1943: The Battle of Midway (Arcade)
1943: The Battle of Midway |
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Developer: Capcom This game has unused graphics. |
1943: The Battle of Midway is the true story of two American fighter pilots who destroyed the entire Japanese naval fleet with lasers while collecting cows.
Contents
Unused Graphics
This power-down item—the unfortunately named "WOP"—is in several other Capcom games. There are graphics for it in the object graphics ROM of 1943, but it never appears in the game. | |
An unused projectile that could be fired in many directions. | |
An older version of the Mobichan bonus item that walks across the screen. This was ripped from Side Arms Hyper Dyne, and its design and palette were never updated. | |
An alternate animation of Mobichan spinning around like a fool. |
Used | Full |
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Mobichan's bowing animation has three frames in the ROM, but the game only uses two in the ending.
Debug Functions
There are a few debugging functions left in the game. All functions require that the Test Mode dip switch be turned on after the copyright screen appears.
Stage Select
Set the Slot A / Slot B credit settings to the appropriate values to start on a different stage.
Slot A Coins/Credit |
Slot B Coins/Credit |
Stage |
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1 / 2 Credits | 1 / 1 Credit | Stage 2 |
1 / 3 Credits | 1 / 1 Credit | Stage 3 |
1 / 4 Credits | 1 / 1 Credit | Stage 4 |
1 / 5 Credits | 1 / 1 Credit | Stage 5 |
2 / 1 Credit | 1 / 1 Credit | Stage 6 |
3 / 1 Credit | 1 / 1 Credit | Stage 7 |
4 / 1 Credit | 1 / 1 Credit | Stage 8 |
1 / 1 Credit | 1 / 2 Credits | Stage 9 |
1 / 2 Credits | 1 / 2 Credits | Stage 10 |
1 / 3 Credits | 1 / 2 Credits | Stage 11 |
1 / 4 Credits | 1 / 2 Credits | Stage 12 |
1 / 5 Credits | 1 / 2 Credits | Stage 13 |
2 / 1 Credit | 1 / 2 Credits | Stage 14 |
3 / 1 Credit | 1 / 2 Credits | Stage 15 |
4 / 1 Credit | 1 / 2 Credits | Stage 16 |
Gameplay Debugging
If dip switch A3 (the display dip switch) is set, players will be invulnerable to enemies and enemy projectiles.
Unused Music
Track 2C is a short celebratory track. It sounds similar to the track played after failing to get at least 70% of the ships destroyed, so it might have been used after successfully completing those sections.
Unused Text
Starting at 0x02AD1 in memory is a snippet of text that might have been displayed at the start of each ship section.
SHOOT DOWN ATTACK AND SINK A SHIP
Firefly Secret
Insert 9 credits and start the game. A Firefly worth 10,000 points will fly by near the middle of the stage.
Regional Differences
Japan | U.S.A. | Europe |
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The Japanese version uses a unique graphic for the subtitle, whereas it's simply rendered in the game's regular font overseas. All of the default high scores in the Japanese game are ten times larger than their North American / European counterparts.
The European version swaps the palettes of the © and 1987 CAPCOM.
The 19xx series
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Arcade | 1942 • 1943: The Battle of Midway • 1943 Kai • 1941: Counter Attack • 19XX: The War Against Destiny • 1944: The Loop Master |
Amstrad CPC | 1942 |
Commodore 64 | 1942 |
ZX Spectrum | 1942 |
NES | 1943: The Battle of Midway (Prototype) |
SuperGrafx | 1941: Counter Attack |
Game Boy Color | 1942 |
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