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GetsuFumaDen: Undying Moon

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Title Screen

GetsuFumaDen: Undying Moon

Developers: GuruGuru, Konami Digital Entertainment
Publisher: Konami
Platforms: Windows, Nintendo Switch
Released internationally: May 21, 2021 (Early Access), February 9, 2022 (Switch), February 16, 2022 (Steam)


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
EnemyIcon.png This game has unused enemies.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


After 34 years living in obscurity, Getsu Fuma was brought back, this time as a Dead Cells-like roguelite with a gorgeous artstyle inspired by the classic Ukiyo-e paintings.

It initially released on Steam as an Early Access game in order to make adjustments based on player feedback. A lot of the content was planned ahead, with even more to come according to the official roadmap. But for whatever reason the game has not received any more content updates after its Nintendo Switch launch, leaving a lot of now-scrapped content on the table.

Hmmm...
To do:
  • Clean-up.
    • Move each section into a subpage.
  • Prerelease page, including the Early Access development.
  • Document unused enemies/bosses/playable characters/animations.
    • Get good-looking renders of them.
    • Include their data values?
  • Write down the rest of the unused text from the [locres file].
  • Find out what else can be loaded up into the current build of the game.

Debugging Features

Tips_Debug

Found within the "/Game/Map/ProductMap/TipsDebug/" subfolder, when openned through console commands it will display and allow to sort through all the available loading screen messages in data, including those that aren't seen in-game and/or lack translation data, most likely for proof-reading purposes. To move past the default screen you need to press Left, which will reveal that the tips are arranged alphabetically in descending order based on the name files of the images in the "/Game/UI/Texture/Loading" subfolder. Pressing the B button will return back to the Getsu Clan Estate.

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
GetsuFumaDen UM-Tips Debug.png

Unused Maps

SUB_S00_Mtest000

Found within the "/Game/Map/ProductMap/Stage000/SUB/" subfolder is a test map constructed of a staircase formation which goes up to 300cm. Possibly used for measurement of the in-game models. There are two invisible warps at both ends of the stage, both will bring back the player to the Getsu Clan Estate.

GetsuFumaDen UM-SUB S00 Mtest000.pngGetsuFumaDen UM-SUB S00 Mtest000 Full.png

Deep Stone Caverns

Icon Description
N/A Hell's dim cellars guide you into their bottomless depths.

The stench of rotting corpses is strong to the point of physical pain amid these humid caves. Gleeful shadows of monsters and spirits writhe in the darkness.

Found within the "/Game/Map/ProductMap/Stage003/Stage003_P" subfolder, appears to be a duplicate of Stage002 (Hellfire Cliff) meant to be used as a placeholder for another planned stage: the Deep Stone Caverns, save some key differences:

  • Because there's no tileset sprites associated to it, the map won't show the actual stage layout but all active entities in the level.
  • The background will use a completely different model.
In-game Model
GetsuFumaDen UM-Stage003 P Landscape.png GetsuFumaDen UM-SM S03 Landscape A 001.png
  • Either by mistake or by design, the procedurally generated layout will be a closed off dead end (and enemies might still spawn inside of it, unable to reach to the player) and won't allow to reach the boss gate.
GetsuFumaDen UM-Stage003 P EnemyInWall.png

Loading the boss arena through console commands reveals that it's a copypaste of the Colossal Centipede boss fight but with most of its scenery props missing but the background remains the same.

Nether Forest

Icon Description
N/A It is eternally autumn in this place. Its paths that peek out

from piles of fallen crimson leaves lead on with no end. Voices of monsters and spirits echo through the air, and their shadows twist and waver in their slaughter.

Found within the "/Game/Map/ProductMap/Stage005/Stage005_P" subfolder, a stage set in an autumn forest where the player must find switches to open doors (similar gimmick to that of the Subspace Citadel) and reach the bottom where the boss gate is found after a long horizontal stretch.

GetsuFumaDen UM-Nether Forest.png

Much like the Deep Stone Caverns, because there's no tileset sprites associated to it, the map is unable to display the layout beyond showing all the entities within the stage.

GetsuFumaDen UM-Nether Forest Map.png

Most amusing detail of the stage is that is inhabitated by most of the unused enemies, the rest of the enemies available are only used in the other stages when playing on "Hero" difficulty or above with the final v1.1.0 update. That being said, no enemies appear to spawn when playing at a difficulty higher than "Commoner".

bgm_stage005_01

Stage music.

bgm_stage005_01_v

A backup vocal track, meant to be played dynamically throughout the stage. However, it doesn't appear to play when playing through the stage at its current state. A mixed version is featured on the Original Soundtrack CD release under the name "Koihe Koihe".

