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Zombie Nation

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Title Screen

Zombie Nation

Also known as: Abarenbou Tengu (JP)
Developer: Live Planning
Publisher: Meldac
Platform: NES
Released in JP: December 14, 1990
Released in US: September 1991


CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Play as a giant, floating samurai head sent to defend the United States against the alien Darc Seed, who crashed to Earth in a meteorite and is turning the American people into zombies. Hola, Japan!

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

ZombieNation-Samrai.png

Apparently an earlier version of the title screen had "SAMURAI" misspelled as "SAMRAI". The original misspelled word still exists in the title screen graphics; the corrected version was merely tacked onto the end and the tilemap updated to match.

Sound Test

Play that funky music, white zombie.

For the US version, press and hold Up + A + B at the copyright screen and wait until the next screen appears. Since the Japanese version lacks a copyright screen, you must hold the buttons as you power on the console.

The sound test has two "channels", both of which can be set to play any music track or sound effect. Select a channel with Left or Right, change the value with Up or Down, and press A or B to play the corresponding channel (select track 00, "Hevi & Nak", to silence the channel). Note that you can technically play two music tracks at the same time, though it doesn't quite work as you might expect: channel B always has priority over channel A, except for percussion and DPCM samples.

CRC Test

YUP. YOU'RE GOOD TO GO.

Hold Up + Left + A + B on second controller and press Reset.

Special Round Select

'MURRCA.

Power on the console then press Reset 25 times, at the title screen now press Up, Up, Down, Down, Left, Right, Left, Right, Start. "Special Round Select" menu will appear. Here you can select any stage to start with, any boss fight, jump straight to the ending or the Map Test mode in the "EDIT MODE" option.

CHR Test

Zombie Nation-chrtest.png

In the Special Round Select mode, put the cursor on the "EDIT MODE" option, hold A + B then press Start. A CHR Test will appear instead of the Map Test mode.

Hidden Text

The game's initialization code checks for the presence of the string "Prg.K_Hiramatsu" in RAM to differentiate between soft and hard resets. Kunihito Hiramatsu is listed as the game's programmer in the credits.

Regional Differences

Hmmm...
To do:
Storyline differences, possibly more.

General Differences

  • The original Japanese version lacked the rapid fire feature.

Visual Differences

The title screen originally featured the silhouette of the tengu mask.

Japan US
Abarenbou Tengu Title.png Zombie Nation-title.png

In the Japanese version, the player character is a tengu mask, so there is lack of a "head of the samurai" joke.

Japan US
NES Longplay (152) Abarenbou Tengu 0-34 screenshot.png NES Longplay (294) Samurai Zombie Nation 2-50 screenshot.png

The Statue of Liberty boss was changed into a medusa.

Japan US
NES Longplay (152) Abarenbou Tengu 4-50 screenshot.png NES Longplay (294) Samurai Zombie Nation 6-55 screenshot.png