Prerelease:Bejeweled 2 (Windows, Mac OS X)
This page details prerelease information and/or media for Bejeweled 2 (Windows, Mac OS X).
The PlayStation 2 compilation title PopCap Hits! Vol. 1 features a collection of development images for AstroPop and Bejeweled 2. The images can be accessed by selecting the "Making of a Classic" button on the title screen.
Gameplay
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A mockup showing "The embryo of the Bejeweled 2 game interface!" which has arrow buttons which served an unknown purpose. May have been to scout puzzles in Puzzle mode.
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A mockup of an early Puzzle mode UI. It looks similar to the final's, albeit vertically flipped.
Early | Final |
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This screenshot appears to show an early galaxy map, based on the bulbs/digits around each sphere. Each sphere is one planet with 10 puzzles, which there are 8 worlds with 10 puzzles each, which equals to 80.
While this total number did not change in the final release, the order of the planets, the number of planets, and number of puzzles within each planet did change. The number of planets doubled, while the number of puzzles within each planet halved (AKA 16 planets with 5 puzzles each). Each planet button has a distinct icon, containing angel wings, a skull, lightning, another skull but with cross bones, a solitaire club, another type of wing, and something that looks like spikes or a... strange plant. The top planet is being previewed, and has a yellow beam of light going to the center of the screen. The preview window states the possible name for the planet ("Checkerboard Frenzy") and the difficulty as "very hard"; the only planet in the final game which states checkerboard pattern-type puzzles is Toroid X, the 8th planet. No difficulty ranking exists, but planets get harder through progression.
The backdrop seen is actually one of the backdrops that was going to be planned in the cancelled "Planet Pack" (albeit in higher saturation, hue shifted, and flipped) which stated to have more backdrops along with more puzzles.
The planet in particular.
Early | Final |
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An early screenshot of Classic mode. The gem textures are from Bejeweled Deluxe, with the special gems using placeholder graphics (glowing variants of the gems likely represent Power Gems, the rainbow sphere likely represents Hypercubes, the gray box likely represents Rocks, and the Bomb represents itself, albeit missing the counter). The UI also appears to be made using placeholder graphics.
Jason Kapalka (game designer) stated in the Bejeweled GDC Postmortem that Classic mode originally featured the Rocks and Bombs from Puzzle mode during normal gameplay.[1] They were later removed as the team didn't want the game to be too complex. The final has an unlockable mode named Finity which has the Rocks and Bombs alongside normal gameplay, probably as a way to use this modified Classic mode concept.
Planets
Various early planet renders.
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This second planet looks similar or is an early render of Level 2's planet, known as Tau Heximus in Puzzle mode.