The music for this stage and boss fight appears to be duplicated under "bgm_stage003_01", sans the vocal track. Likely used as a placeholder for the Deep Stone Caverns stage (even though it reuses the Hellfire Cliff music as well).

Unused Playable Characters

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is it possible to actually play as Araya in the current build of the game through console commands or otherwise? I remember unlocking him the first time I fought him, but I lost the save file and could never do it again, but I could be misremembering.

Throughtout the promotional material such as the official Digital Artbook included in the Deluxe edition of the game (given to all Early-Access buyers for free since day 1) and even the loading screen text there are mention of the two remaining Getsu clan members to make an appearance: Getsu Araya and Getsu Komei.

P003_V001
GetsuFumaDen UM-SK P003 V001.png

It would appear Getsu Araya was the next character to be added in the October 2021 Update according to the last update to the roadmap (later announced to seemingly be put on hold indefinitively on an October 28th announcement), this is further evidenced by his boss fight already being near-complete in the game files as well all of his playable animations including cutscenes.

P004_V001
GetsuFumaDen UM-SK P004 V001.png

Getsu Komei on the other hand appears to have been planned for much later as his whole playable animation set mostly is complete except for cutscenes and boss battle-related animations. Additionally he lacks a Blueprint both as a playable character and as a boss.

Unused Animations

Naginata

The full set of animations for the Naginata weapon, only available to Getsu Fuma.

  • bt_naginata_air_atk01
  • bt_naginata_air_atk02
  • bt_naginata_air_unique00
  • bt_naginata_air_unique01
  • bt_naginata_atk01
  • bt_naginata_atk02
  • bt_naginata_atk03
  • bt_naginata_atk04
  • bt_naginata_special00
  • bt_naginata_unique00
  • bt_naginata_unique01
  • bt_naginata_wait00
P001_bt_naginata_wait00
GetsuFumaDen UM-A P001 bt naginata wait00.gif

Magic Brush

The full set of animations for the Magic Brush weapon, only available to Getsu Fuma.

  • bt_brush_air_atk00
  • bt_brush_air_atk01
  • bt_brush_air_unique00
  • bt_brush_atk00
  • bt_brush_atk01
  • bt_brush_run00
  • bt_brush_special00
  • bt_brush_unique00
  • bt_brush_wait00
P001_bt_brush_wait00
GetsuFumaDen UM-A P001 bt brush wait00.gif

Spirit Tag

An animation for the Spirit Tag subweapon, only available to Getsu Fuma and Getsu Komei, Fuma's animation appears to be less complete as he seems to lack simulated cloth physics.

  • bt_air_jufu00
  • bt_jufu00
P001_bt_jufu00 P004_bt_jufu00
GetsuFumaDen UM-A P001 bt jufu00.gif GetsuFumaDen UM-A P004 bt jufu00.gif

Alchemic Elixir

An animation for activating the effects of the Alchemic Elixir subweapon. While none of the characters can use it due the lack of access to the item itself, Getsu Araya can use it in his boss fight.

  • bt_air_elixir00
  • bt_elixir00
P001_bt_elixir P002_bt_elixir00
GetsuFumaDen UM-A P001 bt elixir.gif GetsuFumaDen UM-A P002 bt elixir00.gif

bt_grab00

An animation for when the player is holding onto a ledge, it goes unused as characters climb up any ledge automatically using the "bt_grabup00" animation. Getsu Komei's animation is only a single-frame long.

P001_bt_grab00 P002_bt_grab00 P003_bt_grab00 P004_bt_grab00
GetsuFumaDen UM-A P001 bt grab00.gif GetsuFumaDen UM-A P002 bt grab00.gif GetsuFumaDen UM-A P003 bt grab00.gif GetsuFumaDen UM-A P004 bt grab00.png

bt_emotion03

An animation sequence for characters talking to each other. While characters can interact with each other at the Getsu Clan Estate they don't change their pose when doing so.

  • bt_emotion03_in
  • bt_emotion03_lp
  • bt_emotion03_ed
P001_bt_emotion03_lp P002_bt_emotion03_lp P003_bt_emotion03_lp
GetsuFumaDen UM-A P001 bt emotion03 lp.gif GetsuFumaDen UM-A P002 bt emotion03 lp.gif GetsuFumaDen UM-A P003 bt emotion03 lp.gif

Promotional Poses

Hmmm...
To do:
Find out other renders where these were used.

