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Clash Royale

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Title Screen

Clash Royale

Developer: Supercell
Publisher: Supercell
Platforms: iOS, Android, Windows
Released internationally: March 2, 2016


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


BugsIcon.png This game has a bugs page

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notice: This page is mostly based on V.40059001, all of the data is based on V.60256008. Please use something like "robocopy" to go through the entire game and find all of the new unused content before changing this version number.

Supercell decides to make a crossover of Clash of Clans with the slogan "Most Ridiculous Duel".

Contents

Sub-Pages

CrCUTgolemitecave.png
Removed and Changed Sprites
The old troops sprites.
CrCUTgolemitecave.png
Unused billing packages
Unused billing packages data files.
Read about notable bugs and errors in this game.
Bugs

Unused Graphics

Unused Cards

Card Name Icon Sprites File Name Info
Sneaky Archer CR unreleasedSneakyArcher.png Sneaky Archer Sprites.png ui_spell_sneaky_archers
chr_ice_archer_dl
The Sneaky Archer textures were found in V2.2.1 by the Redditor HUN73R_13. These textures were found alongside the "Rascals" card icon, sprites for the "Golden Knight", sprites for the "Archer Queen" and the sprites and card icon for the scrapped "Lava Golem".
Lava Golem Lava Golem.png Lava Golem Sprites.png ui_spell_lava_golem
chr_lava_golem_dl_tex.sc
The Lava Golem textures were found in V2.2.1 by the Redditor HUN73R_13.
Archer Queen None Archer Queen Sprites.png chr_archer_queen_dl This scrapped "Hero" card likely inspired the Archer Queen card that ended up being added in 2021. The texture was found by the Redditor HUN73R_13.
Golden Knight None Golden Knight Sprites.png chr_golden_knight_dl This scrapped "Hero" card likely inspired the Golden Knight card that ended up being added in 2021. The texture was found by the Redditor HUN73R_13.
Early Tesla Evolution None Building tesla evolution.png Tesla1 blue evolved trans.gif Tesla1 red evolved trans.gif building_tesla_evolution.sc
building_tesla_evolution_highres_tex.sc
This card can only be found in the Chinese version. These unused sprites were removed from the game in version 50142017 for the season 57 update.

Unused Card Icons

Image Name (Internal) Icon File Location Info
heal Clash Royale Heal.png assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc
This is the card icon for the Heal Spell. The Heal Spell was removed from the game back in 2020 in favour of the "Heal Spirit".
poison Clash Royale Poison China.png assets\sc\ui_spell_poison_china.sc This is the card icon for the Chinese version of the Poison card known as the Damage Spell. This image only goes used in the Chinese version of Clash Royale.
hooded_gang CR Hooded gang.png assets\sc\ui_spells.sc & assets\sc\ui_spells_tex.sc This is the card icon for the scrapped Hooded Gang card. This card icon was leaked all the way back in 2018 alongside the "Rascals", "Royal Army", "Lava Golem", "Sneaky Archers", "Golden Knight" and the "Archer Queen".
royal_army CR Royal army.png assets\sc\ui_spells.sc & assets\sc\ui_spells_tex.sc This is the card icon for the scrapped Royal Army card. This seems to be a concept version of the "Rascals" before they decided to finalize the concept.
barbarian_bit Ui spell season barbarian bit.png assets\sc\ui_spell_season_barbarian_bit This is a temporary card icon for the Barbarians that was used for the Clash From The Past season.
archers Archers.png assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc
This is the old card icon for the Archers.
mini_pekka Mini pekka.png assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc
This is the old card icon for the Mini Pekka.
skeletons Skeletons.png assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc
This is the old card icon for the Skeletons.
ice_golem Ice golem.png assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc
This is the old card icon for the Ice Golem.

Towers

Type (King, Princess, Princess (Top)) Sprite Name Team File Location Info
King CR KingTower gemrush01.gif kingTower_gemrush01 Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
King CR KingTower gemrush02.gif kingTower_gemrush02 Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
Princess ClashRoyale Princesstower gemrush01.png princesstower_gemrush01 Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
Princess ClashRoyale Princesstower gemrush02.png princesstower_gemrush02 Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
Princess (Top) ClashRoyale Princesstower gemrush 01 top.png princesstower_gemrush_01_top Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
Princess (Top) ClashRoyale Princesstower gemrush 02 top.png princesstower_gemrush_02_top Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
King Clash Royale KingTower redcampaign01.gif KingTower_redcampaign01 Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Apple RED event. This temporary Tower Skin was given to anyone who bought the special offer in the shop. This tower was in use back in 2016.
King ClashRoyale KingTower redcampaign02.gif KingTower_redcampaign02 Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Apple RED event. This temporary Tower Skin was given to anyone who bought the special offer in the shop. This tower was used back in 2016.
Princess ClashRoyale StarTower base neutral.png StarTower_base_neutral Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
It's unknown what the neutral star tower was supposed to be used for as it doesn't have any animations or other data related to it.
Princess (Top) Clash Royale StarTower top neutral.png StarTower_top_neutral Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
It's unknown what the neutral star tower was supposed to be used for as it doesn't have any animations or other data related to it.
King ClashRoyale KingTower decoy blue.png KingTower_decoy_blue Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
It's unknown what this tower was supposed to be. It was probably a placeholder for something related to the towers.
King ClashRoyale KingTower decoy red.png KingTower_decoy_red Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
It's unknown what this tower was supposed to be. It was probably a placeholder for something related to the towers.
King Cr 2vs2 platform.png 2vs2_platform Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This is a part of the platform between the 2v2 towers back before tower skins where released.
King Cr 2vs2 red tower top.png 2vs2_red_tower_top Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
From the old 2v2 towers.
King Cr 2vs2 blue tower top.png 2vs2_blue_tower_top Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
From the old 2v2 towers.
King Cr KingTower placeholder empty blue.png KingTower_placeholder_empty_blue Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
King Cr KingTower placeholder empty red.png KingTower_placeholder_empty_red Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
King Cr Tower 2v2 destroyed.png Tower_2v2_destroyed Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
From the old 2v2 towers.
King Cr Tower destroyed water1.png Tower_destroyed_water1 Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
From the Take to the Skies! event.
King Cr Tower destroyed water2.png Tower_destroyed_water2 Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
From the Take to the Skies! event.

Super Troops

Super Troops are temporary cards from the Super Card events. Even though these cards can no longer be played, data related to them can still be found in the games files.

Card Icon Texture(s) Name Info
Ui spell season barbarian launcher.png ClashRoyale Building barbarian mortar.png ClashRoyale Barbarian projectile.gif ClashRoyale Barbarian projectile enemy.gif Barbarian Launcher The flying barbarian is found in assets\sc\effects.sc and assets\sc\effects_tex.sc. The launcher itself is found in assets\sc\building_barbarian_mortar.sc and assets\sc\building_barbarian_mortar_highres_tex.sc. The card icon is found in assets\sc\ui_spell_barbarian_evolution.sc.
Ui spell hero hogrider.png CR Icon ability hogrider.png
Cr chr hog rider champion.png
Terry The ability icon is found in assets\sc\ui_spells.sc and assets\sc\ui_spells_tex.sc. The card icon is located in assets\sc\ui_spell_hero_hogrider.sc. The texture for Terry is found as chr_hog_rider_champion.sc and chr_hog_rider_champion_tex.sc.
Ui spell party hut.png Party Hut The card icon is located in assets\sc\ui_spell_party_hut.sc.
Ui spell party rocket.png Party Rocket The card icon is located in assets\sc\ui_spell_party_rocket.sc.
Ui spell super archerframe000001.png Super Archers The card icon is located in assets\sc\ui_spell_super_archer.sc.
Ui spell super hog rider santa.png CR Building present santa.png Santa Hog Rider The card icon is located in assets\sc\ui_spell_super_hog_rider_santa.sc. The presents are found in assets\sc\building_present_santa.sc and assets\sc\building_present_santa_tex.sc.
Ui spell super ice golem.png Super Ice Golem The card icon is located in assets\sc\ui_spell_super_ice_golem.sc.
Ui spell super lava hound.gif Super Lava Hound The card icon is located in assets\sc\ui_spell_super_lava_hound.sc.
Ui spell super magic archer.png Super Magic Archer The card icon is located in assets\sc\ui_spell_super_magic_archer.sc.
Ui spell super mini pekka.png ClashRoyale-BombDestructionState.png
Clash Royale - Pancake red and blue.gif
Super Mini Pekka The card icon is located in assets\sc\ui_spell_super_mini_pekka.sc. The bomb destruction is found in assets\sc\building_pancakes.sc.
Ui spell super witch.png Super Witch The card icon is located in assets\sc\ui_spell_super_witch.sc.

get_levelup_chest

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. This is an animation for the Level Up chest going into a chest slot. This goes unused as these chests do not show up in the Chest Cycle.

ClashRoyale Get levelup chest.gif

dark_elixir_float_txt

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The animation is similar to the Elixir Collectors elixir animation that plays when the Elixir Collector has collected elixir. Seeing from some other unused things, it is likely that the evolutions were supposed to have some sort of second elixir bar. This would have probably come with some sort of Dark Elixir Collector. This is unconfirmed but it seems likely due to an unused Dark Elixir icon in spell_card_ingame.

Clash Royale Dark elixer float txt.gif

spell_card_ingame (Dark Elixir)

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The full image contains the textures of all the card frames and the elixir image used to show the player a cards elixir cost during a battle. The Dark Elixir part was added in the same update as Evolutions.

Dark Elixir Full image
CR Spell card ingame (the dark elixer part).png CR Spell card ingame (full).png

RED

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. RED is an organization to help people fight Aids. Between November 30 and December 6 there was a special offer in the game that gave 500 gems and a temporary tower skin. All of the money made from the offer was donated to RED.

ClashRoyale ui.sc RED.png

card_of_cards

Found in assets\sc\ui_spells.sc and assets\sc\ui_spells_tex.sc. These images seem to be from a scrapped magic item that behaved like a Book of Books but in card form.

icon_consumable_card_of_cards icon_consumable_card_of_cards_hires
CR Icon consumable card of cards.png CR Icon consumable card of cards hires.png

effects.sc

There are a ton of unused images and animations inside of effects.sc and effects_tex.sc ("assets\sc\effects.sc" and "assets\sc\effects_tex.sc"). Note that all of the animations with a black background are transparent in-game. This is due to a rendering limitation on our end. If some of the GIF's stop looping you can press "CTRL" + "F5" to fix it.

