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8 Eyes

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Title Screen

8 Eyes

Also known as: 8 Eye's (Title Screen)
Developer: Thinking Rabbit
Publishers: Seta (JP), Taxan (US)
Platform: NES
Released in JP: September 27, 1988
Released in US: January 1990


SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


8 Eye's [sic] is a game that can be best described as "blatant Castlevania ripoff". Put into the role of a brave falconer, you must recover the legendary jewels that are the 8 Eyes from the warring dukes, and restore them to the Altar of Peace. There's also something about nuclear war in there somewhere.

Sound Test

8Eyes-soundtest.png

The Japanese version contains a sound test which was removed from the American version. Simply pause the game, and you can use controller 2 to scroll through the tracks with Left / Right and play a track with A. Most interestingly, the reason why we have this sound test available so easily is by an accidental "bug". The internal flag enabling this sound test somehow has the same RAM address as some system variable which is not zero at that particular moment of the pause. The cheat was actually meant to be triggered by pausing the game with the A + B buttons held on both controller 1 and 2.

Regional Differences

Title Screen

JPN USA
J8EyesTitle.png 8Eyes-title.png

Seta and Thinking Rabbit's logos were removed, along with PUSH START. Taxan's name was added along with some copyright dates, a TM, and "Licensed by Nintendo of America Inc." The topmost part of the E was cut off by the Taxan header.

Startup

JPN USA
J8EyesStart.png U8EyesStart.png

The background was changed from black to teal, and the text is no longer ALL CAPS.

Password

JPN USA
J8EyesPass.png U8EyesPass.png

Same changes as above apply. The JPN version only has the characters A through P, while the USA version has the entire alphabet. This opens up some extra quests as we'll see below.

2nd & 3rd Quests

USA
U8EyesSpecial.png U8EyesFinal.png

The USA version has two extra quests. "Special stage" and "Final stage". Special stage is automatically begun upon completion of the main game, and can also be accessed via the password TAXANTAXAN. Final stage is a hidden 3rd quest that begins by hitting Reset after completing the Special stage and viewing the credits, and can also be accessed via the password FINALSTAGE. These are mostly the same as the main game, only enemies now move faster and the clue scrolls are removed (the solution to the jewel puzzle remains unchanged).

Stage Order

JPN USA
Stage Jewel Sword Stage Jewel Sword
Spain Black Red Spain Black Red
Egypt Red White Egypt Red Green
Arabia White Green Italy Green Yellow
Italy Green Yellow India Yellow Orange
India Yellow Orange Africa Orange Purple
Africa Orange Purple Germany Purple White
Germany Purple Black Arabia White Black

8 Eyes has an unusual system wherein each time you defeat a boss, you receive a new sword that replaces your old one. The new sword isn't necessarily stronger against enemies but deals more damage against the boss who carries the jewel that matches its color. Ergo, collecting the Red Sword deals more damage against the boss that carries the Red Jewel (in this case, Egypt's boss). For some odd reason the order in which you receive the swords was changed, with the White Sword being acquired much later. Also note that the JPN order is the same one in which you re-fight the bosses in the House of Ruth (sans Germany).

Clues & Sword

JPN USA
J8EyesClues1.png U8EyesClues1.png
J8EyesClues2.png U8EyesClues2.png

The clues were given some extra space to account for the translation. The JPN version has question marks for scrolls not yet collected, whereas the USA version is simply left blank.