Leftovers poses for both Getsu Fuma and Getsu Renge used in oficial artwork can be found on the "Art/Character/Screenshots" subfolder, including as well a .umap file for either character which only contains a chroma key green background.

Getsu Fuma

P001_ac_pose00 Promo art
GetsuFumaDen UM-A P001 ac pose00.png
N/A
P001_ac_pose01 Promo art
GetsuFumaDen UM-A P001 ac pose01.png
N/A
P001_ac_pose02 Promo art
GetsuFumaDen UM-A P001 ac pose02.png GetsuFumaDen UM-Fuma Render 1.jpeg
P001_ac_pose03 Promo art
GetsuFumaDen UM-A P001 ac pose03.png
N/A
P001_ac_chain_pose00 Promo art
GetsuFumaDen UM-A P001 ac chain pose00.png GetsuFumaDen UM-Chain Render 1.jpeg
P001_ac_chain_pose01 Promo art
GetsuFumaDen UM-A P001 ac chain pose01.png GetsuFumaDen UM-Chain Render 2.jpeg

Getsu Renge

P002_ac_pose00 Promo art
GetsuFumaDen UM-A P002 ac pose00.png GetsuFumaDen UM-Renge Render 1.jpeg
P002_ac_pose01 Promo art
GetsuFumaDen UM-A P002 ac pose01.png GetsuFumaDen UM-Renge Render 2.png
P002_ac_chain_pose00 Promo art
GetsuFumaDen UM-A P002 ac chain pose00.png
N/A
P002_ac_chain_pose01 Promo art
GetsuFumaDen UM-A P002 ac chain pose01.png GetsuFumaDen UM-Chain Render 2.jpeg

Unused Enemies

Bone Spider

Internal name Icon Description
ENEMY_Spider GetsuFumaDen UM-T UI Loading Tips Enemy 002.png These skeleton spirits resemble the Ryukotsuki. Born of bare

bones, they run rampant throughout hell. These fiends cling to and crawl on surfaces and ceilings, and are frequently found underfoot.

M002_V001
GetsuFumaDen UM-SK M002 V001.png

Salamander

Internal name Icon Description
ENEMY_Salamander N/A Humans once believed in a brutal legend: cut a salamander in two,

then place its pieces in a river and it will be reborn. How many such cycles has this one experienced? An eye for an eye, a life for a life--its mind can now only think of killing humans.

M004_V001
GetsuFumaDen UM-SK M004 V001.png

Kappa

Internal name Icon Description
ENEMY_Kappa GetsuFumaDen UM-T UI Loading Tips Enemy 009.png These monsters have long dwelled by the water. They are said

to be water spirits that have fallen after losing the faith of the people. These pesky troublemakers seem to enjoy barring one's way.

M009_V001
GetsuFumaDen UM-SK M009 V001.png

An enemy based on the yōkai of the same name. Can be found in the Nether Forest stage, it disguises itself as a jar pot and jump at the player when they come near similar to the Water Spirit in The Great Wave of Damnation stage.

Futakuchionna

Internal name Icon Description
ENEMY_TwoMouth GetsuFumaDen UM-T UI Loading Tips Enemy 014.png While this monster was still human, the back of its head was

split in two by an axe. Such was the punishment exacted upon a woman who accidentally killed her children, but the wound on her head split further apart until it became a sinister second mouth.

M014_V001
GetsuFumaDen UM-SK M014 V001.png

An enemy based on the yōkai of the same name. Can be found in the Nether Forest stage acting passive until the player walks past them, it's one of the few unused enemies to drop materials when killed.

Kudan

Internal name Icon Description
ENEMY_Bull GetsuFumaDen UM-T UI Loading Tips Enemy 019.png This monster has the head of an old man. It has likely devoured

thousands of victims. Though it understands human language, its base nature is said to have once led it to trick a man who engaged it in dialogue before slaughtering him.

M019_V001
GetsuFumaDen UM-SK M019 V001.png

Dodomeki

Internal name Icon Description
ENEMY_OneHundredEyes N/A This monster slowly closes in on you as its gluttonous body

ripples. The hundred eyes covering its body glare at you, robbing you of your freedom so that its eyes can scatter and attack.

M020_V001
GetsuFumaDen UM-SK M020 V001.png

An enemy based on the yōkai of the same name. Can be found in the Nether Forest stage, it appears to be incomplete as one of its attacks uses the Bloodshot Eyeball 2D sprite for a projectile (with a visible bounding box attatched to it) and its other attack is to blast a high-range ripple that will not damage the player but stagger them a fairly-long amount of time leaving them open for attacks (this while leaving a visible bounding box afterwards which won't disappear).

