Disney's Extremely Goofy Skateboarding
Disney's Extremely Goofy Skateboarding |
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Also known as: Disney Pippo Acropazzie Sullo Skate (IT), Disney's Goofy Xtreme Skateboarding (NL), Dingo Extrême Skateboarding (FR), Extremt Långbenta Skateboarding (SE), Disneys Sport Goofy Skateboarding (DE) This game has unused areas. This game has a prototype article |
Disney's other attempt at getting in on the skateboarding craze of the early 2000's.
Contents
Sub-Page
Prototype Info |
Unused Areas
There is a text file called levels.txt inside the game's data, which controls the level order.
beach.lvl skatepark_beach.lvl funfair.lvl downtown.lvl construction.lvl centralpark.lvl canyon.lvl ghosttown.lvl spaceworld.lvl street.lvl riverbend.lvl suburban_skatepark.lvl tutorial.lvl expression.lvl bonus_01.lvl slypark.lvl critterroom.lvl
The first 14 levels can be found in the game, but three of the levels, bonus_01.lvl, slypark.lvl, and critterroom.lvl never made it to the final version. However, bonus_01.lvl can still be found within the data files, complete with spawn and coin coordinates. Unlike most levels, it does not have its own objectives nor does it have .ase (model) or .mad (material) files.
bonus_01.lvl
All objectives are set to 0 (trashcans) and no music is set. It only consists of coins and a spawn point.
According to the file bonus_01.lvl, its level name is "downtown" and it is looking for a nonexistent model called "bonus_1.ase" along with material file "bonus_1.mad". The level name could indicate that this level was supposed to be a bonus alternative of the City course "Downtown". However, when using Downtown's model within the level, the coin formation won't fit the level at all and are floating unreachable in the air.
By changing the level file to load an existing model file and replace one of the used levels in levels.txt with "bonus_01.lvl", the level can be loaded in the game.
However, Goofy/Max will be stuck in the ground. The only known way to fix this, is to change the "g_gravity" value in the "config.cfg" file inside data/config to -0.1000.
Unused Graphics
trigger_normal.tga, trigger_spawn.tga, and trigger_spawnlookat.tga are three trigger nodes.
funfair.bmp is a white box with "FUNFAIR" written in plain red text.
lvl11_invis.tga is a pink texture with unintelligible writing. Since it's meant to be invisible, obviously you never see it.
mountain_env.bmp is an unused sky graphic meant for the riverbend level.
park.tga is an unused backdrop meant for the funfair level. It appears to be a photo of a real roller coaster.
sky_1.tga is an old sky graphic once used in an early version, but can still be found in the files in the preview and final versions. In fact, it is still used for night_env.ASE, the sky for the Soul Session level, albeit heavily shaded.
Unused Sounds
badland.wav
Whenever Goofy or Max make a faulty board trick, this sound would be heard, but cement_land.wav plays instead. It can still be found in the game's data files.
Regional Differences
To do: Screenshots of regional differences. |
To compensate for the title changes, the Disney logo was moved all over the place. The "Skateboarding" part of the logo was also increased to fit other languages' translations in there.
US | Italy | Netherlands |
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Hidden Content
There is one trick that for whatever reason didn't make it to Trick Tutor, but can still be performed in-game. However, it requires a much higher elevation (e.g., water spouts from fire hydrants) and gives the player 5,000 points if done correctly. The hidden trick is known as 720 and can be performed with the V + B + Down keys (3 + 4 + 🠟on gamepad) while in the air.
Goofy | Max |
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Hidden Screenshot Feature
By pressing the F10 button, a screenshot will be saved in TGA format in the game's "data" folder.
Hidden Spawn Error Message
Entering a level with no set spawn trigger will spawn Goofy/Max at coordinate 0:0:0 and displays "Spawn trigger not found" at the top left corner of the screen.
Error Message Report
When the game crashes, a text file called goofy.err appears in the game's data folder. It explains, why the game crashed.
Here's an example, when trying to load bonus_01.lvl:
Could not load model ' TYPE='
Build Date
At 0x88227 in the executable is a build date.
Build date: %s %s Aug 24 2001 16:38:58
The maps include their build date on the second line, it also seems like the maps were made in 3dsmax, most likely 3dsmax 5. The example listed here is Beach.
*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Aug 24 11:23:40 2001"
The Goofy series
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Genesis | Goofy's Hysterical History Tour |
SNES | Goof Troop |
PlayStation | Goofy's Fun House |
Windows | Extremely Goofy Skateboarding (Preview) |
Adobe Flash | Goofy's Hot Dog Drop |
Adobe Shockwave | Lights Out! |
- Pages missing developer references
- Games developed by Krome Studios
- Pages missing publisher references
- Games published by Disney Interactive
- Windows games
- Pages missing date references
- Games released in 2001
- Games released in September
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- Games with regional differences
- Games with hidden bonus content
- To do
- Goofy series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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