Japanese Translation
ใ‚ฏใƒญใจ ใ‚ทใƒญใฎ ใ‚ใ„ใ ใซใ€ 5ใคใฏใ„ใ‚‹ใ€‚ Between Black and White, there are 5 eyes.
ใ‚ฏใƒญใจ ใ‚ทใƒญใฎ ใ‚ใ„ใ ใซใ€ ใ‚ญใฏใชใ„ใ€‚ Between Black and White, there is no Yellow.
ใ‚ขใ‚ซใฎ ใจใชใ‚Šใซ ใƒ€ใ‚คใƒ€ใ‚คใฏใชใ„ใ€‚ใฒใ ใ‚Š ใฏใ—ใฏ ใ‚ญใ€‚ Red is not next to Orange. Yellow is on the left end.
ใ‚ทใƒญใจ ใƒ€ใ‚คใƒ€ใ‚คใจ ใƒ ใƒฉใ‚ตใ‚ญใฏ ใจใชใ‚Šใซใชใ„ใ€‚ White Orange and Purple are not next to each other.
ใ‚ทใƒญใฎ ใจใชใ‚Šใฏ ใ‚ญใ€‚ ใ‚ฏใƒญใฎ ใจใชใ‚Šใฏ ใ‚ขใ‚ซใ€‚ White is next to Yellow. Black is next to Red.
ใƒ ใƒฉใ‚ตใ‚ญใจ ใƒŸใƒ‰ใƒชใฎ ใ‚ใ„ใ ใซใ€ 2ใคใฏใ„ใ‚‹ใ€‚ Between Purple and Green, there are 2 eyes.
ใƒ ใƒฉใ‚ตใ‚ญใฎ ใจใชใ‚Šใซใฏ ใ‚ขใ‚ชใ€‚ใฟใŽใฏใ—ใฏ ใ‚ฏใƒญใ€‚ Purple is next to Blue. Black is on the right end.

A few clues were changed between versions, although the solution is the same.

Status Bar

JPN USA
No, Mr. Bond, I expect you to DIE! Orin you glad I didn't say banana?

The hero is named Bond in JPN and Orin in the USA. The health/item extensions are displayed in color where they were simply left blank in JPN, they turn white once the extension is collected. "8 Eye's" was replaced with a scoring system that was not otherwise present. The "oss" in "Boss" was slightly edited and was moved closer to its health bar, and the bar's leftmost unit was redrawn to have an end-cap.

Clue Scrolls

JPN USA
J8EyesScroll.gif U8EyesScroll.gif

The JPN version has a nifty graphic for when you collect a scroll. Sadly, this was removed to allow more room for the English text.

New Sword & Password

JPN USA
J8EyesSword.png U8EyesSword.png

PASSWORD and PUSH START are no longer capitalized, along with typical translation.

Japanese Translation
ใ“ใฎใคใ‚‹ใŽใ‚’ใ‚„ใ‚ใ†ใ€ ใใฃใจใ‚„ใใซใŸใคใžใ€‚ I shall give you this sword, surely it will be useful.
(Translation: Joe)

Game Over

JPN USA
J8EyesOver.png U8EyesOver.png

The JPN Game Over screen is black and the text scrolls upwards from the bottom of the screen. The USA Game Over screen is teal and includes a SCORE and HI-SCORE counter. "Push start key" is no longer ALL CAPS.

Ending

Cacti may speak Japanese, but do they speak it well?
...But does it make sense?
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!

While the original game has only one ending, the USA version has three! Note that the third ending has a few typos, notably "motal" instead of "mortal" and improper capitalization.

JPN JPN Translation USA (1st Quest) USA (2nd Quest) USA (3rd Quest)
ใ‹ใใ—ใจใณใ‚‰ใ€€ใฎใ€€ใŠใใซใฏใ€ใƒซใƒผใ‚นใŸใกใŒใ€
ใ‚ใกใ“ใกใ‹ใ‚‰ใ€€ใ†ใฐใฃใฆใใŸใ€ใ–ใ„ใปใ†ใจใ€€ใจใ‚‚ใซใ€
ใซใถใ„ใ€€ใ„ใ‚ใซใ€€ใฒใ‹ใ‚‹ใ€ใถใใฟใชใ€€ใซใ‚“ใŽใ‚‡ใ†ใŒใ€
ใ‹ใ–ใ‚‰ใ‚Œใฆใ„ใŸใ€‚ใจใ“ใ‚ใฉใ“ใ‚ใ€€ใซใ€€ใฎใ“ใ‚‹

