Development:The Legend of Zelda: Ocarina of Time/Prerenders
This is a sub-page of Development:The Legend of Zelda: Ocarina of Time.
Contents
- 1 Early Versions
- 2 Removed Pre-renders
Early Versions
The following maps are earlier versions of used pre-renders.
Know-It-All Brothers' House
K_HOME
This is an earlier pre-render of the Know-It-All Brothers' House, located in data\shape2\zelda_scene\K_Home.bak. It reveals that the whole layout of this room was mirrored later during development and some other minor differences, including an additional table.
Pre-release | Final |
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The "Set Message Test" portion of z_actor.c refers to this map as though it is still part of the game, indicating that this section of code dates from a time before it was removed.
See 3D Maps for more information about the earlier version of the Know-It-All Brothers' House.
Kokiri Shop
KOKIRI.bak
An earlier version of the Kokiri Shop render, found in z_ocarina\data\shape2\zelda_scene\Kokiri.bak. Its minor differences from the final pre-render include the counter being slightly higher and the lack of a stool.
Pre-release | Final |
---|---|
See 3D Maps for more information about the earlier version of the Kokiri Shop.
Back Alley - Day
Files in zelda_tool_scene grace us with alternate pre-renders of the Back Alley.
Back Alley 1
A subtle difference: the far-left building corner had a wooden panel wrap to the other side.
Pre-release | Final |
---|---|
Back Alley 2
This doesn't have the famous lamp post from pre-release screenshots, but it does have a bundle of wood on the left to compensateǃ
Pre-release | Final |
---|---|
The door on the right can be seen in this tiny pre-release screenshot:
Back Alley 3
A door lies at the far back, and there is no tree across from the messenger guard. The angle of the alley also differs.
Pre-release | Final |
---|---|
This version appears almost identical to Back Alley 3 as seen in pre-release footage:
Back Alley - Night
Texture files in zelda_tool_scene also gifted us alternate pre-renders of a starry night in the Back Alley.
Back Alley 1
Pre-release | Final |
---|---|
Back Alley 2
Pre-release | Final |
---|---|
Back Alley 3
Pre-release | Final |
---|---|
Market Entrance
From zelda_tool_scene.
Market Entrance Day
Subtle cobblestone differences on the left.
Pre-release | Final |
---|---|
Market Entrance Night
The entrance was dark until guards complained about the poor lighting.
Pre-release | Final |
---|---|
Market Potion Shop
Ah, nothing like an upgrade from wood to stone. From zelda_tool_scene.
Pre-release | Final |
---|---|
Mido's House
For some reason, the developers really wanted to add that pot next to Mido's bed.
Pre-release | Final |
---|---|
Kakariko House
Pre-release | Final |
---|---|
Market House 1
Pre-release | Final |
---|---|
Market House 2
Pre-release | Final |
---|---|
Tent
Pre-release | Final |
---|---|
Depth Test
Pre-release | Final |
---|---|
Temple of Time Exterior
An early background render of the Temple of Time exterior area, with several differences compared to the final version. The whole area seems to be more open, the stairs leading up to the area are oriented sideways, and trees are located in front of the building, with dirt paths going around to both sides.
Note that there is no sign of the Triforce above the entrance.
CHAPEL
This pre-render, labeled "Castle Town Church", is commented out in the spec.segment file. It includes vr_CHVR_static and vr_CHVR_pal_static.
As seen at right, this version of the background render first appeared in a pre-release screenshot in April, 1998.
CHAPEL_NIGHT
This pre-render, labeled "Castle Town Church (Night)", is commented out in the spec.segment file. It includes vr_CNVR_static and vr_CNVR_pal_static.
CHAPEL_RUINS
This pre-render, labeled "Castle Town Church (Ruins)", is commented out in the spec.segment file. It includes vr_CRVR_static and vr_CRVR_pal_static.
Removed Pre-renders
The following maps are pre-rendered locations that were removed from the game entirely.
FAY
A pre-rendered background image of what may be an early iteration of the Temple of Time interior. The geometry of the columns, torches, and pedestal are similar to an earlier pre-render often referred to as the "Hall of Time".
GARDEN
This pre-render, labeled "Inner Castle Garden", is commented out in the spec.segment file. It includes vr_GVR_static and vr_GVR_pal_static.
It's an early rendition of the area that would become Zelda's Courtyard.
I_SHOP
This pre-render, labeled "Item Shop", is commented out in the spec.segment file. It includes vr_ISVR_static and vr_ISVR_pal_static.
KAKARIKO_HOME2
This pre-render, labeled "Kakariko House 2", is commented out in the spec.segment file. It includes vr_KR2VR_static and vr_KR2VR_pal_static.
This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game.
K_HOME2
This pre-render, labeled "Kokiri House 2", is commented out in the spec.segment file. It includes vr_K2VR_static and vr_K2VR_pal_static.
The "Set Message Test" portion of z_actor.c refers to this map as though it is still part of the game, indicating that this section of code dates from a time before it was removed.
KAKARIKO_SHOP
This pre-render, labeled "Adult Shop", is commented out in the spec.segment file. It includes vr_KKSVR_static and vr_KKSVR_pal_static.
This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game.
LONRON
This pre-render, labeled "Talon's Shop", is commented out in the spec.segment file. It includes vr_TRVR_static and vr_TRVR_pal_static.
The "Set Message Test" portion of z_actor.c refers to this map as though it is still part of the game, indicating that this section of code dates from a time before it was removed.