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Super Smash Bros. Brawl/Unused Sounds

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This is a sub-page of Super Smash Bros. Brawl.

Hmmm...
To do:
  • Inside the game's .bsrar sound archive are two empty entries for what would be the announcer's title drop (e.g., screaming the game's name at the end of the intro), as well as empty sound files for Mr. Game & Watch. Get rip(s) of the unused sound(s).
  • sound/smashbros_sound.brsar/snd/vc/Gkoopa has some voices for stuff Giga Bowser can't do.
  • Rip the Japanese equivalents of the English voice files documented below.

As is tradition within the Super Smash Bros. series, plenty of audio clips recorded for the game simply aren't used for whatever reason.

"Strong Knockback" Voices

In previous Smash Bros. games, characters hit by strong attacks would yell in pain immediately after being sent flying. Brawl contains audio files for almost every character to accommodate this scenario (only Samus, Jigglypuff, Mr. Game & Watch and Olimar lack the corresponding files), but for reasons unknown, they are left unused, with their mild damage grunts being used instead. Many of these would eventually be reused in the sequels for many of the characters whose voice clips were recycled from Brawl.

Character Sounds (English) Sounds (Japanese)
Bowser
Captain Falcon
Diddy Kong
Donkey Kong
Falco
Fox
Ganondorf
Ice Climbers (Popo)
Ice Climbers (Nana)
Ike
Jigglypuff
King Dedede
Kirby
Link
Lucario
Lucas
Luigi
Mario
Marth
Meta Knight
Ness
Peach
Pikachu
Pit
Pokémon Trainer (Charizard)
Pokémon Trainer (Ivysaur)
Pokémon Trainer (Squirtle)
R.O.B.
Sheik
Snake
Sonic
Toon Link
Wario
Wolf
Yoshi
Zelda
Zero Suit Samus

Miscellaneous Voices

Character Sound(s) Description
Captain Falcon
Captain Falcon saying "yes!" in a comparatively restrained manner. It is grouped with the other victory quotes as "win03", so it's presumably a cut victory quote.
Ike
An additional unused take of Ike's Counter special move, where he says "Gotcha!". Although this clip is unused in normal gameplay, it can be heard via the in-game sound test as Clip No. 6 under Ike's section.
Another unused take of Ike's Counter special move, where he says "You're through!". Ike likely would've have 3 different lines chosen at random for when his counter successfully connects, much like Marth did; this one, the one mentioned above, and the line where he says "You're open!". However, for unknown reasons, only the "You're open" line ended up being used.
Ike shouting "Take this!".
Kirby
Two more alternate takes of Kirby's Hammer special move, although these aren't too different from the variant used in-game. It is not known whether these audio clips had any relation to the original "chargeable Hammer" concept.
Kirby sounding absolutely adorable (as usual). Its filename, "Appeal02", suggests it would have been used for one of his taunts, likely his side taunt.
Another version of Kirby saying his signature "Hi!". Compared to the one that was used, this is longer and a bit more sing-songy. You might think this is just an unused take for his down taunt sound clip, but as this is its own separate file ("Appeal03") compared to that ("Appeal01"), it's more likely this would've been used for one of his other taunts - probably his up taunt.
The copy sound bank for Bowser lies this lone, unused file, suggesting it would've been used whenever Kirby used Bowser's copy ability. Incidentally, in the next installment of the franchise, this voice clip was reused for that exact purpose.
While this may sound similar to his tech sound file, its filename being "Jump01" indicates this was going to be used for his initial ground jump at some point.
Lucario
Lucario saying "the Aura is stored" frantically. It's unknown what this was planned for, but it is grouped between to its Final Smash activation clip ("watch the power of Aura!") and its yell following that line, as well as playing with a reverb effect when loaded in-game (via use of cheats), implying it may have been planned for Aura Storm. It sounds rather choppy, almost as if multiple different recordings were merged.
Luigi
A rather comical clip of Luigi getting spooked. Based on the fact that it's grouped between the sound files for his side and down special, it's possible that this would've been used for his up special, likely for whenever he got the sweetspot.
A generic grunt by Luigi which, even in all its insignificance, ended up on the cutting room floor... both figuratively and literally.
Mario
Mario grunting, presumably to be used during one of his specials, as evidenced by it being placed directly above the down special sound file. Likely his side special.
Meta Knight
"Now, my power is without rival." The filename, grouped in with the other victory quotes as "win04", indicates it was probably a cut victory quote.
Another battle grunt. Later games in the series would use this for his down smash.
Meta Knight shouting ferociously. The file ("cyo03") is grouped in with Meta Knight's other Final Smash-related voice clips, showing it was likely planned for Galaxia Darkness. The masked knight remains silent when performing it in the actual game.
Peach
2 takes of Peach shouting "Yeah!" rather enthusiastically.
Peach making an unusual half-giggle.
"Whee!"
Princess Peach making a verbal expression of intrigue. In other words, "ooh!".
All five of these unused clips are reverbed when loaded in-game, so it may have been planned for her Final Smash.
Pikachu
Pikachu shouting "Pikapi!" In the Pokémon anime series, this is how Pikachu refers to its trainer, Ash. The actual purpose of this voice clip, however, was as a victory cry (the file is "Win01").
Pikachu screaming incredibly loudly. It is positioned immediately after the audio clip for Pikachu activating its Final Smash, and based on the intensity of this clip, it may well have been planned for that purpose before being scrapped. However, the clip isn't reverbed when loaded in-game, so there's a chance it may have had another use.
Pit
Pit shouting "here we go!". It is grouped with Pit's Final Smash announcement ("all troops, move out!").
A rather bizarre grunt. The file is listed as ("shita02"); shita means "down" or "below" in Japanese. This implies that it was intended as an alternate yell after reflecting something with his down B.
Sheik
Sheik briefly but ferociously yelling. It can be heard under "Win02", implying it was planned to be a victory cry.
Snake
Snake saying "there!", which was very likely intended to be used when he plants a mine or C4 into the ground or on an opponent. Used in Ultimate as an alternative to "now!" when he blows up his C4.

