Ōkamiden
Ōkamiden |
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Developer: Capcom This game has hidden development-related text. |
Ōkamiden is the long-awaited sequel to the 2006 cult classic Ōkami. Focusing on Amaterasu's son Chibiterasu and the children of many of the previous game's characters, the game differs from its predecessor in its use of multiple partners to provide different effects on gameplay, with the Celestial Brush now being controlled via the DS' Touch Screen.
Despite receiving critical acclaim and becoming a moderate commercial success, the game is fairly divisive among fans, mainly due to the liberties it takes with connecting its story to that of its predecessor. However, it's still considered a decent game in its own right. In that sense, it can be considered the Chrono Cross of the seventh generation.
Contents
Anti-Piracy Measures
Anti-piracy measures for Ōkamiden allow the pirate to play a short demo of the game before it permanently stops progression.
Around half an hour of gameplay, the player has picked up Kuni as their companion, who takes Chibiterasu to his hidden Cave of Nagi. Upon exiting the cave, the game softlocks. Loading zones become unusable and brush abilities have no effect. Attempting to enter a loading zone briefly freezes the game and the player clips through the loading zone hitbox only to remain on the same map.
Kuni is also missing from Chibiterasu's back and the mini-map, yet his dialogue box still appears when approaching the lanterns right out of the cave. He prompts the player to slash the lanterns, which they cannot do because ink from brush techniques fades away right after it is placed.
Once Chibiterasu is stuck in this area, it is not feasible to leave without resetting the game, erasing progress since the last save. Redoing the Cave of Nagi only puts the player in the same predicament, making further progression impossible.
There is a known patch for the game that pirates can apply to the ROM to remove anti-piracy features.
Sub-Page
Unused Dialogue Untranslated dialogue found in the English versions of the game. |
Envoy Scrolls
Envoy Scrolls are found in treasure chests throughout the game. They were written by Issun and typically give tips for playing the game.
The following image files are found in the directory Rom/ui/emaki/tendou, while the text files are found in Rom/ui/emaki_text/Tendou. The text files were blanked in the English versions of the game.
Note that the images are only mockups of how they would look in-game. The actual image files only consist of the header text and illustration (sans paper background).
Unused Scroll 1
This scroll would have been placed before the next-to-last entry, "Shortcuts". The image file is "tendou20", and the text file is 210.tx.
Unused Scroll 2
This scroll would have been placed before the last entry, "Music". The image file is "tendou22", and the text file is 230.tx.
Unused Scroll 3
This scroll would have been placed before the last entry, "Music", but after the previous unused scroll.
The image file is "tendou23", and the text file is 240.tx. The scroll itself is named "Letter of Challenge from Monsters".
Unused Graphics
Title Screen
Found in the "title" folder is this graphic named "tgs_title_under". This is the bottom half of the title screen for a demo used at the Tokyo Game Show. The text translates to "Tokyo Game Show Volume".
Eyecatch
Japan | US/Europe |
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Found in the folder EyeCatch are two graphics named "ThankYou_top" and "ThankYou_bottom". They were likely used in early demo versions of the game, for use at conventions and such. The English text suggests the game would be out in 2010, even though it didn't end up being released in the west until early 2011.
The Japanese text translates to "Don't miss it! Planned for Release in 2010".
The "final" demos, offered for download closer to their respective release dates, used different screens.
"Success!"/"Failure"
These two graphics, "complete" (left) and "failure" (right), are found in the "ui" folder. Their intended use isn't known for sure, but their similarity to the graphics used in Onigiri-Sensei's dojo imply that the location was intended to make a comeback.
Shop Interface
There are several early graphics for the shop interface stored in the "ui" folder. The final versions of these graphics are stored in the sub-folder "sub_shop_all_bg". For comparison purposes, graphics from the Japanese version are used here to represent the final versions.
Error Messages
Found in a folder named "error" are various error messages likely used during development. They remain untranslated in the English versions of the game.
Text File
In the "Rom" folder of the Japanese version is a text file named チャプター開始位置.txt ("Chapter Launch/Start Position"). It is a reference list of game events, likely used during debugging.