Sprite / Animation Name Info Sprite / Animations
filter_growth
filter_rage
filter_rage_mode
This texture has been inside the game's data since the first major release, Version 1.1.1. CR Hknight.png
enemy_filter This strange goblin appears in a ton of filter textures. It currently has 40 known appearences. It appears to be a normal Goblin but its left hand has an iron glove and lacks a knife or spear that Goblin troops will wield. This texture has been inside the game's data since the first major release, Version 1.1.1. The image is mostly used for animations like the Mega Knights jump and the Bandit's dash. ClashRoyale-StrangeGoblin.png
Master Builder The image is a texture for the scrapped Master Builder card. We know a little bit about what it was supposed to do due to an unused description of the card being left in the game files. It goes as follows Summons more machines with each stage. Zappie → Zappies → Sparky → MK/Flying Machine Cr MasterBuilder.png
heal_bottle This is the same bottle the Lumberjack drops upon his death, but colored yellow instead of purple and with a different animation. CR Heal bottle.gif
rage_potion_game The Rage Bottle from the temporary Boost Fields event. CR Rage potion game.gif
rage_potion_ground The Rage Bottle Ground Effect from the temporary Boost Fields event. CR Rage potion ground.png
rage_potion_particle The Rage Bottle Particle Effect from the temporary Boost Fields event. CR Rage potion particle.png
clone_potion_game The Clone Bottle from the temporary Boost Fields event. CR clone potion game.gif
clone_potion_ground The Clone Bottle Ground Effect from the temporary Boost Fields event. CR Clone potion ground.png
clone_potion_particle The Clone Bottle Particle Effect from the temporary Boost Fields event. CR Clone potion particle.png
heal_potion_game The Heal Bottle from the temporary Boost Fields event. CR Heal potion game.gif
heal_potion_ground The Heal Bottle Ground Effect from the temporary Boost Fields event. CR Heal potion ground.png
heal_potion_particle The Heal Bottle Particle Effect from the temporary Boost Fields event. CR Heal potion particle.png
invisibility_potion_game The Invisibility Bottle from the temporary Boost Fields event. CR Invisiblity potion game.gif
invisibility_potion_ground The Invisibility Bottle Ground Effect from the temporary Boost Fields event. CR Invisibility potion ground.png.png
invisibility_potion_particle The Invisibility Bottle Particle Effect from the temporary Boost Fields event. CR Invisibility potion particle.png
beartrap The beartrap is believed to be a scrapped card. But nothing has been really found to confirm this yet. CR Beartrap.gif
beartrap_trigger A triggered version of the beartrap. CR Beartrap trigger.gif
bear_trap_projectile A version of the beartrap which is a projectile. According to some developer concept art, it is believed that this sprite used to be used for a different version of the Hunters attack. The rope mechanic would have likely been similar to that of the Fisher Man. CR Bear trap projectile.gif
hunter_rope_grab A weird rope that perfectly fits into the bear_trap_projectile asset. According to some developer concept art, it is believed that this sprite used to be used for a different version of the "Hunters" attack. The rope mechanic would have likely been similar to that of the Fisher Man. CR Hunter rope grab.gif

Elixir Collector

These are all of the unused textures found in assets\sc\building_elixir_collector.sc and assets\sc\building_elixir_collector_tex.sc. Any assets related to an Elixir Storage are directly from Clash of Clans.

Texture / Animation Internal Name
Clash Royale Building Elixir 0.png Building_Elixir_0
Clash Royale Building Elixir 1.png Building_Elixir_1
Clash Royale Building Elixir 2.png Building_Elixir_2
Clash Royale Building Elixir 3.png Building_Elixir_3
Clash Royale Building Elixir 4.png Building_Elixir_4
Clash Royale Building Elixir 5.png Building_Elixir_5
Clash Royale Building Elixir 5.png Building_Elixir_5_Empty
Cr Building ElixirSupport.png Building_ElixirSupport
Building repair rope.png building_repair_rope
Cr Elixir orb.png Elixir_orb
Cr elixir storage.gif elixir_storage
Elixir storage broken.png elixir_storage_broken
Cr glass shard 01.gif glass_shard_01
Cr glass shard 02.gif glass_shard_02
Cr glass shard 03.gif glass_shard_03
Cr glass shard 04.gif glass_shard_04

Goblin Drill

This unused animation is found in assets\sc\building_goblin_drill.sc and assets\sc\building_goblin_drill_tex.sc. This texture might be the cause of the Goblin Drill clone bug found on the bugs page.

Animation Internal Name
Clash royale ghost thing.gif goblin_drill_ghost

Goblin Hut

This unused texture is found in assets\sc\building_goblin_hut.sc and assets\sc\building_goblin_hut_tex.sc. generic_char_shadow shows up in multiple different files.

Texture Internal Name
Cr generic char shadow.png generic_char_shadow

Building Prestige

this unused texture and animation is found in assets\sc\building_prestige_dl.sc. generic_char_shadow shows up in multiple different files.

Texture Internal Name
Cr generic char shadow.png generic_char_shadow
Cr x box prestige spin.gif x_bow_prestige_spin

Building Tesla

this unused texture and animation is found in assets\sc\building_tesla.sc and assets\sc\building_tesla_tex.sc.

Texture Internal Name
Cr tesla.png tesla2_neutral_idle1_1

Goblin Brawler

this unused texture is found in assets\sc\chr_goblin_thug_dl.

Texture Internal Name
Cr Bitmap 1.png Bitmap 1

Rocker A

this unused texture is found in assets\sc\chr_RockerA.sc and assets\sc\chr_RockerA_tex.sc.

Texture Animations
Cr RockerA.png center_stage and rockerA_idle1_9

Skeleton

this unused texture is found in assets\sc\chr_skeleton.sc and assets\sc\chr_skeleton_tex.sc. captured_soul_china goes used in the Chinese version of Clash Royale.

Texture Internal Name
Cr captured soul china.png captured_soul_china

Evolution Effects

this unused texture is found in assets\sc\effects_evolution.sc and assets\sc\effects_evolution_tex.sc.

Texture Internal Name
Cr evolved zap.png evolved_zap

Flood Water

these unused textures are found in assets\sc\flood_water.sc and assets\sc\flood_water_tex.sc. These contain left-overs from Seasonal events.

Animations
UI_menu_background_holiday_snow
UI_menu_background_pekka
atlasgenerator_texture_rgba6666
UI_menu_background_rocks
UI_menu_background_rocks_s2
UI_menu_background_halloween_mist
UI_menu_background_birthday
UI_menu_background_clash_past
UI_menu_background_dragon
UI_menu_background_dream
UI_menu_background_flood
UI_menu_background_golbin_party
UI_menu_background_halloween
UI_menu_background_holiday
UI_menu_background_kitchen
UI_menu_background_lunar
UI_menu_background_miner
UI_menu_background_pancakes
UI_menu_background_shipwreck_s13
UI_menu_background_shocktober
UI_menu_background_clash_fest
UI_menu_background_holiday_snow
UI_menu_background_pekka
atlasgenerator_texture_rgba6666
UI_menu_background_rocks
UI_menu_background_rocks_s2
UI_menu_background_halloween_mist
UI_menu_background_birthday
UI_menu_background_clash_past
UI_menu_background_dragon
UI_menu_background_dream
UI_menu_background_flood
UI_menu_background_golbin_party
UI_menu_background_halloween
UI_menu_background_holiday
UI_menu_background_kitchen
UI_menu_background_lunar
UI_menu_background_miner
UI_menu_background_pancakes
UI_menu_background_shipwreck_s13
UI_menu_background_shocktober
UI_menu_background_clash_fest
Texture
Cr flood water 0.png
Cr flood water 1.png

Flood Water 2

these unused textures are found in assets\sc\flood_water2.sc and assets\sc\flood_water2_tex.sc. These contain left-overs from Seasonal events.

Animations
atlasgenerator_texture_rgba6666
UI_menu_background_rocks_s2
UI_menu_background_rocks
UI_menu_background_floods
Texture
Cr flood water2 0.png
Cr flood water2 1.png

Loading

Found in assets\sc\loading.sc and assets\sc\loading_tex.sc. The unused sprites are only seen in the Chinese version.

Original Without Used Sprites
Cr loading 0.png Cr loading 1.png

season_0_default

Found in assets\sc\season_0_default_dl.sc.

Texture
Cr season 0 default 0.png
Cr season 0 default 1.png

season_01

Found in assets\sc\season_01_dl.sc.

Texture
Cr season 01 0.png

spell_royale_delivery

Found in assets\sc\spell_royale_delivery_dl.sc. Whilst the sprite seems to be used in-game, the colors of the sprite are never seen.

Texture Name
Cr spell royale delivery 0.png royale_delivery_shadow

spell_snowball

Found in assets\sc\spell_snowball_dl.sc. These are unused animations belived to have been meant for a scrapped Star level.

Texture Name
Cr snowball projectile prestige 0.gif snowball_projectile_prestige
Cr snowball projectile prestige enemy 1.gif snowball_projectile_prestige_enemy

ui_badges

Found in assets\sc\ui_badges.sc and assets\sc\ui_badges_tex.sc. This sprite is a Shape known as Shape 1

Texture
Cr ui badges 0.png

ui_battle_banners

Found in assets\sc\ui_battle_banners.sc and assets\sc\ui_battle_banners_tex.sc. This sprite is a Shape known as Shape 72

Texture
Cr ui battle banners 0.png

ui_arena

Found in assets\sc\ui_arena.sc and assets\sc\ui_arena_tex.sc. Some of the arena sprites seem to be in use, but most aren't.

Texture
Cr ui arena 0.png

ui_battle_pass

Found in assets\sc\ui_battle_pass.sc and assets\sc\ui_battle_pass_tex.sc.

Texture Name Info
Cr ui battle pass 0.png icon_gem_wagon
Cr ui battle pass 1.png icon_gold_wagon
Cr ui battle pass 2.png tracks Old tracks from Pass Royale 1.0.
Cr ui battle pass 3.png Shape 76 Old chest icon for the Pass Royale that only gave Common Cards. This chest was replaced by Common Wild Cards.
Cr ui battle pass 4.png Shape 77 Old chest icon for the Pass Royale that only gave Rare Cards. This chest was replaced by Rare Wild Cards.
Cr ui battle pass 5.png Shape 78 Old chest icon for the Pass Royale that only gave Epic Cards. This chest was replaced by Epic Wild Cards.
Cr ui battle pass 6.png Shape 79 Icon for a chest that's no longer in use.
Cr ui battle pass 7.png Shape 84
Cr ui battle pass 8.png Shape 87 Old icon that was used for telling the player a chest had Strikes.
Cr ui battle pass 9.png Shape 95 Old icon that was used for telling the player a chest had Strikes.
Cr ui battle pass 10.png Shape 97 Chest boost perk icon from the Pass Royale 1.0.
Cr ui battle pass 11.png Shape 98 Sprite to show perks of Pass Royale 1.0.
Cr ui battle pass 12.png Shape 100
Cr ui battle pass 13.png Shape 125
Cr ui battle pass 16.png Shape 156 Icon to access a menu where players could get a free Little Prince.
Cr ui battle pass 17.png Shape 161 Icon thats only used around and during the Clash Royale League event
Cr ui battle pass 18.png Shape 201 Used in Pass Royale 1.0 for the extra gold that a player could recieve when they completed the pass.
Cr ui battle pass 19.png Shape 212
Cr ui battle pass 20.png Shape 214
Cr ui battle pass 21.png Shape 217
Cr ui battle pass 22.png Shape 229
Cr ui battle pass 23.png Shape 236
Cr ui battle pass 24.png Shape 237
Cr ui battle pass 25.png Shape 250
Cr ui battle pass 26.png Shape 251
Cr ui battle pass 27.png Shape 252
Cr ui battle pass 17.png Shape 992 This sprite is the exact same as Shape 161.

ui_clan_wars_map_02

Found in assets\sc\ui_clan_wars_map_02.sc and assets\sc\ui_clan_wars_map_02_tex.sc.

Texture
Cr ui clan wars map 02 0.png

ui_clan_wars_map_water_snow

Found in assets\sc\ui_clan_wars_map_water_snow_02.sc and assets\sc\ui_clan_wars_map_water_snow_tex.sc.

Texture
Cr ui clan wars map water snow 0.png

ui_evolution

Found in assets\sc\ui_evolution.sc and assets\sc\ui_evolution_tex.sc.

