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Proto:Hello Neighbor 2/Hello Guest

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This page details one or more prototype versions of Hello Neighbor 2.


Hmmm...
To do:
  • Get images for like, everything on this page, and Check if there are anymore unused stuff in the files

Sub-Pages

Hello-Guest-Logo-Proto.png
Hello Guest Prototype
"Kra... Kra...."

After radio silence for months, on June 13, 2020, Alpha 1 of Hello Guest released.

Unused Meshes

SM_Hummer

  • Hammer.

Unused Cinematics

Hmmm...
To do:
Reshoot all of these, as these cutscenes DO have audio, but the video doesn't as the uploader forgot to turn audio on.

Extended Endings

In the files, there exists two unused extended endings for Beatrix and Quentin.

These are labelled as "Alpha2_Intro" in the files, so they were either scrapped for time constraints, or meant to be used in a possible Alpha 2 of Hello Guest, before being scrapped entirely for Hello Neighbor 2 Alpha 1.

"Den" Animations

Unused Cutscenes for a "Den"

"Funicular Tutorial" Animations

Cut Cinematics that would have teached the player how to activate the funicular.

These cutscenes exist for both Quentin and Beatrix.

Unused Objects

Bomb Lock (not actual name)

HN2 Bomb Lock.png

- Placeholder for the Locks, Can be knocked off a door by throwing something at it

BP_Basket_C - This Item worked like a second inventory, you could put it down, and then put other items into it


Opener_Liquid

- Unknown usage

BP_Parachute_C

- Hold Left Shift to slowly fall down, avoiding harms way!, takes the visuals of a white bomb

BP_Slingshot_C

- Has 2 ropes, a ball, attached to a HN1 Key

BP_UniversalKey_C

- A Skeleton Key of Sorts


Unused Map

Test Map

In the files of Hello Guest Alpha 1, exists a test map for, well, testing. It has a working Funicular (unlike the main game) as well as an unused mechanic where you can arrest the Vandals and take them to the "DetentionRoom" for the night.

Unused Mechanics

Vandal Capture

Hmmm...
To do:
* Get footage of Vandal's breaking out Vandal's

In the TestMap, there exists a unused mechanic where knocking down a Vandal and then shining your flashlight on them, would cause them to surrender, taking them to the nearest "DetentionRoom" would have them enter, allowing you to lock the door with a key, if you leave the Guard House alone for long enough, another vandal will come around, pick the lock, and free his friend.


Items that can drop from locking up a Vandal are:

- Tea (decreases Stress) - Battery (Increases Flashlight Power)

Unused Animations

Scare Imbir

  • In the files for HG, Exists 5 animations for the Vandals scaring Imbir, for whatever reason, these go unused in the final build

YouTuber Build

Placeholder Beatrix Model

  • In the Files for the "YouTuber Build" of Hello Guest, There exists a Static Mesh of Beatrix named "CH_Beatrix", it features:
  • Unassigned Material Slots
  • Bigger *clears throat* uh.. Assets.

Left is Placeholder. Right is Final.

HGCH Beatrix.png

Placeholder Hospital

  • This build consists of a EARLY Prototype Hospital, Consisting of 3 cubes, and a bright blue light