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8 Eyes
8 Eyes |
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Also known as: 8 Eye's (Title Screen) This game has a hidden sound test. |
8 Eye's [sic] is a game that can be best described as "blatant Castlevania ripoff". Put into the role of a brave falconer, you must recover the legendary jewels that are the 8 Eyes from the warring dukes, and restore them to the Altar of Peace. There's also something about nuclear war in there somewhere.
Contents
Sound Test
The Japanese version contains a sound test which was removed from the American version. Simply pause the game, and you can use controller 2 to scroll through the tracks with Left / Right and play a track with A. Most interestingly, the reason why we have this sound test available so easily is by an accidental "bug". The internal flag enabling this sound test somehow has the same RAM address as some system variable which is not zero at that particular moment of the pause. The cheat was actually meant to be triggered by pausing the game with the A + B buttons held on both controller 1 and 2.
Regional Differences
Title Screen
JPN | USA |
---|---|
Seta and Thinking Rabbit's logos were removed, along with PUSH START. Taxan's name was added along with some copyright dates, a TM, and "Licensed by Nintendo of America Inc." The topmost part of the E was cut off by the Taxan header.
Startup
JPN | USA |
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The background was changed from black to teal, and the text is no longer ALL CAPS.
Password
JPN | USA |
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Same changes as above apply. The JPN version only has the characters A through P, while the USA version has the entire alphabet. This opens up some extra quests as we'll see below.
2nd & 3rd Quests
USA | |
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The USA version has two extra quests. "Special stage" and "Final stage". Special stage is automatically begun upon completion of the main game, and can also be accessed via the password TAXANTAXAN. Final stage is a hidden 3rd quest that begins by hitting Reset after completing the Special stage and viewing the credits, and can also be accessed via the password FINALSTAGE. These are mostly the same as the main game, only enemies now move faster and the clue scrolls are removed (the solution to the jewel puzzle remains unchanged).
Stage Order
JPN | USA | ||||
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Stage | Jewel | Sword | Stage | Jewel | Sword |
Spain | Black | Red | Spain | Black | Red |
Egypt | Red | White | Egypt | Red | Green |
Arabia | White | Green | Italy | Green | Yellow |
Italy | Green | Yellow | India | Yellow | Orange |
India | Yellow | Orange | Africa | Orange | Purple |
Africa | Orange | Purple | Germany | Purple | White |
Germany | Purple | Black | Arabia | White | Black |
8 Eyes has an unusual system wherein each time you defeat a boss, you receive a new sword that replaces your old one. The new sword isn't necessarily stronger against enemies but deals more damage against the boss who carries the jewel that matches its color. Ergo, collecting the Red Sword deals more damage against the boss that carries the Red Jewel (in this case, Egypt's boss). For some odd reason the order in which you receive the swords was changed, with the White Sword being acquired much later. Also note that the JPN order is the same one in which you re-fight the bosses in the House of Ruth (sans Germany).
Clues & Sword
JPN | USA |
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The clues were given some extra space to account for the translation. The JPN version has question marks for scrolls not yet collected, whereas the USA version is simply left blank.
Japanese | Translation |
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ใฏใญใจ ใทใญใฎ ใใใ ใซใ 5ใคใฏใใใ | Between Black and White, there are 5 eyes. |
ใฏใญใจ ใทใญใฎ ใใใ ใซใ ใญใฏใชใใ | Between Black and White, there is no Yellow. |
ใขใซใฎ ใจใชใใซ ใใคใใคใฏใชใใใฒใ ใ ใฏใใฏ ใญใ | Red is not next to Orange. Yellow is on the left end. |
ใทใญใจ ใใคใใคใจ ใ ใฉใตใญใฏ ใจใชใใซใชใใ | White Orange and Purple are not next to each other. |
ใทใญใฎ ใจใชใใฏ ใญใ ใฏใญใฎ ใจใชใใฏ ใขใซใ | White is next to Yellow. Black is next to Red. |
ใ ใฉใตใญใจ ใใใชใฎ ใใใ ใซใ 2ใคใฏใใใ | Between Purple and Green, there are 2 eyes. |
ใ ใฉใตใญใฎ ใจใชใใซใฏ ใขใชใใฟใใฏใใฏ ใฏใญใ | Purple is next to Blue. Black is on the right end. |
A few clues were changed between versions, although the solution is the same.
Status Bar
JPN | USA |
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The hero is named Bond in JPN and Orin in the USA. The health/item extensions are displayed in color where they were simply left blank in JPN, they turn white once the extension is collected. "8 Eye's" was replaced with a scoring system that was not otherwise present. The "oss" in "Boss" was slightly edited and was moved closer to its health bar, and the bar's leftmost unit was redrawn to have an end-cap.
Clue Scrolls
JPN | USA |
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The JPN version has a nifty graphic for when you collect a scroll. Sadly, this was removed to allow more room for the English text.
New Sword & Password
JPN | USA |
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PASSWORD and PUSH START are no longer capitalized, along with typical translation.
Japanese | Translation |
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ใใฎใคใใใใใใใ ใใฃใจใใใซใใคใใ | I shall give you this sword, surely it will be useful. |
Game Over
JPN | USA |
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The JPN Game Over screen is black and the text scrolls upwards from the bottom of the screen. The USA Game Over screen is teal and includes a SCORE and HI-SCORE counter. "Push start key" is no longer ALL CAPS.
