If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

A Bug's Life (PlayStation)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

A Bug's Life

Also known as: Bichos: Una Aventura en Miniatura (ES)
Developer: Traveller's Tales
Publishers: SCEA (US original), SCEE (EU), Konami (JP), Take-Two Interactive (US re-release), Global Star Software (US Collector's Edition)
Platform: PlayStation
Released in JP: October 28, 1999
Released in US: October 31, 1998 (SCEA)
Released in EU: February 1999


DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

A Bug's Life is a platformer based on the Disney/Pixar film. It's decent, as long as you don't mind touchy controls and a screwy camera.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Development Text

ERRORS.ERR

In LEVEL00/ERROR.ERR is a compiling error log.

PsyMake version 1.11  copyright SN Systems Software Ltd 1993
C:\WINDOWS\COMMAND.COM /C level00\tpages.BAT

C:\play\bugs>del			\play\bugs\cd\level00\level.raw

C:\play\bugs>rem lbmbugs \play\bugs\cd\level00\level.raw	\play\bugs\level00\player00.lbm	1

C:\play\bugs>
C:\play\bugs>lbmbugs \play\bugs\cd\level00\level.raw	\play\bugs\level00\backdrop.bgr	32 256 128
DOS/4GW Protected Mode Run-time  Version 1.97
Copyright (c) Rational Systems, Inc. 1990-1994
PROPACK (tm) 2.29    REGISTERED TO IGUANA ENTERTAINMENT    01-FEB-95
Copyright (c) 1991-95 Rob Northen Computing, UK. All Rights Reserved.

Packing DATA files

TEMP.FIL             [   65548] [   30780] [53.04%]

   1 file(s)         [   65548] [   30780] [53.04%] [0h 0m 0s]




{LBMBUGS (lbm+data Add frame} to PlayStation grabber v2.0

C:\play\bugs>lbmbugs \play\bugs\cd\level00\level.raw	\play\bugs\level00\clover00.lbm	0
DOS/4GW Protected Mode Run-time  Version 1.97
Copyright (c) Rational Systems, Inc. 1990-1994
PROPACK (tm) 2.29    REGISTERED TO IGUANA ENTERTAINMENT    01-FEB-95
Copyright (c) 1991-95 Rob Northen Computing, UK. All Rights Reserved.

Packing DATA files

TEMP.FIL  
TEMP.FIL             [   33548] [   22398] [33.23%]

   1 file(s)         [   33548] [   22398] [33.23%] [0h 0m 0s]




{LBMBUGS (lbm+data Add frame} to PlayStation grabber v2.0
original len:33548
compressed len:22398

C:\play\bugs>

Revisional Differences

Hmmm...
To do:
Check for any more differences between the SCEA and Take 2 versions.

Later US versions of A Bug's Life were released by Take 2 Interactive as opposed to Sony. This also applies to the three-pack Collector's Edition release, which was published by Global Star Software (a budget division of Take 2). This is the version that's available as a PSOne Classic re-release for PS3, PSP and PS Vita.

  • Upon startup, the "Sony Computer Entertainment America presents" screen is replaced with the Take 2 Interactive logo. However, the credits still retain all references to SCEA's involvement.
  • On the title screen, "press start" is changed to "Press START button", matching the European English and Japanese versions.
  • This version swaps the music tracks for the Main Menu/Do you want to save? menus and the Options/Load and Save/Movie Clips menus.

Because these changes resulted in the game being reissued under a new serial number, neither game's save data is compatible with each other.

Regional Differences

Japanese Version

Hmmm...
To do:
Anybody out there wanna translate the screens that appear before the levels?
  • A health warning appears at startup before the Konami logo.
  • Each of the levels are preceded by a screen with text that explains the story.
  • The credits lose the Psygnosis credits in order to make room for credits for Konami, the game’s publisher in Japan as well as some additional credits for the Japanese localization staff for Disney Interactive. Furthermore, the credits add a “Published by KONAMI” note at the end, as if it wasn’t already obvious who published this version of the game.
  • The loading screens no longer require the player to press a button to proceed and go into the level immediately. Also, every instance of the word "loading..." has been removed.