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Diddy Kong Racing/Oddities

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This is a sub-page of Diddy Kong Racing.

Diddy's Tail

DKR64-diddyselect.png

In the player select screen, Diddy Kong has a tail, but it can't be seen due to the camera angle.

Pterodactyl Boss

The pterodactyl model is internally labeled "Terryboss" and is grouped together with the other bosses in memory, suggesting that it was originally intended to be a boss. This may explain the game's unused pterodactyl sound effects, as well as the unused snowy version of the Dino Domain boss track. The model has six animations (idle, accelerating, running, taking flight, flying, taking damage), exactly the same order and types of animation used for Smokey the Dragon (minus a talking animation).

Internal Filenames

The object corresponding to Taj is known as Parkwarden internally.

T.T. seems to have originally been named Boost, based on the internal name of his Adventure Mode model.

Several music tracks have internal names that suggest they were once used for different purposes:

  • The Jungle Falls music has the name boss_1a.
  • The snippet of music played when Taj tells you a secret after beating a world is named sndlap (Second Lap?).
  • The fanfare played when obtaining a Wizpig Amulet Piece is named finlp_1b (Final Lap?).

Some sound effects have interesting internal names:

  • The spike ball spawn sound is named jump_02.
  • Many of T.T.'s voice clips are prefixed with dean, referring to Dean Smith, the voice of T.T.
  • Some of T.T.'s voice clips also contain the name ticktock.
  • Many of Taj's voice clips contain the name warden.
  • Three of Taj's voice clips used in the intro are named bahji03, bahji05, and bahji09 suggesting that "Bahji" was possibly an early name for Taj.
  • Tricky's voice clips are prefixed with csuth which is short for Chris Sutherland, the voice of Tricky.
  • The voice clip of T.T. saying "Diddy Kong Racing" on the title screen is named pro_am64.
  • The voice clips of T.T. saying "Haunted Woods" and "Star City" are named dean_jewel and dean_twilight, suggesting that Haunted Woods and Star City had different names at one point in development.

Title Sequence

All areas from the title screen sequence are on the same map, albeit extremely spread out.

Boulder Canyon

Boulder Canyon has a height limit for planes, even though only hovercrafts can be selected in that track.

The drawbridge is internally named "hittester", suggesting that it was used as a test object.

(Source: Original TCRF research)

Spaceport Alpha Alcove

DKR64-alcove.png

Next to the starting line in Spaceport Alpha is an empty alcove that serves no real purpose. It's possible that Future Fun Land was going to have a battle minigame like the first four areas and that the key to unlock the door would've been placed here.

The DS remake has a Power-Up Token placed inside the alcove.