Texture
Cr ui evolution 0.png

chr_battle_healer

Found in assets\sc\chr_battle_healer_dl.sc. Whilst most sprites in this texture are used. There are unused Hover sprites

Texture
Cr chr battle healer 0.png

Arenas

Texture(s) File Location
Cr level 2019 halloween 0.png
Cr level 2019 halloween 1.png
assets\sc\level_2019_halloween_dl.sc
Cr level cake arena 0.png assets\sc\level_cake_arena_dl.sc
Cr level chess arena 0.png assets\sc\level_chess_arena.sc
assets\sc\level_chess_arena_tex.sc
Cr level clash o ween 0.png assets\sc\level_clash_o_ween.sc
assets\sc\level_clash_o_ween_tex.sc
Cr level dark elixir arena 0.png assets\sc\level_dark_elixir_arena_dl.sc
Cr level dream arena 0.png assets\sc\level_dream_arena_dl.sc
Cr level forbidden arena 0.png assets\sc\level_forbidden_arena_dl.sc
Cr level giant arena 0.png
Cr level goblin party 1.png
assets\sc\level_giant_arena.sc
assets\sc\level_giant_arena_tex.sc
Cr level goblin party 0.png
Cr level goblin party 2.png
assets\sc\level_goblin_party_dl.sc
Cr level heist arena 0.png assets\sc\level_heist_arena_dl.sc
Cr level holiday market arena 0.png
Cr level holiday market arena 1.png
assets\sc\level_holiday_market_arena_dl.sc
Cr level rock evolution arena 0.png assets\sc\level_rock_evolution_arena_dl.sc
Cr level shipwreck arena 0.png
Cr level shipwreck arena 1.png
assets\sc\level_shipwreck_arena.sc
assets\sc\level_shipwreck_arena_tex.sc
Cr level shipwreck arena2 0.png assets\sc\level_shipwreck_arena2.sc
assets\sc\level_shipwreck_arena2_tex.sc

Arena Icons

Texture Location
Cr ui arena icon chess 0.png assets\sc\ui_arena_icon_chess.sc
assets\sc\ui_arena_icon_chess_tex.sc
Cr ui arena icon clash o ween 0.png assets\sc\ui_arena_icon_clash_o_ween.sc
assets\sc\ui_ui_arena_icon_clash_o_ween_tex.sc
Cr ui arena icon clash past 0.png assets\sc\ui_arena_icon_clash_past.sc
assets\sc\ui_arena_icon_clash_past_tex.sc
Cr ui arena icon dark elixir 0.png assets\sc\ui_arena_icon_dark_elixir.sc
assets\sc\ui_arena_icon_dark_elixir_tex.sc
Cr ui arena icon goblin party 0.png assets\sc\ui_arena_icon_goblin_party.sc
assets\sc\ui_arena_icon_goblin_party_tex.sc
Cr ui arena icon rock evolution 0.png assets\sc\ui_arena_icon_rock_evolution.sc
assets\sc\ui_arena_icon_rock_evolution_tex.sc
Cr ui arena icon season 9 0.png assets\sc\ui_arena_icon_season_9.sc
assets\sc\ui_arena_icon_season_9_tex.sc
Cr ui arena icon season 10 0.png assets\sc\ui_arena_icon_season_10.sc
assets\sc\ui_arena_icon_season_10_tex.sc
Cr Cr ui arena icon season 11 0.png assets\sc\ui_arena_icon_season_11.sc
assets\sc\ui_arena_icon_season_11_tex.sc
Cr ui arena icon season 13 0.png assets\sc\ui_arena_icon_season_12.sc
assets\sc\ui_arena_icon_season_12_tex.sc
Cr ui arena icon season 13 1.png assets\sc\ui_arena_icon_season_13.sc
assets\sc\ui_arena_icon_season_13_tex.sc
Cr ui arena icon season 17 0.png assets\sc\ui_arena_icon_season_17.sc
assets\sc\ui_arena_icon_season_17_tex.sc
Cr ui arena icon season 18 0.png assets\sc\ui_arena_icon_season_18.sc
assets\sc\ui_arena_icon_season_18_tex.sc
Cr ui arena icon season 20 0.png assets\sc\ui_arena_icon_season_20.sc
assets\sc\ui_arena_icon_season_20_tex.sc
Cr ui arena icon xmas2022 0.png assets\sc\ui_arena_icon_xmas2022.sc
assets\sc\ui_arena_icon_xmas2022_tex.sc

Debug Mode

In the code decompiled by "Smali" you can find a file called BuildConfig. This file contains information like the game's version. In this file you can also find a toggle for a debug mode. The code is as follows .field public static final DEBUG:Z = false the code is normally set to false as seen in the code. Setting the toggles value to true seems to have no effect on the game when using a normal account. The characters from assets\font\debug.png are used by assets\font\debug.fnt.

Texture Location
CR NewDebugUnreleased.png assets\sc\debug.sc and assets\sc\debug_tex.sc
SuperCell-DebugFont.png assets\font\debug.png

Unused Audio

All of these files can be found in assets\audio with the .ogg extension.

Sound Effects

Audio Name Info
blowdart_gob_jump_01 Unused Dart Goblin jumping sound effect.
cd_retro_1 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_2 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_3 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_4 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_5 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_6 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_7 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_8 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_9 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_10 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
dummy_01 Empty audio file that can't be played.
evil_pancakes_dep_01 Evil Super Mini Pekka?
gob_party_hut_deploy_01 From the temporary Party Hut Super Troop.
gob_party_hut_destroyed_01 From the temporary Party Hut Super Troop.
hero_altar_pickup_02 Sound effect from Clash of Clans that is played when a hero's altar is picked up.
hero_energized Sound effect from Clash of Clans.
hohog_deploy_01
huge_magical_chest_tap_01 From a removed chest known as the Super Magical Chest.
huge_magical_land_01 From a removed chest known as the Super Magical Chest.
king_crying_02 Before a later update all king emotes had multiple sound effects. These where sadly removed.
king_crying_03 Before a later update all king emotes had multiple sound effects. These where sadly removed.
king_crying_04 Before a later update all king emotes had multiple sound effects. These where sadly removed.
king_happy_02 Before a later update all king emotes had multiple sound effects. These where sadly removed.
king_happy_03 Before a later update all king emotes had multiple sound effects. These where sadly removed.
king_happy_04 Before a later update all king emotes had multiple sound effects. These where sadly removed.
king_laughter_02 Before a later update all king emotes had multiple sound effects. These where sadly removed.
king_laughter_03 Before a later update all king emotes had multiple sound effects. These where sadly removed.
king_laughter_04 Before a later update all king emotes had multiple sound effects. These where sadly removed.
king_mad_02 Before a later update all king emotes had multiple sound effects. These where sadly removed.
king_mad_03 Before a later update all king emotes had multiple sound effects. These where sadly removed.
king_mad_04 Before a later update all king emotes had multiple sound effects. These where sadly removed.
pancake_drop_01 From a temporary event.
pancake_explo_01 From a temporary event.
retro_arena_jingle_01 From the Clash From The Past season.
retro_royale_match_end_01 From the Clash From The Past season.
retro_royale_match_start_01 From the Clash From The Past season.
royale_8bit_overtime_start_01 From the Clash From The Past season.
royale_loading_retro_01 From the Clash From The Past season.
royale_retro_60_seconds_left From the Clash From The Past season.
superminipekka_atk_01 From the temporary Super Mini Pekka Troop.
superminipekka_dep_01 From the temporary Super Mini Pekka Troop.
water_splash_02
wiz_hurt_05 Unused wizard hurt sound from V1.1.1.
achievement_unlock_01 From V1.1.2.
archer_queen_attack_02 From V1.1.2.
archer_tower_fire_05 From V1.1.2.

Unused Data

Unused Tilemaps

The tilemaps shown here are a colorized version of the decompiled tilemap data. Each colour represents a different value. All of the values that are white aren't well documented. These tend to be values that spawn special objects.

Tilemap Name Info
Clash Royale tilemap 3v3.decoded-1.png 3v3 From a scrapped 3v3 gamemode.
Clash Royale tilemap BattleGround.decoded-1.png BattleGround
Clash Royale tilemap BattleGround 2v2.decoded-1.png BattleGround_2v2
Clash Royale tilemap bushes.decoded-1.png bushes
Clash Royale tilemap chess.decoded-1.png chess From the now unavailable Chess special event.
Clash Royale tilemap elixir barrel.decoded-1.png elixir_barrel From a now unavailable event.
Clash Royale tilemap kingofthehill.decoded-1.png kingofthehill From a scrapped King Of The Hill gamemode. Trying to open the file crashes the game, likely due to it calling an arena graphics file that doesn't exist called "level_atlantis_arena.csv". According to the arena's tilemap file, there are no Princess towers and the King tower is replaced by a "dummy" King tower also seen on the unused "tilemap_notowers.csv" map. The dummy kingtower is likely a placeholder for a different tower that was never added as it looks like the mode was scrapped very early into development. It has a tilemap file for 1v1 and 2v2. The 2v2 version also uses the "DummyKingTower" instead of the normal towers.
Clash Royale tilemap kingofthehill 2v2.decoded-1.png kingofthehill_2v2 From a scrapped King Of The Hill gamemode. For more info see "kingofthehill".
Clash Royale tilemap lovebuff.decoded-1.png lovebuff From a now unavailable event.
Clash Royale tilemap lovebuff 2v2.decoded-1.png lovebuff_2v2 From a now unavailable event.
Clash Royale tilemap notowers.decoded-1.png notowers A tilemap that doesn't have any towers.
Clash Royale tilemap pve.decoded-1.png pve
Clash Royale tilemap stage.decoded-1.png stage From a now unavailable event.
Clash Royale tilemap tombstone.decoded-1.png tombstone From a now unavailable event.
Clash Royale tilemap tve.decoded-1.png tve

battle_page_layout

Name HorAlign Order ExtraHeight VerOffset
button_giveaway Left 2 0 0
button_tencent Right 10 0 0
button_chain_offer Left 10 0 0

background_decos

Name Filename ExportName Layer

character_shader

Name ShaderType ColorRed ColorGreen ColorBlue ColorAlpha Scale Gradscale GradSpeed GradDepth GradBlend
Outline_Blue outline 110 50 255 200 45 2000 1100 500 0
Bloom_Yellow bloom 110 50 255 5 15 3000 7000 250 500
Outline_Blue_Barbarian outline 110 50 255 200 25 5000 1100 400 0
Hmmm...
To do:
Go through every other data file.

Unused sound data

"ScrollAmb01"
"CharacterDeploy"
"Claim chest"
"WizardProjectileHit"
"sound_enemy_die_jingle"
"sound_own_die_jingle"
"sound_bomber_attack"
"sound_bomber_die"
"sound_openChest_loop_common"
"sound_openChest_loop_rare"
"sound_openChest_loop_epic"
"sound_musketeer_attack_start"
"sound_musketeer_die"
"sound_chr_wizard_hit"
"sound_chr_wizard_die"
"sound_spear_goblin_die"
"sound_giant_skeleton_die"
"sound_hog_rider_deploy_end" has 2 sounds set to dummy_01.ogg
"sound_baby_dragon_die"
"sound_king_player_die"
"sound_king_enemy_die"
"sound_tutorial_first_plink"
"sound_ice_wizard_die"
"sound_openChest_loop_legendary"
"sound_royal_giant_deploy_enemy"
"sound_royal_giant_projectile_fx"
"sound_royal_giant_die"
"sound_royal_giant_die_enemy"
"sound_princess_atk_vo" has 2 sounds set to dummy_01.ogg
"sound_princess_hit_vo" has 2 sounds set to dummy_01.ogg
"sound_dark_prince_deploy_end"
"sound_miner_die"
"sound_skeleton_warrior_hit"
"sound_skeleton_warrior_die"
"sound_firespirit_die"
"sound_firespirit_steps" has 2 sounds set to dummy_01.ogg
"sound_lava_hound_die"
"sound_lava_pups_die"
"sound_zapmachine_deploy_end"
"sound_zapmachine_deploy_end_enemy"
"sound_zapmachine_die_enemy"
"sound_bowler_steps_vo" has 2 sounds set to dummy_01.ogg
"sound_bowler_die"
"sound_log_roll"
"sound_icespirit_steps" has 2 sounds set to dummy_01.ogg
"sound_icespirit_die"
"sound_royal_minion_attack"
"sound_inferno_dragon_attack"
"sound_inferno_dragon_die"
"sound_snowman_deploy_end"
"sound_snowman_attack"
"sound_snowman_hit"
"sound_snowman_die"
"sound_electro_wizard_beam"
"sound_electro_wizard_die"
"sound_flying_machine_attack_start"
"sound_flying_machine_die"
"sound_zapper_load_1"
"sound_zapper_load_2"
"sound_zapper_load_3"
"sound_recruit_die"
"sound_royal_hog_deploy_end"
"sound_snowball_continuous"
"sound_openWar_lock"
"sound_fisherman_die"
"sound_elixir_golem_hit"
"sound_elixir_golem_die"
"sound_elixir_golemite_deploy_end"
"sound_elixir_golemite_hit"
"sound_elixir_golemite_die"
"sound_elixir_blob_deploy_end"
"sound_elixir_blob_hit"
"sound_elixir_blob_die"
"sound_battle_healer_deploy_end"
"sound_battle_healer_steps"
"sound_firecracker_attack_start"
"sound_firecracker_die"
"sound_healspirit_steps" has 2 sounds set to dummy_01.ogg
"sound_healspirit_die"
"sound_healspirit_projectile_hit"
"sound_skeleton_dragon_die"
"sound_skeleton_dragon_attack"
"sound_electrospirit_steps_vo"
"sound_electrospirit_die"
"sound_motherwitch_attack_start_vo" has 2 sounds set to dummy_01.ogg
"sound_mow_hog_deploy_end"

Unused Experimental Rarity

There is a rarity in "assets\csv_logic\rarities.csv" known as "Experimental". This rarity was added sometime in 2017. It has been changed in multiple updates. This data is based on V3.3314.5.

