If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

King Arthur (PlayStation 2)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

King Arthur

Developer: Krome Studios
Publisher: Konami
Platform: PlayStation 2
Released in US: November 17, 2004
Released in EU: February 11, 2005


DebugIcon.png This game has debugging material.


Debug Modes

Several debug displays and modes can be activated with various codes listed below. All the codes on this page are for the European version only.

Debug Display Codes:

Enable Build Date, VRAM Usage, and Free Memory Info
004F6C04 00000000
204F6AE0 00000001
Enable Debug VRAM Display
204F6AE4 00000001
Enable Debug Spheres
204F6C74 00000001
Enable Debug Cape Collision Display
204F6C78 00000001
Enable Debug Collision Boxes
204F6C7C 00000001

Debug Mode Codes:

Show Character Position Info
0056720A 00000001
AI Ignore Player
00567204 00000001
Debug Keys (Press shoulder buttons to activate various items)
00567210 00000001
Cutscene Skip (Press X to skip cutscenes)
00567214 00000001
Invincible
005671C9 00000001
Unlimited Power
00567208 00000001
Disable Processing Effects
0056720B 00000001
(Source: Original TCRF research)