ใ‹ใŒใ‚„ใใงใ€ใ‚‚ใจใฏใ€ใใ‚“ใ„ใ‚ใ ใฃใŸใ“ใจใŒใ‚ใ‹ใ‚‹ใ€‚
ใ„ใใฉใ‚‚ใ€€ใ‹ใ•ใญใ‚‰ใ‚ŒใŸใ€ใ–ใ‚“ใŽใ‚ƒใใชใ€€ใŽใ—ใใ€€ใซ
ใ‚ˆใฃใฆใ€ใซใ‚“ใ’ใ‚“ใฎใ€€ใกใ‚’ใใใŒใ‚Œใ€€ใคใฅใ‘ใŸใ€€ใ›ใ„
ใงใ€ใ€€ใ‚ใ‹ใŒใญใ€€ใ„ใ‚ใจใ‚‚ใ€ใชใพใ‚Šใ€€ใ„ใ‚ใ€€ใจใ‚‚ใคใ‹ใฌ

ใถใใฟใชใ€€ใ„ใ‚ใซใ€ใใ‚ใ‚ใ’ใ‚‰ใ‚ŒใŸใฎใ ใ€‚
ใ“ใฎใ€ใใฟใ‚‡ใ†ใชใ€€ใซใ‚“ใŽใ‚‡ใ†ใ“ใใ€ใใฎใ€€ใ‚€ใ‹ใ—ใ€
ใƒ†ใƒณใƒ—ใƒซใใ˜ใŸใ‚“ใ€€ใซใ€€ใ‚ˆใฃใฆใ€ใ™ใ†ใฏใ„ใ€€ใ•ใ‚Œใฆ
ใ„ใŸใจใ€€ใ•ใ‚Œใ‚‹ใ€ใงใ‚“ใ›ใคใ€€ใฎใ€€ใƒใƒ•ใ‚ฉใƒกใƒƒใƒˆใ€€ใžใ†

ใชใฎใงใ‚ใ‚‹ใ€‚ใ‚คใ‚นใƒฉใƒ ใใ‚‡ใ†ใ€€ใจใ€€ใ‚ญใƒชใ‚นใƒˆใใ‚‡ใ†ใฎ
ใ‚Šใ‚‡ใ†ใปใ†ใฎใ€€ใ‚„ใฟใ€€ใฎใ€€ใ›ใ‹ใ„ใ€€ใ‚’ใ€€ใคใ‹ใ•ใฉใ‚‹ใ€
ใƒใƒ•ใ‚ฉใƒกใƒƒใƒˆใƒผใƒผใ€€ใ“ใฎใžใ†ใ€€ใ‚’ใ€€ใ‚ใ–ใ‚ใ€€ใ•ใ›ใŸ
ใ‚‚ใฎใฏใ€ใ›ใ‹ใ„ใ€€ใ‚’ใ€€ใ—ใฏใ„ใงใใ‚‹ใจใ€€ใ„ใ‚ใ‚Œใฆใ„ใ‚‹

ใƒซใƒผใ‚นใฎใ€€ใฉใ‚Šใ‚‡ใใซใ‚‚ใ€€ใ‹ใ‹ใ‚ใ‚‰ใšใ€ใƒใƒ•ใ‚ฉใƒกใƒƒใƒˆ
ใฎใ€€ใพใถใŸใ€€ใฏใ€€ใจใ˜ใŸใพใพใ ใ€‚
ใใฎใ“ใจใ‚’ใ€€ใ‹ใใซใ‚“ใ—ใŸใ€€ใƒœใƒณใƒ‰ใฏใ€ใžใ†ใ‚’ใ€€ใ‚‚ใก
ใ‹ใˆใ‚ใ†ใจใ€ใ†ใงใ‚’ใฎใฐใ—ใŸใ€‚