Raw Rarity Data:

"Name" = "Experimental"
"LevelCount" = 8
"RelativeLevel" = 8
"TournamentLevelIndex" = 2
"DonateCapacity" = 4000
"SortCapacity" = 2000
"DonateReward" = 50
"DonateXP" = 25
"OverflowPrestige" = 1000
"GoldConversionValue" = 20000
"EliteWildcardsConversionValue" = 100
"MaxLevelDonationCost" = 20000
"TradeCardAmount" = 1
"ChanceWeight" = 1
"UpgradeExp" = 250
"UpgradeMaterialCount" = 2
"OriginalUpgradeMaterialCount" = 0
"UpgradeCost" = 5000
"PowerLevelMultiplier" = 110
"RefundGems" = 8000
"TID" = "TID_RARITY_LEGENDARY"
"CastEffect" = "SpellCasting"
"SortOrder" = 6
"Red" = 255
"Green" = 153
"Blue" = 255
"AppearEffect" = "openChest_get_legendary"
"BuySound" = "sound_buy_card_legendary"
"LoopEffect" = "openChest_loop_legendary"
"CardTxtBgFrameIdx" = 3
"CardGlowInstanceName" = "card_frame_glow_legendary"
"SpellSelectedSound" = "Select legendary spell"
"SpellAvailableSound" = "Legendary spell available"
"RotateExportName" = "card_rotate_legendary_short"
"GoldFrameExportName" = "card_frame_gold"
"IconSWF" = "sc/ui.sc"
"IconExportName" = "icon_btn_card_legendary"
"TokenSWF" = "sc/ui_spells.sc"
"TokenExportName" = "token_legendary"
"TokenFlyingIconSWF" = "sc/ui.sc"
"TokenFlyingIconExportName" = "token_legendary"
"TokenGoldValue" = 2000
"NpcTraderRerollGemCost" = 10
"CanBeInChests" = "FALSE"
"IfChestChanceOverXPercentDropGuaranteed" =
"TaskExpReward" =
"DowngradeRarity" =
"DowngradeMultiplier" =
"MaxAmountInChronosShopOffers" = 1
"OverflowCardPerShard" = 0
"EvoLevelColor" = "249-90-255"

Upgrade info:

Upgrade Exp Upgrade Material Cost Original Upgrade Material Cost Upgrade Cost Power Level Multiplier Red, Green, Blue Evolution Level Color
600 4 0 20.000 121 255, 153, 255 255-255-255
800 10 0 50.000 133 255, 255, 153 249-90-255
1.600 20 0 100.000 146 153, 255, 102 255-255-255
1.600 20 0 100.000 160 153, 255, 102 249-90-255
2.400 20 0 100.000 176 None None
2.400 20 0 100.000 193 None None
0 0 0 0 None None None

Unused Hero Rarity

There is a rarity in "assets\csv_logic\rarities.csv" known as "Hero". This rarity was added sometime in 2017. It has been changed in multiple updates. There are currently only two known scrapped cards to have this rarity. These are the "Archer Queen" and the "Golden Knight". This data is based on V3.6.1 as the rarity was removed when champions were added.

Raw Rarity Data:

"Name" = "Hero"
"LevelCount" = 13
"RelativeLevel" = 0
"MirrorRelativeLevel" = 0
"CloneRelativeLevel" = 0
"DonateCapacity" = 1
"SortCapacity" = 1
"DonateReward" = 5
"DonateXP" = 1
"GoldConversionValue" = 5
"ChanceWeight" = 194
"BalanceMultiplier" = 100
"UpgradeExp" = 4
"UpgradeMaterialCount" = 2
"UpgradeCost" = 5
"PowerLevelMultiplier" = 110
"RefundGems" = 8000
"TID" = "TID_RARITY_HERO"
"CardBaseFileName" = "sc/ui.sc"
"BigFrameExportName" = "spell_card_legendary_big"
"CardBaseExportName" = "spell_card_legendary"
"StackedCardExportName" = "spell_stack_legendary"
"CardRewardExportName" = "spell_card_legendary_reward"
"CastEffect" = "SpellCasting"
"InfoTitleExportName" = "rarity_legendary"
"CardRarityBGExportName" = "legendary_order"
"SortOrder" = 4
"Red" = 255
"Green" = 255
"Blue" = 255
"AppearEffect" = "openChest_get_legendary"
"BuySound" = "sound_buy_card_legendary"
"LoopEffect" = "openChest_loop_legendary"
"CardTxtBgFrameIdx" = 3
"CardGlowInstanceName" = "card_frame_glow_epic"
"IconSWF" = "sc/ui.sc"
"IconExportName" = "icon_btn_card_epic"
"NpcTraderRerollGemCost" = 10
"CanBeInChests" = "FALSE"

Upgrade info:

Upgrade Exp Upgrade Material Count Upgrade Cost Power Level Multiplier Red, Green, Blue
5 4 20 121 164, 164, 164
6 10 50 133 128, 128, 128
10 20 150 146 64, 64, 64
25 50 400 160 None
50 100 1000 176 None
100 200 2000 193 None
200 400 4000 212 None
400 800 8000 233 None
600 1000 20000 256 None
800 2000 50000 281 None
1600 5000 100000 309 None
0 0 0 339 None

Unused Cards

In early versions there existed placeholder troop and building cards going by the name "Replace Me" and "Not In Use". These cards usually change with updates. This data can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv".

Versions Card Type Internal Name Rarity Arena Elixir Cost Card Icon Summons Summon Amount Radius Notes
1.1.0 - 1.1.2 Troop ReplaceMeCharacter Rare Spell Valley (Arena 5) 3 Minion Horde Minion 1 N/A N/A
1.1.0 - 1.1.2 Building ReplaceMe1 Rare Royal Arena (Arena 6) 6 Tombstone Tombstone 1 N/A N/A
1.2.0 Troop REPLACEME_CHARACTER Legendary Builder's Workshop (Arena 6) 6 Giant Royal Giant 1 N/A N/A
1.2.0 Building REPLACEME_BUILDING Rare Royal Arena (Arena 7) 4 Tombstone Tombstone 1 N/A N/A
1.3.2 Troop NotInUse Common Goblin Stadium (Arena 1) 4 Knight Knight 1 N/A Later became Ice Spirit.
1.4.0 - 1.4.1 Troop NotInUse4 Rare Royal Arena (Arena 7) 10 Cannon None 0 N/A N/A
1.4.0 - 1.4.1 Building NotInUse2 Rare Royal Arena (Arena 7) 10 Cannon None 0 N/A N/A
1.4.0 - 1.7.0 Building NotInUse1 Rare Frozen Peak (Arena 8) 10 Cannon None 0 N/A N/A
1.4.0 - 1.7.0 Building NotInUse3 Rare Frozen Peak (Arena 8) 10 Cannon None 0 N/A N/A
1.4.0 - 1.4.1 Spell NotInUse5 Rare Spell Valley (Arena 5) 10 Cannon None 0 3500 Later became the Graveyard spell.
1.5.0 Troop NotInUse9 Rare Frozen Peak (Arena 8) 4 Cannon None 0 N/A N/A
1.5.0 - 1.7.0 Building NotInUse2 Rare Frozen Peak (Arena 8) 10 Cannon None 0 N/A N/A
1.6.0 Troop NotInUse6 Epic Frozen Peak (Arena 8) 3 Skeletons Skeleton 1 N/A N/A
1.6.0 Troop NotInUse7 Rare Frozen Peak (Arena 8) 3 Skeletons Skeleton 1 N/A N/A
1.6.0 Troop NotInUse4 Common Frozen Peak (Arena 8) 1 Skeletons Skeleton 1 N/A N/A
1.6.0 Troop NotInUse5 Common Frozen Peak (Arena 8) 2 Skeletons Skeleton 1 N/A N/A
1.6.0 - 1.7.0 Spell NotInUse8 Epic Frozen Peak (Arena 8) 0 "dark_mirror" None 0 N/A N/A
1.7.0 Troop NotInUseC4 Rare Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.7.0 Troop NotInUseC3 Epic Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.7.0 Troop NotInUseC1 Rare Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.7.0 Troop NotInUseC2 Rare Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.8.0 - 1.8.6 Troop NotInUseC1 Common Goblin Stadium (Arena 1) 10 "not_in_use" Knight 0 N/A N/A
1.8.0 - 1.8.6 Troop NotInUseC2 Common Goblin Stadium (Arena 1) 10 "not_in_use" Knight 0 N/A N/A
1.8.0 - 1.8.6 Building NotInUse2 Rare Goblin Stadium (Arena 1) 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.8.6 Building NotInUse1 Rare Goblin Stadium (Arena 1) 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.8.6 Building NotInUse3 Rare Goblin Stadium (Arena 1) 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.8.6 Spell NotInUseS1 Common Training Camp 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.9.2 Spell NotInUseS2 Common Training Camp 10 "not_in_use" None 0 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE1 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE2 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE6 Legendary Hog Mountain (Arena 10) 5 "not_in_use" Bandit 7 N/A Name and description are "Knight".
1.9.0 - 1.9.2 Troop NOTINUSE3 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE9 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE4 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Building NOT_IN_USE_7 Common Barbarian Bowl (Arena 3) 3 "not_in_use" Cannon 0 N/A N/A
1.9.0 - 1.9.2 Building NOT_IN_USE_8 Common Barbarian Bowl (Arena 3) 3 "not_in_use" Cannon 0 N/A N/A
1.9.0 - 1.9.2 Building NOT_IN_USE_6 Common Barbarian Bowl (Arena 3) 3 "not_in_use" Cannon 0 N/A N/A
1.9.0 - 1.9.2 Spell NotInUseS3 Common Training Camp 10 "not_in_use" None 0 N/A N/A
3.6.1 Building DISABLED_BUILDING_1 Common Training Camp 3 "chaos_cannon" Cannon N/A N/A The cards release date is set to "Soon".
3.6.1 Building "DISABLED_BUILDING_4" & "DISABLED_BUILDING_5" & "DISABLED_BUILDING_6" Common "Arena_L10" 3 "chaos_cannon" Cannon N/A N/A The cards release date is set to "Soon".
3.6.1 Troop N/A N/A N/A N/A N/A N/A N/A N/A The card only has one value which is the "Tribe" value. This one is set to "Kingdom".
3.6.1 Troop "CHAR_DISABLED_18" & "CHAR_DISABLED_19" & "CHAR_DISABLED_20" & "CHAR_DISABLED_21" & "CHAR_DISABLED_22" & "CHAR_DISABLED_23" & "CHAR_DISABLED_24" & "CHAR_DISABLED_25" & "CHAR_DISABLED_26" & "CHAR_DISABLED_27" & "CHAR_DISABLED_28" & "CHAR_DISABLED_29" & "CHAR_DISABLED_30" & "CHAR_DISABLED_31" & "CHAR_DISABLED_32" & "CHAR_DISABLED_33" & "CHAR_DISABLED_34" Common "Arena_L10" 3 knight Knight N/A N/A The cards "PveDefenseType" value is set to "Defender".
3.6.1 Spell "DISABLED_SPELL_1" & "DISABLED_SPELL_2" Rare "Arena_L10" 4 "fire_fireball" "FireballSpell" 1 N/A The card also has the following values. "CanPlaceOnBuildings" = "TRUE" & "CanPlaceOnWater" = "TRUE" & "OnlyEnemies" = "true" & "CanDeployOnEnemySide" = "TRUE".