Original | Translation |
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チャプター1設定 1:光明終了後(現在のチャプター1) 2:神州平原に出現(イッスンと) 3:神木村に出現 4:サクヤに会った後(石化している) 5:やぐらで光明の直前 6:クニヌシ登場イベントの直前 7:イザナギ窟に出現 8:イザナギ窟から出たところ 9:共同一閃イベントの直前 10神州平原に出現(クニヌシと) 11:開閉装置修復後 12:花咲谷に出現 13:カエルボス直前 14:カエルボス直後 15:神木村に出現 16:神木村大神降ろし直後 チャプター2設定 1:神州平原大神降し前 2:花火材料探し 3:花火材料終了 チャプター3設定 1:アガタ森 2:鬼火市場 3:4連戦終了前 4:五重塔 5:ナマズボス チャプター4設定 1:両島原南 2:両島原南大神降ろし後 3:芝居小屋 4:千両万両戦直前 5:西安京芝居小屋クリア後 チャプター5設定 1:貴族街 2:両島原北 3:地下遺跡1 チャプター6設定 1:アガタ2 2:鬼火2 3:トロッコ 4:トロッコ後のアガタ2 5:雷雲 チャプター7設定 1:地下遺跡2 2:ダイダラ 3:ダイダラ戦後 4:薬師村 5:両島原北 チャプター8設定 1:高麗丸 2:高麗丸ほら貝入手直前 3:知玉の宮 4:シューティング開始 5:シューティングボス直前 6:高麗丸大掃除イベント チャプター9設定 1:9ヶ月前の十六夜の祠 2:建物内部へ侵入したところ 3:訓練場イベントクリア後 チャプター10設定 1:100年前の神木村 2:100年前の神州平原 3:100年前の十六夜の祠 4:氷室 5:恐竜戦前 6:恐竜戦後 チャプター11設定 1:100年前の十六夜の祠 × 2:100年前の十六夜の祠(瓦礫)「ジャンプ不可」 3:100年前の神木村(悪路王の強襲) 4:闇の空間突入直前 チャプター12設定 1:闇の空間 2:闇の空間 カエルボス前 3:闇の空間 ナナミを助けるマップ 4:闇の空間 オオナマズ前 5:闇の空間 カグラを助けるマップ 6:闇の空間 連獅子前 7:闇の空間 怨霊王戦 8:闇の空間 ブラッククロウ前 9:闇の空間 悪路王 ブラチビバトル |
Chapter 1 Start 1:After the end of the Bright Light (Chapter1 as of now) 2:Arrival in Shinshu Field (With Issun) 3:Arrival in Kamiki Village 4:After meeting Sakuya (Petrification) 5:Right before the Bright Light appears in the Caves 6:Right before the entry of Kuninushi 7:Arrival in the Caves of Izanagi 8:Right after leaving the Caves of Izanagi 9:Right before the Brandishing Together Event 10:Arrival in Shinshu Field (With Kuninushi) 11:After opening and closing the device to repair 12:Arrival in Hana Valley 13:Right before Frog Boss 14:Right after Frog Boss 15:Arrival in Kamiki Village 16:Right after dropping into Kamiki Village Chapter 2 Start 1:Before leaving Shinshu Field 2:Searching for ingredients for fireworks 3:Searching for ingredients for fireworks - End Chapter 3 Start 1:Agata Forest 2:Jack-o-lantern marketplace 3:Before the conclusion of 4 battles 4:The five-storied pagoda 5:Catfish Boss Chapter 4 Start 1:Southern plains of the Two Islands 2:After invoking the Great God of the Two Islands' Southern Plains 3:Theater 4:Right before battling Sen and Ryo 5:After clearing Sei'an City Theater Chapter 5 Start 1:Noble's quarter 2:Northern plains of the Two Islands 3:Underground ruins 1 Chapter 6 Start 1:Countryside 2 2:Jack-o-lanterns 2 3:Trolly 4:After the trolly, countryside 2 5:Thunder clouds Chapter 7 Start 1:Underground ruins 2 2:Daidara 3:Daidara - post-war period 4:Doctor's Village 5:Twin Islands' northern plains Chapter 8 Start 1:Goryeo-Maru 2:Goryeo-Maru - Obtaining shells 3:Palace of the Jewel of Wisdom 4:Shooting Start 5:Before correcting the Shooting Boss 6:Goryeo-Maru major cleaning event Chapter 9 Start 1:The nine months before the 16-day-old moon 2:Right after invading the building's interior 3:After the training location event is clear Chapter 10 Start 1:100 years ago - Kamiki Village 2:100 years ago - Shinshu Field 3:100 years ago - Shrine of the 16-day-old moon 4:Ice room 5:Before Dinosaur Battle 6:After Dinosaur Battle Chapter 11 Start 1:100 years ago - Shrine of the 16-day-old moon 2:100 years ago - Shrine of the 16-day-old moon (Detritus) 「Bad Jump」 3:100 years ago - Kamiki Village (Akuro's attack) 4:Before breaking directly into the Room of Darkness Chapter 12 Start 1:Room of Darkness 2:Room of Darkness - Before Frog Boss 3:Room of Darkness - The map that saved Nanami 4:Room of Darkness - Before the Great Catfish 5:Room of Darkness - The map that save Kagura 6:Room of Darkness - Before Renjishi 7:Room of Darkness - King Fury Battle 8:Room of Darkness - Before the Black Crow 9:Room of Darkness - Akuro - Bratchby Battle |
The Ōkami series
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PlayStation 2 | Ōkami |
Wii | Ōkami |
Nintendo DS | Ōkamiden |
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