friend roster and adjust Nintendo Wi-Fi Connection settings here. | Play using Nintendo Wi-Fi Connection. Edit your Friend Roster and adjust Nintendo Wi-Fi Connection settings here. |
Worldwide/World
US | Europe |
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Battle people around the world over Nintendo Wi-Fi Connection, or trade and upload custom maps. [Battle/Map Center] | Play with people around the world using Nintendo Wi-Fi Connection. There are two options: [Battle/Map Centre] |
Friends
US | Europe |
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Connect with players on your friend roster using Nintendo Wi-Fi Connection. [Battle/Trade Maps] | Connect with players on your Friend Roster using Nintendo Wi-Fi Connection. Select from: [Battle/Trade Maps] |
Friend Roster
US | Europe |
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Add or remove players on your friend roster. | Add players to your Friend Roster or remove them from it here. |
Settings
US | Europe |
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Adjust your Nintendo Wi-Fi Connection settings. | Adjust Nintendo Wi-Fi Connection settings. |
Design Room
US | Europe |
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Design your own maps or change your CO color schemes in these two modes: | Design your own maps and adjust the colour schemes of the Commanders. Choose from two options: |
[Design Map] Design your own custom battle maps. | [Design Map] Design your own original battle maps. |
[CO Colors] Change your CO color schemes. You can choose from four different color options. | [CO Colours] Change the Commanders' colour schemes. Choose from four different colour schemes. |
Records
US | Europe |
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View battle records and medals, listen to music, or reset game data in these modes: | Records of your battles are stored here. Choose from three options: |
[History] View detailed records of your battle history. You can earn a wide range of medals for various combat actions. | [History] View detailed records of your battle history. Depending on how you fight, you can be awarded a range of different medals. |
[Music Player] Listen to your favorite music from the game. | [Music Player] Listen to your favourite background music from the game. |
[Reset All] Restore the entire game to its original settings. Friend codes on your friend roster will not be lost, but this will reset everything else! | [Reset All] Restore entire game to its original settings. The Friend Codes from your Friend Roster will not be lost. |
Options
US | Europe |
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[BGM] Adjust the volume of background music. Move the bar right to increase volume. Move the bar left to decrease volume. | [BGM] Adjust the volume of background music. Move bar right to increase volume. Move bar left to decrease volume. |
[SFX] Adjust the volume of sound effects. Move the bar right to increase volume. Move the bar left to decrease volume. | [SFX] Adjust the volume of sound effects. Move bar right to increase volume. Move bar left to decrease volume. |
[Btl Ani] Choose your battle animation options. Normal: All battle animations shown. Yours: Animations shown only when your forces are attacking. Off: Battle animations not shown. |
[Btl. Ani.] Switch between battle animation options. Normal: Full Battle animation displayed Only You: Displayed only when your forces are attacking Off: Battle animation is not displayed |
[Map Ani] Choose your map animation options. Normal: Full map animations shown. Fast: Animation moves sped up. Off: No map animations shown. |
[Map Ani.] Switch between map animation options. Normal: Full map animation displayed Fast: Animation when moving speeds up Off: Doesn't display map animation |
[Grid] Choose your grid display. On: Battlefield grid displayed. Off: Battlefield grid not displayed. |
[Grid] Select grid display. On: Grid is displayed on battlefield Off: Grid is not displayed |
Microphone Test
US | Europe |
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The microphone is being adjusted. Please wait a moment... | The microphone is being adjusted. Please wait for a moment... |
Please speak into the microphone. | Please speak in the direction of the microphone. |
Unable to detect voice. | Microphone unable to detect voice. |
You are speaking at an OK volume. | You are speaking at a suitable volume. |
Terrains
Terrain Name | US | Europe |
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Wasteland | This impairs mobility for all but infantry and mech units. | Infantry and Bazooka units aside, mobility is impaired on rough terrain. |
Wood | Woods provide hiding places for ground units in Fog of War. | In Fog of War conditions, the woods provide ground unit hiding places. |
Ruins | Ruins provide hiding places for ground units during Fog of War. | In Fog of War conditions, the ruins provide ground unit hiding places. |
Road | Well-surfaced roads provide optimum mobility, but little cover. | Well-surfaced roads provide optimum mobility but little cover. |
Mountain | In Fog of War, these add 3 to the vision of infantry and mech units. | Clear view. In Fog of War, Infantry and Bazooka units' vision +3. |
Plain | Plains are easily traveled but offer little defense. | Ground units move easily on this terrain. |
Sea | Naval and air forces have good mobility on calm seas. | Calm sea. Naval and air forces have good mobility. |
HQ | Capture the HQ to end a battle. Ground units can resupply here too. | Battle ends when an army's HQ is captured. Ground units can resupply. |
Factory | Once captured, this can be used to produce and resupply ground units. | Once captured, can be used for production and resupplying of ground units. |
City | A populated city. Once captured, ground units can resupply here. | Populated city. Once captured ground units can resupply. |
Units
Unit Name | US | Europe |
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Infantry | The cheapest unit. They can capture bases. +3 to vision when on mountains. | Cheapest unit. Can capture bases. Vision +3 when on mountains. |
Mech/Bazooka | High attack power. They can capture bases. +3 to vision when on mountains. | Attack power high. Can capture bases. Vision +3 when on mountains. |
Bike/Motorbike | An infantry unit with high mobility. They can capture bases. | Infantry unit. High mobility. Able to capture bases. |
Recon | Good movement and vision. They are strong against infantry. | Reconnaissance unit. High mobility. Good range of vision. |
Flare | Flares fire bright rockets that reveal a 13-square area in Fog of War. | In Fog of War, can fire flare rocket. Illuminates 2 square area where it lands. |
Anti-Air | A specialized anti-air unit that can also attack ground forces. | Specialised anti-air unit. Can also attack ground forces. |
Tank | High movement and a low production cost make these units quite useful. | Light Tank unit. Good mobility makes it useful on battlefield. |
Medium Tank/Heavy Tank | A strong tank with better attack and defense than standard tanks. | Reinforced Tank. Attack and defence capabilities superior to standard tank. |
War Tank/Mega Tank | The strongest tank in terms of both attack and defense. | Most powerful Tank. Boasts superiative attack and defence capabilities. |
Artillery/Mech Gun | An indirect attacker. This unit can move or attack during a turn, but not both. | Indirect attack unit. Attack cannot be launched after the unit has moved. |
Anti-Tank | An indirect attacker that can counter-attack when under direct fire. | Indirect attack unit. When under direct enemy attack, it can counter-attack. |
Rockets | A powerful indirect attacker with a wide range. | Indirect attack unit. Powerful with a wide attack range. |
Missiles | An indirect attacker that can only strike airborne targets. | Indirect attack unit. Only capable of striking air targets. |
Rig/Mob. Wrkshp. | Carries 1 infantry or mech unit. Can also supply units and build temp airports/ports. | Carries X1 Infantry or Bazooka, supplies units and builds Airports and Ports. |
Terminology and NPCs
Name (US) | Name (Europe) | Name (Japan) |
---|---|---|
Morris | Moritz | モーリッツ (Moritz) |
Cyrus | Cecil | セシル (Cecil) |
12th Battalion/Brenner's Wolves | 12th Independent Legion | ルベル軍第12独立中隊 (Rubel Armed Force 12th Independence Company) |
Lazuria Federation | Zephyria Federation | サフィラス連邦 (Sapphirus Federation) |
New Rubinelle Army | New Laurentian Army | 新生ルベル軍 (New Rubel Army) |