Ending
...But does it make sense? The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary! |
While the original game has only one ending, the USA version has three! Note that the third ending has a few typos, notably "motal" instead of "mortal" and improper capitalization.
JPN | JPN Translation | USA (1st Quest) | USA (2nd Quest) | USA (3rd Quest) |
---|---|---|---|---|
ใใใใจใณใใใฎใใใใซใฏใใซใผในใใกใใ ใใกใใกใใใใใฐใฃใฆใใใใใใปใใจใใจใใซใ ใซใถใใใใใซใใฒใใใใถใใฟใชใใซใใใใใใ ใใใใใฆใใใใจใใใฉใใใใซใใฎใใ ใใใใใงใใใจใฏใใใใใใ ใฃใใใจใใใใใ ใใใฉใใใใใญใใใใใใใใใใชใใใใใใซ ใใฃใฆใใซใใใใฎใใกใใใใใใใคใฅใใใใใ ใงใใใใใใญใใใใจใใใชใพใใใใใใจใใคใใฌ ใถใใฟใชใใใใซใใใใใใใใใฎใ ใ ใใฎใใใฟใใใชใใซใใใใใใใใใฎใใใใใ ใใณใใซใใใใใใซใใใฃใฆใใใใฏใใใใใฆ ใใใจใใใใใใงใใใคใใฎใใใใฉใกใใใใใ ใชใฎใงใใใใคในใฉใ ใใใใใจใใญใชในใใใใใฎ ใใใใปใใฎใใใฟใใฎใใใใใใใใคใใใฉใใ ใใใฉใกใใใผใผใใใฎใใใใใใใใใใใใ ใใฎใฏใใใใใใใใใฏใใงใใใจใใใใใฆใใ ใซใผในใฎใใฉใใใใซใใใใใใใใใใใฉใกใใ ใฎใใพใถใใใฏใใจใใใพใพใ ใ ใใฎใใจใใใใใซใใใใใใณใใฏใใใใใใใก ใใใใใจใใใงใใฎใฐใใใ ใใฎใจใใใใใใฉใกใใใฎใใใใพใซใใใใพใใใ ใใ ใใใใฎใใใใใใใใฃใใ ใใใใใใ ใใ ใซใใธใใใใใใใจใซใใพใใใใฎใใใ ใใใใ ใจใใฆใใใใฏใใฎใใพใถใใใใใใใใฒใใใ ใใใใพใชใใฒใใใใใใฉใใใใใจใซใใใณใใฏ ใพใฃใใใใใฅใใชใใฃใใผใผ |
Beyond the hidden door lies a spot decorated in treasures stolen by Ruth and his followers, along with a creepy statue giving off a dull colored shine. You can tell the statue was originally golden due to the bits that shine. The statue had been used in countless cruel and atrocious ceremonies, and the culmination of human blood soaking into it turned it into this creepy color that isn't quite red (copper) or gray (lead). This curious figure is none other than the legendary Baphomet statue said to have been worshiped by the Knights Templar in the past. It's said that the one who awakens this statue of Baphomet - the ruler of the netherworld for both Islam and Christianity - can rule over the world. Baphomet's eyes remained closed despite Ruth's efforts. After Bond verified that, he extended his arm in a bid to take the statue home. Bond did not notice that just then, the cross that was etched into Baphomet's forehead changed into a swastika for a brief moment, at which point the eyelids faintly opened, and it harbored a wicked light. |
CONGRATULATIONS ORIN!! In fighting your way through the eight Perilous castles, you have proved that your swordsmanship and falconry talents are great. In solving the riddle of the eight jewels, you have proved your skill as a logician. These were great tests of skill, and only the strongest of warriors and the wisest of scholars could have completed this quest. I realize that there is only one thing more gratifying than coming to the end of a great game, that is realizing the challenge has just begun. Go now Orin, another quest awaits. In this second adventure, your skills will be tested as never before. If you are truly skilled, you may be able to finish some of it! GOOD LUCK ! Here is the password to the most challenging adventure of your life ! PASSWORD TAXANTAXAN push start key |
Well, well. You managed to beat the second challenge of 8-Eyes. Unbelievable! Your video game talents are among the best the world has to offer. You confronted the challenge I set for you, and triumphed undisputed. You have beaten one of the hardest games you will ever play, or have you?? |
VERY IMPRESSIVE ! I truly though that no mere motal would ever be reading the statement here, at the end of the third quest of 8-Eyes. you have reached the end of this game. I give my deepest congratulations to one who has beaten one of the most challenging games seen on the home video screen. Thank You, and look for more extremely challenging games from your favorite game masters TAXAN !!! |
Credits
JPN | USA |
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Once again, the black background was changed to teal and the text is no longer ALL CAPS. Hiroto Nakamura's name was corrected.
- Pages missing developer references
- Games developed by Thinking Rabbit
- Pages missing publisher references
- Games published by Seta
- Games published by Taxan
- NES games
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- Games released in 1988
- Games released in September
- Games released on September 27
- Games with hidden sound tests
- Games with regional differences
- Articles needing proofread/ja
Cleanup > Articles needing proofread > Articles needing proofread/ja
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Thinking Rabbit
Games > Games by platform
Games > Games by publisher > Games published by Seta
Games > Games by publisher > Games published by Taxan
Games > Games by release date > Games released in 1988
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 27
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