GetsuFumaDen UM-OneHundredEyes Attack Bug.png

Additionally its death animation seems bugged out as one of the eyes will latch onto the socket.

M020_bt_daed00_in
GetsuFumaDen UM-A M020 bt daed00 in.gif

Crow Tengu

Internal name Icon Description
ENEMY_Tengu GetsuFumaDen UM-T UI Loading Tips Enemy 025.png These unknown ascetics living deep in the mountains are,

in fact, crow spirits turned wicked by the enmity of nobles that amassed after they met tragic deaths. It is said they have long tricked humans and brought chaos to the world.

M025_V001
GetsuFumaDen UM-SK M025 V001.png

An enemy based on the yōkai of the same name. Can be found in the Nether Forest stage disguised as a tornado which makes him invulnerable like the Smoke Specter enemy, and much like the Undying Bird enemy it can fly around to any point in the stage to hunt down the player once encountered.

Oni: Spear

A third variant of the Oni enemy is referenced in the data. It would have used a spear to attack.

Unused Bosses

Toad Warrior

Internal name Icon Description
BOSS_Toad N/A This spell-casting spirit controls a monstrous frog. Though

its utterly changed form makes it all but impossible to tell, members of the Getsu clan may sense that its first soul was one of their own...

M203_V001 M203_V002
GetsuFumaDen UM-SK M203 V001.png GetsuFumaDen UM-SK M203 V002.png

Boss of the planned "Deep Stone Caverns" stage, formed by two entities: a giant toad and a cyclops. Appears to be based on the kabuki character of Tenjiku Tokubei, commonly depicted as a magician riding on a giant toad. It lacks any sort of animations.

Bakeneko

Internal name Icon Description
BOSS_Cat GetsuFumaDen UM-T UI Loading Tips Boss 004.png This goblin cat's soul has been sundered from its body. While

still alive, it was cornered along with its master, and they ended up imprisoned in hell. Its unsettling infant-like cry is tinged with a faint sadness.

GetsuFumaDen UM-Bakeneko Boss Fight.png

Boss of the unused "Nether Forest" stage, based on the yōkai of the same name. It manifests as a gigant cat formed by multiple regular-sized cats which will split and reform throughout the battle. This boss fight doesn't has an intro cutscene, skipping directly into the fight when encountered and it seems to lack any sound effect when playing and some visual glitches too due its unfinished nature.

Music for the boss fight, featured on the Original Soundtrack CD release under the name "Feline Fracas"

Three different texture files associated with the boss, it would appear that the one used in-game is completely shadeless (likely because the shading would be better handled by the engine), and among the baked-shadow variants of the texture there's an even earlier version with minor differences such as the different segmentations of the cat cluster (as it would seem some of the cats have been fused with one another) and the position of the bell/"eye" iris.

T_M205_V001_Body_D_2 (Used) T_M205_V002_Body_D (Unused) T_M205_V002_v01_Body_D (Unused)
GetsuFumaDen UM-T M205 V001 Body D 2.png GetsuFumaDen UM-T M205 V002 Body D.png GetsuFumaDen UM-T M205 V002 v01 Body D.png

Puppet Getsu Araya and Araya's Remnants

GetsuFumaDen UM-GetsuAraya Boss Fight.png

Much like Getsu Renge before him, Getsu Araya would have randomly appear as a mini boss fight between level transitions and defeating him would have unlocked him as a playable character (in the current build he can only be accessed by loading in "Map/ProductMap/Stage011/Stage011_2_Boss_P" through console commands). He wields a Nameless Mass bludgeon, a Mana Bracelet which he will use to briefly stun the player in place while he charges up an attack, and once his health has been lowered by half he will apparently drink an Alchemic Elixir that will envelop him in a barrier that reduces all damage taken to 1, only way to damage him after he does this is to hit him multiple times until he staggers.

Defeating him will falsely increase the player Souls to 99 each and reward them another 99 points (even though this won't actually happen), even though the screen fades out to black when beaten the level won't transition into a loading screen to another stage; the player can still control their character. Exiting the game and reloading the save will restore visibility, revealing a warp back to the Getsu Clan Estate at the end.

Despite of having a boss name card of his own, he reuses that of Getsu Renge. Additionally, he seems to lack the same black shader effect as the Puppet Getsu Renge fight and all of the sound effects are missing in the fight.

