The Cutting Room Floor
The Cutting Room Floor är en hemsida dedikerad till att dokumentera och undersöka oanvänt och borttaget material från videospel. Från debuggmenyer, till unused music, graphics, enemies,oanvänd musik, fiender, eller banor, många spel har material som var aldrig menat att ses av någon annan än skaparna — eller var menat för någon, fast det togs bort på grund av tids-/budgetbegränsningar.
Bläddra gärna igenom vår samling spel och börja läsa. Har du intresse för att forska materialet? Prova att titta på några stubbar och se om du kan hjälpa oss. Har du bara ett knappt minne av någon oanvänd meny/bana som du såg för några år sen minns inte hur du kommer åt det? Skapa gärna en sida med det du såg så ska vi se igenom det. Om du vill hjälpa till med att hålla hemsidan uppe och hjälpa med vidare spelforskning kan du gärna donera.
Presenterad artikel
Developers: HAL Laboratory, Brownie Brown
Publisher: Nintendo
Developmental Timeline: 1989-2006
Nintendo 64DD, Nintendo 64, Game Boy Advance
Mother 3 was one of the most ambitious games that was hyped throughout its period of development in prerelease media, both in Japan and overseas, especially after EarthBound's initial failure in America. Many interesting details about the game's plot, world, and mechanics were hyped throughout the game's 12-year developmental cycle up until the long-awaited release.
Development turned out to be a huge burden to the team, where their ideas turned out to be much more ambitious than originally expected, being developed for much more advanced hardware at the time such as the cancelled Super Famicom CD add-on and the constantly-delayed 64DD. Even with development scaling back to N64 cartridge format, it would be canned due to the impending launch of the GameCube and to avoid going through the lengthy process of porting it to said console.
The move to Game Boy Advance still ended up taking the team a lengthy amount of time, but was able to preserve a good amount of gameplay and story elements whilst taking greater advantage of the handheld's limitations. Despite it all, the game's amount of unused oddities and sheer amount of prerelease media suggest that it was much more open-ended back then.
Did You Know...
- ...that the programmer of Death Stalker put a message in the game's code after he was locked out of his car?
- ...that Nashi-jiru Busha! Funassyi VS Dragons has random Pokémon sprites hidden inside?
- ...that Mega Man: The Power Battle has many dummied-out features that would make their way into the sequel?
- ...that Sonic Chronicles: The Dark Brotherhood once had an area called Tutorial Island?
- ...that Crocomire was set to appear in Metroid Zero Mission?
- ...that Mega Man's Soccer has unused endings for the championship and tournament modes?
- ...that at least 21 games released on today's date have articles?
Bidra
Vill du bidra? Osäker på var du vill börja? Besök Hjälpsidan för allt du behöver för att komma igång, till exempel...
- Instruktioner för att skapa och redigera sidor
- Guider som kommer att hjälpa dig hitta debugglägen, oanvänd grafik, gömda banor, medmera
- En lista på vad som behöver göras
- Vanliga saker som kan hittas i hundratals olika spel
Vi har också en stor lista på spel som antingen fortfarande saknar sidor eller vars sidor behövt expanderas rejält. Ta en titt!
Featured File
3D Lemmings sees the jump of Lemmings to the third dimension.
The game contains some Pac-Man-themed graphics that are never seen in the entirety of the game, including Ghosts and Pellets.
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