Tribes

Some troop cards have an unused "Tribe" value in their data. They seem to be based on the "Families" of each troop character, as seen in https://www.youtube.com/watch?v=LPIMiiXj8Ds&t=2196s, and could've been meant to be displayed in their respective card info. This info can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv" & "assets\csv_logic\spells_evolved.csv" & "assets\csv_logic\tribes.csv". All cards ending with "EV1" are evolutions. Most of them have the knight evolution as placeholder.

Tribe Name Troops
Goblin Goblins, Spear Goblins, Dart Goblin, Goblin Gang, Goblin Giant,
Spooky None
Kingdom Knight, Tower Princess, Prince, Knight_EV1, Tesla_EV1, RoyalDelivery_EV1, Zap_EV1, ElectroSpirit_EV1, MegaKnight_EV1, Bats_EV1, Assassin_EV1, FireSpirits_EV1, IceSpirits_EV1, MinionHorde_EV1, HogRider_EV1, Valkyrie_EV1, Minions_EV1, Archer_EV1
Magic Magic Archer, PrinceBuff
Village Archers, Giant
Machine Sparky, Zappies, Flying Machine
Beast P.E.K.K.A
Forest None

Unused Buildings

These are (all) unused buildings found inside of "assets\csv_logic\buildings.csv". Not all of the info given for every single building goes unused. Any info known about certain attributes being used can be found in the Notes. Please note that the Name String ID "TID_BUILDING_GIANT_SKELETON_BOMB" seems to simply be a placeholder coming from a template used to add new buildings that aren't their own card. Think of TID's as names that tell the game what the text needs to be somewhere.

Internal Name Name String ID Rarity Notes
KingTower
TID_SPELL_WIZARD
Common
"KingTower" doesn't go unused. But the rarity does.
PrincessTower
TID_BUILDING_ARCHER_TOWER
Common
"PrincessTower" doesn't go unused. But the rarity does.
GiantSkeletonBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Epic
"GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Giant Skeleton's death bomb.
BalloonBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Epic
"GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Balloons death bomb.
RageBarbarianBottle
None
Legendary
"RageBarbarianBottle" doesn't go unused. But the rarity does. This is the rage bottle dropped by the Lumberjack.
KingTowerMiddle
None
Common
"KingTowerMiddle" doesn't go unused. But the rarity does. This is the part of the building between the two king towers in the 2v2 gamemode.
MagicBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Legendary
It is unknown what "MagicBomb" is supposed to be. There are two textures attached. The only texture that has so far been found is the image of a bomb.
MightyMinerBomb
None
Champion
"MightyMinerBomb" doesn't go unused. But the rarity does. This is the bomb dropped by the Mighty Miner's ability.
SkeletonContainer
None
Common
"SkeletonContainer" doesn't go unused. But the rarity does. This is the barrel that drops down and spawns the skeletons when the Skeleton Barrel falls down.
DummyKingTower
None
Common
None
DummyKingTower2
TID_SPELL_WIZARD
Common
None
PrincessTowerSwapping
TID_BUILDING_ARCHER_TOWER
Common
None
CaptureTower
TID_BUILDING_ARCHER_TOWER
Common
None
CaptureTowerTop
None
Common
None
ObstacleBush
TID_BUILDING_GIANT_SKELETON_BOMB
Common
None
HealBottle
None
Epic
None
KingTower3
None
Common
None
HeistStorage
None
Common
None
HeistStorage3
None
Common
None
GoblinPartyHut
TID_BUILDING_GOBLIN_HUT
Legendary
This is the building that gets deployed when the temporary "Goblin Party Hut" Super Troop is deployed. This building goes unused as the card can no longer be used in-game.
SuperMiniPekkaPancakes
TID_BUILDING_GIANT_SKELETON_BOMB
Rare
The pancakes spawned in by the temporary "Super Mini Pekka" Super Troop. This building goes unused as the card can no longer be used in-game.
BarbarianLauncher
None
Common
The building spawned in by deploying the temporary "Barbarian Launcher" Super Troop. This building goes unused as the card can no longer be used in-game.
KingTower_Battleground
None
Common
None
PrincessTower_Battleground
None
Common
None
Neutral_RageBarbarians
None
Common
This seems to be the Rocker Barbarian Building from the Rock Barbarian challenge.
CloneBottle
None
Epic
None
GoblinCannon
None
Common
This building seems to have something to do with the Evolution Mortar.
BombTowerBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Rare
This building seems to be the bomb thrown by the Bomb Tower.
DarkElixir
None
Common
None
DarkElixirCollector
None
Common
This is probably a scrapped version of the Elixer Collector.
ElixirCollectorNeutral
TID_BUILDING_ELIXIR_COLLECTOR
Common
None
DragonEgg
TID_BUILDING_ELIXIR_COLLECTOR
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
Fisherbarrel
TID_SPELL_KNIGHT
Common
None
FishBoat
TID_BUILDING_ELIXIR_COLLECTOR
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
CommonBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Common
This seems to be the Giant Skeleton's Bomb.
ThrownBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Common
This building uses mostly the same data as the Giant Skeleton Bomb.
RoyalDelivery
TID_BUILDING_GIANT_SKELETON_BOMB
Common
This is the Royale Delivery crate that falls from the sky when the card is deployed.
KingTowerClanBoatAttacker
TID_SPELL_WIZARD
Common
Note: This info might be wrong. The players King Tower when they attack in clan wars boat wars.
KingTowerClanBoatDefender
None
Common
Note: This info might be wrong. This is the middle canon seen in Clan Wars Boat Wars.
PrincessTowerClanBoatDefender
TID_BUILDING_ARCHER_TOWER
Common
Note: This info might be wrong. This is the left and right canon seen in Clan Wars Boat Wars.
ClanWarsTowerXbow
TID_BUILDING_ARCHER_TOWER
Common
None
ClanWarsTowerXbowDestroyedSpawn
TID_BUILDING_ARCHER_TOWER
Common
None
ClanWarsTowerXbowDestroyedAtStart
TID_BUILDING_ARCHER_TOWER
Common
None
ClanWarsTowerBomb
TID_BUILDING_GIANT_SKELETON_BOMB
Common
None
Mortar_Unowned
TID_BUILDING_MORTAR
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
Mortar_Owned
None
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
ShieldBottle
None
Epic
No idea what this is. This is all of the other info we got. "DeployTime" = 500, "FileName" = "sc/building_rage_bottle.sc", "BlueExportName" = "rage_bottle_fall", "RedExportName" = "rage_bottle_fall", "PrestigeSWF" = "sc/building_prestige_dl.sc", "DeathEffect" = "rage_bottle_explode", "SpawnEffect" = "GiantSkeleton_Bomb_deploy", "Scale" = 100, "DeathAreaEffect" = "ShieldArea".
Boost
None
Epic
This building references the files "rage_bottle_explode" & "boost_rage_spawn" & "BoostInvisibilityBottle".
InvisibilityBottle
None
Epic
Mentions the exact same files as ShieldBottle but the "DeathAreaEffect" is set to "InvisibilityArea".
BrokenCannon
TID_SPELL_MOVING_CANNON
Common
The cannon dropped by the Canon Cart when destroyed.
SantaPresent
None
Epic
Probably the presents dropped by the Santa Hog Rider.
RageBottle
None
Epic
This is the Rage Bottle that drops down whenever the Rage Spell is deployed.
CapturableSparky
TID_BUILDING_ELIXIR_COLLECTOR
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
CapturableArcherQueen
TID_BUILDING_ELIXIR_COLLECTOR
Common
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
RageBottle_Battleground
None
Epic
None
CloneBottle_Battleground
None
Epic
None
InvisibilityBottle_Battleground
None
Epic
None
HealBottle_Battleground
None
Epic
None
DarkElixir_Bottle
None
Champion
None

Unused Text

String ID English Note
TID_SPELL_BAT_NEST
Bat Nest
An unused building card that would've likely spawned bats. First appeared in 1.9.0.
TID_SPELL_INFO_BAT_NEST
TODO Bat Nest
Description for the unused Bat Nest card. First appeared in 1.9.0, was removed in 2.0.0.
TID_SPELL_BETAMINIONS
Beta Minions
An unused troop card of the Beta Minion troop from the Clash of Clans Builder Base.
TID_SPELL_INFO_BETAMINIONS
A pair of long-range tough Minions
Description for the unused Beta Minions troop.
TID_SPELL_BLACKSMITH
Blacksmith*
An unused troop card of a blacksmith.
TID_SPELL_INFO_BLACKSMITH
Grants attack buffs to nearby allies*
Description for the unused Blacksmith troop.
TID_SPELL_HOGSTABLES
Hog Stables*
An unused building card that would've spawned Royal Hogs.
TID_SPELL_INFO_HOGSTABLES
Spawns Royal Hogs quickly over a short period of time*
Description for the unused Hog Stables troop.
TID_SPELL_ICE_HOUND
Ice Hound
An unused troop card based on the Ice Hound Super Troop from Clash of Clans.
TID_SPELL_ICEDRAGON
Ice Dragon*
An unused troop card of an ice dragon.
TID_SPELL_INFO_ICEDRAGON
Spits a row of slowing attacks*
Description for the unused Ice Dragon troop.
TID_SPELL_MASTERBUILDER
Master Builder*
An unused troop card of the Master Builder.
TID_SPELL_INFO_MASTERBUILDER
Old:
Summons more machines with each stage.
Zappie
Zappies
Sparky
Flying Machine*

Current:

Summons more machines with each stage. Zappie → Zappies → Sparky → MK/Flying Machine*
Description for the unused Master Builder troop.
TID_SPELL_MINIONHIVE
Minion Hive*
An unused building card that would've spawned Minions.
TID_SPELL_INFO_MINIONHIVE
Spawns Minions quickly over a short period of time*
Description for the unused Minion Hive building.
TID_SPELL_MONK
Monk*
Early version of the Monk champion's name.
TID_SPELL_INFO_MONK
A tough brawler who gains a Shield after his combos*
Early description for the Monk champion.
TID_SPELL_ROYAL_ARMY
Royal Squad
An unused troop card of a royal squad. First appeared in 2.1.0.
TID_SPELL_INFO_ROYAL_ARMY
One soldier and two soldieresses
Description for the unused Royal Squad troop. Based on the description, it's possible that this card inspired the Rascals. First appeared in 2.1.0.
TID_SPELL_SMASHER
Smasher*
An unused troop or building card of a smasher.
TID_SPELL_INFO_SMASHER
Smashes the ground, dealing AOE damage and slowing move/attack speed*
Description for the unused Smasher card.
TID_SPELL_SPEARS
Spears
An unused spell card of spears. This likely would've been a stronger version of Arrows.
TID_SPELL_INFO_SPEARS
Toss a pile of Goblin Spears onto the enemies
Description for the unused Spears spell.
TID_SPELL_TROLL
Troll
An unused troop card of a troll.
TID_SPELL_BUILDERS
The Antibuilders
An unused troop card of the Antibuilders. First appeared in 1.9.0, removed in 2.0.0.
TID_SPELL_INFO_BUILDERS
TODO Builders
Description for the unused Antibuilders troop. First appeared in 1.9.0, removed in 2.0.0.
TID_SPELL_PIGLETS
Piglets
An unused troop card of piglets. First appeared in 1.7.0, removed in 2.0.0.
TID_SPELL_GOLEM_SPIRITS
Lava Golems
An unused troop card of lava golems. First appeared in 2.2.0, removed in an unknown version.
TID_SPELL_INFO_GOLEM_SPIRITS
Golem Spirits live deep deep under the ground, but they're back to surface to steal building materials.
Description for the unused Lava Golem troop. Interestingly, they're referred to as Golem Spirits in this. First appeared in 2.2.0, removed in an unknown version.
TID_SPELL_BARBARIAN_KING
Barbarian King
An unused troop card of the Barbarian King that first appeared in version 1.7.0, though was removed in 2.2.0. Along with this was a text string for the Archer Queen, which is no longer unused.
TID_SPELL_INFO_BARBARIAN_KING
The barbarian king
Description for the Barbarian King. First appeared in 2.1.0, removed in 2.2.0.
TID_SPELL_INFO_ARCHER_QUEEN
The Archer Queen
Early description for the Archer Queen that first appeared in version 2.1.0, and was removed in 2.2.0.
TID_SPELL_FORTIFY_CHAMP
Fortify Champ
An unused troop card of a Fortify Champ. Could possibly be a scrapped/upcoming Champion.
TID_SPELL_INFO_FORTIFY_CHAMP
Fortifies itself upon call
Description for the unused Fortify Champ troop.
TID_SPELL_HOG_RIDER_LIGHTNING
Hog of Storms
An unused spell card for a Hog of Storms
TID_SPELL_INFO_HOG_RIDER_LIGHTNING
Give me power!
Description for the unused Hog of Storms spell.
TID_SPELL_FEARWITCH
Fear Witch
An unused troop card for a Fear Witch.
TID_SPELL_INFO_FEARWITCH
Spooky!
Description for the unused Fear Witch troop.
TID_CARD_TYPE_TRAP
Trap
An unused trap card type.
TID_BUILDING_ARCHER_TOWER
Archer Tower
An unused building of the Archer Tower from Clash of Clans.
TID_SPELL_INFO_FLYING_MACHINE
Flying Machine info missing
A placeholder description for the Flying Machine from version 1.5.0.
TID_SPELL_INFO_HUNTER
TODO Hunter
A placeholder description for the Hunter from version 1.9.0. This has since been filled in with the addition of the Hunter.
TID_ARENA_KING_OF_THE_HILL
King of the Hill Arena
The name of the unused King Of The Hill arena.
TID_SPELL_INFO_EVO_ZAPMACHINE
PLACEHOLDER
There is a "TID_SPELL_INFO_EVO" for every single card, this includes unused and scrapped cards. They all have the same text values except the cards that have an evolution.
TID_EVENTDECK_EVO_Barb
Barbarous Barbarians
TID_EVENTDECK_EVO_Barb_FC
Rage and Fire
TID_EVENTDECK_EVO_Barb_RG
Triple Threats
TID_EVENTDECK_ROCK_BARBARIANS
Rock Barbarian
TID_EVENTDECK_EVO_FIRECRACKER
Firecracker Evolution Challenge
TID_EVENTDECK_ROCK_BARBARIAN
Barbarians Evolution Challenge
TID_EVENTDECK_EVO_SKELETON
Skeletons Evolution Challenge
TID_EVENTDECK_EVO_ROYALGIANT
Royal Giant Evolution Challenge
TID_EVENTDECK_EVO_ALL
Evolutions Free-for-all
TID_12_WINS_GUARANTEES
Get <win_count> wins for a guaranteed <spell>
TID_1_BATTLE_LEFT
1 Battle Left
TID_ACHIEMENTS
Achievements
From the removed Achievements feature.
TID_ACHIEVEMENT_CLAIM
Claim
From the removed Achievements feature.
TID_ACHIEVEMENT_COMPLETE
Achievement Complete!
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_CARDS
Collect <num> cards
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_CLAN
Join a Clan
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_DONATE
Donate <num> cards
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_FRIENDLY_BATTLE
Win <num> Friendly Battles
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_JOIN_TOURNAMENT
Join a tournament
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_REACHARENA
Reach Arena <num>
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_SURVIVAL_EVENT
Participate in <num> unique Special Event Challenges
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENT
Win <num> cards from tournaments
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENT_CREATE_MULTIPLE
Create and finish <num> tournaments
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENT_CREATE_ONE
Create and finish one tournament
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TV
Watch a TV Royale Replay
From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_WINSTREAK
Get <num> wins in a single Challenge
From the removed Achievements feature.
TID_ACHIEVEMENT_NOTICE
Notice!
From the removed Achievements feature.
TID_ACHIEVEMENT_REMOVE_TIME
Achievements Ends In: <time>
From the removed Achievements feature.
TID_ACHIEVEMENT_REMOVE_TXT
With the introduction of Quests,\nwe will remove Achievements in the Next Update.
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_CARDS
Gatherer
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_CLAN,
Team Player
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_DONATE
Friend in Need
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_DONATE_2
Friend in Need II
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_FRIENDLY_BATTLE
Practice with Friends
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_JOIN_TOURNAMENT
Tournament Player
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_REACHARENA
Road to Glory
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_SURVIVAL_EVENT
Special Challenge
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TOURNAMENT
Tournament Rewards
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TOURNAMENT_CREATE
Tournament Host
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TV
TV Royale
From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_WINSTREAK
Challenge Streak
From the removed Achievements feature.
TID_ACHIEVEMENTS
Badges
From the removed Achievements feature.
TID_ACTION_NOT_AVAILABLE_IN_DEMO_ACCOUNT
Action not supported on Demo Account
TID_ACTION_ONLY_AVAILABLE_IN_DEMO_ACCOUNT
Action only supported on Demo Account
TID_ADDITIONAL_GEM_TOOLTIP_FOR_JAPAN
Paid Gems: <PAID_GEMS>\nFree Gems: <FREE_GEMS>\nTotal: <TOTAL_GEMS>
This tooltip is only visible when the game language is set to Japanese.
TID_ARENA_TOUCHDOWN
None
TID_BIND_TO_NEW_FACEBOOK_ACCOUNT
Do you want to link your current game to this Facebook account?
Binding Facebook accounts was removed from the game.
TID_BIND_TO_NEW_FACEBOOK_ACCOUNT_TITLE
New Facebook login
Binding Facebook accounts was removed from the game.
TID_BUILDING_GIANT_SKELETON_BOMB
Bomb
The Giant Skeleton Bomb. This text is mostly used as a placeholder for scrapped buildings.
TID_BUILDING_MEGA_BOMB
Mega Bomb
TID_BUY_ADDITIONAL_QUEST_CONFIRM_TEXT
Add a new Quest instantly to your active Quests?\n\nNote: A new Quest will be added automatically for free in <time>
From the removed Quests feature.
TID_BUY_ADDITIONAL_QUEST_CONFIRM_TITLE
Get a new Quest?
From the removed Quests feature.
TID_BUY_CARD_NUMBER
BUY <num> CARDS
From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARD_SINGLE
BUY 1 CARD
From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARDS_CONFIRMATION_TEXT_DIAMONDS
Buy <num>x <name> cards for <price> Gems?
From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARDS_CONFIRMATION_TITLE
Buy Cards