GetsuFumaDen UM-GetsuAraya02 Boss Fight.png

Much like Getsu Renge, once defeated a rematch with Getsu Araya would have randomly occurred between level transitions as a mini boss fight (again, only accessible by loading in "Stage011_2_Boss_Rematch_P" through console commands). The attack patterns and rewards are the same as before.

Like previously mentioned, he reuses Renge's Remnants boss name card but this time due the lack of a proper one for himself. Once again it features the exact same quirks as before (missing shader, missing SFX, no transition, etc.).

Puppet Getsu Komei and Komei's Remnants

Much like Getsu Renge and Getsu Araya before him, Getsu Komei would have randomly appear as a mini boss fight between level transitions and defeating him would have unlocked him as a playable character, however his appear to be the least complete of the bunch as he lack any boss fight-specific animations and trying to load "Stage011_3_Boss_P" or "Stage011_3_Boss_Rematch_P" through console commands will only load the Puppet Getsu Renge and Renge's Remnants mini boss respectively.

Unused Graphics

T_UI_Title_Cl_GRGR_000

GetsuFumaDen UM-T UI Title Cl GRGR 000.png

Developer GuruGuru's logo meant to appear on the splash screen, instead their logo only appears in the game credits.

T_UI_Icon_Item_Recovery_000

T_UI_Icon_Item_Recovery_000 T_UI_Icon_Item_Recovery_100
GetsuFumaDen UM-T UI Icon Item Recovery 000.png
GetsuFumaDen UM-T UI Icon Item Recovery 100.png

Either an early version of the Healing Potion sprite or perhaps a sprite for the "Alchemic Elixir" item.

T_UI_Weapon_Chainweight501_000

GetsuFumaDen UM-T UI Weapon Chainweight501 000.png

Unused sprite for the Whip weapon, it's notable for being different from the rest of the whips art-wise, on top of the fact of being the only weapon inside the "Game/UI/Texture/Weapon" subfolder with a 6th variant.

Game/UI/Texture/Item contents

T_UI_Item_Equip_Bomb_000 T_UI_Item_Equip_Bow_000 T_UI_Item_Weapon_Spear_000 T_UI_Item_Weapon_Sword_000 T_UI_Item_Weapon_Sword_001 T_UI_Item_Weapon_Umbrella_000
GetsuFumaDen UM-T UI Item Equip Bomb 000.png
GetsuFumaDen UM-T UI Item Equip Bow 000.png
GetsuFumaDen UM-T UI Item Weapon Spear 000.png
GetsuFumaDen UM-T UI Item Weapon Sword 000.png
GetsuFumaDen UM-T UI Item Weapon Sword 001.png
GetsuFumaDen UM-T UI Item Weapon Umbrella 000.png

A bunch of weapon sprites found in the "Game/UI/Texture/Item" subfolder. They appear to be lower resolution than the proper weapon sprites inside "Game/UI/Texture/Weapon" subfolder.

Red and blue switches "ON"

T_UI_Icon_Minimap_Gimmick_011 T_UI_Icon_Minimap_Gimmick_013
GetsuFumaDen UM-T UI Icon Minimap Gimmick 011.png
GetsuFumaDen UM-T UI Icon Minimap Gimmick 013.png

Map icons for the switches on the Cocytus stage, they go unused as they are removed from the minimap as soon they are pressed since unlike the switches from the Subspace Citadel stage (which use a white version of the same sprites) these can't be pressed again once active.

Unused Boss name cards

T_UI Boss_CutName_M203_000

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

GetsuFumaDen UM-T UI Boss CutName M203 000.png

A boss name card corresponding to the Toad Warrior boss fight, however it appears to have a difference spelling from its in-game spelling "蝦蟇戦人".

T_UI Boss_CutName_M205_000

GetsuFumaDen UM-T UI Boss CutName M205 000.png

A boss name card corresponding to the Bakeneko boss fight, even though the boss can be fought in the current build, the name card is not used as the boss lacks an intro cutscene.

T_UI_Boss_CutName_M206_001

GetsuFumaDen UM-T UI Boss CutName M206 001.png

A boss name card that reads "雷鬼", roughly translating as "Thunder Ogre" (Raiki) in reference to the Twin Tempest Demons boss fight. It's worth noting there's no equivalent graphic for the "Wind Ogre" (Fūki) and in general there's no use for this graphic as they're always presented as a duo and use the same name card "双天鬼" (Double Ogre) T_UI_Boss_CutName_M206_000 .

T_UI Boss_CutName_M212_000

GetsuFumaDen UM-T UI Boss CutName M212 000.png

A boss name card corresponding to the Getsu Araya boss fight, even though the boss can be fought in the current build, the game will re-use Getsu Renge's name card instead.


