If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

The Legend of Zelda: Four Swords Adventures

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The Legend of Zelda: Four Swords Adventures

Also known as: Zelda no Densetsu: 4tsu no Tsurugi+ (JP)
Developer: Nintendo EAD
Publisher: Nintendo
Platform: GameCube
Released in JP: March 18, 2004
Released in US: June 7, 2004
Released in EU: January 7, 2005
Released in AU: April 7, 2005
Released in KR: April 15, 2004


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

The Legend of Zelda: Four Swords Adventures is essentially Link meets the Marx Brothers. Make sure you have enough peripheral cables and Game Boy Advances for everybody! After all, they'll be around forever...

Hmmm...
To do:


Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
FSA Boss210 Map.png
Unused Rooms
Several hundred unused rooms in this Zelda!
FSA-Sabaku g mae.bti.png
Unused Graphics
Including tons of early and prototype stuff.
TextIcon.png
Unused Text From French Translation
What? The Master Sword?
NotesIcon.png
Regional Differences
What happened to Navi Trackers?
FSANT map 06 Final.png
Navi Trackers
Japan exclusive game mode.

Unused Text

A placeholder Dutch language track is in the game, but it's mostly blanked out, or in English.

Unused Actors

There are a number of actors, some used for debugging purposes, that are still in the game, one example:

Stage情報NPC (Stage information NPC)

Several actors go unused or are used, but don't appear on the GBA or GC screen

gamecube

The whirlpool entrance never appears on the GBA in final release.

gamecube

If you pound the chain chomp's peg with the hammer, it will escape and attack enemies on screen. This is only visible in an unused level..

gamecube

boss072 is a difficult unused level specifically in multiplayer since if one link dies, you have to start the level over which is unused in final release. There is also a house that disappears quickly after a link enters making it a pretty brutal trap considering the harsh winds that damage you.

gamecube

The actor ANHO is an unused but fully functional digging minigame!

gamecube

BRBL, an unused small crate that can be pushed and burned.

gamecube

boss005 and boss006 were playable demo levels at e3 and this banner most likely showed up when starting the level.

gamecube

The actor "DEAL", an unused but fully functional, quite expensive, item shop.

gamecube

"DETH" will spawn Vatti and he'll chase and instantly ko the links if he gets them. In multiplayer, you must be picked up to be revived.

gamecube

WPCN, a large cannon that warps you when fired.

Unused Actor varibles

Actors that are used in the game, but have unused variables

gamecube

TRAP, A purple spiny that acts like a trap. (Set variable 3 to 1

gamecube

FLYO, A red tile that drops 100 force gems when hit. (Set variable 1 to 128).

gamecube gamecube

3 unused NPCs. (Set variable 2 for the crying kid, set to 9 for the kid in blue, and 10 for the adult.

gamecube

Stationary soldiers do not appear yellow in final release. (SLR1, set variable 1 to 1).

gamecube

boss000 contains bombchu that can actually be carried and thrown. (BMTY, set all variables to 0).

gamecube

The same level test many moon gates with the screen shaking at different speeds. One of the gates making the GBA screen go black while warping. (CIRC, Set variable 1 to 1).

gamecube

An unused large green soldier that knocks link back far when hit. (SLR1, set variable 4 to 6)

(Source: User:$$$Link)

Unused Music

Under the Streams folder in the AudioRes directory, there's a single audio stream file named smw.ast. It is the remixed Super Mario Bros. theme used in the Special World in Super Mario World. An identical test stream exists in the Wii version of Donkey Kong Jungle Beat.