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Super Smash Bros. Brawl/Oddities

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This is a sub-page of Super Smash Bros. Brawl.

Mr. Game & Watch

Not so flat.

Just like the last game, Mr. Game & Watch is actually a 3D model that is always given the flattening code.

Simplified Sticker Effects

Every character-owned hitbox in the game has an attribute known as its "type". Type is the concept of "what does the damage", and is used for distinguishing Arm attacks from Leg attacks (and so on) to apply stickers correctly. However, there are several clues in the coding of these types that show much more specific classes of attacks that go undifferentiated in the final game.

Type ID Attack Type Sticker Type
0 Typeless none
1 Head Head
2 Body Body
3 Butt
4 Hand Arm
5 Elbow
6 Foot Leg
7 Knee
8 Throwing Throwing
9 Weapon Weapon
10 Sword
11 Hammer
12 Explosive Explosive
13 Spin Spin
14 Bite Bite
15 Magic Magic
16 PK PK
17 Bow Weapon
18 unused none
19 Bat Weapon
20 Umbrella
21 Pikmin Pikmin
22 Water Water
23 Whip Weapon
24 Tail Tail
25 Energy Energy

For example, while the game is coded to recognize a difference in Hand and Elbow attacks, they're both buffed by Arm stickers and so there is no effective difference. More notably, it appears that at some point there were going to be Sword and Hammer stickers, but they all got lumped into Weapon.

There are a few other strange inconsistencies with the type system:

  • All of Pit's attacks that use his bow (including his arrows) are Bow, but Link's and Toon Link's arrows are Weapon. Note that the type is called "Bow" because the only known use is on Pit's bow; given how equipment works in SSB4, it may be that its intended classification is something like "sacred weapon".
  • Ness' forward smash is Bat, but the Home-Run Bat item is Weapon.
  • Toon Link's shoulder-tackle of a forward throw is coded as Foot, which is probably proof that his moveset was cribbed from Link and then altered (Link's forward throw is a kick).
  • Many attacks that don't appear in The Subspace Emissary don't have types coded, and are instead Typeless. This includes several Final Smashes (including most of the movesets of Giga Bowser and Wario-Man), carrier items, and assist characters, so if for example one were to hack an explosive Crate into the mode, an Explosives Attack sticker wouldn't affect it.

Filename Oddities

Perry

The textures for the Perry trophy (Kassar) are named PeachTexC through PeachTexF, which falls in line with the naming convention for Peach's textures. Furthermore, the model for Peach's normal umbrella is named WpnPeachKassar, indicating that Peach was originally going to have Perry as her parasol weapon.

Music Filenames

There are various miscellaneous inconsistencies relating to many of the game's music track filenames:

  • "I07_LONGDISTANCE" implies that the track in question is "The Long Distance of Murder" from F-Zero X. However, this theme isn't even in the game, and the track it corresponds to is "Climb Up! And Get the Last Chance!!". Whether this is merely a mistake or whether the former track was originally planned to be included is impossible to tell.
  • The remix of the Kid Icarus' title theme is named "P02_MEIFUKAI2", which translates to "UnderWorld 2". A second remix of the UnderWorld theme, similar to Area 6, the Super Mario Bros. Overworld theme, and Battlefield, may have been in the cards.
  • "T05_DXTERMINAL" contains the edited version of Final Destination used when fighting Master Hand in Classic Mode. However, the filename ("DX" is part of Melee's Japanese name) and tracks it is grouped together with (all remixes of past Super Smash Bros. tracks) imply it would normally correspond to a remix of Final Destination's theme from the previous game.
  • "X25_GETJINGLE" appears to correspond to one of the many fanfares which would play upon unlocking a trophy, CD, fighter, or stage. However, it unusually leads to "Battlefield Ver. 2".
  • Y06_ADV06 links to "X13_SIMPLERESULT", the theme used for the Results screen upon clearing a stage in Classic. This theme is re-used for The Subspace Emissary's Results screen, implying the mode was originally to receive its own unique Results track.

Also, while all of Brawl's music is internally prefixed by an alphabetical letter, there are no songs that are prefixed by the letters O and V.

Jigglypuff/Wolf Cutscenes

It seems that at some point, Jigglypuff and Wolf had their door locations swapped in The Subspace Emissary: Jigglypuff's cutscene filename is 22-00HP, which would chronologically place her in the Ruins level, while Wolf's cutscene filename is 27-02HW, which would place him during the first half of the Swamp level.

Mario Bros. Internal Name

Mario Bros' internal name is Famicom, which feels out of place, given that it is based on an arcade game. It may be that the stage is actually based on the NES port, or that it was originally based on a different, unspecified NES game.