T_UI Boss_CutName_M213_000

GetsuFumaDen UM-T UI Boss CutName M213 000.png

A boss name card corresponding to the Getsu Komei boss fight.

Unused Weapons

Polearm

Name Icon Description
Enma, Katana of the Six Demons N/A A large katana known as an odachi once carried by a sorrowful, obsessed man.

One swing should be enough to reduce all enemies before it to dust.

EW214_V001 (Used) W007_V999 (Unused)
GetsuFumaDen UM-SM EW214 V001.png GetsuFumaDen UM-SM W007 V999.png

A special variation of the Polearm weapon. This is the same weapon used by the penultimate boss Getsu Rando during his fight (even though the model for the playable version reveals that the blade is much longer and straighter than the original), it would appear it was meant to be unlocked by the player at one point. It also posseses the highest ID value of any item at "999".

Naginata

Icon Description
N/A This long-range, highly lethal weapon is favored by both men

and women. Of course, the women of the Getsu clan have mastery over all weapons thanks to their transcendent battle abilities.

Name Icon Description
Rusted Naginata GetsuFumaDen UM-T UI Weapon Polesword001 000.png A nameless, worn naginata.

Capable of long-range attacks and allows its user to dodge enemy attacks and retaliate using its unique action.

Keen Naginata
Ditto
A run-of-the-mill naginata.

Capable of long-range attacks and allows its user to dodge enemy attacks and retaliate using its unique action.

Icestorm Naginata
Ditto
An unusual naginata whose blade is made of ice.

Has a chance to apply the Freeze status effect\ when attacking.

Amenonuboko, the Heavenly Naginata
Ditto
A naginata created to resemble the spear said to have been used by the gods when creating the world.

Particularly effective against Ground enemies. (Increased Break damage against Ground enemies.)

Hikonetachibana, the Bloodthirsty Naginata
Ditto
One of the legendary Bloodthirsty weapons.

Its unique action has a greater window of time for countering enemy attacks compared to other naginata.

Unknown Naginata
Ditto
A naginata of unknown provenance.

It seems possible to unlock its power using materials if only you knew how it was made…

Magic Brush

Icon Description
N/A This enchanted brush passed down through the clan gives form to

the beasts it depicts. One must know the right color ink to use and the proper beast to summon. It is said that the 25th Getsu was the greatest master of this unique power.

Name Icon Description
Antique Brush GetsuFumaDen UM-T UI Weapon Brush001 000.png A nameless, worn magic brush.

Its unique, magical ink gives form to whatever it draws. Its unique action allows you to swap ink.

Cursed Brush
Ditto
A run-of-the-mill magic brush.

Its unique, magical ink gives form to whatever it draws. Its unique action allows you to swap ink.

Brush of the Damned
Ditto
A magic brush created out of demon's hair.

Particularly effective against Vessel enemies. (Increased regular damage against Vessel-attribute enemies.)

Brush of Toba Sojo
Ditto
A magic brush named for a master painter of wildlife.

Particularly effective against Beast enemies. (Increased regular damage against Beast-attribute enemies.)

Bloodthirsty Brush of the Fallen Immortal
Ditto
One of the legendary Bloodthirsty weapons.

Has a chance to apply the Parasite status effect when attacking.

Unknown Magic Brush
Ditto
A magical brush of unknown provenance.

It seems possible to unlock its power using materials if only you knew how it was made…

T_W010_Bird_D T_W010_Snake_D T_W010_Tiger_D
GetsuFumaDen UM-T W010 Bird D.png GetsuFumaDen UM-T W010 Snake D.png GetsuFumaDen UM-T W010 Tiger D.png

Three textures associated with the Brush's attacks, all which posses a "Temporary" (仮) kanji.

Demonfire

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Icon Description
N/A ぬらりと現る、掴みどころのない魑魅魍魎と言い伝う。

坊主の真似事であるか、袈裟を着て、出鱈目(でたらめ)な経を読む。 厄介なことにその経は、周囲の化け物に力を与える。

Name Icon Description
Flame of the Envious Snake GetsuFumaDen UM-T UI Weapon Fireball001 000.png Reacts to negative feelings in order to create fireballs that track enemies.

Six that follow nearby enemies are created at once. Standard performance.

Flame of the Wrathful Dragon Ditto Reacts to negative feelings in order to create fireballs that track enemies.

Four that follow nearby enemies are created at once. These are closely packed together, making multiple hits easier.