From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_SKIN_TITLE
Do you want to buy this skin?
TID_CANCEL_MATCHMAKING_IN_WAR_DISABLED
Cancel matchmaking in Clan War is not yet supported
TID_CANNOT_MIRROR_ABILITY
Cannot mirror hero ability!
From the scrapped Hero cards. The original Hero cards were leaked back in 2017. This text seems to imply that the Hero card might have changed into an ability card when used in the Arena.
TID_CANNOT_MIRROR_HERO
Cannot mirror hero card!
From the scrapped Hero cards. The original Hero cards were leaked back in 2017.
TID_CANNOT_USE_MIRROR_FIRST
Mirror cannot be used as a first card
This text became unused when the Mirror got changed so it can no longer appear in the starter hand.
TID_CAPTURE_THE_EGG_MODE
Dragon Hunt
This text is from a limited time only event.
TID_CAPTURE_THE_ELIXIR_STORAGE_MODE
Elixir Capture
This text is from a limited time only event.
TID_CAPTURE_THE_FISHERMAN
Fisherman's Catch
This text is from a limited time only event.
TID_CARD_CAP_REACHED
Maximum card count reached!
This text became unused when Level 14 was added, as that update changed it so extra cards got converted into Star Points and Gold.
TID_CARD_CYCLE_IN
New cards will appear in
TID_CARD_EXCLUSIVE
Exclusive!
TID_CAST_QUEST
Play Any Card!
TID_CAST_QUEST_BUILDING
Play Buildings
TID_CAST_QUEST_BUILDING_INFO
Play <num> Building cards
TID_CAST_QUEST_FOUR_ELIXIR
Play Cards
TID_CAST_QUEST_FOUR_ELIXIR_INFO
Play <num> cards that cost <max_elixir> Elixir
TID_CAST_QUEST_INFO
Play any card <num> times
TID_CAST_QUEST_MAX_ELIXIR
Size Doesn't Matter
TID_CAST_QUEST_MAX_ELIXIR_INFO
Play <num> cards that cost <min_elixir> or <max_elixir> Elixir
TID_CAST_QUEST_MIN_ELIXIR
Go Big or Go Home
TID_CAST_QUEST_MIN_ELIXIR_INFO
Play <num> cards that cost <min_elixir> or more Elixir
TID_CAST_QUEST_RARITY
Play <rarity>
TID_CAST_QUEST_RARITY_INFO
Play <num> <rarity> Cards
TID_CAST_QUEST_SINGLE
Play <spell>
TID_CAST_QUEST_SINGLE_INFO
Play <num> <spell>
TID_CAST_QUEST_SPELL
Play Spells
TID_CAST_QUEST_SPELL_INFO
Play <num> Spell cards
TID_CAST_QUEST_TROOP
Play Troops
TID_CAST_QUEST_TROOP_INFO
Play <num> Troop cards
TID_CASUAL_CHALLENGE_DESCRIPTION_CROWNS_DAILY
Daily Casual Play! Collect <num> Crowns for all Rewards. Rewards Refresh Daily!
TID_CASUAL_CHALLENGE_DESCRIPTION_CROWNS_ONCE
Casual Play! Collect <num> Crowns for all Rewards!
TID_CASUAL_CHALLENGE_DESCRIPTION_WINS_DAILY
Daily Casual Play! Collect <num> Wins for all Rewards. Rewards Refresh Daily!
TID_CASUAL_CHALLENGE_DESCRIPTION_WINS_ONCE
Casual Play! Collect <num> Wins for all Rewards!
TID_CASUAL_LOG_CROWNS
Crowns
TID_CASUAL_LOG_WINS
Wins
TID_CASUAL_PROGRESS
<number1>/<number2>
TID_CHALLENGE_LEGENDARY_EXPLAINED_SHORT
"Battle with <spell>"
TID_CHALLENGE_LEGSANDSPELLS
"Legendary Party"
TID_CHALLENGE_NEWARENA1
"Arena 1 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA10
"Arena 10 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA11
"Arena 11 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA2
"Arena 2 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA3
"Arena 3 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA4
"Arena 4 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA5
"Arena 5 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA6
"Arena 6 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA7
"Arena 7 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA8
"Arena 8 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA9
"Arena 9 Deckbuilding Challenge"
TID_CHALLENGE_OWN
"Cannot challenge self"
TID_CHALLENGE_P2C_FREE_ENTRY
"Free Entry"
TID_CHALLENGE_PROGRESS
"Wins: <number1>/<number2>"
TID_CHALLENGE_PROGRESS_TYPE_CROWNS
"CROWNS"
TID_CHALLENGE_PROGRESS_TYPE_WINS
"WINS"
TID_CHALLENGE_QUEST_3
"Challenge Quest"
TID_CHALLENGE_QUEST_3_INFO
"Win 3 Challenge Battles"
TID_CHALLENGE_QUEST_PLAY
"Challenge Yourself!"
TID_CHALLENGE_QUEST_PLAY_INFO
"Play <num> Challenge games"
TID_CHALLENGE_QUEST_WIN
"Challenge Winner"
TID_CHALLENGE_QUEST_WIN_INFO
"Win <num> Challenge games"
TID_CHALLENGE_RESULTS
"Friendly Battle Result"
TID_CHALLENGE_REWARDED_AT_CROWNS
"Rewarded at <win_count> Crowns"
TID_CHALLENGE_SHOCKTOBER
"Shocktober Challenge"
TID_CHALLENGE_STATS
"Challenge Stats"
TID_CHALLENGE_TEAM_DEFAULT_TEXT
"Join the 2v2 Battle!"
TID_CHALLENGE_TO_ENTER_FIRST_UNLOCK
"Unlocks by Completing: <name>"
TID_CHALLENGE_UNLOCKED_BY_CHAIN_CONDITION
"Unlocked by Completing\n<name>"
TID_CHALLENGE_UNLOCKED_BY_LEVEL
"King Level <NUM>"
TID_CHALLENGE_UNLOCKED_BY_XP_CONDITION
"Unlocked by Reaching\nKing Level <num>"
TID_CHARACTER_ANGRY_BARBARIAN
"Elite Barbarian"
TID_CHARACTER_ARCHER
"Archer"
TID_CHARACTER_BABY_DRAGON
"Baby Dragon"
TID_CHARACTER_BARBARIAN
"Barbarian"
TID_CHARACTER_BAT
"Bat"
TID_CHARACTER_BLOWDART_GOBLIN
"Blowdart Goblin"
TID_CHARACTER_DARK_PRINCE
"Dark Prince"
TID_CHARACTER_ELECTRO_WIZARD
"Electro Wizard"
TID_CHARACTER_ELIXIR_GOLEM
"Elixir Golem"
TID_CHARACTER_FIRE_SPIRITS
"Fire Spirit"
TID_CHARACTER_GOBLIN
"Goblin"
TID_CHARACTER_GOBLINBRAWLER
"Goblin Brawler"
TID_CHARACTER_HOODED_ARCHER
"Rascal Girl"
TID_CHARACTER_HOODED_THUG
"Rascal Boy"
TID_CHARACTER_ICE_SPIRITS
"Ice Spirit"
TID_CHARACTER_INFERNO_DRAGON
"Inferno Dragon"
TID_CHARACTER_LAVA_PUPS
"Lava Pups"
TID_CHARACTER_MEGAMINION
"Mega Minion"
TID_CHARACTER_MICRO_GOLEM
"Elixir Blob"
TID_CHARACTER_MINER
"Miner"
TID_CHARACTER_MINI_GOLEM
"Elixir Golemite"
TID_CHARACTER_MINION
"Minion"
TID_CHARACTER_MINIPEKKA
"Mini P.E.K.K.A"
TID_CHARACTER_MUSKETEER
"Musketeer"
TID_CHARACTER_PRINCESS
"Princess"
TID_CHARACTER_RAGE_BARBARIAN
"Rage Barbarian"
TID_CHARACTER_RAMRIDER
"Rider"
TID_CHARACTER_ROYAL_HOG
"Royal Hog"
TID_CHARACTER_SKELETON
"Skeleton"
TID_CHARACTER_SKELETON_WARRIOR
"Guard"
TID_CHARACTER_SMALL_GOLEM
"Golemite"
TID_CHARACTER_SPEAR_GOBLIN
"Spear Goblin"
TID_CHARACTER_TOWER_PRINCESS
"Tower Princess"
TID_CHARACTER_VALKYRIE
"Valkyrie"
TID_CHEST_DRAFT
"Draft Chest"
TID_CHEST_SEASON_1
"Draft Chest"
TID_CHEST_SEASON_2
"Draft Chest"
TID_CHEST_SEASON_3
"Draft Chest"
TID_CHEST_SEASON_4
"Draft Chest"
TID_CHEST_SEASON_5
"Draft Chest"
TID_CHEST_SEASON_6
"Draft Chest"
TID_CHEST_SEASON_7
"Draft Chest"
TID_CHEST_SEASON_8
"Draft Chest"
TID_CHEST_SEASON_9
"Draft Chest"
TID_CHEST_SKIN
"Tower Chest"
This text seems to be hinting at a scrapped Tower Skin Chest.
TID_CHEST_SKIN_NOTIFICATION
"Tower Chest unlocked!"
This text seems to be hinting at a scrapped Tower Skin Chest.
TID_CHINA_REAL_NAME_REGULATION
"Registered with real name"
In the Chinese version players need to login with a WeChat account or a QQ account. The players real name will be used for the account.
TID_CLAN_ARENA1
"Clan Arena 1"
TID_CLAN_ARENA10
"Clan Arena 10"
TID_CLAN_ARENA11
"Clan Arena 11"
TID_CLAN_ARENA2
"Clan Arena 2"
TID_CLAN_ARENA3
"Clan Arena 3"
TID_CLAN_ARENA4
"Clan Arena 4"
TID_CLAN_ARENA5
"Clan Arena 5"
TID_CLAN_ARENA6
"Clan Arena 6"
TID_CLAN_ARENA7
"Clan Arena 7"
TID_CLAN_ARENA8
"Clan Arena 8"
TID_CLAN_ARENA9
"Clan Arena 9"
TID_CLAN_BATTLE_CHEST_STARTING_SOON_TIP
"Get 2v2 wins with Clanmates to unlock this chest!"
This text is from the since removed Clan Chest.
TID_CLAN_CHEST_CONTENTS
"Clan League rewards info"
This text is from the since removed Clan Chest.
TID_CLAN_CHEST_EVENT_FINISHED
"Clan Chest event has finished!"
This text is from the since removed Clan Chest.
TID_CLAN_CHEST_SCREEN_NEW_CHEST
"New Season Chest!"
This text is from the since removed Clan Chest.
TID_CLAN_CHEST_SCREEN_UPGRADED
"Season Chest Upgraded!"
This text is from the since removed Clan Chest.
TID_CLAN_CHEST_TAB
"Chest"
This text is from the since removed Clan Chest.
TID_CLAN_COINS
"Clan Coins"
TID_CLAN_COLLECTION
"Clan Cards"
TID_CLAN_COLLECTION_EMPTY_TEXT
"Battle on Collection Day to earn Clan Cards"
TID_CLAN_COLLECTION_EMPTY_TITLE
"No Clan Cards"
TID_CLAN_CROWN_CHEST
"Clan Chest"
TID_CLAN_CROWN_CHEST_ENDED_NOTIFICATION
"Clan Chest has ended. Collect your reward!"
TID_CLAN_CROWN_CHEST_IN_PROGRESS
"Clan Chest in progress"
TID_CLAN_CROWN_CHEST_NEXT_REWARD
"Next Reward"
TID_CLAN_CROWN_CHEST_NOT_ELIGIBLE_REWARD
"Not eligible for this chest"
TID_CLAN_CROWN_CHEST_PARTICIPATE_INFO
"You will be part of the next Clan Chest."
TID_CLAN_CROWN_CHEST_REACH_FIRST_INFO
"The Clan needs to collect at least <VALUE> Crowns to get the first chest!"
TID_CLAN_CROWN_CHEST_STARTED_NOTIFICATION
"Clan Chest has started. Collect Crowns with your Clan!"
TID_CLAN_CROWN_CHEST_STARTING_SOON_TIP
"Collect Crowns with your Clan to unlock this chest!"
TID_CLAN_CROWN_CHEST_TOTAL
"Total Crowns: <VALUE>"
TID_CLAN_CROWN_CHEST_YOUR_REWARD
"Your Reward"
TID_CLAN_CROWNS
"Clan Crowns"
Hmmm...
To do:
Document the rest of the text.