And, of course, there's more for the announcer too. Strangely, these voice clips were actually removed in European versions of the game, likely as a direct consequence of not being used... though that didn't stop the above clips from still lying around!

Sound(s) Description
"Fighting Alloy Team." Brawl is the only game in the series where the Fighting [X] Team isn't fought in Classic Mode, which this would have been used for.
"Stage Clear!" This most likely would have played when you finished a level in Subspace Emissary, as the same phrase appears in word form on that screen.

Unused Sound Effects

Hmmm...
To do:
This section will require a crapton of research. While the placeholders don't need to be ripped as they're pretty much static, any actual sound effects are a given.

Leftover Sounds

Link

Strangely, multiple sound effects used for some of Link's special moves in Melee exist in the "se" portion of the "smashbros_sound.brsar" sound archive. None of the other veterans have any such leftovers in their sound effect banks. With the exception of one, they all have unique filenames starting with "DSpecial", with D likely standing for "DX", Melee's subtitle in Japan.

Sound(s) Description
Link's Bow charging up.
Link's Boomerang flying through the air. The file itself is actually included in the "special" subfolder rather than being grouped with the other leftover sound effects, implying it was planned to be re-used for the Gale Boomerang.
Link catching his Boomerang.
Link plucking a Bomb from his pockets.
The bomb exploding.
Mario

"spin", the sound used for the Mario Tornado in the previous game, a special move which was replaced by the F.L.U.D.D. Mario's down aerial attack, which bears a deliberate resemblence to the attack, uses different sound effects.

Fox, Falco & Wolf

A miscellaneous sound effect included in the soundbanks for all 3 StarFox characters as entry "007". It sounds like it would've been most appropriate for their multi-hit rapid jab attacks, but Fox and Falco use a series of regular attack sounds for it instead, and Wolf doesn't have a rapid jab at all.

Ganondorf

Entry "006" in Ganondorf's sound effect archive, an explosive sound effect which could've been applied to multiple of his attacks, but simply isn't used anywhere. It is, however, curiously grouped right before the sound effect for his entry animation (walking out of a portal of darkness).

Mr. Game & Watch

A series of unusual, distinctly un-Game & Watchy sound effects included in Mr. Game & Watch's archive.