Flame of the Proud Lion Ditto Reacts to negative feelings in order to create fireballs that track enemies.

Three that follow nearby enemies are created at once. Though few are created, they track well and blow enemies back.

Flame of the Slothful Bear Ditto Reacts to negative feelings in order to create fireballs that track enemies.

Eight that follow nearby enemies are created at once. Though slow, they track well.

Flame of the Mournful Horse Ditto Reacts to negative feelings in order to create fireballs that track enemies.

Six that follow nearby enemies are created at once. Enemies hit by fireballs are blown back.

Flame of the Gluttonous Tiger Ditto Reacts to negative feelings in order to create fireballs that track enemies.

Four that follow nearby enemies are created at once.

Flame of the Lustful Scorpion Ditto Reacts to negative feelings in order to create fireballs that track enemies.

Three that follow nearby enemies are created at once. These quick fireballs blow enemies back.

Flame of the Vain Peacock Ditto Reacts to negative feelings in order to create fireballs that track enemies.

Eight that follow nearby enemies are created at once. These fireballs pierce opponents, moving ahead as they blow enemies back.

Flame of the Greedy Fox Ditto Reacts to negative feelings in order to create fireballs that track enemies.

Three that follow nearby enemies are created at once. These fireballs also apply the Burn status effect.

Unknown Demonfire Ditto A demonfire of unknown provenance.

It seems possible to unlock its power using materials if only you knew how it was made…

Spirit Tag

Icon Description
N/A The power of these enchanted cards is activated through

the use of ritualistic gestures. Depending on their type, they have different effects on those they touch. Their true value can be seen when used synergistically with weapons.


Name Icon Description
Curse of Striking GetsuFumaDen UM-T UI SubWeapon SpellCard001 000.png A hexing Spirit Tag that creates a barrier.

This barrier continuously deals damage to any enemy contacting it.

Curse of Poison
Ditto
A hexing Spirit Tag that creates a barrier.

This barrier continuously deals damage and applies the Poison status effect to any enemy contacting it.

Curse of Flame
Ditto
A hexing Spirit Tag that creates a barrier.

This barrier continuously deals damage and applies the Burn status effect to any enemy contacting it.

Curse of Blood
Ditto
A hexing Spirit Tag that creates a barrier.

This barrier continuously deals damage and applies the Bleed status effect to any enemy contacting it.

Curse of Frost
Ditto
A hexing Spirit Tag that creates a barrier.

This barrier continuously deals damage and applies the Freeze status effect to any enemy contacting it.

Curse of Sapping
Ditto
A hexing Spirit Tag that creates a barrier.

This barrier continuously deals damage and applies the Parasite status effect to any enemy contacting it.

Curse of Enfeeblement
Ditto
A hexing Spirit Tag that creates a barrier.

This barrier continuously deals damage and applies the Attack Down debuff to any enemy contacting it.

Curse of Weakening
Ditto
A hexing Spirit Tag that creates a barrier.

This barrier continuously deals damage and applies the nIncreased Damage debuff to any enemy contacting it.

Curse of Dullness
Ditto
A hexing Spirit Tag that creates a barrier.

This barrier continuously deals damage and applies the Slow debuff to any enemy contacting it.

Unknown Spirit Tag
Ditto
A spirit tag of unknown provenance.

It seems possible to unlock its power using materials if only you knew how it was made…

Alchemic Elixir

Icon Description
N/A Regular healing techniques are not enough for the Getsu clan,

who have adapted themselves to best fulfill their duty. It is said that they have long used this elixir as well.

Name Icon Description
Elixir of Great Strength GetsuFumaDen UM-T UI Weapon Medicine001 000.png A mysterious elixir that gives a rush of power when consumed.

Normal attack damage is greatly increased for a time.

Elixir of Iron Defense Ditto A mysterious elixir that turns one's body as hard as steel when consumed.

Greatly reduces damage taken for a time.

Elixir of Blinding Speed Ditto A mysterious elixir that increases agility when consumed.

Greatly increases Flash Attack for a time.

Elixir of Destruction Ditto A mysterious elixir that makes enemy weak points visible when consumed.

Greatly increases Break Attack damage for a time.

Elixir of Recovery Ditto A mysterious elixir with immediate effects when consumed.

Heals any status effects upon use and nullifies any further status effects.

Elixir of Vanishing Ditto A mysterious elixir that eliminates one's presence when consumed.

Temporarily causes enemies to not notice you until you attack.

Elixir of Endurance Ditto A mysterious elixir that gives a rush of courage when consumed.