Misspelled and Different Names (internally)

There are MANY different (internal) names in Clash Royale. Some cards have multiple internal names. Cards that have the same name in-game and internally are not on this list and won't be mentioned. Unused sounds like "assets\sfx\get_mana_01.ogg" will also not be mentioned. This is why some cards have a lot more locations attached then others. Just for clarification, all ".sc" and ".png" files are textures like sprites, card art and card icon(s). The ".wav" and ".ogg" files are sound effects. Most info seen here is based on "V2.2.1", "V3.3314.5" and "V3.3314.033".

In-game Name Internal Name(s) Location(s) Info
Graveyard
"cemetary"
"assets\sfx\cemetary_deploy_01.ogg"
None
Sparky
"zap_machine" & "zappy" & "ZapMachine"
"assets\sfx\zap_machine_charge_06.ogg" & "assets\sfx\zap_machine_run_loop_04.ogg" & "assets\sc\chr_zap_machine.sc" & "assets\sc\chr_zap_machine_tex.sc" & "<pre>assets\sfx\zappy_drop_01.ogg" & "assets\sfx\zappyshot_01.ogg" & "assets\csv_logic\spells_characters.csv"
None
Lumberjack
"woodsman" & "rage_barbarian" & "RageBarbarian"
"assets\sfx\woodsman_atk_01.wav" & "assets\sfx\woodsman_atk_02.wav" & "assets\sfx\woodsman_atk_03.wav" & "assets\sfx\woodsman_atk_04.wav" & "assets\sfx\woodsman_atk_05.wav" & "assets\sfx\woodsman_atk_06.wav" & "assets\sfx\woodsman_atk_07.wav" & "assets\sfx\woodsman_deploy_01.wav" & "assets\sfx\rage_barb_deploy_02.wav" & "assets\sfx\rage_barb_step_01.wav" & "assets\sc\chr_rage_barbarian.sc" & "assets\sc\chr_rage_barbarian_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv"
None
Mega Minion
"royale_minion"
"assets\sfx\royal_minion_wing_03.wav"
None
Lava Hound
"laval_hound"
"assets\sfx\laval_hound_atk_02.wav" & "assets\sfx\laval_hound_atk_03.wav"
None
Ice Wizard
"ice_mage" & "icemage"
"assets\sfx\ice_mage_impact_02.wav" & "assets\sfx\icemage_attack_03.wav"
None
Bowler
"bowl"
"assets\sfx\bowl_atk_01.wav" & "assets\sfx\bowl_atk_02.wav" & "assets\sfx\bowl_atk_03.wav" & "assets\sfx\bowl_atk_04.wav" & "assets\sfx\bowl_atk_05.wav"
None
Bomber
"bomb_skeleton"
"assets\sfx\bomb_skeleton_01v3.wav" & "assets\sfx\bomb_skeleton_atk_04.wav"
None
Prince
"rider" & "prince_andrew"
"assets\sfx\rider_charge_03.wav" & "assets\sfx\prince_andrew_use_02.wav" & "assets\sfx\prince_andrew_use_04.wav" & "assets\sfx\prince_andrew_use_09.wav" & "assets\sfx\prince_andrew_use_10.wav"
None
Mother Witch
"swamphag" & "WitchMother"
"assets\sfx\swamphag_atk_vo_01.ogg" & "assets\sfx\swamphag_atk_vo_02.ogg" & "assets\sfx\swamphag_atk_vo_03.ogg" & "assets\sfx\swamphag_atk_vo_04.ogg" & "assets\sfx\swamphag_dep_vo_01.ogg" & "assets\sfx\swamphag_dep_vo_02.ogg" & "assets\sfx\swamphag_dep_vo_03.ogg" & "assets\sfx\swamphag_dep_vo_04.ogg" & ""assets\csv_logic\spells_characters.csv"
None
Executioner
"axe_man" & "AxeMan"
"assets\sc\chr_axe_man.sc" & "assets\sc\chr_axe_man_highres_tex.sc" & "assets\sc\chr_axe_man_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv"
None
Cannon Cart
"movingcannon" & "rolling_cannon" & "TID_SPELL_INFO_MOVING_CANNON" & "MovingCannon"
"assets\sc\chr_movingcannon.sc" & "assets\sc\chr_movingcannon_highres_tex.sc" & "assets\sc\chr_movingcannon_lowres_tex.sc" & "assets\sfx\rolling_cannon_deploy_01.ogg" & "assets\sfx\rolling_cannon_step_01.ogg" & "assets\csv_logic\spells_characters.csv"
None
Furnace
"firespirit_hut"
"assets\sc\building_firespirit_hut.sc" & "assets\sc\building_firespirit_hut_highres_tex.sc" & "assets\sc\building_firespirit_hut_lowres_tex.sc"
None
Fire Spirit
"fire_firespirit" "FireSpirits
"assets\sc\chr_fire_firespirit.sc" & "assets\sc\chr_fire_firespirit_tex.sc" & "assets\csv_logic\spells_characters.csv"
None
Log
"the_log"
"assets\image\chr\the_log_christmas.png" & "assets\image\chr\the_log_dl.png"
None
Barbarian Barrel
"barbarrel"
"assets\sfx\barbarrel_01.ogg"
None
Guards
"shield_skele" & "skele_warrior" & "SkeletonWarriors"
"assets\sfx\shield_skele_atk_02.ogg" & "assets\sfx\shield_skele_lost_02.ogg" & "assets\sfx\skele_warrior_dep_02.ogg" & "assets\sfx\skele_warrior_step_02.ogg" & "assets\csv_logic\spells_characters.csv"
None
Dart Goblin
"blowdart" & "blowdart_gob" & "blowdart_goblin" & "golbin_blowdart" & "BlowDartGoblin
"assets\sfx\blowdart_deploy_01.ogg" & "assets\sfx\blowdart_hit_01.ogg" & "assets\sfx\blowdart_gob_jump_01.ogg" & "assets\sfx\blowdart_goblin_atk_02.ogg" & "assets\sc\chr_goblin_blowdart.sc" & "assets\sc\chr_goblin_blowdart_highres_tex.sc" & "assets\sc\chr_goblin_blowdart_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv"
None
Elite Barbarians
"elite_barbs" & "AngryBarbarians"
"assets\sfx\elite_barbs_deploy_01.ogg" & "assets\csv_logic\spells_characters.csv"
None
Ice Spirit
"ice_mage" & "ice_sp" & "icemage" & "IceSpirits
"assets\sfx\ice_mage_impact_02.ogg" & "assets\sfx\ice_sp_deploy_01.ogg" & "assets\sfx\ice_sp_deploy_02.ogg" & "assets\sfx\icemage_attack_03.ogg" & "assets\csv_logic\spells_characters.csv"
Before the Ice Spirit was released, the concept of the Ice Spirit used to be called Ice Mage. This can be seen in some developer art.
Ice Golem
"snowman" & "IceGolemite"
"assets\sc\chr_snowman.sc" & "assets\sc\chr_snowman_tex.sc" & "assets\csv_logic\spells_characters.csv"
None
Goblin Hut
"goblinhut"
"assets\image\chr\goblinhut_dl.png"
None
Golbin Gang
"golbins_gang"
"assets\image\chr\goblins_gang_dl.png"
None
Minions
"tinymite"
"assets\sfx\tinymite_attack_04.ogg" & "assets\sfx\tinymite_attack_05.ogg" & "assets\sfx\tinymite_attack_06.ogg"
None
Golem
"stone_golem"
"assets\sfx\stone_golem_deploy_02.ogg"
None
Royale Ghost
"roysword"
"assets\sfx\roysword_01.ogg" & "assets\sfx\roysword_vo_01.ogg"
"roysword" is likely a combination of the word "royale" and "sword".
Tornado
"royale_tornado"
"assets\sfx\royale_tornado_01.ogg"
None
Common
"comon"
"assets\sfx\get_card_comon_01.ogg"
This sound plays whenever you get a common card from a chest.
legendary
"legnedary"
"assets\sfx\buy_legnedary_card_01.ogg"
This sound plays whenever you buy a legendary card from the shop.
(Game menu theme)
"wizmen_04"
"assets\sfx\elite_barbs_deploy_01.ogg"
This is the game menu's song. It was probably named this because during development Clash Royale was themed around Wizards.
Gems
"diamonds"
"assets\csv_logic\resources.csv"
None
Bandit
"assassin"
"assets\csv_logic\spells_characters.csv"
None
Night Witch
"DarkWitch"
"assets\csv_logic\spells_characters.csv"
None
Royale Ghost
"Ghost"
"assets\csv_logic\spells_characters.csv"
None
Zappies
"MiniSparkys"
"assets\csv_logic\spells_characters.csv"
None
Skeleton Barrel
"SkeletonBalloon"
"assets\csv_logic\spells_characters.csv"
None
Flying Machine
"DartBarell"
"assets\csv_logic\spells_characters.csv"
None
Magic Archer
"EliteArcher"
"assets\csv_logic\spells_characters.csv"
None

Arenas

Arena In-game Name Internal Name
1
Goblin Stadium
goblin_arena
4
P.E.K.K.A's Playhouse
dark_arena
6
Builder's Workshop
builder_arena
8
Frozen Peak
ice_arena
10
Hog Mountain
legendary_arena
11
Electro Valley
TID_ARENA_ELECTRIC
12
Spooky Town
TID_ARENA_SPOOKY

Regional Differences

Hmmm...
To do:
Document all of the differences between the Chinese and World Wide version.

Extra Gem Info

Changing the language to Japanese, three more lines of info about Gems appears. The first line are the gems you bought via P2W (using real money), the second line are the gems you won F2P (opening chests) and the third line is the total of the gems you've earned.

Worldwide Japanese
ClashRoyaleGemsInfo.png JPClashRoyaleGemsInfo.png

Shop Button

Changing the language to Korean, a new button shows inside the Shop menu. If you click on it, the Help & Support page opens (inside game) in the sub-page Shop.

Worldwide Korean
ClashRoyaleWorldShop.png ClashRoyaleKoreanShop.png

Poison

After the China server split the color of the Poison card was changed to green. The new name roughly translates to "damage spell"

CR Green poison2.png

Worldwide China
Clash Royale Poison World Wide.png Clash Royale Poison China.png

Revisional Differences

Hmmm...
To do:
Pretty much everything

Sudden Death Music

Supercell changed the old Sudden Death music to a "more exciting" music track.

sudden_death_01 (1.0.0 - 1.5.0) sudden_death_01 (1.6.0 - present)
300px

Mini Pekka Deploy Sound

Starting with the May 2016 Update, Mini Pekka will shout "PANCAKES!!" when deployed. This is the original sound that ended up getting replaced by another version with a lower pitch.

Old New

Loading Screen

The loading screen changed in the Epic Quests update (2.0.0), including a new screen based on Arena Royale. These loading screens are the default for their respected versions. Seasonal Loading Screens do not change this.

1.9.2 and older 2.0.0 to 3.2727.5 3.2727.5 and newer
Cr OriginalLoadingScreen.png Cr 9october2017LoadingScreen.png CR V 327275 Loading Screen.png

Elixir Costs

Card Name Old Elixir Cost New Elixir Cost
Royal Recruits 6 8
Royal Recruits 8 7
Monk 4 5
Musketeer 5 4
Mortar 6 4
Bomber 3 2
Cannon 6 3
Fire Spirit 2 1
Elixir Collecter 5 6
Skeleton Army 4 3
Wall Breakers 3 2
Three Musketeers 10 9
Heal 3 1
Bomb Tower 5 4
Barbarian Hut 7 6
Furnace 5 4
P.E.K.K.A. 8 7
Electro Giant 8 7
Goblin Barrel 4 3
Barbarian Barrel 3 2
Bowler 6 5
Rage 3 2

Giant Skeleton Preview

The Giant Skeleton is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Giant skeleton old.png CR Giant Skeleton New.png

Royal Giant Preview

The Royal Giant is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Royal giant Old.png CR Royal Giant New.png

Knight Preview

The Knight is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Knight Old.png CR Knight New.png

Witch Preview

The Witch is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Witch Old.png CR Witch New.png

Goblin Hut Preview

The Goblin Hut is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The roof, the rope around the spears and the grass also have a lot more details.

Old Current
CR Goblin Hut Old.png CR Goblin Hut New.png

Mini Pekka Preview

The Mini Pekka is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Mini Pekka Old.png CR Mini Pekka New.png

Valkyrie Preview

The Valkyrie is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Valkyrie.png CR Valkyrie New.png

Ice Golem Preview

The Ice Golem is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Ice Golem Old.png CR Ice Golem New.png

Mortar Preview

The Mortar is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The grass also has a lot more detail.

Old Current
CR Mortar Old.png CR Mortar New.png

Tesla Preview

The Tesla is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The sky also has a lot more detail.

Old Current
CR Tesla Old.png CR Tesla New.png

Skeletons Preview

The Skeletons is one of the few cards that got a card icon redesign due to receiving an evolution. You can see that the style is different from the old one, making it feel out of place when compared to the other cards that haven't been redesigned yet.

Old Current
CR Skeletons Old.png CR Skeletons New.png

Archers Preview

The Archers was redesigned during the Boot Camp season. You can see that the style is different from the old one, making it feel out of place when compared to the other cards that haven't been redesigned yet.

Old Current
CR Archers Old.png CR Archers New.png

Executioner Card Preview

The Executioner card preview got a complete makeover in 1.8.0. The mask's texture is shinier, the nose is a brighter shade of pink. The expression is slightly more cartoonish, though eyes are now creepier, a new tooth has been added, and the executioner now has a stubble. The axe is redrawn, with it being slightly more to the left and having an extra shade of grey.

Old Current
CROldExecutionerCard.png CrNewExecutionerCard.png

Fire Ball Card Preview

The old preview looks like it has some snow and mountains in the background. The new one has a more apocalyptic look to it.

Old Current
CRoldfireball.png CrCurrentFireball.png

Flying Machine Preview

The portrait of the Flying Machine lacked legs at first, but they were added later. The background is different and the firing is more noticeable.

Old Current
Cr flyingMachineCard.png CR NewFlyingMachine.png

Bomber Preview

Used to have fire coming out from the top bomb, had a darker background, goggles were shinier, and the second bomb was a lot more visible than the new one. Unfortunately the original card icon seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://youtu.be/HAB6OPF9EhQ

Old Current
ClashRoyale-EarlyBomberPreview.png CR Bomber.png

Arrows Preview

Originally had an orange background, with yellow feathers on the arrows, but now has red feathers, and a sky background with clouds. Unfortunately the original card icon seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://youtu.be/HAB6OPF9EhQ

Old Current
ClashRoyale-EarlyArrowsPreview.png CR Arrows.png