ใใฎใจใใ€ใ€€ใƒใƒ•ใ‚ฉใƒกใƒƒใƒˆใฎใ€€ใ‚ใŸใพใซใ€€ใใ–ใพใ‚ŒใŸใ€
ใ˜ใ‚…ใ†ใ˜ใ‹ใฎใ€€ใ‚‚ใ‚ˆใ†ใŒใ€ใ„ใฃใ—ใ‚…ใ‚“ใ€ใ‹ใŽใ˜ใ‚…ใ†ใ˜
ใซใ€€ใธใ‚“ใ‹ใ€€ใ—ใŸใ“ใจใซใ€ใพใŸใ€ใใฎใ€€ใ—ใ‚…ใ‚“ใ‹ใ‚“ใ€
ใจใ˜ใฆใ„ใŸใ€€ใฏใšใฎใ€€ใพใถใŸใŒใ€ใ†ใ™ใใ€€ใฒใ‚‰ใใ€

ใ‚ˆใ“ใ—ใพใชใ€€ใฒใ‹ใ‚Šใ‚’ใ€€ใ‚„ใฉใ—ใŸใ€€ใ“ใจใซใ€ใƒœใƒณใƒ‰ใฏ
ใพใฃใŸใใ€ใใฅใ‹ใชใ‹ใฃใŸใƒผใƒผ 
Beyond the hidden door lies a spot
decorated in treasures stolen by Ruth
and his followers, along with a creepy
statue giving off a dull colored shine.

You can tell the statue was originally
golden due to the bits that shine.
The statue had been used in countless
cruel and atrocious ceremonies, and
the culmination of human blood soaking
into it turned it into this creepy color
that isn't quite red (copper) or gray (lead).

This curious figure is none other than the
legendary Baphomet statue said to have been
worshiped by the Knights Templar in the past.

It's said that the one who awakens this statue
of Baphomet - the ruler of the netherworld
for both Islam and Christianity - can rule over the world.

Baphomet's eyes remained closed despite Ruth's 
efforts. After Bond verified that, he extended 
his arm in a bid to take the statue home.

Bond did not notice that just then, the cross
that was etched into Baphomet's forehead 
changed into a swastika for a brief moment, 
at which point the eyelids faintly opened, 
and it harbored a wicked light.
CONGRATULATIONS ORIN!!

In fighting your way
through the eight
Perilous castles, you
have proved that your
swordsmanship and
falconry talents are
great. In solving the
riddle of the eight
jewels, you have proved
your skill as a logician.
These were great tests
of skill, and only the
strongest of warriors
and the wisest of
scholars could have
completed this quest.
I realize that there
is only one thing more
gratifying than coming
to the end of a great
game, that is realizing
the challenge has just
begun. Go now Orin,
another quest awaits.
In this second adventure,
your skills will be
tested as never before.
If you are truly skilled,
you may be able to
finish some of it!
     GOOD LUCK  !
Here is the password to
the most challenging
adventure of your life !
      PASSWORD
     TAXANTAXAN

   push start key
Well, well. You managed
to beat the second
challenge of 8-Eyes.
Unbelievable!
Your video game talents
are among the best the
world has to offer.
You confronted the
challenge I set for you,
and triumphed undisputed.
You have beaten one of
the hardest games
you will ever play,
or have you??
  VERY IMPRESSIVE !
I truly though that
no mere motal would
ever be reading
the statement here,
at the end of the third
quest of 8-Eyes.
you have reached
the end of this game.
I give my deepest
congratulations to one
who has beaten one of
the most challenging
games seen on
the home video screen.
Thank You, and look for
more extremely
challenging games
from your favorite
game masters TAXAN !!!


(Japanese transcript: Torchickens)
(Japanese translation: sharksnack, snark)

Credits

JPN USA
J8EyesCredits.png U8EyesCredits.png

Once again, the black background was changed to teal and the text is no longer ALL CAPS. Hiroto Nakamura's name was corrected.