Attacks taken will not have a Stagger, Knockback, or Knockdown neffect for a time.

Elixir of Vitality Ditto A mysterious elixir with immediate effects when consumed.

Temporarily causes your stamina to constantly recover unless attacking or evading.

Elixir of Madness Ditto A mysterious elixir that incites madness when consumed.

Applies the Madness status effect to you for a time and increases your regular attack damage the lower your health is.

Elixir of Transformation Ditto An elixir that can only be consumed when not Demonized.

Forces a Demonization transformation, making you invulnerable for a time.

Unknown Alchemic Elixir Ditto A alchemic elixir of unknown provenance.

It seems possible to unlock its power using materials if only you knew how it was made…

Clockwork Doll

Cacti speak Japanese.
...But what does it mean?
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Icon Description
N/A 一世を風靡し名残か、はたまた異教の技か。

絡繰りの粋を極めし小さき人形(ひとがた)は、 敵を屠ることを理とし己が意思を問う。

Name Icon Description
Izanagi, the Explosive Doll GetsuFumaDen UM-T UI Weapon Robo001 000.png A clockwork subweapon that automatically attacks.

Attacks with explosives that damage an area when placed until time expires or it is destroyed.

Tsukuyomi, the Bladed Doll Ditto A clockwork subweapon that automatically attacks.

Attacks with kunai that bounce off the ground when placed until time expires or it is destroyed.

Orochi, the Blasting Doll Ditto A clockwork subweapon that automatically attacks.

Attacks with shells that pierce enemies when placed until time expires or it is destroyed.

Kagutsuchi, the Flaming Doll Ditto A clockwork subweapon that automatically attacks.

Emits flames that apply the Burn status effect when placed until time expires or it is destroyed.

Susanoo, the Destructive Doll Ditto A clockwork subweapon that automatically attacks.

Attacks with explosives that knock enemies back with their blast until time expires or it is destroyed.

Izanami, the Cursing Doll Ditto A clockwork subweapon that automatically attacks.

Attacks with kunai that bounce off the ground when placed until time expires or it is destroyed.

Shinatobe, the Ripping Doll Ditto A clockwork subweapon that automatically attacks.

Attacks with kunai that bounce off the ground when placed until time expires or it is destroyed.

Zennyo, the Freezing Doll Ditto A clockwork subweapon that automatically attacks.

Emits a chill that applies the Freeze status effect when placed until time expires or it is destroyed.

Amaterasu, the Special Doll Ditto A clockwork subweapon that automatically attacks.

Attacks with explosive arrows that track nearby enemies when placed until time expires or it is destroyed.

Unknown Clockwork Doll Ditto A clockwork doll of unknown provenance.

It seems possible to unlock its power using materials if only you knew how it was made…

Familiars

AI companions that would have followed the player throughout the stage and assit them in battle. They appear to be based on the animals featured in the legend of Momotarō (a pheasant, a dog and a monkey).

Icon Description
GetsuFumaDen UM-T UI Loading Tips Weapon 022.png These wondrous beasts are one with

the soul of the Getsu clan member for whom they appear. Faithful and clever, they serve as powerful allies in battle. It takes extraordinary power to summon and control them, and they can only be used for so long.

Name Icon Description
Familiar: Pheasant GetsuFumaDen UM-T UI SubWeapon Pet101 001.png A Familiar in the shape of a pheasant summoned through divination.

Searches and attacks on its own for a time after being summoned. Attacks by flying through the air.

Familiar: Dog GetsuFumaDen UM-T UI SubWeapon Pet201 001.png A Familiar in the shape of a dog summoned through divination.

Searches and attacks on its own for a time after being summoned. Attacks using medium-range charges.

Familiar: Monkey GetsuFumaDen UM-T UI SubWeapon Pet301 001.png A Familiar in the shape of a monkey summoned through divination.

Searches and attacks on its own for a time after being summoned. Its flying attacks knock enemies back.

Unknown Familiar GetsuFumaDen UM-T UI SubWeapon Pet101 000.png A familliar of unknown provenance.

It seems possible to unlock its power using materials if only you knew how it was made…

While both the pheasant and the dog can be spawned through a console command (the monkey doesn't appear to have a Blueprint) they seem to have no functioning path-finding, thus they will stay in place and only occassionally teleport back to the player or lock-on to an enemy, however their attacks won't do any damage.

A001_V001 A002_V001 A003_V001
GetsuFumaDen UM-SK A001 V001.png GetsuFumaDen UM-SK A002 V001.png GetsuFumaDen UM-SK A003 V001.png